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Showing content with the highest reputation on 04/05/2018 in Posts

  1. MuxinMuffin

    [TF2] ZE_JUNGLE_LAB

    Hello. I made this map as part of WorldOfLevelDesign's 11 day mapping challenge, giving myself only 11 days to start from a blank slate to a detailed beta game level. I designed Jungle Lab for the new Zombie Escape mode ported from Counter-Strike to Team Fortress 2 using the brand new Jungle Inferno assets available from a recent update. It has been detailed with textures, lighting, sounds, and intuitive new gameplay features like breakable walls, elevators, and buttons not normally used in TF2. You can check out the level and its presentation on the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1352642460
    3 points
  2. The latest version of Day/Night cycle
    2 points
  3. "Dive at your own risk"
    1 point
  4. I'm finally back working on my de_losttemple remake. Got more references and better ideas for the visuals now. Here's a quick WIP with placeholder textures and bad lighting
    1 point
  5. It's sporting some grillz.
    1 point
  6. fewseb - nothing is final, just not got any other ideas at to what can be added to the sites. A better story would be good - just can't think of any! RZL - Thanks for the detailed feedback, much appreciated. I will deal with those issues when I next do a pass on that area. Hopefully can get some replacement textures for the storm drain areas. Regarding sending a map - working on trying to get it playable - at the moment, the map currently has every source mappers favourite issue - max_tex_infos, and max_brushes limit. Should be fixed pretty soon though - will let you know! Got a replacement mesh for the old blockout van. A before and after shot. Other stock vehicles also being replaced with rv's and a VW Van.
    1 point
  7. Ties

    [CS:GO][WIP] Sluis

    @SerialmapperMy first map in general I watched all TopHattWaffle's bootcamp video's. Made a plan (above) in Photoshop, collected images along the way for visualisation, blocked it out (alongside TopHatt's vids), found out that off grids sucks, blocked it out again and iterated from there. I'm a bit of a dreamer with a background in industrial design, so this was right up my street. While designing/dreaming/building, I lurked a lot in the source engine discord that was also helpfull. I've also been playing counter strike on and off for a while now... guess that also helps
    1 point
  8. Sup. Layout update, available on workshop
    1 point
  9. I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.
    1 point
  10. MEGA BUMP !!! I'm not giving up on finishing this project I want to really polish thi one to the most but I know this won't be played a lot as ctf is not popular and this map is a bit complicated.
    1 point
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