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Showing content with the highest reputation on 05/08/2015 in all areas

  1. 7 points

    What's going on with your life?

    Second time I got a bike stolen, second time I do some fucking pro detective work and get it back from the thieves. I'm so pumped I could punch a squirrel across a lake
  2. 6 points

    What's going on with your life?

    I'm working on a project with Disney. Just announced! http://www.gameinformer.com/b/news/archive/2015/05/05/june-cover-revealed-disney-infinity-3-0.aspx
  3. 4 points

    Games W.I.P Thread

    Funny guy!
  4. 3 points

    MapCore CS:GO Team

    PSA: We now have a new TeamSpeak server! Save it in your favorites and join us if you want to hang out or want to play some matches with us. TeamSpeak Address: se-voice2.fragnet.net:10174
  5. 3 points

    The Witcher 3

    http://teamcoco.com/video/clueless-gamer-witcher-wild-hunt?playlist=x;eyJ0b3RhbCI6MjcsInR5cGUiOiJldGFnIiwiaWQiOjM2NzQ3fQ This is GOLDEN, but spoilers (some. . . . )
  6. 2 points

    [CS:GO] de_keep

    This project is currently a work in progress This is the alpha version of my new map, 'Keep'. I am currently looking for people to test it and run it on servers where I am able to get feedback on timings, pathways and strengths for each side. Keep is a castle themed map, with its themes and influence from cbbl and plans for its own custom content in the future. A shipment of nuclear arms are being smuggled in via the wine barrels and crates located in the keep. Terrorists must destroy one of two locations, the keep's wine cellar, or courtyard; where a recent festival was being held. Counter-Terrorists, aware of the imminent threat, have been dispatched to neutralize the threat and retrieve the Nuclear Arms. Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=439198333 Update Alpha 4 (13/07/2015) Alpha 4 Has Been Released - Changelog > A site had a rework and redesign. > Certain Prop's received Clipping's thanks to user feedback > B Site was redesigned in certain area's and balanced more for entry. > A & B Site received new prop placement and cover. Balancing stage is now upon us. > Began playing around with textures, props and geometery outside. Nothing final and was due to a lack of internet for the last month. > A lot of glitches and bugs fixed. Screenshots
  7. 2 points

    MapCore CS:GO Playtesting 4.0

    PSA: We now have a new TeamSpeak server! Save it in your favorites and join us for future playtests. TeamSpeak Address: se-voice2.fragnet.net:10174
  8. 2 points

    [CS:GO] de_keep

    I'll be honest, from the name I expected something really shitty. But this looks good Middle looks really long though
  9. 2 points

    Map Design.. Where do i start?

    That site does have tutorials that teach you how to use Hammer (L4D and CSGO). They're not dated. Stuff works the same in Hammer, from 2004 to 2015. Then there's 3kliksphilip in Youtube: https://www.youtube.com/user/3kliksphilip Interlopers has good stuff: http://www.interlopers.net/ And then.. You didn't check the pinned topic in this sub-forum?!
  10. 1 point
    Compile Pal is the amazing assistant for Source that makes compiling your maps a breeze. Configuration Compile Pal should automatically find any game configurations - as long as the game's SDK was run last. Game Configurations are cached between sessions, and you can choose between them at launch. Taskbar progress display: Automatic file packing: PACK is a feature that allows for the automatic packing of custom content into a map BSP. Thanks to the work of Maxdup, this feature is fully feature complete and able to be used in the final version of any map. Materials Models Model Skins Skybox Textures Sprites Water Materials Color Correction Detail Files Menu Photos Soundscapes Soundscripts Particle Manifests Much more... Error Fetching Compile Pal can detect and provide information relating to errors using the Interlopers error listings. Modular Compile Steps All steps in Compile Pal are not only fully configurable but also are able to be swapped in and out. Compile Pal includes unique steps like 'NAV' and 'CUBEMAP', a way to regenerate navigation meshes or cubemaps without user input, and 'SHUTDOWN', allowing you to run a compile into the night without having to stay up with it. Developers Ruarai Maxdup Bug Testing wareya Gangleider Matt2468rv Sevin7 Download https://github.com/ruarai/CompilePal/releases/latest More Info, Source and Bug Reports http://compilepal.ruarai.com/
  11. 1 point

    What's going on with your life?

    I can totally picture you doing this and it's completely hilarious
  12. 1 point

    What are you playing now?

    SNAKEBIRD!! really great http://store.steampowered.com/app/357300/
  13. 1 point

    MapCore CS:GO Playtesting 4.0

    Okay I'm confused by this issue. There have been no updates for csgo since lastnight but both demos get the same error and crash out at about 30 seconds before the warmup ends- googling suggests an update has broken it. The issue isn't with the map files being updated (I don't have an updated version of either) and I think it's very unlikely to be some sort of secret CSGO update. Something must run on the server that changes the state of the demos in an unexpected way. I guess you could try disabling the other 2 plug ins one by one for a match to rule either of them out. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Update delta not found. Host_Error: CL_CopyExistingEntity: missing client entity 16.
  14. 1 point

    [CS:GO] de_keep

    I looked at the name and I was like nope nope nope. I clicked on the topic and was like oh...
  15. 1 point

    Leaked MediEvil media PS4?

    Yes, but do not crush my hope! I saw the game man, it is amazing. Just like the old days... the nostalgia man., wow.
  16. 1 point

    Leaked MediEvil media PS4?

    Not a hoax but someone doing a portfolio piece that someone has taken and presented as something.
  17. 1 point

    Grass Is No More

    I really don't mind how old you are. The fact you made something is great. It's always natural to say something like this so that any negative feedback you might get will be softened. Sharing creative things will always come with the good and the bad. The idea is pretty funny in my opinion . Curious as to what your inspiration was for making this? An avid gardener? Do you hate grass? Perhaps changing the RC cars to killer weeds would make sense, but somehow having RC cars chase after your lawn mower is hilarious. Good stuff
  18. 1 point

    Kung Fury

  19. 1 point
    Added a new video that shows an overview of the map and its evolution
  20. 1 point

    What I'm Working On, 2014-Forever

    I'm really looking forward to this map! There is just one thing, and it's the use of plants. I hope you're not going to use the plants shown in the screenshots. From what I can see on your map, the setting would be in the "city". There would be no natural plants growing from the ground or the roofs, as they are bricks and cement all over the place with no cracks in them. Also, the trees in your map are too thick/cactusy, the trees that are in Santorini are very thin and not so high. And the plants under the window would also be wrong. The plants that are in Santorini there are colorful plants in pots. I know this might be a weird thing to pick on, but if you really want to make the Santorini atmosphere right, you should look into it. I was there last summer, and that is what I remember, anyone correct me if I'm wrong. Also I got some photos of the view from 2 different cities if you're interested. The first two are from Oia (first picture you see the "capital", second you see the island Therasia(not the center volcano island)). The two last is from right outside the capital(3rd picture you see the volcano island, 4th you see Oia at the left). Not the best pictures but hope it helps depending on where on the island you plan this map to take place. http://imgur.com/a/Yg9Qh
  21. 1 point
    My little appartment complex added in map.
  22. 1 point
    Small part of appartment complex for my map
  23. 1 point

    Games W.I.P Thread

    My UT4 mod Arena CTF in action with latest patch notes Blueprint power! https://youtu.be/_x-SaAbzp-Q Why cant I post the video as an image? all I see is a hyperlink :/
  24. 1 point

    Games W.I.P Thread

    Okay, way late, but how are you doing that lighting on the weapon and enemies?! It looks so good! Is it a normal map? Are those enemies being rendered realtime but being pixelized onto a billboard in realtime or something? They look exactly like models in some spots! Thanks! You guessed mostly right, the billboards have normal maps. The enemies were made in zbrush and baked on a texture sheet with all their animations from 8 directions. Example normal map: I put a lot of work into the lighting to make it all look right. The ambient light adds subtle directionality to them, which is combined with realtime point and directional lights. I'm also using deferred rendering so I can use lots and lots of lights without eating up perf too much.
  25. 1 point

    What's going on with your life?

    I agree! *Spends 8 more hours on hammer SDK making subpar maps*
  26. 1 point

    [WIP] De_Rampard

    I guess it is a little rude of me just to tell you not to make a map, instead of being more constructive. - And for that reason I will in fact head over to Nonameyet and see if I have something to add. But my point still remains, and trust me I speak from experience, when you get stuck on a map, your first response will often be to quit it or postpone it, to work on something else, because then you can immediately get some work done and obviously when you just start off a map you're going to get what seems to be a lot of work done very quickly which is super satisfying, rather than sitting down trying to fix a problem filled project that you started a while back, which in turn, requires a boat load of work to accomplish what might just look like a tiny portion. But as I mentioned in my previous post, this is what mapping is; essentially you're creating you're own problems over and over again, and fixing them over and over again, to accomplish a final product that you can be proud of. And the part about creating problems is inevitable, trust me, no one sits down and creates a perfect map without running into complications. So if you quit, every time you run into these problems and complications, you're never going to finish anything. What you should really take away from this is to make sure to carefully select your project, what theme are you going for? what lay-out would you find interesting to work on? and this is not just about seeing Skybex's cs_cruise and going: "I want to make a boat map!", because you're super enthusiastic about boats right now. Of course take notes from maps you like, but really sit down and think about why you like a certain map, and think about how you want your map to use these inspirations. But this is really about finding out what YOU would like to create. Once you have chosen that, and that can take a long time, several weeks even, then you can sit down and begin your project, and then it's all about staying strong with that project, even when you hit roadblocks, complications, problems whatever you want to call them, you know that this is what you really want to create, and that should motivate you to keep going. Of course, it's not like you're not allowed to make something different or try out something for another concept, but make sure that your mind is still focused on that main project of yours because you've chosen that for a good reason, it's what you really want. Super sorry for the wall of text, but when I just started mapping a long time ago for StarCraft maps, I had the exact same problem and I "mapped" for 3 yrs without ever really finishing something I was proud of, and that is such a defeating feeling to me, so use my advice as you please, but know that I'm only saying this to spare you of what I've felt myself. Good luck. tl;dr you lazy fuck read the god damn post
  27. 1 point
    it looks really nice I don't if you can do it in FC3, but I'm fairly sure FC4 lets you create custom campaigns/missions using their editor, would be interesting to have a run around on!
  28. 1 point
    I haven't tested this tool yet, but I use "-low" command to prevent lag when compiling. Put it in vrad and vvis, and you won't have lag at all. I compile an area while mapping another one.
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