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Showing content with the highest reputation on 09/13/2016 in all areas

  1. I'm working on a map set in Prague, I think it's a great setting for a CS:GO map. I should really playtest it and get the layout sorted before I start detailing the whole thing though. Was a lot of fun making this facade however.
    14 points
  2. Thanks for likes. I have some new stuff. Enjoy.
    9 points
  3. Haven't found any new map crashes after fixing the aforementioned one that ended two playtests so I've taken the time in between submitting for a new one eventually to spruce up a few of the buildings while Quoting made some changes to the layout at mid. Updated overview will be up soon as well.
    6 points
  4. ElectroSheep

    Dishonored II

    Out new gameplay trailer is out !
    4 points
  5. grapen

    Legacy of Kain series

    Blood Omen was my jam. It was disgustingly good for its time. Never cared much for the sequals, they just weren't on par. Vae Victis!
    3 points
  6. Been stuck on layout issues, decided to work on some visuals for a bit..
    3 points
  7. It's been a week since he's gone. This post is a good bye for him. First pic is his empty bed, second was taken some months ago.
    2 points
  8. MMKerrigan

    Games W.I.P Thread

    This it good place to put some of my work? Low poly / military base / game asset And some animated gif
    2 points
  9. Minos

    Overwatch

    By the way, we are looking for another architecture artist. This entails taking level design blockouts from start to finish and BSP mapping experience is a plus Apply here: http://us.blizzard.com/en-us/company/careers/posting.html?id=16000RB
    2 points
  10. After a ridiculous 24 hours awake I've uploaded our Git repository with movement, river currents, megascans, light, medium, and heavy rain, wind mists VFX, and cleaned up code. We've also purchased a server on Amazon and got networking running on that. Feels nice to have the project coming along guys. The plan for the rest of the month includes incorporating the following systems into the game. They will then be refined as we test our gameplay. 01. Advancement Movement Mechanics 02. Bird Life 03. Spawning 04. Inventory system 05. Building system
    2 points
  11. I think this is good place to start... Hello Eeryone! I'm new member in here and new in this industry, so wish me luck;) I want to share with you some of my work. Enjoy!
    2 points
  12. January 5th 2018 Update: THE MAP IS NOW RELEASED (post here) http://steamcommunity.com/sharedfiles/filedetails/?id=1258599704 OLD POST: Hey guys! As a lot of you already know, I'm working on bringing CS_AGENCY into the world of bomb defusal (and I have for quite some time...). The only problem is that I've basically made a new map instead so I'm gonna rename this at a later stage. The theme is a corporate campus (think Googleplex / facebook HQ). I'll try to get art assistance to help me prettify it soon. The map will be playtested tonight (Septe
    1 point
  13. El Moroes

    Dishonored II

    What is this game ?
    1 point
  14. Hey everyone, This week's new free tracks are all on my Funny/Quirky/Weird page. They are: "Invasion of the Giant Disco Ants"_Looping "Disco Ants Go Clubbin’"_Looping "Cheesy Science"_Looping "Warped Alien Band"_Looping "Cranky Monster"_Looping http://soundimage.org/funnyquirky/ I hope they are helpful! :-) Eric
    1 point
  15. Roald

    [WIP] cs_beatz

    Yo what is your problem? I told u guys twice now to quit the discussion. The name was a accidant in the first place and got changed without a complain. Whats ur goal to feed the discussion? You think you will reach anything? No you dont becoz people will either be with you or against you without reaching anything except maybe some egologic ideas about the fact that people may back u up and u can tell us your non important knowledge about stuff thats not relevant (anymore) to this topic. So again guys stop the discussion about this subject. Go do what u guys do best and give me cons
    1 point
  16. r1ar

    Legacy of Kain series

    I played Legacy of Kain: Soul Reaver 2 in 2003, it was fun!
    1 point
  17. Radu

    Legacy of Kain series

    For a moment I thought the time had come..
    1 point
  18. Really, the proper solution is to kill the exploitable problem in the first place. I don't have the kind of hitbox issues in any other game I play. I dunno if Source 2 fixes them by using more reliable bounding boxes or something, but I hope so. Some of the historical stuff Valve's still invested in is good, like BSP, but some areas other companies have made a lot of legit progress in, like online systems.
    1 point
  19. uuuu

    [WIP] cs_beatz

    I'm not so sure about CS being completely fictional. Many of the maps and factions are based very closely to real scenarios and organizations. The only difference is the removal of insignia really. One good example would be the "Separatists" which I'm sure any Spanish person is familiar with. The Phoenix Connexion also used to have Croatian flag patches in the official game art, pretty clearly eluding to them being Ustase. Anyways with that being said I agree it's not right to outright recreate awful terror attacks in CS, but on the other hand it shouldn't stop us from m
    1 point
  20. zombi

    de_business (dev build)

    With the help of RZL, I have eliminated some basic layout mistakes. Thank you very much again! There is still a lot of work on the layout, but first I want to check current changes, how they look in practice. New overview:
    1 point
  21. PogoP

    Overwatch

    Nice one guys! Good luck in your hunt
    1 point
  22. Far Cry 4 Soundtrack - very atmospheric, relaxing and very well executed.
    1 point
  23. 'Why does my outlook take so long to open in the morning?!' Well probably because you're downloading the equivalent of all 3 lord of the rings films on bluray on a daily basis.
    1 point
  24. El_Exodus

    Battlefield 1

    Sorry for the double post: So apparently, there won't be any rentable servers as we used to know them from the former Battlefield titles. Instead they will be rented through EA similar to how the servers worked on consoles. This means no access to all of the server values and no Admin Tools like Procon (correct me if i'm wrong). It's a pretty big step backwards if you ask me. I get the reason (preventing annoying server plugins like e.g. weapon limits) but there are other ways to achieve this. Just like in CS:GO for example, there could be a seperate server browser where these types
    1 point
  25. I'm just thinking: you want the game to be a sport? Than apply sport rules: players are punished when they don't follow the rules.
    1 point
  26. It's ridiculous to have stamina in a game were you can run endlessly, or jump endlessly. Target harder to hit? Though luck imo. But in the post they make it sound as the crouch-spam highlights problems with the hit boxes, hence my reaction (from past experience). And of course it is an added complexity compared to not having it: it's more code – that will be exploited at some point (like mentioned above spam all the other directions – next step another update that monitors that as well?). Since crouch-spam is something localised to specific locations, then change the metric
    1 point
  27. baem123

    [WIP] cs_beatz

    im allowed to discuss everything about a posted content except the reaction it may cause? where can i find that rule? maybe there is no such rule and im allowed to write my opinion. it doesnt matter what anybody says about anything if its his personal opinion? i never wanted to control other peoples way of thought and its not bad to be sensitive. i didnt say anything like this but you imply that. dont discredit me, i dont have to leave. i made the first comment here that had to do with the map while this thread was open since friday. thats not a derailing of a d
    1 point
  28. Are you actually serious or just trolling? Roght there is what is wrong with people playing games today. I wish people knowingly taking advantage of these bugs could be VAC banned. At the same time this highlights how shit is the technical base of the game, instead of fixing the hit boxes problem they come up with an additional complexity…
    1 point
  29. The beta tries to fix that though! Good news for you !
    1 point
  30. Vaya

    [WIP] cs_beatz

    this thread kinda showcases the reason not to make a map controversial - no one's talking about the actual content
    1 point
  31. STATUS ALERT We had a 5on5 competitive test earlier tonight and it went well I'd say. There'll always be minor things that need tweaking but the overall structure is "there" now. Friggin' finally I say. I had a look back at some of the older versions and man, oh man, is some stuff embarrassing. To begin with, we've playtested 25 versions. 25. Jesus christ. And some of my earlier design choices make me cringe now. I think a big part of the problem was that I was trying to balance new stuff with the agency legacy, wanting to stay true to the original map etc. When I abandoned that and just
    1 point
  32. Slowly working that mediterranean vibe
    1 point
  33. Achievement Unlocked: Pissed off the Klan
    1 point
  34. rosk

    De_Quarry [WIP]

    Update! After I realised I had been a complete idiot, my map has returned! Some new screenshots with some early detailing going on. More things soon to be added to certain areas if they look empty. Thanks for looking, if it hasn't burned your eyes yet.
    1 point
  35. A WIP and rough port of "Forlorn" into Black Mesa deatmatch to test the waters; so far so good I had some issues with CSM, as it is coded in-house for BM and behaves slightly different from the one in CSGO. I had to do some researching and technical reading about it and was able to manually tweak some parameters in VRAD and in the env_cascade_light (lightblend, shadow intensity...) to get the optimal lighting/shadows. All is good now.
    1 point
  36. looks good but i think some of the red brick textures could be changed to something more apealing, (the entrances can stay the same if you like)
    1 point
  37. Spherical Testing : Part 2 has now officially been released! It is available through the Steam Workshop here. Developed by : Generalvivi and Drexen Important note : Part 2 is currently the only released part of Spherical Testing. We are super excited to release this level and get feedback as more parts are being developed. Let us know what you think!
    1 point
  38. This is so cool but I miss the "music video" that was removed from Youtube. It had scenes from like a B-movie... Atomic Cyborg or whatever it was called.
    1 point
  39. Man, that psygnosis logo brings back memories.
    1 point
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