Leaderboard
Popular Content
Showing content with the highest reputation on 01/18/2016 in all areas
-
4 points
-
ULTRAFLOW 2
Sprony and 2 others reacted to TheOnlyDoubleF for a topic
Guyyyyyysss ULTRAFLOW 2 is out on Android! https://play.google.com/store/apps/details?id=com.ULTRATEAM.ULTRAFLOW2 We are so proud of it. Hope you'll like it!3 points -
Reworked top mid to fit with the new bridge3 points
-
Just got linked this impressive 2.5D action. Basically it's The Specialists/Max Payne in sidescrolling fashion: GIFs More on the link included above. They also created custom tools to build the rooms in Unity, which seems a very good and fast workflow! Here a complete video overview.2 points
-
WIP Generator_Level
Smileytopin and one other reacted to Jacia for a topic
So I've finally reached a state of completion of this level. First of all I adjusted the floor panels & made some ceiling normal maps for tilable panels. I tried to keep them simple so as not to make it too hard on the eyes: Next up I made some objects to drop in the level, as well as a trim texture to give some normal values to the objects in question. When I pasted everything together it looked something like this; If anyone's got some more pointers for me, they would be more than appreciated. Honestly I would have liked to have worked a little more on it, but for some reason my Unr2 points -
ULTRAFLOW 2
Vilham and one other reacted to TheOnlyDoubleF for a topic
Boooom We are ranked after just 3 days after the release !!2 points -
Arcane Dimensions consists of eleven maps, full of monsters and weapons to play around with till your hearts content. Download Page - https://www.quaddicted.com/reviews/ad_v1_42final.html Remember to apply the patch - https://www.quaddicted.com/filebase/ad_v1_42patch2.zip The MOD is designed to work with the latest version of QuakeSpasm, Darkplaces and MarkV WinQuake. Please follow the installation instructions inside of the readme document included at the root of the zip file.2 points
-
WIP in WIP, post your level screenshots!
Deh0lise and one other reacted to clankill3r for a topic
Untextued model with a temporary lighting rig of two diffuse bounces of a blue dome and yellow key.2 points -
1 point
-
1 point
-
1 point
-
1 point
-
we use HDD caddies at work for this sort of thing. if you have any other laptop HDDs kicking about I would swap it into the vaio and see if it boots. That'll rule out anything else if it does.1 point
-
Tech Support
Sprony reacted to jackophant for a topic
@Sprony How old is the laptop? If it's saying no OS and isn't appearing in BIOS it's probably fubar and you might need to talk to a data recovery specialist as I have nfi how to progress from there. I would definitely recommend sticking it in an external drive a) to make sure it's definitely powering up and b) chance of some level of file recovery. If you can access it externally, you may find the files are locked behind some form of windows security as it's not being accessed from the computer the OS recognises as it's own. Another possible option if you can detect the drive, is to take a fre1 point -
Update; ---------- Hi! I've started working on my first Unreal Tournament level and seeing as you guys are probably way more experienced as me, I figured this would be a good place to ask some feedback. At this point I've pretty much only got the rough blockout (Of which I'm probably gonna change a thing or 2 still), but some feedback is already more than welcome ^^ Also, I'm obviously still playing around with the light (Because I'm new at this and still figuring it out :') ) so please try to ignore the dark & overlit places. I'll try to update this asap. :31 point
-
[Source] Need help with strange leak
maxlevelboi reacted to laminutederire for a topic
Usually there are warnings when compiling, do you have any?1 point -
[Source] Need help with strange leak
maxlevelboi reacted to Terri for a topic
In Hammer: Map > Load Portal File, go to that area and see if there is some crazy blue boxes going on, I don't know what might cause the black skybox, but anything that looks problematic (small / crazy shaped VISleafs) is likely to be it. Try running the map without VIS, just to see if its an optimization problem, if the but is still there without VIS turned on, its not something to do with how the level is optimized, and then I have no clue.1 point -
Minor visual changes (More screenshot's on topic). Main B from CT spawn.1 point
-
actually I have the Asus zenbook with some stupid 3200 resolution screen, I run games in 1366 x 768 and it looks fine, mind you it's a 13 inch screen My camera slider arrived, it's built so freaking well, feels like something from a race car with all that carbon fiber motion controller (for timelapse and motorized panning) is coming soon, saving up for an entire new photography setup, will use my Canon as a backup ^^ costing me what a pretty decent car would cost, it's all the accessories that you wouldn't really think about, like over 12 batteries + a portable solar powerpack for just 1 of t1 point
-
I agree, it'd be great if you could PM me some reference pictures so I could make it look more authentic! Here's some of the references that I have used1 point
-
Really beautiful map, congrats! No idea how it plays, but is interesting. my comments are about art, think you can work and smooth the edges and make it looking really really great (Operation material if you will – the aqueduct gives the map grandiosity). The problem right now, I think, is that there's a clash of styles, is a bit cluttered… doesn't really transpond the location. Having an aqueduct I take its a Roman town, but I don't see the history in it. There are industrial corners but I also see a mosque dome in the background… I'd look into making it an European town (although I like the1 point
-
If it's fake, kudos for originality and creative writing. I have to agree many of the stuff mentioned feels like the logical next step for SP games. Fuck.. the kid in me really wants all that to be true, but glass breaking in different ways according to the environments temperature? sure... lol.1 point
-
1 point
-
Hi, my name is Gru and I am the head of Ennoble Studios (2 Steam games, http://www.ennoble-studios.com/). I am currently between projects and looking to complete a core team. Currently there's me (programmer, 3+ years in Unity, 5+ years in IT/software employed, asset store developer) and also an experienced 3D artist (several steam games, art lead and consultation on big projects). We are looking for a game designer that is reliable and willing to help with the project from ground up. The game will go on Desktop platforms and will be published on Steam (I have the publisher ready). If you are1 point
-
[CS:GO] de_sirius
General Vivi reacted to El_Exodus for a topic
Not really big progress, but i'm trying to sort out, how i'm going to detail the non-playable areas of the map. So here are some dirty and poor displacements surrounding T-Spawn. Still like the screenshot :>1 point -
Looking for people that are aspiring to work in the game industry
Jord reacted to UnknownPredator for a topic
Level Designer, I'm 16 and I'm going to be attending college next fall1 point