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Showing content with the highest reputation on 03/29/2016 in all areas

  1. 13 points
    laerth

    [CS:GO] de_slate

    I entered a very early version of this map in the last MapCore competition, but I couldn't finish it in time. I recently devoted a lot of time to polishing it up (and struggling with an assortment of Source headaches), as well as addressing some of the original feedback. So here it is! I'd love to hear what you think. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=476209350
  2. 4 points
    Pampers

    Overwatch

  3. 3 points
    Vaya

    Counter-Strike: Global Offensive

    if you turn off chat it's fine. twitch clearly bucking under !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop !drop
  4. 3 points
    BubkeZ

    [CS:GO]de_thrill

    We will soon have a new playtest, I'm putting a lot of hours into testing after each compile so we can have a smooth playtest with hopefully no big surprises. My biggest supporter is always with me during the tests! /BubkeZ
  5. 2 points
    Zyn

    Overwatch

    There are weekly tourneys in the beta, but there is still one thing missing for the game to completely please the competitive scene: Stopwatch mode ( http://dirtybomb.gamepedia.com/Game_Modes ). Currently people are using a makeshift version of that mode (pen and paper, wohoo!), and have to keep track of time manually to determine a winner via external stopwatches. We know that some sort of Competitive mode is coming, but if it's only ranked stuff thrown in there without any other addition, it's would be sad.
  6. 2 points
  7. 2 points
    'RZL

    MapCore CS:GO Playtesting 4.0

    You understood that your map might get declined and accepted the feedback you got from the playtest administration by checking the box next to the statement below. Instead of asking me for further or more specific feedback via PM, all you did was defend your map. There was not a single question in your first message. That's why I saw no reason to give you any further feedback or reasons. I don't have to justify why other maps got accepted and yours didn't. No need to go down that road.
  8. 1 point
    Squad

    [CS:GO]de_thrill

    Hello there! We've been working on this for a while now and we want to start sharing some progress. Everything is still very much WIP, but we'd be happy to get any and all C&C we can get. Some info about the map: it's being worked on by @BubkeZ, @Yanzl and myself. It is build from the 1.6 version that was released by BubkeZ a year ago (Youtube link). Originally, @FMPONE took the job to port this map to CS:GO, but due to Santorini he wasn't able to spend enough time to this project. Its original name was de_mirage2, but we've chosen to go with a different theme and name. Since then we've been hard at work and a lot has changed both visually and layout-wise. Now on to some pictures!
  9. 1 point
    Hey all, Because my busy life doesn't allow much time for side projects and thus doesn't satisfy the urge of doing something constructive, I wrote a multi-parts article about guiding players through environments (a subject that fascinates me greatly.) Push & Pull - The art of guiding players through an environment 1. Introduction 2. Facilitate mental mapping 3. Influence via composition 4. Lure with affordance 5. Drive with goals & narrative 6. Communicate through a language 7. Direct with restrictions & cameras 8. Show with UI elements & cut-scenes 9. Conclusion I intend to tweak and improve the article if needed so I'd be very interested to hear your thoughts, criticism and feedback! Hope you like it!
  10. 1 point
    ics

    [TF2] Fifthcurve (payload)

    I recently had some time off from work aka winter vacation and i decided to make something usefull for having it. Why not spend that time to make something related maps and people to use for? So while this easter came and more vacation, I wanted to dig in for older map of mine that just didn't play right. It's been in cycle for few years right under my nose on a local finnish server and every time in the recent months it came on and i played it, it just felt wrong in parts. All these ideas came into my head about how to make it better in the last months, so while i had the time now to do something about it, i did. Fixed things visually and more importantly, gameplay wise. So, dig in and see for yourself (workshop link). Here's couple of shots from the map. More on workshop. Thanks.
  11. 1 point
    nikkoship

    Fallout 4

    Has anyone played the new Survival mode that just got released today? Curious to hear your thoughts on it. If not you should check it out: https://bethesda.net/?utm_source=twitter&utm_medium=social&utm_campaign=032916-FO4-survival&utm_source=twitter&utm_medium=social&utm_campaign=032916-FO4-Survival#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96 It's definitely not for everyone, but if you were a fan of mods like Frostfall for Skyrim this is right up your alley. I was the type of person who disabled fast travel in NV/Skyrim and played with mods that forced you to eat, sleep and drink etc. so this is something that is extremely exciting for me. It adds so much more value to the smaller things that you never really think about. I'm drinking from ponds because I'm dehydrated and I'm refilling my beer bottles with water before I got out into the world on my quests. Finding a place where you can lie down and save your game is a huge relief, and I actually think twice about engaging a pack of ghouls/raiders. Settlements actually function as these sort of "exploration" hubs if you're looking to scavenge the nearby dungeons/hideouts. With fast travel disabled, I'm actually using my vertibird to pick me up and take me to my quest locations. It's a breath of fresh air after playing the original game's difficulty for some 200 hours or so. It really fits nicely into how I usually like to play these games. I recommend checking it out with a new character and seeing if it sparks your interest at all.
  12. 1 point
    clankill3r

    [CS:GO]de_thrill

    Thats what I meant And glad they are placeholders, they look to nuke.
  13. 1 point
    What does this actually do ? A "Hello" on your main post doesn't tell much.
  14. 1 point
    rosk

    Counter-Strike: Global Offensive

    Its a fake thing, people don't understand that you just have to watch the Stream no commands required
  15. 1 point
    laminutederire

    Counter-Strike: Global Offensive

    Did that even worked once? I always wondered why people were doing that, I figured the first majors that could have been working, and thus people went on with that, but hey... who knows?
  16. 1 point
    El_Exodus

    [CS:GO] de_slate

    Consider re-releasing it to maybe get into the Workshop spotlight. Now idea how it plays yet, but looks dope!
  17. 1 point
    spence

    [CS:GO] de_slate

    Yeah, this is the first thing that stands out to me as well, the geometry and shapes look great, but a little more color (aside from gray/blue/white) would work wonders.
  18. 1 point
    VIOLATION

    [CS:GO]de_thrill

    He probably means the new nuke crates from the bombsite picture(?)
  19. 1 point
    Puddy

    Overwatch

    The internet is silly sometimes... Jesus Christ.
  20. 1 point
    Squad

    Counter-Strike: Global Offensive

    I made my picks a few days ago, before I heard about pyth's visa issues. But I still stand by it If pyth misses the first game, I don't think he's allowed to replace threat anymore though.
  21. 1 point
    El_Exodus

    Counter-Strike: Global Offensive

    Same picks, except for the NiP-F3 game since pyth had visa issues and is arriving tomorrow and will miss the first game.
  22. 1 point
    clankill3r

    [CS:GO]de_thrill

    Are the cages from nuke temporary or not?
  23. 1 point
    Vaya

    What are you playing now?

    http://www.ihatemountains.com/ Played through this LFD2 campaign last night with a bunch of mapcore guys. @El Moroes awesome fun, looks SO great....terrible name
  24. 1 point
    Zyn

    Overwatch

    Let it be known that Tracer's butt started the great Cyber War of 2016.
  25. 1 point
    kinggambit

    MapCore CS:GO Playtesting 4.0

    As much as I enjoy my CSGO-custom-map-maptest-community drama, Less bicker. Moar mapping! Also, RZL, would 28/3/2016 be okay? Looks like an open slot if map is acceptable. I'm okay with whatever's open though. Thanks!
  26. 1 point
    Shrinker

    Microbrush 3 (brush modeler for HL2)

    My first ever textured scene in Microbrush.
  27. 1 point
    Moved this thread to the spotlight gallery ^^
  28. 1 point
    lynx

    [WIP] de_mical (formerly de_honeycomb)

    I just played a few rounds on it with bots, and i really like the bombsites, the theme and the facts that there are 2 "mids". I only disliked 2 things: the second Mid has little purpose the rotations for the Ts are extremely long i suggest tying the 2 middles together, and give both of them a purpose that Ts and Cts have a reason to take/hold those areas. i also noticed that most of the stairs arent clipped, but this is easy to fix and it isnt the final version anyway. EDIT: i found a boost spot from which you can watch both mids. The fence that seperates the mids should be replaced with some corrugated metal..
  29. 1 point
    Dosentti

    MapCore CS:GO Playtesting 4.0

    Aight, it's ok. There wasn't much (negative) feedback in the comment feed and and I think I know pretty much all comments where they were and what they meant so it's not so important for me. I was just notifying in case it's something with new server that needs more attention Keep up the good work!
  30. 1 point
    Radu

    de_decay (WIP)

    This is something that has happened to me a lot in the past. I worked with a specific theme in mind only to find out that it doesn't work or look the way I wanted it to; so I tried to adapt existing shapes to a different theme, but that just causes more issues. Sometimes it's easier to just delete and start clean. Here's a few photos I took on my last trip to Italy http://imgur.com/a/NBum1 You can notice that the buildings are completely flat from bottom to top and that the windows are pretty much the only details. The bottom level is usually a bit fancier (made out of cut stone or bricks) since that's where most shops are located. After that and all the way to top it's usually just windows with very small balconies here and there. Then there's a trim at the top, just before the roof. There are some buildings that incorporate more details, like ones built in the renaissance or baroque period, but most of them follow this approach.
  31. 1 point
    Well, if posting same pictures in 3 different places makes sense for you... here you go: 1. http://steamcommunity.com/sharedfiles/filedetails/?id=654551250 (I think you missed it) 2. http://imgur.com/a/xctAh 3.
  32. 1 point
    Quotingmc

    de_contract

    New Update: Started to texture the mid to B connector and colour code. I also added a window for smokes and to boost to look out of. I have also moved the door across and widened the top area.
  33. 1 point
    Radu

    de_decay (WIP)

    I don't know if anybody has told you this, but I really can't tell where this level is set in. I'd say Italy because of the skybox, but the environment is one giant mess; absolutely no consistency. I understand some of the textures and models are place holders and I hope you don't take this too hard, but I recommend you redo the art pass from scratch. Research the respective architecture and focus on giving your spaces a purpose. Though, that's more easily done during the early stages of designing your layout; later on it's more difficult, but not hopeless. Once you've decided on the location and architecture, create a prop palette of 20-30 props that make sense and stick to them. I normally split the art pass into two stages. During the first one, I give the environment a basic shape using as few brushes possible to which I add a couple models to detail it. I only bother with textures and small details during the second stage. If it doesn't look right without textures and small details, it still won't look once you add them. This is something you master in time, though it should be one the first things for new mappers to learn. I also recommend you watch this entire talk, but if you want to see the part that's relevant for you atm go to 14:40
  34. 1 point
    Seldoon182

    Are all french people of Mapcore Okay?

    B/c some ppl (hopefully) developed a critical mind to avoid ignorance such as the chart that has just been shared. Charts, surveys are tools used to brain wash and cleft ppl. Build your opinion from false information is easy. Shortcut, generalities while we need time to understand the complexity of our world. But ppl don't have time. (except HL3 dev :p)
  35. 1 point
    Quotingmc

    de_contract

    More progress, slow moving but changes are being made:
  36. 1 point
    'RZL

    MapCore CS:GO Playtesting 4.0

    PSA: NEW SERVER Since we've had some problems with our server provider, we decided to change the provider. The new server is hosted by Fragnet in Stockholm, Sweden. Make sure to add it to your favorites in CS:GO for easy access. New IP: 185.62.204.12:27035 Correction: The server is located in Frankfurt, Germany.
  37. 1 point
    MaanMan

    totally random texture thread

    If anyone wants my textures let me know, they are just going to sit around until my hard drive dies.
  38. 1 point
    leplubodeslapin

    [CS:GO][WiP] cs_opera

    @RivFader, @Devian and @laminutederire, For the recent months, i've been focused on my internship and it has been quite intense. It just ended (the final presentation was on tuesday). Now i should be able to get back to it because i have a week of vacancy. But I'll continue my work after that (not as an internship this time, but as a job), and I will do my best to find more time for me (for map making, sport and to meet new people). Still, this project is complicated for me. I still like working on some stuff and i like the work already done on it, but i'm just not qualified enough. I have learnt lots of things from this project already, but it needs lots of time and energy and I'm not sure i can make it. So don't expect anything from this map, I won't update this thread until the map is almost finished, if it does reach such a stage one day. Sorry
  39. 1 point
    AtsEst

    Games W.I.P Thread

    I ma testing a bunch of VR stuff and this is a excerpt from that (expect more info if it works out). Thus the sky actually has to be volumetric, but very performant. It is made using a subdived plane mesh with an unlit material with a perlin noise function for colors and displacement with an ad hoc translucency and lighting solution. Engine is UE4. And a build is up:
  40. 1 point
    AtsEst

    Games W.I.P Thread

  41. 1 point
    nikkoship

    Fallout 4

  42. 1 point
    Shrinker

    Microbrush 3 (brush modeler for HL2)

    A new version is available for download. * Added a tool to switch render modes * Added a tool to layout views * Added a better font * Thinned viewport borders * Polished some things This is from a scene I've built: This is from a friend:
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