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Showing most liked content on 07/06/2015 in all areas

  1. 4 points
    PogoP

    The random model thread!

    Nice gun! You're knocking these out so quickly. Been working on more props for my HL2 scene. Getting there slowly, this was a fun one You can spin around it in Marmoset Viewer here: https://www.artstation.com/artwork/city-17-apartment-old-bicycle
  2. 3 points
    Lajron

    cs_hospital

    Okay this is a new project i've started up with Tom.Havana is currently postponed but i'll definitly get back on it when i'm done with this. Hospital was tested today and i'm not really satisfied with the playtest because of the teams and timings.I definitly should move T spawn a little closer but the main problem was one team was playing aggresivly while other just didn't know what to do (i might have failed here as a mapper because the defending spots weren't obvious enough :\ ) + the teams weren't balanced in numbers. The visuals will change drastically i just placed some stuff so it doesn't look totally blocky for the playtest and the only reason i'm making this topic is so i can get the layout feedback. I'm trying to make the layout minimalistic as possible but playable and fresh.
  3. 3 points
    PogoP

    The random model thread!

    LMAO! Thanks man. I'm making this in Unreal 4. I think this bicycle has more polys in it than the entirety of HL2.
  4. 2 points
    Vorontsov

    New CG Textures alternative, Episcura

    Episcura "A new resource for royalty free textures, Episcura offers a quickly growing library of high res seamless textures, reference images and even HDRI to use in your projects." Also the library is really good looking and nice to browse.
  5. 2 points
    Quotingmc

    What I'm Working On, 2014-Forever

    I saw that you decided to discontinue de_grace. Would you by any chance release a .vmf? I love the look and would like to look at it in more detail.
  6. 2 points
  7. 1 point
    shawnolson

    PropLine Plugin Released

    Got a new plugin for prop distribution called PropLine. It's a parametric tool for scattering props along splines. There are already similar solutions like the Spacing Tool in Max but it has limitations (like the preview always disappears if you move the viewport and you lose access to the settings once you hit OK). PropLine is designed to work alongside other plugins I've been making like CorVex.
  8. 1 point
    2d-chris

    cs_hospital

    Looks sick, pun intended
  9. 1 point
    [HP]

    New CG Textures alternative, Episcura

    Interesting layout, you can tell it's direct competition with CGTextures, which is good for everyone I guess. I like their pricing structure too. I just don't get the name? What does episcura means? Thanks for the share.
  10. 1 point
    Lajron

    cs_hospital

    Yeah i was thinking of doing this Adding stairs on the right wing so Ts can go up but i'd make it super risky so they would have to think twice. And adding another connector to the currenty connector making it more easy for Ts to move on their side. I also shortened the T spawn path because it was one of the reasons chokepoints went wrong :\ The red part represents the one where Ts would dominate and the Blue/Purple Cts. And yes my photoshop skills are on a mastery level
  11. 1 point
    Bastion

    [WIP] De_Remains

    Func detailed the stairsAdded a cover item to mid (Got to change that to a new prop)Although you may as well wait for the next update tonight, next update should have Base 3D skyboxAmbient audioFurther detail to connectors.Nodraw exploits removed.
  12. 1 point
    Vaya

    [WIP] De_Remains

    what's new in this one. not going to bother loading up if you've just func_detailed the stairs
  13. 1 point
    jackophant

    cs_hospital

    Right off the bat I can see that the loooooooong route at the bottom would just not be nice to play with.
  14. 1 point
    jackophant

    [WIP] De_Lucca

    @blackdog I wasn't suggesting you were insinuating anything @BussianRanana changing the lighting would make the map look a lot better immediately. You've got long dark shadows cast over everything. Maybe increase the angle of the sun, and have an area of your map where the buildings are lower so it's not all bathed in shadow (you really shouldn't need those light props to be working during the day).
  15. 1 point
    blackdog

    [WIP] De_Lucca

    Ye I wasn't insinuating anything, just found curious same location in such short period ;)
  16. 1 point
    kanine01

    The random model thread!

    I think he's making the scene in UE4? I mean it is in an pretty enclosed space which means that the hallways and rooms mean you can easily not render most of the environment at once.
  17. 1 point
    Pampers

    Now playing - 2018

    Spent waay to much time plaing Ark: Survival Evolved now that performance is better. We made a hidden base that lasted a week without being raided, but eventually got rekt. Now we are building a new base on top of a huge rock Some pics from my adventures
  18. 1 point
    Mark C.

    WIP in WIP, post your level screenshots!

    Sadly on-grid surf ramps are never going to work unless they're entirely flat. I can't really think of a way to explain why other than the fact that surf ramps need to have a consistent cross section or gradient. If you really need to avoid off grid vertices I'd suggest exploring converting your ramps to models or making them in modelling software in the first place. Otherwise, this is a pretty decent tutorial on how to make the most consistently bug-free surf ramps: http://source.gamebanana.com/tuts/10863
  19. 1 point
    nicoreda

    WIP in WIP, post your level screenshots!

    Progressing Progress Still wip and no detailled, but there is no screens since 28 june so...
  20. 1 point
    jackophant

    [WIP] De_Lucca

    It's a beautiful city, and we won't be the only people in the world to draw inspiration from it, but it was a working title and we changed the name to strada. I'm of the opinion that a map should never share the name of a place, even as namesake. It creates an impossible level of comparison that very few people have the ability to match, and even then I have my personal doubts as the name should always be abstract and hint to its location through language.
  21. 1 point
    jackophant

    DOTA 2

    No pictures plz, I'll be here all day
  22. 1 point
    blackdog

    What have you purchased recently?

    Tickets to go to Malta for two weeks for my (end of) summer holiday.
  23. 1 point
    Some more detailing and a little more face-changing around B spot.
  24. 1 point
    Probably will never finish anything related to these but they served as interesting settings to work on from time to time
  25. 1 point
    Sprony

    DOTA 2

  26. 1 point
    Dartius

    Punch Club (ex. VHS Story)

    We're renaming our game to PunchClub. Some explanations will follow soon.
  27. 1 point
    You could say that map (•_•) ( •_•)>⌐■-■ (⌐■_■), never saw the light of day
  28. 1 point
    Dartius

    Punch Club (ex. VHS Story)

    Hey, we have a cook in our cafe. Do you recognize him?
  29. 1 point
    Dartius

    Punch Club (ex. VHS Story)

    Here's a cafe coming in version a.0.3 where you will meet one important guy! You can purchase VHS Story by clicking the button below:
  30. 1 point
    Dartius

    Punch Club (ex. VHS Story)

    Hey guys! VHS Story alpha 0.2 is out. Changelog is pretty big. Detailed post about version a.0.2, changes and our further plans read HERE. You can purchase VHS Story by clicking the button below:
  31. 1 point
    Dartius

    Punch Club (ex. VHS Story)

    Tired after hard training? Watch TV! Coming in version a.0.2 in a few days!
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