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Showing content with the highest reputation on 04/07/2016 in all areas

  1. So, I don't know how to make image links and I don't know how to preview my posts any more here... so I'm just gonna post this 18MB png file as it is
    7 points
  2. Meanwhile, Valve has found a way to properly advertise this, not stupid CG holograms on an "iron man cam"
    4 points
  3. I've had some troubles deciding whether I should apply for the 3D-graphics course or the Game design course. At first I decided I should go for 3D-graphics, but after talking to teachers and other students at Futuregames, I've decided that Game design is for me Right now I'm learning Unreal Engine and I'm gonna start with making a CTF map for Unreal Tournament. If I get accepted into the main education course this autumn, I'm gonna have the all mighty @Hourences as teacher I'm gonna do my best! I'm sorry that this is kind of turning into a blog, but maybe it can inspire some people. And if you have any tips/suggestions, they're always welcome
    3 points
  4. Designing maps for a new game mode is a great challenge, that's how you can improve as a designer
    3 points
  5. Many designers don't actually play the game as much as you'd think, it's about the ability to look at what works and figure out why, I could play CS:GO for 60 hours and make a good level, you just look at examples and figure it out, A part of what makes showdown interesting, is you will be discovering what makes the mode great, developing games is hard, it's even harder when they are not complete yet. This is very similar to working in a development team, not on games that have been proven long ago. The point of any contest really is to better yourself, we will always be considering good levels for the market place and the game, even after the contest has finished.
    3 points
  6. UNREA1

    [WIP] DE_Portugal

    Update! Quite some time since the last one so a lot of changes have taken place based on feedback, playtesting in 5v5 pub environment, and my own experience. It's been really well received so far, lots of people interested in helping with constructive feedback surprisingly, and my friends have been really supportive as well. Changelog: Screenshots: It's been a reaaally great experience. I'm happy with each update I bring. I was suposed to post here a lot earlier but kept delaying as I updated the map. In the meantime I was also able to spend a weekend out and look at stuff that I could use. The server running the map has ran 4 different versions since. If you'd like to join in testing server is open 24/7 linked with Workshop for instant updates -> connect 188.93.232.64:30076 DE_Portugal in the CS:GO Workshop
    3 points
  7. After considering a remake of several source maps, I settled on de_piranesi. The goal is to inject competitiveness, balance, and beauty into the source/1.6 version. Some screenshots: Some important notes: 1.) Compared to cs_italy and de_canals, my remake will be much more medievil. Less plaster, more eroded brick and concrete. 2.) Compared to de_inferno, piranesi will be more urban and taller. Here's the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=637979009 Feedback is welcomed and very much appreciated.
    2 points
  8. Mazy

    Valve: Future Hardware Plans

    I kinda want a Vive just to play The Slingshot part of The Lab, Valve's brand of humour at it's best
    2 points
  9. noice, maybe you should give the current UT level design contest a try
    2 points
  10. PogoP

    The random model thread!

    That looks ace dude. Never tried Blender. How did you create the interesting patterning? Do they have an equivalent of splines? Here's a gun model I've been working on recently just for fun. More images on my Artstation: https://www.artstation.com/artwork/rWVnO
    2 points
  11. Calamari (bomb/Defuse) Steam Link This map is highly based on the streets of Croatia, set in a coastal region with restaurants serving delicious food (hence the name is calamari). We are a team of two working on this map since last 2 months. Nearly half of the map is yet to be detailed. Then the other stuff like cubemaps, soundscapes, skybox etc will follow. T spawn Bombsite B Mid (CT end of mid) CT Spawn Bombsite A
    1 point
  12. I started boxing out last night. Interested in working with an artist... Let me know if you're interested.
    1 point
  13. Tut tut clem, ain't about the money maaaaaaaaaaaaaaaan.
    1 point
  14. Hipshot be all like e Anyway. On the bottom right of the posting box thing there's a button labeled "Insert other media" click that and choose what you want. As for preview... fuck knows.
    1 point
  15. I sympathize my laptop also has trouble running it.. Interestingly enough the 4.11 engine works fine while the UT4 editor lags so much. Maybe that could be a way for you to start?
    1 point
  16. i really, really like the style of this map. Theme looks great, good mix of long and short range fights. I also find it very cool that you made a video for set smokes/molotovs and added vents for flashes and stuff, could be cool for the playtest
    1 point
  17. Zarsky

    Uncharted 4

    I shouldn't watch anymore...as I'm already sold....
    1 point
  18. save, save and always save. I'm a saveaholic these days
    1 point
  19. Version B4 released
    1 point
  20. Plat

    de_decay (WIP)

    Yes I have actually. I have been using a combination of your pictures and a few from google images as image references. Here's a quick screenshot of what middle is turning into (in hammer). Progress has been slow due to lack of motivation and the majors which just passed.
    1 point
  21. Thrik

    Site Changes and Feedback

    Sorry, I missed this before. Topics that've been inactive for three years are archived but they can be unarchived if you really want that. Let me know the address and I can do it. Edit: I've decided to disable archiving as it was only in place for performance reasons, but the newer software is much more efficient. A background task is running to return the threads to regular status. This means it'll also (with time) be possible to search those threads as archived threads weren't included in results.
    1 point
  22. Lajron

    Uncharted 4

    1 point
  23. Too late to audition for myth busters? Seriously though, great work Shawn Despite the low turnout (it's quite normal for a 1st contest into new territory though), the entries were nice and showed craftsmanship with brushwork-only restriction and no Hammer involved I take this opportunity to congratulate the winners and best of luck for contest #2.
    1 point
  24. Thanks to @will2k and @Rick_D for attaching their names to the judging panel. Turnout wasn't as high as I wanted, but it produced some cool things. The main thing to note was that this contest was BRUSH-ONLY (no displacements or props allowed). Here were the winners: 1st: gg_futurelobby and 2nd: fy_delaunay_world . I think that the myth about not being able to do brushwork in Max is now busted. Already Ephere and Exlevel have signed up again to sponsor the next contest. Exlevel is gifting GrowFX again and Ephere is giving the winner the choice of either Zookeeper or Lucid. I am working on some other sponsors as well. gg_futurelobby And runner up: fy_delaunay_world
    1 point
  25. Yes Blender has splines but i used a different method that i found to be much more suitable for modeling this type of ornaments from ref. Which is also the reason why i learn Blender. This technique doesn't work in max or at least it would be much more cumbersome. Basicly in Blender you can create polystrips like for retopo that have depth and curvature to them but you can do it mid air easily which i'm using for the outer shapes and edge flow and then you have some very powerful scripts to fill in and create polies which are context sensitive and all use the same keyboard shortcut. Here is a video demonstrating the technique: Blender also has another alternative/extension to splines which is some next level shit called bsurfaces:
    1 point
  26. Made my first mesh in Blender. One piece, all quads.
    1 point
  27. will2k

    De_forlorn WIP

    More progress in beta1
    1 point
  28. I'll be looking at this thread several times a day to help out! I know my way around the UT editor pretty well, so don't hesitate to ask if you need assistance.
    1 point
  29. blackdog

    Playstation 4

    Yes, that's what I've been thinking since we got the Oculus price, but mainly the requirements to run VR games. Also, cables. Sensor towers. And tbh, what have Oculus and Valve really shown? The only graphic intensive game shown off has been Eve (which hardly is a VR only experience), on the other hand you see the hi-def stuff that Critek is making that blows shit out of the deepest water. Yeah put those Portal minions and a ticking bomb next to dinosaurs, average consumer is not gonna invest 2K to get started, when with (less than) a quarter can have AAA games and no performance doubts. I'm thinking that Sony and even more Samsung are the only that could actually profit in this first cycle.
    1 point
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