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Showing content with the highest reputation on 10/26/2017 in Posts
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hehe thx, I added a short eye candy video for those who don't want to hear me waffle on about rocks for 45 mins, in glorious 4k too!6 points
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Hey guys, so this summer I went on a really exciting 16 day adventure of Iceland, decided to document most of it and whip up a video series of all 16 days. We have a bunch of artists here who might appreciate the landscapes, the variety of landscapes literally felt like Skyrim, every 50KM or so it felt like a completely different location, no dragons though. The playlist of all 3 parts is below, you can also find my videos on Vimeo for slightly higher quality https://vimeo.com/2dchris Hope you guys enjoy!2 points
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[CS:GO]Endless Hours
Tynnyri reacted to Harry Poster for a topic
Custom survival mode for CS:GO. While i have a little rest from competitive map (de_Tangerine) i've made an early concept for this map. In this version included - Day/Night dynamic cycle (Made half year ago and still improving (credits to flyguy for skybox model)) - Dynamic fill world with snow - Bed (To skip the night, in multplayer will work like in minecraft) In plans: - Inventory - Player status (hunger, temperature) - Big world - Storyline with cutscenes (I can make animations for CSGO) Ideas and feedback required. For now thats all. Usually i gave up on most projects (That's why i'm paused with tangerine, to not give up it) and i hope that topic in mapcore will motivate me. (Sorry for long waiting while sleep)1 point -
de_burg
maxlevelboi reacted to Roald for a topic
Hello Mapcore, I have been working on this map 'Burg' as a side project besides de_avalanche which is my first entry of the Mapcore's Mapping Contest. I have experienced some blockades on Avalanche on different parts of the project which made me work on this new concept named de_burg which is my second entry for the Mapcore's Mapping Contest. Not sure if I am able to finish this in time but atleast I will have a start for afther the contest if I won't Preparation: Latest progress:1 point -
1 point
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WallWorm is the best tool to send stuff from 3dsmax to CS:GO, it's a bit of a learning curve but overall makes things a lot easier than ever before.1 point
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New to level design and would love some advice
Falconeyi reacted to maxlevelboi for a topic
Make what you want to make and it will be good, Hammer Creation Kit Unreal Engine whatever it is all just tools1 point -
I love quake =D I really do... it's strange, very. These has sounds in them, so you know.1 point
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[RELEASED] - Studio
zombi reacted to TanookiSuit3 for a topic
Studio is back again with our every-other week update. The deadline's getting closer and Studio is almost finished. There isn't a whole lot left to complete now and things are shaping up nicely. We've been making refinements to the parts of the map we feel are close to being finished, such as lighting modifications and better prop placement. We also started completing pieces of the map that weren't given as much attention before. I've attached some images for you all to check out. Let me know what you think so far. The full imgur album can be found here: https://imgur.com/a/2yr6q. Thanks for reading.1 point -
ITT: Post maps/scenes that never saw the light of the day.
Bevster reacted to GrillusRetardus for a topic
1 point -
[CS:GO]Endless Hours
zombi reacted to Harry Poster for a topic
First steps on the map - Cold - Fireplaces - Flashlight I'm trying to keep attention on the details so share your ideas.1 point -
Games W.I.P Thread
Zarsky reacted to Sean Noonan for a topic
I started working on something as part of #Blocktober. It's early days, but it could turn into something. Not sure yet. Also, hello, I'm a long time lurker, but haven't posted before!1 point -
ITT: Post maps/scenes that never saw the light of the day.
maxlevelboi reacted to sethen for a topic
1 point -
ITT: Post maps/scenes that never saw the light of the day.
maxlevelboi reacted to 'RZL for a topic
Let's start a petition to force @ElectroSheep to finish this map. We can't let him get away with this! >:(1 point
