Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 05/07/2016 in all areas

  1. 8 points
    Dark

    Battlefield 1

    Great analysis of the trailer by some dude.
  2. 5 points
    nikkoship

    Battlefield 1

  3. 5 points
    cashed

    [CS:GO] DE_LITE

    Ladder Room CT Spawn update
  4. 4 points
    Dark

    Battlefield 1

    Yeah, I thought the title was a bit weird, but the video just goes to show how much real effort Dice puts into the accuracy of their work and its fantastic! Your loss if you want to miss out on some of the best games of the genre. Fair enough.
  5. 4 points
    DrywallDreams

    Overwatch

    my apologies to the entire other team, this was simply uncalled for
  6. 3 points
    kunalht

    Battlefield 1

    Dice announced new battlefield yesterday!! It's WW1 based. Here's the trailer: Game looks awesome.
  7. 3 points
    ┌HP┘

    Uncharted 4

    Alright, finally, in case anyone is still on the fence about which platform to get this for
  8. 3 points
    ┌HP┘

    Battlefield 4

  9. 2 points
    nikkoship

    Battlefield 1

  10. 2 points
    D3ads

    Call of Duty: Infinite Warfare

    Ok.. now I'm curious to see what they've done with Pripyat...
  11. 2 points
    Jetsetlemming

    Battlefield 1

    Nice analysis, especially with historical references. There was a launch event with more info, here's someone talking a bit about that: Most notably, the classes now are Assault, Medic, Support, and Scout. No engineer, and Assault and Medic have been separated. Players who spawn in vehicles don't get class equipment, but basic pilot gear. No more using and throwing away a plane to get on top a sniper spot, it seems.
  12. 2 points
    NATO

    WIP in WIP, post your level screenshots!

    Getting some more meshing done on Vacant
  13. 2 points
    Zyn

    Battlefield 4

    It's WW1, people. Now, show gameplay.
  14. 2 points
    Sort of new to posting here so tell me if I'm posting too often, but I decided to actually finish this map (I suppose after the graybox is completely done I should make my own thread?). Some new models that I'm mulling over before I UV and texture. Making use of Cobblestone assets where it makes sense to cut down on work and filesize.
  15. 1 point
    otoya

    Battlefield 1

    Well that is what I meant by "creative liberties". Browning M1918 was only used for three months in first world war, as for many other machine guns, they are simply too difficult to be operated by a single man as consequence of their great weight. However it is Battlefield, so you are probably correct in thinking DICE will make players able to use such large machine guns, as with their games they seem to neglect history. But fact is for someone knowledgeable of first world war, it will appear grossly unrealistic. I will still play and enjoy though.
  16. 1 point
    otoya

    Battlefield 1

    Well, you see in that sort of early war, automatic small arms such as 1911 weren't commonly issued among soldiers, and of course only for Americans. Machine guns were present, but not very mobile and often stayed in one place. So I am thinking it is probably correct in assuming it would be mostly bolt action rifles, but the development team may take some creative liberties.
  17. 1 point
    kunalht

    Battlefield 1

    yeah I agree! They'll make it fun to play. Right now verdun is the only game based on World war 1. Lets see how this game impact on other upcoming WW2 games like battalion 1944, Days of war and new Rising storm 2(based on vietnam war).
  18. 1 point
    nikkoship

    Battlefield 1

    They are most likely going to stylize WW1 in their own "Battlefield" way. If something existed at that time, and the gameplay it offers is fairly balanced and fun, then you can bet it will be available to the player. After all, battlefield is still very much a "blockbuster" game. If you remember, BF 1942 was by no means realistic/historically accurate. There were literally jetpacks in that game (secret weapons expansion). Expecting this game to be factual/historically accurate is setting yourself up for disappointment. Bending reality to create wild, awesome gameplay is what BF games do. Fictionalization is fine, but it's important to realize that history brings with a certain amount of drama that you don't get with fiction. Hopefully this isn't completely disregarded, and I'm sure DICE are completely aware of this. (especially if they want to create a compelling campaign mode.)
  19. 1 point
    Vaya

    WIP in WIP, post your level screenshots!

    sky doesn't match ground imo
  20. 1 point
    leplubodeslapin

    Battlefield 1

    If you look for it, i'm sure you can find tons of crazy stuff about any war, but it doesn't mean that it was widespread in reality. Maybe i'm wrong, but when i think about WW1, I mostly think about trenches and very few army vehicles (planes and tanks came late, maybe 1917 or something like that). That's why i thought making a WW1 game would be difficult, because it's not fun at all from what i know about it. But it seems they've found lots of variety in environments, weapons and vehicles. It will be hard to balance this but it could be cool.
  21. 1 point
    kunalht

    Battlefield 1

    NO its for PC, PS4 and Xbox one
  22. 1 point
    Lizard

    Battlefield 1

    For the first time in a long time I'm sure i will pre order a game. Not now though. I will wait for more materials but they bought me with ww 1
  23. 1 point
  24. 1 point
    ┌HP┘

    Battlefield 4

    I don't know what the fuck is going on in the world of video games anymore.
  25. 1 point
    Phetelys

    [CSGO]my first map: cs_seagull

    I added windows and cover I left some space between the covers out of visual reasons, because of that i added a gap at the bottom so that cts can easily see ts when the ts are trying to peek between the covers so that it isn't a viable spot for ts to camp. Also added this skylight to get a less cramped feel
  26. 1 point
    dux

    Doom (4)

    Mew mew
  27. 1 point
    Logic

    [CSGO]my first map: cs_seagull

    I think that the bedroom doesn't look luxurious enough compared to the rest of the house (villa). Most houses with a modern style go for a much brighter look, with large windows, higher ceilings, etc. That floor also makes the whole room look dark and depressing unfortunately. I think a room like the one below would suit the map better. It's big, clean and luxurious without being over-the-top
  28. 1 point
    RaVaGe

    Chernobyl was 30 years ago today

    Yeah defo, if you want to live at Chernobyl don't count me in ahah, but it's always nice to put things in perspective. Also electromagnetic radiation is not the biggest problem, it's getting way worse when you inhale/digest a particle, it's causing wayyyy more damages.
  29. 1 point
    ┌HP┘

    Uncharted 4

    Dat environment art man! http://www.theverge.com/2016/5/5/11580558/uncharted-4-thiefs-end-landscape-screenshots-ps4
  30. 1 point
    will2k

    de_nuke - A revised optimization system

    It seems someone at Valve has been carefully reading this thread/article and going through the figures and analysis I presented. CSGO received an update today and in the changelog, I noticed this in the Nuke section: ⦁ Performance optimizations Naturally, I loaded up the game and started wandering in de_nuke. Apparently, they implemented what I mentioned and recommended in this study. I quote myself from the thread: They now added some corner hints They added an outdoor areaportal system near CT spawn They added several occluders in mid/outside yard They did a nice job with occluders and they can still do more with corner hints and outdoor areaportals (they did not add as much as I did but it is a start). The fps increase in this update was in line with what I previously did in my optimization system except for both bomb sites and some areas of T spawn were the increase was lower and less than my system. Here are the screenshots of the updated map from the same locations of my study: CT spawn 1 CT spawn 2 CT mid Bombsite A Bombsite B T mid T spawn 1 T spawn 2 Here’s a table comparing the new fps with the old ones from original nuke on release day (you can also compare to the fps of my basic optimization system in the main study above) Here are the initial figures along with my study (taken from the original thread above in February) In the next update, Valve should keep pushing and improving with hints and outdoor areaportals, as well as reducing some trivial details in strategic places, and switching some expensive assets into their cheap counterparts where players will hardly notice. I believe Valve is on the right track with Nuke if they continue in the same spirit of this update with regard to optimization.
  31. 1 point
    tr0nic

    Counter-Strike: Global Offensive

    Latest update brings us this long awaited feature: Added support in vbsp for clip brush textures with different material types.
  32. 1 point
    Trying to get the hang of a newish level building tool in Unity: SabreCSG. It already seems much better for level design in Unity than the popular ProBuilder as it is volume based so you get subtractive brushes and the clip plane among other things (in ProBuilder everything is constructive so building a window or door-frame is tedious). Sabre is heavily based on Hammer so it makes sense. Not sure what I'm turning this into. Probably will just keep playing with shapes by adding some balconies and interiors that make sense. I think I remember these kind of pipe + steel frame overhangs from Dishonored..
  33. 1 point
    2d-chris

    A Guide for UT Mapping with UE4

    We've made it easier than ever to access the development tools for Unreal Tournament, in this guide I will share instructions, and some handy links for anyone who would like to build a level for the contest. Downloading the game and editor Follow THIS link and click "Download UT for Free" (yes, it's free!) Sign in with your account or make one With the launcher open, you should see Unreal Tournament up the top, click on this Download the game (play) and editor (create) Epic Games Launcher The next step - Getting to know the game Even if you are a Unreal veteran, before starting a level, it's wise to play the game for a bit to get a feel for it. Every Unreal Tournament game has it's unique feel, scale and pacing, and UT4 is no different. It is also a good idea to take a close look at the official levels, some have been finished, some are what we call "Shells", these are a great example of proving out a levels gameplay before investing time and effort with art, Zaccabus has put together some wonderful guides, everything from basic movement to advanced weapon tips, this will be extremely useful for getting up to speed on what UT4 is all about. Click THIS to go to his YouTube channel. Basics of the Editor Unreal Editor has been widely documented, this should make it quite easy to find specific information you require, but I will provide some handy links for getting up to speed. Epic's Map Making Tutorial - Good place to start. Sid (Veteran UT level designer) demonstrating the editor - Tips from a pro. Unreal Engine Tutorial Playlist - Everything but the kitchen sink (most of this is valid to some degree for UT4). Jim Brown (Senior Designer) demonstrates the editor - Good summery of the editors core functionality. What is Team Showdown Mode? Epic was kind enough to provide us with a detailed guide on everything related to mapping for the Team Showdown mode. You can download the PDF version or the Word version. Additionally, Nato just posted a guide and discussion over at the official forums, check it out HERE How do you test your map in the game? We've made it easy to test and share your maps in the actual game, although you can play in the editor, it's always advisable to play it in the real game, we support BOT play which is incredibly useful in the early days of developing a level. Sharing a level will package all custom assets into a single file, making it easy to share with others. To add bot support for your level, simply add a "NavMeshBoundsVolume" around your entire level, when you hit build it will make the paths for you Once your level has been Built, you need to do the following to play in the game Click "Share", then "Share this level", in the bottom right of your editor you should see a message telling you the script is running, this can take anywhere from 30 seconds to 10 minuets depending on the complexity of your level. Once packaged, a prompt will appear asking if you would like to share, before doing this make a note of where the file is being saved, click "Open window to packaged Content Directory, then click no From the Epic Games Launcher, play the game, your map should show up in the list if you make Custom game. If it doesn't show up, you might need to revisit the "world settings" and make sure the game mode is set-up correctly. Share button location
×
×
  • Create New...