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Showing content with the highest reputation on 03/16/2015 in Posts
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[CS:GO] Rails
Smileytopin and 9 others reacted to Deh0lise for a topic
I'm still working on the models, but I've got the gameplay set. As you can see I've already increased the cover on the site and differentiated the gameplay from train. CTs can access the bombsite using the backdoor which leads to the dark tunnel side (you can see some light on the round train). Going straight double doors wasn't very interesting gameplaywise. I'm going for the Detroit theme FMPONE suggested, though I'm not sure I'll be able to make neons, they require a lot of tris, between 2-3k, and I'm not sure how it will hold. I have some placeholders now (hotel sign, russian sign). I've also changed some decals for guidance, fixed clips, changed lights etc. I'm not gonna eliminate/move the 'trap vent' in A as it is placed there so it can be controlled easily by CTs, currently the balance of that site is fine as it is imo. I've added a yellow decal though, but it will still be closed as it is interesting for Ts to know when it is open and breakable sound does really help. The vent itself is not just to boost but to retreat as T, sneak as CT behind Ts, throw nades@site... moving it or placing a ladder would diminish the predictability and the way it was meant to be played, though I don't discard further modifications after testing it several times.10 points -
8 points
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Cities Skylines: The misadventures of Steppenwolf
General Vivi and 4 others reacted to Pampers for a topic
5 points -
Cities Skylines: The misadventures of Steppenwolf
Squad and 3 others reacted to Seldoon182 for a topic
Steam reviewz4 points -
4 points
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[CS:GO][WIP] de_arizona (Motel) - Source files available
Smileytopin and 2 others reacted to kikette for a topic
3 points -
An Arena First person Shooter, Created by me in a little more than 1 month in Unreal 4. I starting practicing blueprints with the mindset of creating mods for UT4 and started to realize how powerful they really are and decided to take the first person example game and turn it into my very own project. Public Trello showing all tasks. https://trello.com/b/ijQ8ETFH/project-stray Video Showing more info about what to expect in the build. https://youtu.be/ap5NV2WFtdk Download the game here: https://www.dropbox.com/s/fp2wraabz7a8gk8/ProjectStray_3_13_2015.rar?dl=0 All feedback welcome!3 points
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HotLine Miami II
leplubodeslapin and one other reacted to Sjonsson for a topic
I totally agree with all the bugs. I just can't understand why doorways are so tight! Nor can't I understand why they didn't put more effort into npc sight/detection vs collisions, sometimes it just feels reaaally off. Here are some more things I find questionable: Why are "fat thugs" blocking your bullets after you hit them and they're bleeding out? Enemies shouldn't have friendly fire but an impenetrable meat fortress that's always aligned with you and the enemies behind you really is unfair. What do you think? There is some issues with the readability in the game, one of the examples is obstacles that are based on height; oftentimes it's really hard to judge whether a counter/shelf/tv can be shot over or not. Though all in all I still love the game, soundtrack so sexy it hurts!2 points -
2 points
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Thanks for the games yesterday. ESEA or Faceit might be better for the next set of games?2 points
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2 points
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MapCore Job Census
TheOnlyDoubleF and one other reacted to blackdog for a topic
Awesome Mazy! Very curious to see what you're cooking there... the company identity already makes quite a statement.2 points -
2 points
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Cities Skylines: The misadventures of Steppenwolf
TheOnlyDoubleF and one other reacted to Zyn for a topic
I have made a mistake...2 points -
2 points
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Now with 100% more hurg2 points
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2 points
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Awesome Mazy! Best of luck dude, hope you enjoy it! Could somebody put me back under Creative Assembly on the first page? I'm back there now and really loving it2 points
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2 points
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The random model thread!
TheOnlyDoubleF and one other reacted to Single for a topic
Made a HURG Microsystem PC set up. The textures are are fairly low res, and all together the set has about 600 polys, but it gets the job done.2 points -
ULTRAFLOW
SuperDuperYeah reacted to TheOnlyDoubleF for a topic
Hey guys! You may have heard a bit about the game in the "". Then, I'm happy to announce that the game is now available for FREE on the Google Play Store! Here: https://play.google.com/store/apps/details?id=com.DSS.ULTRAFLOW Plus, the game is attending to the 11th International Mobile Gaming Awards! Here's the trailer And for the #PCMasterRace, the game is also availbable on Itchio. http://daku.itch.io/ultraflow It's my Christmas present to the Core. I invite you to love it, love it and love it. PS: Don't forget my mates: Thibaud was programming, Gautier created the level with me, Maxime and Théophile made the music and sounds. Edit: http://www.reddit.com/r/AndroidGaming/comments/2q77wz/dev_ultraflow_free_minimalist_game_for_android/1 point -
1 point
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I also wouldn't worry about the polys. Also, don't be afraid to ask for help if you need it. Big showcase props like that are something somebody else could help you with if you'd feel more comfortable doing that. All that really matters is that you ship a very high quality map :-)1 point
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What have you purchased recently?
jackophant reacted to Vaya for a topic
They seem pretty decent so fair (I was using them last night during those games on MM and the playtest). They most definitely have better sound quality than the siberia's and I can pinpoint areas sounds are coming from easier. I wouldn't use the 7.1 virtualisation though as it seems to just blend sounds more. You can be the judge of microphone quality. A little more heavy and uncomfortable than the siberias though, might need more time to get used to them.1 point -
Playing the first one for the first time. Goddamn it makes me giggle like an idiot. This game fucking owns.1 point
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MapCore CS:GO Team
jackophant reacted to Vaya for a topic
Neither. We played as a team of 5 and got stomped on in both games I played Back to the lofty heights of Nova 4, deranked from MGE1 point -
2-3 k is actually not that many if you look at most of the stock props. I guess you could also use alpha chanels for the letters in most areas. Keep up the good work.1 point
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You also have the long range aim at your disposal, which basically makes you able to see most levels in their entirety. With either of those I don't see how you can't kill them.1 point
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Cities Skylines: The misadventures of Steppenwolf
TheOnlyDoubleF reacted to 2d-chris for a topic
time to make a penis shaped city?1 point -
Cities Skylines: The misadventures of Steppenwolf
TheOnlyDoubleF reacted to Em' for a topic
If they can do this : I'm sure someone will make a good zombie outbreak events mod.1 point -
It would actually be pretty cool if games like these would just incorporate the consequences of viral outbreaks from movies etc. like a post apocalyptic sim city... See tiny people try to fight off zombies on rooftops of half destroyed buildings, people trying to escape are dying etc. Then after years, some infrastructure is slowly rebuilt, people reuse buildings as shanties and new societies emerge...1 point
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MapCore CS:GO Playtesting 4.0
hamilton5 reacted to leplubodeslapin for a topic
Thanks a lot to splewis then Very good initiative, thank you for all the things you do 'RZL for mapcoreans, it is so useful and efficient !1 point -
WIP in WIP, post your level screenshots!
Skacky reacted to oxygencube for a topic
Areas I roughed out this week...1 point -
New Urban Terror HD
jackophant reacted to will2k for a topic
I played the hell out of this mod back in 2001; it was a nice break from CS Although it wasn't as polished as its UT competitors (Strike Force, Tactical Ops and Infiltration, if any old timers remember them), it was a fun mod nonetheless with some cool features (the bleeding/bandage thing was stressing and hilarious at the same time - fleeing the scene with a trail of blood trying desperately to bandage yourself before other players finish you off with the little health remaining in you classic) Good to see it remade in HD in UE41 point -
The time has come for me to mix things up a bit too. I'm really excited to be hooking up with one of my friends and former colleagues who's setting up a new indie studio here in Copenhagen. The company is called Ultra Ultra, we'll be using Unreal Engine 4 and we've already got some pretty awesome things planned, but it's probably going to take a while before we have anything to show Anyway, really exciting times, though there's undoubtedly also a lot of hard work ahead http://www.ultra-ultra.com/1 point
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I said yes to the interview and I got to know they want me to come up to Stockholm for a week and do some paid work to show them my skillset and how I work with a team. When I mentioned I'd very much like to sign an NDA to get more information they said we could do that if the interview turned out good. I talked a bit with a friend on Skype yesterday night before I got to bed and he calmed me a bit by saying I shouldn't consider it an option until I actually have a job offering. This is the first time a recruiter just calls me apropo nothing. Gonna try and not get too stressed about all this, not just yet! Talked to my team and they said they would understand if it happend, and my gf said she wasn't all against the idea of moving there. Going to get a date on the interview soon, I'll keep you guys updated. And no Chris, this guy was named Rex Rusling! Said he usually had clients in the Stockholm area. Thanks a lot for the answers!1 point
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[CS:GO] Rails
Smileytopin reacted to shm0 for a topic
Hey Deh0lise, Here's that feedback I promised <3 Again, disclaimer - these things are just my opinion and I mean no offence and just intend the best for the map's gameplay. B Site: I feel B is too open. There's too many places for CTs to camp and not enough cover for Terrorists to get past the entrance into the bomb site (from the direct path). The changes below include pushing the bomb site in 2-3metres from the exterior, adding cover including an additional train car, and *possibly* with discretion - closing off the far/2nd train tunnel. The fear with these changes is that it makes the map similar to Train, but I believe there's a reason Train is designed the way it is - it executes this type of entry into a site very well - and is appealing for Ts. I think the current design for the B site is actually somewhat unappealing for Ts, as I feel CTs with AWPs will dominate it. Incoming images explaining: I understand the concern here may be how the bombsite actually plays if the Ts and CTs rush it - the CTs will most likely be much further back into the Tunnels, but also keep in mind that one smoke at the T connection may stop T advancement, allowing the CTs to push up. Pushing the train site over and adding an additional Train car and more cover options for Ts entering the site. This is just a suggestion -would love to hear your thoughts: The other thing to consider with the far tunnel is creating more vertical gameplay and/or somehow limiting it's approach to the site, as I find right now there's just too many places for the Ts to try to check, clear and cover while getting a plant down - I don't feel I would ever feel comfortable planting in this sight as the last man alive, because a CT can just camp in one of many locations - listen for the plant and pop out while it's being armed. This room would replace the far tunnel, which would be closed off from both ends. Other feedback:1 point -
Mapcore Introductions Thread
jackophant reacted to Xarop for a topic
Hello community. Well I read through every single introduction here and I have to say.. damn, I felt like nothing. Just for a while though until I realised that none of you got your jobs and skills without dedication. All of you have been where I am now: clueless. My name is Ricardo and I'm from Portugal. 23 years old and no degree whatsoever (I have some minor technical courses). I have never made a map using a level editor, just a whole bunch of them on paper for use on my tabletop RPG games like D&D, among others. First game I played was DOOM, the first one on DOS and I remember being really intrigued by the "designers choices". You know, why they chose what they chose and what led them to those choises. I am a junior software developer in a private security company and I can work my way around C#, but I'm no expert. I've messed around with Unity a bit but am now installing UE4. The plan is, read good books in everything related to game design, level design, 3D; learning C# or C++ and just work my ass off to be able to make something. Create something that I can be proud of and that other people can enjoy! Also, unfortunately my artistic skills are those of a rotten potato... I need to work on that too Thanks for having me1 point -
Most importantly... scroll down on this page. http://store.steampowered.com/universe/games/ ?!?!?!1 point
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1 point
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ULTRAFLOW
Smileytopin reacted to TheOnlyDoubleF for a topic
France: Overall: Top New games => 108 Overall: Top New App => 144 Puzzle game : Top games => 173 Puzzle game: Top New Free games => 7 This is awesome.1 point -
ULTRAFLOW
Smileytopin reacted to TheOnlyDoubleF for a topic
The game is in the puzzle-game Top 50 in France! Yeah!1 point -
Fuck I remember it being good, with MOON and Pertubator especially, but now when listening I get blown away by El Huervo as well... mad tight.1 point
