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Showing most liked content on 11/14/2017 in all areas

  1. 4 points
    blackdog

    Cuphead

    Making of the game by Gamespot
  2. 4 points
    PogoP

    Battlefront 2

    I loved the bit in the original Star Wars trilogy where Luke Skywalker has to grind for credits to unlock his Jedi powers.
  3. 3 points
    El_Exodus

    Counter-Strike: Global Offensive

    What a HUGE update regarding community maps! Grats to the folks whose maps made it into the game
  4. 2 points
    dux

    Battlefront 2

  5. 2 points
    dux

    Battlefront 2

    Apparently they changed the rate at which you get "credits too" so nothing has actually changed. EA are cunts, some old story.
  6. 2 points
    RivFader

    Counter-Strike: Global Offensive

    Still, I always feel sad when initial content is removed. And yes, I actually played Aztec and Militia....
  7. 2 points
    FMPONE

    Cuphead

    Pretty much sums up my thoughts on going any further than world 2 of this game https://www.youtube.com/watch?v=Y9nDagqKL7Q&feature=youtu.be
  8. 2 points
  9. 1 point
    General Vivi

    Cuphead

    After finishing Coop with my wife and then again on expert with my friend at work... I loved it. Get Gud has never been more accurate. Coop actually makes the game harder, and not just from a stats tweak perspective. Can't say anything really negative about it, a treat from start to finish.
  10. 1 point
    spa

    Battlefront 2

    Dark: Congrats on a beautiful game. I'm really in awe of the artistic and technical achievement from you guys! Its too bad that there's so much controversy surrounding the game, but it arrives at a time i believe is a watershed moment for tripple A gaming. Secondary monetization seems to be on the agenda for all the major publishers right now, and its sad to see it taint your great work. Beck: This is not something "the vast majority of players" can just ignore. Just because you dont intend to spend money on vanity items or to climb grind walls it still begins to seep into how the games are designed: Not as best case experiences to enrich players but rather to test your patience and attempt to milk you dry. Mobile f2p games has made this possible to now exist in full priced games as peoples tolerance towards this has been lowered. But this should not be an excuse for developers to emulate this practice. The end result will be worse games all around and its honestly hard to be optimistic about the industry at this point, given the recent events and actions from Take2, EA and Activision.
  11. 1 point
    SirK

    Counter-Strike: Global Offensive

    The Trust system could be cool - dont know if it could be exploited though. I really dont get why they actually delete the old maps. you cant even start them through console 0o I actually played militia and aztec / vertigo from time to time. I cant stand playin the same maps over and over again. Im really happy for the guys who got their maps into the game - but i don get why its austria and insertion (agency should have been in the game long time ago) - maybe lite and thrill where to complex for most of the community
  12. 1 point
    Vaya

    Counter-Strike: Global Offensive

    yeah it's not the best. I remember older cs games having tonnes of default maps
  13. 1 point
    Vaya

    Counter-Strike: Global Offensive

    I'm betting they removed the maps they could so they don't have to think about visually updating them later. All the maps removed are old and look old.
  14. 1 point
    RivFader

    Counter-Strike: Global Offensive

    What an update. On the one hand I am glad they added some new maps (even though I really don't get why Austria and Insertion over stuff like Santorini or Season), on the other hand... just removing Militia (even though they reworked parts of it) and classics like Aztec and Dust from the entire games feels just wrong. Was that really needed? I mean, they could have just made a new Community Rotation instead of removing things. Still not sure if the new modes will work out in the end, but at least they add new content to the game. Speaking of which... why do none of the new modes, weapons, maps they added after the initial release have any achievements? It seems Valve is kinda lazy with their implementation here.
  15. 1 point
    RA7

    [CS:GO] de_highlands (WIP)

    OK pimpin' it asap
  16. 1 point
    Dark

    Battlefront 2

    It's been changed. https://www.ea.com/games/starwars/battlefront/battlefront-2/news/swbfii-changes-launch
  17. 1 point
    Zarsky

    Battlefront 2

    I believe the devs are those wonderful people that work their asses of to create all the beautiful art should have none of that shit. Suits make the calls on those ugly stains that come prepacked with these AAA-games. Sucks that voting with the wallet, which is the only way to grab the execs attention, also hurts the devs. :/
  18. 1 point
    Beck

    Battlefront 2

    I'm sure all of you have seen the shitstorm that's exploded all over the internet with SW:BF2's progression/microtransactions. I'm not 100% sure of the tiny details on it all but some of it sounds like genuine concerns (~40 hours to unlock a single character for example) but the community has turned nasty and started threatening the devs. It's really sad to see.
  19. 1 point
    CaptainR3sPawN

    [WIP] De | Calid

    Thanks! doing my best to have that for the entire map.
  20. 1 point
    I was pretty much in your position 2 years ago. And now I will start my internship at DICE in January. All I can say is, Decide whether you want to become a 3D Artist or Level Designer, and focus on that. At most companies, those roles are separated. At some smaller companies, those roles can overlap and you might be able to work with them both, but it's not something you should aim for. Read articles, books, watch GDC, find inspiring people and subscribe to them (one example is Mark Brown on YouTube) Look up and find the best education possible and consider moving if required. This is also great for getting new connections. Start creating a nice portfolio and CV. Look how other 3D Artists or Level Designers have done theirs for inspiration. When all of this is done, you can start sending out personal letters together with your portfolio and CV to game companies and hope for the best. Or you could go the other way and start something yourself, but I don't have any experience with that
  21. 1 point
    Great progress video. I still can't get over how smooth the first successful drone pad landing is at the end.
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