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Showing content with the highest reputation on 09/28/2014 in all areas
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[UE4] Warrior Scene
kinggambit and 6 others reacted to penE for a topic
Decided to give this one an own thread. So I updated some stuff, brought in new props, hope you all like it. Here is the link to the warrior, Bao is doing: http://www.polycount.com/forum/showthread.php?t=138052 ------------------------------------------ Latest update:7 points -
Some updates! This window, which was meant for Ts inside this hallway to be able to throw smokes and flashes, has been removed ... ... and has been replaced by a skylight window, which doesn't provide direct line of sight for CTs inside the hut, making Ts less vullnerable. It also makes it a lot harder for CTs to throw their nades through it since the skylight window is not visible to CTs. I replaced this part, which was made up of displacements and a few models before, by a modified stock prop. The piece of rock on the right may look a bit too angled though7 points
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Hell yeah, after you guys mentioned the caravan thing, I've really embraced it! I spent an hour or so gathering loads of caravan references lol. So I've been doing a lot more dressing work over the past couple of weeks when I've had chance to work on this. I want to do some work on the exterior of the scene next (taking a lot of inspiration from the ISS), and then I'm going to call this done (unless I get more feedback and ideas!). I don't want to burn out on this too much. Here's some new screenshots: I'm going to post this up for download when Im finished, with the hopes that maybe other people could learn a little about Unreal from this scene. Would you guys be interested in that?5 points
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Hi guys some of you might know me from the mapcore playtests but for those who don't im a GoldSource & Source level designer and modeller. You can find some of my work at http://gamebanana.com/members/1223393 and at http://twhl.info/user.php?id=6214&maps I started making de_havana about a month ago when i realised that no one made a "Havana style" map which was my favourite.Tho my map is much more sunnier than the ones from cs 1.6 and cs:s. Here are some beta screenshots of it : Textures still need some work on the buildings and those crates/boxes are gonna be replaced with custom models or become part of a building. Inspiration also came from Assassin's Creed IV Black Flag.For reference i used AC-IV havana and pictures from real-life havana like : This is also my first CS:GO map and i'm sorry if i made some spelling errors.English isn't my native language.4 points
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Working on some props for a totally secret new cs map4 points
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4 points
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tilapia with sake type sauce, beets and spinach pilaf3 points
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sculpting update, next up, sculpting the hair for the lower half of the body.3 points
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Do you mean the last picture with the big rock on the upper right tilting over? Or the the 3rd picture where there there is a large part tilting over horizontally? Either way, it should be noted that the rocks are "artificial" That being said, they're still supposed to resemble real rocks, so they should also look like real rocks to some extent. I have been thinking about this since you started posting screenshots. To me, they looked intentionally fake, like you would see at a zoo/aquarium. They look like they are mimicking the mimicking of rocks. And in that respect, I think you did a perfect job.3 points
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dunno if revelant, but it's basically what sprony says3 points
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Steam Big Picture Thread
AlexM and one other reacted to Pericolos0 for a topic
Hey guys, I figured I should create a spin-off thread from my local multiplayer games thread . So I've been toying around with setting up the ultimate steam big picture setup for my apartment. I wanted to see if I could get the full console experience like you get with a ps4 using steam. This means: -Being able to sit down in my couch and start up SBP with a controller -Being able to control everything with a controller, I don't ever want to be using a mouse and keyboard in my couch -Media controls. Stream videos, watch netflix etc So far I've managed to get it to be 99% there the way i want it to be, and I'm pretty damn impressed with SBP . I think they still have ways to go for this to be a proper console replacement for the mainstream user, but it's already a great starting point. Let's use this thread to share hardware/software setups and share ideas on how to make the experience better. HARDWARE: I had to get a few things to get everything hooked up. I spent about ~150$ on cables, controllers and other equipment. More than I planned to spend, but still way cheaper than actually getting a console . For my setup I have a projector set up in my living room which has a VGA connection. I used a VGA cable splitter to clone my primary monitor and hook it up with the projector. I'm using this one which uses a USB plug for extra signal strength: http://www.startech.com/AV/Splitters/VGA-Splitters/2-Port-VGA-Video-Splitter-USB-Powered~ST122LE This way, I'll always have my primary monitor turned on when I turn on the projector. I don't need to go into any display settings to turn it on. For sound I already had my pc connected to my surround sound system, so that takes care of that. I also bought 2 wireless XBOX360 controllers. Make sure to get a PC receiver for them. You can order ones that are bundles for PC with a receiver. I've successfully tested one receiver with 4 wireless controllers, and it works perfectly. And finally I also got a Nyko charging base, so I can keep the controllers right next to my couch and always fully charged . I like it because it just connects to a power plug, you dont need to have it hooked to your pc. http://www.nyko.com/products/product-detail/?name=Charge+Base+S It comes with 2 rechargeable battery packs With all this, all I have to do is turn on my projector, grab a controller, and hold down to xbox button to start up SBP. Holding down the xbox button for 3 seconds will start up steam in big picture mode, even if you had other stuff running on your computer. It'll even turn on your computer if it was on stand-by mode. Really cool feature which is crucial to make the console experience work. Of course this is just my setup, there are many different ways to set it up. If your PC has a HDMI out option, that's better than my VGA setup, as it's digital and can also carry audio. I'd be interested to hear if anyone has tried out any wireless solutions. I'd love to hear about any wireless HDMI solutions. If that works well I could also setup steam to work with my bedroom tv . SOFTWARE: Steam Big Picture works great with a controller if you only play the games that are officially on steam and 100% controller compatible. SBP will actually tell you if a game is controller compatible, partially compatible or not at all, which is great. However it makes the library pretty limited, and you can greatly extend it with some hacks. Some game are partially compatible, which means they need either a mouse or keyboard at some point. For example trackmania 2 requires a mouse to get through the maniaplanet menu. Dark Souls 2 needs a keyboard to type your name (even though everything else is controllable with a controller). I don't want to ever leave my couch for any of these things, so I've been looking for ways to emulate mouse and keyboard control with a controller. mouse control: http://nirklars.wordpress.com/xboxmouse/ - this handy little software will allow you to press a button combo on your controller to turn on mouse emulation. Really useful to navigate menus in some games. If you are hardcore you can probably use it to play CIV5 too . However the button combo (LB+RB+B) is kinda crappy, because pressing B als causes you to go back or even exit a game in some cases. Not ideal. So I adjusted to source code so it uses LB+RB+X, which works a lot better. I also turned off all the other extra features that you don't really need. You can get it here: http://www.brameulaers.net/filez/xboxmouse_steam.rar Just unrar it anywhere you want, and link up the .exe to your windows startup folder so it's always on . Toggle it on or off using LB+RB+X, and press X to mouseclick. This is obviously a hacky solution but it's better than nothing. Valve is obviously trying to fix this issue with their proprietary steam controller, but it would also be awesome if this feature was built into steam. Fingers crossed someone from valve is reading this. keyboard control: The steam "daisy" keyboard popup seems to be working really well for most games, however not all of them seem to use it (dark souls 2 for example ). I havn't found a good hack to get around this yet, if anyone knows of a good on screen keyboard overlay, that works with a controller and that I can run on top of software, let me know! Meanwhile this is the biggest drawback of SBP so far... for some games you just have to use a keyboard every now and then. If anyone has a 360 chatpad, let me know if that works on PC . *UPDATE*: found another good solution for keyboard+mouse, simply use your phone! If you have android, you can use this free app: http://remote-control-collection.com/ MEDIA: For playing media I simply have XBMC installed, and launch it from within steam as a non-steam app. I even gave it a separate media category. Works perfectly so far! Exiting XBMC returns you back to steam as well. XBMC could probably use a thread of it's own so I won't go into detail on this . more info: http://xbmc.org/2 points -
Mapcore's UE4 Whitebox Challenge | Submissions
Sprony and one other reacted to SatansFather for a topic
DM-Denounced A "remake" of an old map I made for UT3. The only area directly ported is the center and the rest is completely redone. Can't really say if placement and layout are finished because playtesting is nearly impossible at the moment. Video: https://drive.google.com/file/d/0B76_iy5KTfuRUTEtdGhGTWJaMjQ/edit?usp=sharing Download: https://drive.google.com/file/d/0B76_iy5KTfuROGJDNkNBRUN6VDg/edit?usp=sharing2 points -
Managing one's time to better enjoy life and learnings
TheOnlyDoubleF and one other reacted to Minos for a topic
* Try to do different stuff at home than what you do at work - it's pretty fucking hard to work on something 8+ hours straight to go home and do the exact same thing * If you are losing passion for your current project put it on hold and work on something completely unrelated to it. * Learn new skills, even if you don't necessarily need something for your job right now it will aggregate value to your career and probably come in handy one day. * If you have time to play a lot of games then you probably have more than enough time/capacity to do work - I noticed over the years that physical fatigue is somewhat independent from brain fatigue. While sleeping takes care of the former it's rarely enough for the latter. What you need to do to rest your brain is just doing whatever you enjoy (watching a movie, playing games etc...) The trick however, is to treat those activities the same way you would treat sleeping: necessities in order to function well and be in good shape to do quality work. I remember a few years ago when I wasn't aware of this fact I would feel like shit every monday after spending an entire weekend playing games instead of doing personal work. But once you treat those as necessities and not "wastes of time" you can draw a line and stipulate how much you really need. Just as someone can spend an entire weekend playing games they can also spend an entire weekend sleeping or drinking...or working! it's up to you to decide how much you want to dedicate to each TLDR: keep a good balance between having fun and improving yourself, sleeping and working2 points -
[CS:GO]de_zoo
leplubodeslapin and one other reacted to FMPONE for a topic
It looks good, the potential is there, but the lighting is quite flat right now. It needs some more drama and intrigue, get some nice color contrasts in there and some more true warm tones IMO, some of the shadowing also seems absent or a bit artificial. I'd also be wary of displacement rock areas that are not physically realistic, defying gravity such as above that doorway.2 points -
I'm constantly re-evaluating ways to keep improving myself. I'm not sure if I have a great system yet but constantly re-evaluating my goals and logging my progress has definitely made a huge difference. The only things I can say that really help for sure is to get a decent amount of cardio per day. Some type of strength training (I usually just do some pushups and situps with a touch of hot yoga) to keep your metabolism up. Also have a decent diet and don't eat too close to bedtime.2 points
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Mapcore's UE4 Whitebox Challenge
TheOnlyDoubleF and one other reacted to Raste` for a topic
So is this the place where we can submit our maps for the challenges ? Should we send in a .pak or just a video ? I updated my last "tour" https://www.youtube.com/watch?v=qCI31C3PA24&feature=youtu.be A plain white box map ^^ almost only BSPs except for 2-3 pipes.2 points -
I have been working on this map for quite some time and now it's time to give it to the public to test for. So head over to Steam workshop to have a look at the images, overview and download. http://steamcommunity.com/sharedfiles/filedetails/?id=318190743 Feeback and suggestions are most welcome! After all, it's just a beta release for now. Thanks.1 point
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My submission : DM-JERU It's a small deatmatch map for 4 to 6 players. I spent around 2 weeks on it but i couldn't make the package works (and i'm sick as hell today so it doesn't help) with the cooker from the unreal forums, so i put the umap, hope it's allright ! http://mrtree.free.fr/DM-Jeru.zip1 point
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My mom always wanted me to go to cooking school. She didn't want me to get into computers heh. Kind of funny.1 point
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What have you cooked recently
TheOnlyDoubleF reacted to Puddy for a topic
Al Anselmo, didn't know you worked in a prison cafeteria!1 point -
cs_Downed was created in house at Ritual by Kiltron de_Airstrip was a map from Gearbox if I recall that we had to maintain and complete. I believe that was handled by Chris or MrClean, you may know his work in the quake 3 community. I ended up doing some basic stuff for game mode implementation at one point though.1 point
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Dude, wtf! Are you sure you wanna keep your job in the games industry? Because your dishes always look amazing. -- My not-fancy-but-still-tasty spaghetti:1 point
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Spent pretty much this entire day running out time finishing up my map. It's crazy rough in every way, but considering that I did nearly 70% of the work today alone in an engine that I'm not super used to then it's not too bad I guess. Probably gonna keep working on it since I really did run out of time, but at least I have something for this challenge as well, was good fun ~ DM-Hub Anyway, 4-8 player deathmatch, probably works alright for TDM as well. Download links: pak: https://dl.dropboxusercontent.com/u/15180947/dm_hub.pak umap: https://dl.dropboxusercontent.com/u/15180947/dm_hub.zip (Not entirely sure if I did the pak/cooking thing right, lalse )1 point
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Looking real nice! Looks like you have a lot of tiny reflections in small cracks and holes though. Easy to fix by slapping a cavity map on a neutral grey and I think with the Unreal engine you need to pop that into the specular input of your materials1 point
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(UE4) Sci-fi Colony Bunk Room
General Vivi reacted to El Moroes for a topic
Will you share it to allow us to check your work on our computer ? It's an amazing work dude !1 point -
DM-Streamline. Currently WIP2 Designed for 1v1 Duel. ======================== Download: http://www.chrisjm.co.uk/download/DM-Streamline-WIP2-pak.rar ========================1 point
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To me it's fairly black and white; you can't claim you worked on the CSGO maps as you didn't do any "hands-on" work with the levels themselves nor did you make any of the layouts (correct me if I'm wrong).1 point
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What I'm Working On
slibu reacted to OrnateBaboon for a topic
Mount Fuji? Very nice! Would love to see some cherry blossoms in there, with the pink leaves strewn throughout the exteriors.1 point -
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Found out which habits you, you wan to have and the ones you want to get rid of. Work on this every day around 15 minutes. Keep it as simple as possible for you. You will quickly evolve in a week. Imagine a month ...1 point
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Managing one's time to better enjoy life and learnings
TheOnlyDoubleF reacted to spence for a topic
What benefits me most is trying to stick to a schedule/routine. When I'm not doing this I tend to put things off, and it makes me even more frustrated/upset about not getting things done. Try not to compromise or sacrifice on your routine too often, lest it starts to slip, and then you're back to where you started from. Personally I have to be well rested to be productive, so this means no all-nighters or heavy drinking sessions if I'm going to be doing anything useful the next day. If I'm working late into the night and getting tired, I stop and go to sleep, because I know I'll be able to do more when I'm well rested than if I force myself to stay awake and work. Another thing that helps me a lot is to keep a written to-do list of tasks. It sounds simple and obvious - and it is - but it really helps me to stay focused. When I don't do this, I tend to get lost on other things that are unrelated or less important, and it takes me a while to get back on track and into full-on 'work mode' again. I combine this with working in smaller, focused blocks of time (hour or two-hour long increments with a break for snacks/tea). If I can manage to squeeze in an hour to get one or two tasks done before going out, cooking dinner, etc, then I feel better at the end of the day and I'm also one hour closer to completing whatever I'm working on. Keeping lists and working in this manner also motivates me to keep going, especially if I can easily get a picture of what remains left to do, rather than trying to build a picture in my head and becoming swamped with ideas and tasks. If you feel like you have too much to do and you aren't making any headway, it's super easy to get discouraged and lose your focus or motivation. Stay conscious of how much you enjoy what you're working on. There are always times when you lose confidence in what you're creating, but if you're repeatedly not enjoying the work and having trouble coming up with good ideas or solutions to the problems you encounter, it's worth considering why this is the case, and what you can do about it, whether that's talking with others and getting feedback earlier on in the process, cutting a portion of a level/environment to make way for better ideas, or putting a project on the back burner if there's absolutely nothing else that can be done at that point in time. Managing your motivation and task management is just a skill like any other, it gets easier and more effective with practice.1 point -
Managing one's time to better enjoy life and learnings
blackdog reacted to Steppenwolf for a topic
Play less games. Gaming is the biggest time waste. As Feng Zhu says in his videos student's shouldn't be playing games even when they strive for working in games. Takes a lot of discipline to spent that time with learning and practicing instead but that's just how it is.1 point -
(UE4) Sci-fi Colony Bunk Room
Vilham reacted to General Vivi for a topic
This is looking sooo goood. I love the mapcore retro rug. I need one now. Thrik can we get that up on the shop please?1 point -
polished the map a bit further: added a bomb reset for when the bomb gets in the water, new skybox, improved readability, removed exploits and bugs, reduced fog, added sounds and soundscapes. workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=2519879901 point
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Thought I'd share a bit of progress of the scene I'm currently working on. It will be for a character a friend at Yager is doing right now (you can follow his progress on http://www.polycount.com/forum/showthread.php?t=138052). Basically a little old kinda viking like church. Someone at Crytek will probably rig it and another dude from Yager will do some animations for a small ingame cutscene , VFX will be done by a chick from Yager, so we have a nice little colab going on. The VFX in the scene are mine though so far. Hope you like it.1 point
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[CS:GO] Rails
OrnateBaboon reacted to Deh0lise for a topic
Last update (besides future bugs). This time I've made a blend modulate texture for the wood on A and made it more snowy so it is more consistent with the rest of the map. I've also removed the stars from the 2d skybox, made it less lowres and placed different planes of stars to give it more depth. You can find the download and changelog in the item's workshop page.1 point -
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Reakktor Studios looking for a freelance "Level Designer [UE3/UE4]"
TheOnlyDoubleF reacted to jackophant for a topic
I'm not really sure how this works as I have no affiliation with the company at all, just a lot of interest in their upcoming arena FPS "TOXIKK". I stumbled across this job while trying to find a release date for their closed beta, and while I would love to have a job like this, I am grossly inexperienced! I know a lot of guys here use the UDK, I've seen the fantastic work first-hand so I thought I'd share this with you all! The position is for a Level Designer initially available as freelance, with the option to go full-time on-site after 6 months (They appear to be based in Hanover, Germany). Anyway, here's the link! No point me copy pasting everything when you can see it first hand: http://reakktor.com/jobs/1 point -
Spellsworn - Devblog Post #3 is live! The amount of blogposts we have now are almost longer than we can count (4). These last two weeks have been extremely eventful, we have sorted up our directions and improved our management. Since we made a post about some of our endeavours last week this post will be a little bit shorter than usual. Now to the fun part! We have released our fourth Steam Concept Video! Orbital Art! In terms of visuals the biggest change of Spellsworn is undoubtedly our newly added spell: Meteor Strike! In addition to the spells we also implemented decals for spellcasting. We have also added some rocky boundaries to the map! Except for that the artists have worked continously on GUI-elements, post-processing, improvements in the Magma-shader et cetera. What’s more? In terms of management and future plans this week have pretty much flipped all of it upside down, but in a good fashion! Like we mentioned in our last post we had a meeting with David Polfeldt who told us a great deal of things, we learned a lot! Polfeldt really thought we should look into finding and investor and connected us with a couple of really useful contacts. That said we decided to postpone our plans with Kickstarter and not launch it this year, what happens 2015 may be a different story. We have also made a roadmap for the project and we have decided that the 31st of October is the day when we are to have our so called MVP (Minimum-Viable-Product), a verticle slice of the game where all primary functions and features are implemented, including animations, sounds and music. A lot of changes are going on but hey, that’s what game development is all about! Iteration, no matter if it’s plans or games! What’s next? In the next video, October 3rd, there will hopefully be a full implementation of the GUI. We know we promised sounds and music but that will have to wait until next video too. As mentioned before we will start the external testing soon, care to join? Send a mail to frogsongstudios@gmail.com or post here!1 point
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[CS:GO]de_zoo
OrnateBaboon reacted to Squad for a topic
A few more pics from the interior and the outside aquarium.1 point -
CGTextures.com would be more than happy to donate a 1year membership for the winner1 point
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DM-NewDamage [WiP] UE4 Whitebox Challenge
General Vivi reacted to Daniel Nilsson for a topic
So finally I have recorded a second video of the map with some changes I made. I also did a voice over (sidenote: Still got that cold and English is not my native tongue so bare with me ^^ ) I thought some about the things you said before with the scale and the path to the RL being a bit too tough. What do you think now? And if you got any other feedback please don't hesitate! btw. Forgot to mention a thing in the video I thought was good, by the catwalk I put the health pickups on the wall so if you want to get the you must jump towards them and wall jump back if you don't want to fall down. / Daniel1 point -
CS:GO Workshop: Weapon Finishes
Vaya reacted to The Honey Badger for a topic
I finally got around to making my first weapon skin this weekend, its based on the Pigeon sticker I previously made, as such I called it 'Bird Strike'. http://steamcommunity.com/sharedfiles/filedetails/?id=314230083 It was a little weird getting my head around the different skin mapping methods and how they utilise each of the channels, I can understand why so many people stick to custom paint jobs that don't move about as there is less fiddling with settings. Anyway, this is my first one - let me know any feedback as I'm new to this! Also there are 3 colour options - for some reason you can only submit one option to the workshop, but I've shown them all at the jump. Thanks1 point -
as the president of mapcore i find your request acceptable.1 point
