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Showing content with the highest reputation on 09/28/2014 in all areas

  1. 7 points
    penE

    [UE4] Warrior Scene

    Decided to give this one an own thread. So I updated some stuff, brought in new props, hope you all like it. Here is the link to the warrior, Bao is doing: http://www.polycount.com/forum/showthread.php?t=138052 ------------------------------------------ Latest update:
  2. 7 points
    Squad

    [CS:GO]de_zoo

    Some updates! This window, which was meant for Ts inside this hallway to be able to throw smokes and flashes, has been removed ... ... and has been replaced by a skylight window, which doesn't provide direct line of sight for CTs inside the hut, making Ts less vullnerable. It also makes it a lot harder for CTs to throw their nades through it since the skylight window is not visible to CTs. I replaced this part, which was made up of displacements and a few models before, by a modified stock prop. The piece of rock on the right may look a bit too angled though
  3. 5 points
    PogoP

    (UE4) Sci-fi Colony Bunk Room

    Hell yeah, after you guys mentioned the caravan thing, I've really embraced it! I spent an hour or so gathering loads of caravan references lol. So I've been doing a lot more dressing work over the past couple of weeks when I've had chance to work on this. I want to do some work on the exterior of the scene next (taking a lot of inspiration from the ISS), and then I'm going to call this done (unless I get more feedback and ideas!). I don't want to burn out on this too much. Here's some new screenshots: I'm going to post this up for download when Im finished, with the hopes that maybe other people could learn a little about Unreal from this scene. Would you guys be interested in that?
  4. 4 points
    Lajron

    de_havana

    Hi guys some of you might know me from the mapcore playtests but for those who don't im a GoldSource & Source level designer and modeller. You can find some of my work at http://gamebanana.com/members/1223393 and at http://twhl.info/user.php?id=6214&maps I started making de_havana about a month ago when i realised that no one made a "Havana style" map which was my favourite.Tho my map is much more sunnier than the ones from cs 1.6 and cs:s. Here are some beta screenshots of it : Textures still need some work on the buildings and those crates/boxes are gonna be replaced with custom models or become part of a building. Inspiration also came from Assassin's Creed IV Black Flag.For reference i used AC-IV havana and pictures from real-life havana like : This is also my first CS:GO map and i'm sorry if i made some spelling errors.English isn't my native language.
  5. 4 points
    penE

    The random model thread!

    Working on some props for a totally secret new cs map
  6. 4 points
    FMPONE

    What I'm Working On

    soon.
  7. 3 points
    AlexM

    What have you cooked recently

    tilapia with sake type sauce, beets and spinach pilaf
  8. 3 points
    marnamai

    The random model thread!

    sculpting update, next up, sculpting the hair for the lower half of the body.
  9. 3 points
    Frips

    [CS:GO]de_zoo

    Do you mean the last picture with the big rock on the upper right tilting over? Or the the 3rd picture where there there is a large part tilting over horizontally? Either way, it should be noted that the rocks are "artificial" That being said, they're still supposed to resemble real rocks, so they should also look like real rocks to some extent. I have been thinking about this since you started posting screenshots. To me, they looked intentionally fake, like you would see at a zoo/aquarium. They look like they are mimicking the mimicking of rocks. And in that respect, I think you did a perfect job.
  10. 3 points
    dunno if revelant, but it's basically what sprony says
  11. 2 points
    Pericolos0

    Steam Big Picture Thread

    Hey guys, I figured I should create a spin-off thread from my local multiplayer games thread . So I've been toying around with setting up the ultimate steam big picture setup for my apartment. I wanted to see if I could get the full console experience like you get with a ps4 using steam. This means: -Being able to sit down in my couch and start up SBP with a controller -Being able to control everything with a controller, I don't ever want to be using a mouse and keyboard in my couch -Media controls. Stream videos, watch netflix etc So far I've managed to get it to be 99% there the way i want it to be, and I'm pretty damn impressed with SBP . I think they still have ways to go for this to be a proper console replacement for the mainstream user, but it's already a great starting point. Let's use this thread to share hardware/software setups and share ideas on how to make the experience better. HARDWARE: I had to get a few things to get everything hooked up. I spent about ~150$ on cables, controllers and other equipment. More than I planned to spend, but still way cheaper than actually getting a console . For my setup I have a projector set up in my living room which has a VGA connection. I used a VGA cable splitter to clone my primary monitor and hook it up with the projector. I'm using this one which uses a USB plug for extra signal strength: http://www.startech.com/AV/Splitters/VGA-Splitters/2-Port-VGA-Video-Splitter-USB-Powered~ST122LE This way, I'll always have my primary monitor turned on when I turn on the projector. I don't need to go into any display settings to turn it on. For sound I already had my pc connected to my surround sound system, so that takes care of that. I also bought 2 wireless XBOX360 controllers. Make sure to get a PC receiver for them. You can order ones that are bundles for PC with a receiver. I've successfully tested one receiver with 4 wireless controllers, and it works perfectly. And finally I also got a Nyko charging base, so I can keep the controllers right next to my couch and always fully charged . I like it because it just connects to a power plug, you dont need to have it hooked to your pc. http://www.nyko.com/products/product-detail/?name=Charge+Base+S It comes with 2 rechargeable battery packs With all this, all I have to do is turn on my projector, grab a controller, and hold down to xbox button to start up SBP. Holding down the xbox button for 3 seconds will start up steam in big picture mode, even if you had other stuff running on your computer. It'll even turn on your computer if it was on stand-by mode. Really cool feature which is crucial to make the console experience work. Of course this is just my setup, there are many different ways to set it up. If your PC has a HDMI out option, that's better than my VGA setup, as it's digital and can also carry audio. I'd be interested to hear if anyone has tried out any wireless solutions. I'd love to hear about any wireless HDMI solutions. If that works well I could also setup steam to work with my bedroom tv . SOFTWARE: Steam Big Picture works great with a controller if you only play the games that are officially on steam and 100% controller compatible. SBP will actually tell you if a game is controller compatible, partially compatible or not at all, which is great. However it makes the library pretty limited, and you can greatly extend it with some hacks. Some game are partially compatible, which means they need either a mouse or keyboard at some point. For example trackmania 2 requires a mouse to get through the maniaplanet menu. Dark Souls 2 needs a keyboard to type your name (even though everything else is controllable with a controller). I don't want to ever leave my couch for any of these things, so I've been looking for ways to emulate mouse and keyboard control with a controller. mouse control: http://nirklars.wordpress.com/xboxmouse/ - this handy little software will allow you to press a button combo on your controller to turn on mouse emulation. Really useful to navigate menus in some games. If you are hardcore you can probably use it to play CIV5 too . However the button combo (LB+RB+B) is kinda crappy, because pressing B als causes you to go back or even exit a game in some cases. Not ideal. So I adjusted to source code so it uses LB+RB+X, which works a lot better. I also turned off all the other extra features that you don't really need. You can get it here: http://www.brameulaers.net/filez/xboxmouse_steam.rar Just unrar it anywhere you want, and link up the .exe to your windows startup folder so it's always on . Toggle it on or off using LB+RB+X, and press X to mouseclick. This is obviously a hacky solution but it's better than nothing. Valve is obviously trying to fix this issue with their proprietary steam controller, but it would also be awesome if this feature was built into steam. Fingers crossed someone from valve is reading this. keyboard control: The steam "daisy" keyboard popup seems to be working really well for most games, however not all of them seem to use it (dark souls 2 for example ). I havn't found a good hack to get around this yet, if anyone knows of a good on screen keyboard overlay, that works with a controller and that I can run on top of software, let me know! Meanwhile this is the biggest drawback of SBP so far... for some games you just have to use a keyboard every now and then. If anyone has a 360 chatpad, let me know if that works on PC . *UPDATE*: found another good solution for keyboard+mouse, simply use your phone! If you have android, you can use this free app: http://remote-control-collection.com/ MEDIA: For playing media I simply have XBMC installed, and launch it from within steam as a non-steam app. I even gave it a separate media category. Works perfectly so far! Exiting XBMC returns you back to steam as well. XBMC could probably use a thread of it's own so I won't go into detail on this . more info: http://xbmc.org/
  12. 2 points
    DM-Denounced A "remake" of an old map I made for UT3. The only area directly ported is the center and the rest is completely redone. Can't really say if placement and layout are finished because playtesting is nearly impossible at the moment. Video: https://drive.google.com/file/d/0B76_iy5KTfuRUTEtdGhGTWJaMjQ/edit?usp=sharing Download: https://drive.google.com/file/d/0B76_iy5KTfuROGJDNkNBRUN6VDg/edit?usp=sharing
  13. 2 points
    * Try to do different stuff at home than what you do at work - it's pretty fucking hard to work on something 8+ hours straight to go home and do the exact same thing * If you are losing passion for your current project put it on hold and work on something completely unrelated to it. * Learn new skills, even if you don't necessarily need something for your job right now it will aggregate value to your career and probably come in handy one day. * If you have time to play a lot of games then you probably have more than enough time/capacity to do work - I noticed over the years that physical fatigue is somewhat independent from brain fatigue. While sleeping takes care of the former it's rarely enough for the latter. What you need to do to rest your brain is just doing whatever you enjoy (watching a movie, playing games etc...) The trick however, is to treat those activities the same way you would treat sleeping: necessities in order to function well and be in good shape to do quality work. I remember a few years ago when I wasn't aware of this fact I would feel like shit every monday after spending an entire weekend playing games instead of doing personal work. But once you treat those as necessities and not "wastes of time" you can draw a line and stipulate how much you really need. Just as someone can spend an entire weekend playing games they can also spend an entire weekend sleeping or drinking...or working! it's up to you to decide how much you want to dedicate to each TLDR: keep a good balance between having fun and improving yourself, sleeping and working
  14. 2 points
    FMPONE

    [CS:GO]de_zoo

    It looks good, the potential is there, but the lighting is quite flat right now. It needs some more drama and intrigue, get some nice color contrasts in there and some more true warm tones IMO, some of the shadowing also seems absent or a bit artificial. I'd also be wary of displacement rock areas that are not physically realistic, defying gravity such as above that doorway.
  15. 2 points
    I'm constantly re-evaluating ways to keep improving myself. I'm not sure if I have a great system yet but constantly re-evaluating my goals and logging my progress has definitely made a huge difference. The only things I can say that really help for sure is to get a decent amount of cardio per day. Some type of strength training (I usually just do some pushups and situps with a touch of hot yoga) to keep your metabolism up. Also have a decent diet and don't eat too close to bedtime.
  16. 2 points
    So is this the place where we can submit our maps for the challenges ? Should we send in a .pak or just a video ? I updated my last "tour" https://www.youtube.com/watch?v=qCI31C3PA24&feature=youtu.be A plain white box map ^^ almost only BSPs except for 2-3 pipes.
  17. 1 point
    ics

    de_region (CSGO)

    I have been working on this map for quite some time and now it's time to give it to the public to test for. So head over to Steam workshop to have a look at the images, overview and download. http://steamcommunity.com/sharedfiles/filedetails/?id=318190743 Feeback and suggestions are most welcome! After all, it's just a beta release for now. Thanks.
  18. 1 point
    My submission : DM-JERU It's a small deatmatch map for 4 to 6 players. I spent around 2 weeks on it but i couldn't make the package works (and i'm sick as hell today so it doesn't help) with the cooker from the unreal forums, so i put the umap, hope it's allright ! http://mrtree.free.fr/DM-Jeru.zip
  19. 1 point
    AlexM

    What have you cooked recently

    My mom always wanted me to go to cooking school. She didn't want me to get into computers heh. Kind of funny.
  20. 1 point
    Puddy

    What have you cooked recently

    Al Anselmo, didn't know you worked in a prison cafeteria!
  21. 1 point
    selmitto

    What have you cooked recently

    Dude, wtf! Are you sure you wanna keep your job in the games industry? Because your dishes always look amazing. -- My not-fancy-but-still-tasty spaghetti:
  22. 1 point
    Spent pretty much this entire day running out time finishing up my map. It's crazy rough in every way, but considering that I did nearly 70% of the work today alone in an engine that I'm not super used to then it's not too bad I guess. Probably gonna keep working on it since I really did run out of time, but at least I have something for this challenge as well, was good fun ~ DM-Hub Anyway, 4-8 player deathmatch, probably works alright for TDM as well. Download links: pak: https://dl.dropboxusercontent.com/u/15180947/dm_hub.pak umap: https://dl.dropboxusercontent.com/u/15180947/dm_hub.zip (Not entirely sure if I did the pak/cooking thing right, lalse )
  23. 1 point
    Pampers

    [UE4] Warrior Scene

    Looking real nice! Looks like you have a lot of tiny reflections in small cracks and holes though. Easy to fix by slapping a cavity map on a neutral grey and I think with the Unreal engine you need to pop that into the specular input of your materials
  24. 1 point
    El Moroes

    (UE4) Sci-fi Colony Bunk Room

    Will you share it to allow us to check your work on our computer ? It's an amazing work dude !
  25. 1 point
    DM-Streamline. Currently WIP2 Designed for 1v1 Duel. ======================== Download: http://www.chrisjm.co.uk/download/DM-Streamline-WIP2-pak.rar ========================
  26. 1 point
    Puddy

    I have a question about the CS:GO levels.

    To me it's fairly black and white; you can't claim you worked on the CSGO maps as you didn't do any "hands-on" work with the levels themselves nor did you make any of the layouts (correct me if I'm wrong).
  27. 1 point
    OrnateBaboon

    What I'm Working On

    Mount Fuji? Very nice! Would love to see some cherry blossoms in there, with the pink leaves strewn throughout the exteriors.
  28. 1 point
    spence

    [CS:GO]de_zoo

    I thought the same, they reminded me of the fake 'rock' installations I've seen at aquariums made from poured concrete and mesh/rebar (except for the bulgy bit in the last shot, which looks a bit odd). I agree with FMP about the lighting, a warmer light_env color might make a world of difference. I like the way it looks in those indoor screenshots but outside it feels somewhat washed out...there's some nice colour richness from the sky and the blue of the aquarium area (the seal/dolphin ball and the life preserver add a nice splash of colour too) but there's a lot of white/cream/sandy textures otherwise. Since this really boils down to colours maybe a bit of colour correction would be useful? It might bring out the greens of the foliage a little more (the grass seems really dry and desaturated, perhaps intentionally). It also may create a little more contrast between the different materials (the sand, the concrete tiles/walls, etc) Otherwise it's looking fantastic, can't wait to give it a go when it's on workshop
  29. 1 point
    Bubyoz

    CS:GO Workshop: Weapon Finishes

    SOoo... This my last skin for real now. I really not gonna have more time for this! Here it is: MutaGen Thx!
  30. 1 point
    Parkcityfan

    [CS:GO]de_zoo

    Nice job!
  31. 1 point
    Found out which habits you, you wan to have and the ones you want to get rid of. Work on this every day around 15 minutes. Keep it as simple as possible for you. You will quickly evolve in a week. Imagine a month ...
  32. 1 point
    Lajron

    de_havana

    Yeah , i changed the left side , before it was just a big ramp where CT's and T's could see each other in about 5sec but this is the 3rd version before this there was another change which was even worse
  33. 1 point
    Play less games. Gaming is the biggest time waste. As Feng Zhu says in his videos student's shouldn't be playing games even when they strive for working in games. Takes a lot of discipline to spent that time with learning and practicing instead but that's just how it is.
  34. 1 point
    General Vivi

    (UE4) Sci-fi Colony Bunk Room

    This is looking sooo goood. I love the mapcore retro rug. I need one now. Thrik can we get that up on the shop please?
  35. 1 point
    text_fish

    What I'm Working On

    I assume it's Season, as I think the sci-fi greenhouse is supposed to be somewhere in Asia.
  36. 1 point
    I bought a car that I'm in the process of modifying up. It's basically a distraction for me from other things that I don't want to focus on. And just to get away and relax. I always feel better after spending time with it. What I've found out about myself recently is I crave structure and stability. Weekends are actually my worst days now, I use them to relax but then I feel as if I've never got anything done. But if I didn't take them to mong out I'd just collapse on my face. The UE4 Challenge has been another nice distraction that I tend to do a bit of in the evenings to feel satisfied with myself. What I find myself doing at 27: - Drink with friends on some evenings or on every other weekend to catchup and talk. I don't get wasted like I used to. Just "merry". Happy and chatty, not passed out on the floor. - Always put at least 25% of my pay cheque into savings. Always try and spend wisely. - Only keep people in your social circles who benefit you, not put a drain on you. - Weekdays with work I'm always focused on my tasks but do it in a manner that I won't stress or overwhelm myself with. Took a while to learn this. - Find things that make you happy and allow you to take your mind off of stuff so you can come back refreshed. For me, as mentioned, is my car, games, books, music, tea, food, just going out for a walk and enjoying the scenery and world around me. Anything! - Eat well. A good diet does wonders for your mentality and of course; body. Cooking for yourself is an immense benefit and rewarding as well.
  37. 1 point
    Grinwhrl

    Destiny

    ROFL, heres their other https://www.youtube.com/watch?v=0JYsQ8p3wM8&src_vid=EHVtZsCZ1TA&feature=iv&annotation_id=annotation_3224568457 https://www.youtube.com/watch?v=V9YoJjdEBv8&feature=share
  38. 1 point
    catfood

    [CS:GO] Tulip

    polished the map a bit further: added a bomb reset for when the bomb gets in the water, new skybox, improved readability, removed exploits and bugs, reduced fog, added sounds and soundscapes. workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=251987990
  39. 1 point
    Squad

    Counter-Strike: Global Offensive

    This one is great!
  40. 1 point
    Deh0lise

    [CS:GO] Rails

    Last update (besides future bugs). This time I've made a blend modulate texture for the wood on A and made it more snowy so it is more consistent with the rest of the map. I've also removed the stars from the 2d skybox, made it less lowres and placed different planes of stars to give it more depth. You can find the download and changelog in the item's workshop page.
  41. 1 point
    I'm not really sure how this works as I have no affiliation with the company at all, just a lot of interest in their upcoming arena FPS "TOXIKK". I stumbled across this job while trying to find a release date for their closed beta, and while I would love to have a job like this, I am grossly inexperienced! I know a lot of guys here use the UDK, I've seen the fantastic work first-hand so I thought I'd share this with you all! The position is for a Level Designer initially available as freelance, with the option to go full-time on-site after 6 months (They appear to be based in Hanover, Germany). Anyway, here's the link! No point me copy pasting everything when you can see it first hand: http://reakktor.com/jobs/
  42. 1 point
    Sjonsson

    Games W.I.P Thread

    Spellsworn - Devblog Post #3 is live! The amount of blogposts we have now are almost longer than we can count (4). These last two weeks have been extremely eventful, we have sorted up our directions and improved our management. Since we made a post about some of our endeavours last week this post will be a little bit shorter than usual. Now to the fun part! We have released our fourth Steam Concept Video! Orbital Art! In terms of visuals the biggest change of Spellsworn is undoubtedly our newly added spell: Meteor Strike! In addition to the spells we also implemented decals for spellcasting. We have also added some rocky boundaries to the map! Except for that the artists have worked continously on GUI-elements, post-processing, improvements in the Magma-shader et cetera. What’s more? In terms of management and future plans this week have pretty much flipped all of it upside down, but in a good fashion! Like we mentioned in our last post we had a meeting with David Polfeldt who told us a great deal of things, we learned a lot! Polfeldt really thought we should look into finding and investor and connected us with a couple of really useful contacts. That said we decided to postpone our plans with Kickstarter and not launch it this year, what happens 2015 may be a different story. We have also made a roadmap for the project and we have decided that the 31st of October is the day when we are to have our so called MVP (Minimum-Viable-Product), a verticle slice of the game where all primary functions and features are implemented, including animations, sounds and music. A lot of changes are going on but hey, that’s what game development is all about! Iteration, no matter if it’s plans or games! What’s next? In the next video, October 3rd, there will hopefully be a full implementation of the GUI. We know we promised sounds and music but that will have to wait until next video too. As mentioned before we will start the external testing soon, care to join? Send a mail to [email protected] or post here!
  43. 1 point
    Squad

    [CS:GO]de_zoo

    A few more pics from the interior and the outside aquarium.
  44. 1 point
    Squad

    [CS:GO]de_zoo

    About time for a little update! As always, all feedback is appreciated! I should note that these areas are still WIP. T spawn Area coming from T spawn leading towards A
  45. 1 point
    Buddy

    Looking for Quake 3 Contest sponsors

    CGTextures.com would be more than happy to donate a 1year membership for the winner
  46. 1 point
    So finally I have recorded a second video of the map with some changes I made. I also did a voice over (sidenote: Still got that cold and English is not my native tongue so bare with me ^^ ) I thought some about the things you said before with the scale and the path to the RL being a bit too tough. What do you think now? And if you got any other feedback please don't hesitate! btw. Forgot to mention a thing in the video I thought was good, by the catwalk I put the health pickups on the wall so if you want to get the you must jump towards them and wall jump back if you don't want to fall down. / Daniel
  47. 1 point
    The Honey Badger

    CS:GO Workshop: Weapon Finishes

    I finally got around to making my first weapon skin this weekend, its based on the Pigeon sticker I previously made, as such I called it 'Bird Strike'. http://steamcommunity.com/sharedfiles/filedetails/?id=314230083 It was a little weird getting my head around the different skin mapping methods and how they utilise each of the channels, I can understand why so many people stick to custom paint jobs that don't move about as there is less fiddling with settings. Anyway, this is my first one - let me know any feedback as I'm new to this! Also there are 3 colour options - for some reason you can only submit one option to the workshop, but I've shown them all at the jump. Thanks
  48. 1 point
    as the president of mapcore i find your request acceptable.
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