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Showing content with the highest reputation on 07/18/2017 in all areas

  1. 4 points
    Pampers

    A Game of Thrones

  2. 3 points
    mr.P

    Heart of the Oak (TF2)

    In the heart of an old oak forest lies a tempel, you and your friends just discovered this temple, now you and your friends will die in this temple! Naa...just kidding, you will survive Some images: dev thread (and download) here: https://tf2maps.net/threads/heart-of-the-oak.31432/ on steam workshp here: http://steamcommunity.com/sharedfiles/filedetails/?id=962571666
  3. 3 points
    rosk

    de_Merazo

    no-one wanted another update so here's another update! New CT spawn: 3D skybox!! (view from T spawn): A wip wip wip storage place:
  4. 2 points
    El Moroes

    A Game of Thrones

    Oooh yeah
  5. 2 points
    Sprony

    A Game of Thrones

    Now that's how you open a fucking season!
  6. 2 points
    ZeLzStorm

    [RELEASED] - Studio

    Studio has just had another update today with the focus now on B SITE detailing and lighting. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=810842743 Images of most recent work:
  7. 2 points
    Sigma

    POTUS 2016

    This is a little out of order as a response, could be worded more clearly and better, etc etc. . . so please bare with me. I havn't had enough coffee yet. I understand that it's scary to look at from the outside-in, particularly when many nations are highly dependent on the influence/exports of the USA (ranging from medical/food aide, to economic aid, to military support, to research). While Trump is still in position, I would argue that he is not in power. Power implies the ability to execute the threatened action (I use this phrase because Trump is more combative than compromising). Trump does not have the power to execute many actions he has threatened. In order to execute any reduction of funds, manpower, aid, or alter the law Trump must go through the US Congress. As we have seen, while right-wing politicians may control Congress, they are severely fractured. Any action Congress takes is subject to the review of SCOTUS (Supreme Court). Thus SCOTUS is the last remaining true vestige of American governance at the highest executive levels (ignoring the Joint Chiefs of Staff, state governments, local governments, and media). Furthermore, this is not the first time a demagogue has been POTUS. Throughout my nation's history, we have had many Presidents that acted more like petulant children than "Presidential." In fact, I would argue that part of the reason Trump is so disconcerting to many people is that he comes immediately after the exception to this rule (Pres. Obama), rather than the standard. It is simply more easy to highlight these attitudes in modern times due to the expansion of media access and internet access throughout the world than before. It is important to point out that the United States does not solely operate on a Federal (national) government level. The vast majority of government and economic actions are taken at the state and local levels due to the structure of government in the US. Case in point, I am sitting in my office working on local government matters at this moment that impact more than 23,000 people on a daily basis (on break so no jokes). Are you correct in identifying religious zealots as the primary threat (physically) to the United States as a whole? To an extent, yes. Do I think religious zealots have the capacity to execute mass murder in the name of God, yes. However, it is insufficient to refer to these person as simply "religious zealots". They are terrorists. Terrorism is defined as the use of violence or the threat of violence to achieve a political goal. These persons clearly fit this role. What is more scary, is that for the last 40 years there has been a generation of religious zealots raised by parents who told them their goals were to gain entry into the local and state levels of government (the largest sectors). Because of this, currently, the right-wing zealots have access to a larger share of the American political machine than at any other time in history. However, and this is crucial, MANY of the people at these levels of government are smart enough to know how to control these citizens reasonably while moving forwards with governing in a responsible fashion. Thus, I am less concerned about these persons influence, as throughout our nation's history, we have always had factions rise and fall due to the rise and fall of counter-factions. Furthermore, the USA is still very much dealing with ramifications and attitude changes that other countries are only beginning to deal with (Muslim immigration to non-Muslim countries that are predominantly racially Caucasian, some form of Christianity as the major religion, and has a national language as the official language). Similarly, the USA is only beginning to put to bed many issues that other countries have taken care of a long time ago (national health care systems, racial tensions are still being felt with the magnitude of the 1960's Civil Rights era; case in point there are public schools that did not desegregate until the late 1980's, and economic stresses). Second to last point, another important one, is that there has been (and remains) a very concerted effort by federal law enforcement agencies to remain completely politically neutral. The appointment of Special Counsel Robert Muller comes with it the inherent task of searching out criminal activity. The title of Special Counsel legally assumes that there has been criminal conduct. That is huge! However, in order to conduct an appropriate investigation that is verifiable and does not suffer from evidentiary insufficiency or mistakes will take TIME. The last thing I would point out, is that despite all of the issues the USA has (there are many), and while it may look insane to non-Americans, by the very geography (seriously, we are huge - there is a reason train travel, access to internet, access to water, and public transportation are insufficient in this country) we have huge swaths of population requiring extraneous efforts to meet their needs. No other country has ever, or will ever (short of ancient Rome at its height - which is still not an appropriate comparison but its the closest there is; unless there is a sudden geopolitical landscape shift) take-on and accomplish the same relative levels of pure activity in the areas of infrastructure, healthcare, food generation and distribution, or education than the US. TLDR: In short, its the local people are the key to the USA - not its national politics. Local people will always talk with other locals, thereby ensuring the "thought bubbles" are broken. Just takes time, so please bare with us as we sort this situation out. It will get better.
  8. 2 points
    Sprony

    What's going on with your life?

    My best friend married yesterday. After all the ceremonies there was a private dinner with his inner circle. I did a speech there, which to my relieve, was very well liked. I talked with his mother for quite some time and it turned out to be a very interesting conversation. I hadn't spoken to her in a while. You know how these things go when everyone starts living on their own so you don't have to visit them at their parents house anymore. She told me that back in the day she was very worried about her son hanging out with me. She knew I lived on my own when I was 15. She saw the wreckage that was my house when she dropped him off and of course she heard the stories about drugs and crime. She seriously considered not allowing this friendship to continue. I never knew that. But then she took the conversation in a direction I wasn't expecting and made me aware of something I never realized. She said that she was glad that she didn't interfere, that she quickly saw how loyal I am and how very well behaved and respectful I can be despite being involved with the 'bad' things. The real kicker came at the end though. She told me she was so proud of me. That despite being left alone at such a young age, with no guidance and basically growing up on the streets, I managed to sort everything out. She complimented me on my beautiful wife and child, my job and just really said that's she truly amazed at how far I've managed to come from nothing. That I really went the distance and won. Now that my friends, melted this frozen heart of mine.
  9. 2 points
    TheOnlyDoubleF

    Mapcore Job Census

    Hey! You can move me as Junior Level Designer at Ubisoft Annecy.
  10. 1 point
    Sprony

    Mapcore Job Census

    Welcome to the Mapcore Job Census. Below you'll find a list of all Mapcore members who are working in the game industry. If you would like to be added to the list, please reply with your details (full name, nickname, company name, job title, portfolio) below. You can also use this thread to announce your new job or any changes in your current position. But most of all, let's use this thread to celebrate how many of you have realized your dreams and made it into the industry. Last update: 24th of January, 2019 ________________________________________________ Agens Games Website: https://agensgames.com/ Skjalg Sturlasson Mæhre - Programmer Allegorithmic Website: https://www.allegorithmic.com/ Fabrice "Froyok" Piquet - Product Designer/Technical Geoffrey “Kikette” Rosin - Environment Artist Aquiris Game Studio (Porto Alegre, Brazil) Website: http://www.aquiris.com.br/ Arthur "Arhurt" Bobany - Game Designer Arkane Studios (Lyon, France) Website: http://www.arkane-studios.com/ Marc "El Moroes" Bidoul - Level Architect Sylvain "Leplubodeslapin" Menguy - Level Designer Arrowhead Game Studios (Stockholm, Sweden) Website: http://arrowheadgamestudios.com/ Oskar "Oskmos"Jansson - 3D Artist Avalanche Studios (Stockholm, Sweden) Website: http://avalanchestudios.com/ Mr.P - Senior Developer Behavior Interactive (Montréal, Canada) Website: http://bhvr.com/Jérôme ''tr0nic'' Cyr - Level Designer Blizzard Entertainment (Irvine, California) Website: http://www.blizzard.com Thiago "Minos" Klafke - Senior Environment Artist Philip "PhilipK" Klevestav - Principal Artist I Hélder "(HP)" Pinto - Senior Environment Artist Bongfish GmbH (Graz, Austria) Website: https://www.bongfish.com/ Paul "poLemin" Stangl - Level Designer CD Projekt Red (Warsaw, Poland) Website: http://en.cdprojektred.com/ Mark "Jenn0_Bing" Foreman - Environment Artist Kacper "knj" Niepokólczycki - Environment Artist Łukasz "Rusk" Maj - Level Designer Cloud Imperium Games (Frankfurt, Germany) Website: https://www.cloudimperiumgames.com/ John "Ginger Lord" Crewe - Lead Technical Designer Friedrich "FrieChamp" Bode - Senior Level Designer Compulsion Games (Montreal, Canada) Website: http://compulsiongames.com/ Antoine “SuperDuperYeah” Ladouceur - Junior Level Designer Creative Assembly (Horsham, England) Website: http://www.creative-assembly.com/ Liam "PogoP" Tart - Environment Artist Defiant Studios (New York, USA) Website: https://www.defiant.nyc/ Mike Gonthier - Level Designer DICE (Stockholm, Sweden) Website: http://www.dice.se/ Lukas "Chimeray" Van Daele - Level Designer Anders "Pampers" Schei - 3D Artist Patrick “Puddy” Murphy - Level Designer Digital Extremes (London, Canada) Website: http://www.digitalextremes.com/ Joey "Erratic" Adey EA Motive (Montreal, Canada) Website: http://www.ea.com/motivestudios/ Nick "Dark" King - Senior Level Designer Eidos Montreal (Montreal, Canada) Website: https://eidosmontreal.com/ Sylvain "Channie" Douce - Level Designer Epic Games (Cary, USA) Website: https://epicgames.com/ Chris "2d-Chris" Kay - Senior Level Designer Fatshark Games (Stockholm, Sweden) Website: http://www.fatsharkgames.com/ Fredric "grapen" Grapensparr - Junior Level Designer Gameloft (New Orleans, USA) Website: http://www.gameloft.com/ Sam "SamCom" Combs - Game Designer id Software (Mesquite, Texas) Website: http://www.idsoftware.com/ Robert “BJA” Hodri - Senior 3D Artist IO Interactive (Copenhagen, Denmark) Website: http://www.ioi.dk/ Mathis "Fuzyhead" Widrat - Environment Artist King (Barcelona, Spain) Website: http://king.com/ James "JamesL" Lane - Designer Massive Entertainment Website: http://www.massive.se/ Max "maxlevelboi" Forsberg - Junior Level Designer Monolith Productions (Seattle, USA) Website: http://www.lith.com/ Jed "Graktauk" Bellini - Lead World Designer New World Interactive (Belgium) Website: https://newworldinteractive.com/ Jan "Squad" Huygelen - Level Designer Jeroen "Xanthi" van Werkhoven - Lead Level Designer Next Games (Helsinki, Finland) Website: http://www.nextgames.com/ Toni “SotaPoika” Seppanen - Level Designer Playground Games (Leamington Spa, UK) Website: https://www.playground-games.com/ Paul "PaulH" Haynes - Senior Level Designer Rebellion (Oxford, England) Website: http://www.rebellion.co.uk/ Beck “Beck” Shaw - Senior Level Designer Jordan "Jord" Woodward - Lead Level Designer Respawn Entertainment (Sherman Oaks, California) Website: http://www.respawn.com/ Geoffrey "CompoSITe" Smith - Senior Game Designer Martin "Alf-Life" Badowsky - Senior Level Designer Jobye-Kyle "Deceiver" Karmaker - Senior Environment Artist Rocksteady (Kentish Town, London) Website: http://rocksteadyltd.com/ Mark "Marks" Sneddon - Senior Technical Artist Saber Interactive (St. Petersburg, Russia) Website: http://www.saber3d.com/ Anton “R1ar” Bondar - Level Artist Splash Damage (Kent, England) Website: http://www.splashdamage.com/ Will "Vilham" Josephy - Lead Level Designer Kieran "Bastion" Hogben - Assistant Level Designer Konstantin "RZL" Löffler - Associate Level Designer Sucker Punch Productions (Bellevue, USA) Website: http://suckerpunch.playstation.com/ Francois "Furyo" Roughol - Senior Mission Designer TFG Co (Sao Paulo, Brazil) Website: http://www.tfgco.com/ Al 'Intelect0' Anselmo - Senior QA Analyst and Level Designer Ubisoft Annecy (Annecy, France) Website: https://www.ubisoft.com/en-US/studio/annecy.aspx Franck "TheOnlyDoubleF" Fitrzyk - Junior Level Designer Ubisoft Bucharest (Bucharest, Romania) Website: https://montreal.ubisoft.com/en/ Radu Tanasie - QC Game Tester Ubisoft Montréal (Montréal, Canada) Website: https://www.ubisoft.com/en-US/studio/bucharest.aspx Valentin "ElectroSheep" Levillain Ubisoft Toronto (Toronto, Canada) Website: http://toronto.ubisoft.com/ Ted "Cashed" McIlwain - Team Lead Level Designer Anthony 'Soultron' Panecasio - Senior Level Designer Daniel "kleinluka" Luka - Senior Level Artist Ultra Ultra (Copenhagen, Denmark) Website: http://www.ultra-ultra.com/ Morten "Mazy" Hedegren - Game Designer Unity Website: https://unity3d.com/ Robbert-Jan "Nysuatro" Brems - Solutions Technical Artist Unknown Worlds (San Francisco, USA) Website: http://unknownworlds.com/ Oliver "Dux" Hobbs - Level Designer Valve (Bellevue, USA) Website: http://www.valvesoftware.com/ Bram "Pericolos0" Eulaers - Artist Magnar "insta" Jenssen - Level Designer WB Games Montreal (Montreal, Canada) Website: http://wbgamesmontreal.com/en/ Patrick "Patrick_H" Haslow - Advanced Level Designer Yager (Berlin, Germany) Website: http://www.yager.de/ Dan "Daze" Banefelt - Lead Level Designer Lenz "PenE" Monath - Environment Artist
  11. 1 point
    rosk

    de_Merazo

    My new map for the 2017 contest! This is my new map Merazo, set in the grape vineyards of California (In the United States of America if you didn't know!) Here are some of the first screenshots from my map, some of the areas are still in development but I think I've got the theme down. Workshop version coming soon... Soon
  12. 1 point
    El Moroes

    Random Photo Thread

    Aux aguets (HD) Canon EOS 80DEF100mm f/2.8L Macro IS USM100mm/ƒ/2.8/1/320s/ISO 200
  13. 1 point
    Sprony

    What movie is this?

  14. 1 point
    Beck

    Sniper Elite 4

    The DLC story was written by our in-house writer at the time. He dictates loosely when and where about the missions take place and from there we have pretty much free reign in terms of the level design. So I'd have ideas in my head, scribble them down then get straight to whiteboxing. It's a long process but keep an eye on this space
  15. 1 point
    Radu

    A Game of Thrones

    It's time
  16. 1 point
    jd40

    [WIP] de_biome

    Update: Skipped mapcore playtest on the last layout instead we'll be testing this one: The only changes are on B. I decided to remove the round "heaven" entry into B, as cool as it looked it just wasn't fun. Apart from that I also added some more holding angles and afterplant options for Ts. Also started with some detailing:
  17. 1 point
    Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:
  18. 1 point
    map is placeholder
  19. 1 point
    Beck

    Sniper Elite 4

    Announcement trailer for my new level
  20. 1 point
    deceiver

    Mapcore Job Census

    Oh hey, I'm a Senior Environment Atist @ Respawn Entertainment as of last month :).
  21. 1 point
    Yanzl

    [CS:GO] Thrill Assets

    Here's the stuff I made for Thrill. Includes a zoo map. Free to use for non-commercial work, as long as you give me credit. https://drive.google.com/open?id=0B2tJpMUFJ_2aa3NHVjVSR1BrVVk
  22. 1 point
    maxlevelboi

    Mapcore Job Census

    Junior Level Designer at Massive Entertainment since April
  23. 1 point
    Beck

    Mapcore Job Census

    Got promoted to Senior Level Designer at Rebellion earlier in the week.
  24. 1 point
    Corvus

    WIP in WIP, post your level screenshots!

    Unreal Engine 4 makes anything look pretty.
  25. 1 point
    2d-chris

    Mass Effect Andromeda

    The game gets better and better I must say, kind of reminds me of Inquisition, after the first planet it starts quite overwhelming and the pacing soon drops off a bit, but once you get your head around the journal and optimizing your tasks for each area it flows quite nicely. Ignoring the technical issues I'm confident in saying I prefer it to Mass Effect 3. Must admit, some of the best times I've had with it so far are the emails from various team members, really well written. I'll probably type up something more substantial once I've completed it a few times, it is after all my favorite single player IP. Oh and the soundtrack is actually better than I thought, the Spotify album is just a bit weak and missing some of the better tracks, typical.
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