Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 01/17/2013 in all areas

  1. 4 points
    sock

    Do you really want feedback?

    When a developer creates something that they feel proud of, it usually involves a large amount of time, energy and emotional investment. It is not uncommon for people to pour their heart and soul into something creative and then feel overly sensitive afterwards when confronted with a stranger's opinion. Understanding what type of feedback is being offered can help you get past defensive feelings and realize that feedback is about helping to improve something, not hinder it. "Yeah your game is awesome!" Receiving compliments about something that you have worked on for a long period of time is great. Apart from the feel good factor, Candy feedback can also lead to other people being curious enough to want to try the game as well. The best type of Candy feedback is when it is specific about something in the game and that is usually a good indication that the game is going in the right direction. "Why does it work that way?" Questions are always good feedback because it is someone trying to understand why it works. This is the perfect opportunity for you to learn how to express your ideas in a way that others can easily understand. When someone initially asks a question they usually have further feedback, but they don't know how to express it yet and need more information. Always remember there is no stupid question and answer politely because it will often lead to feedback that has been thought about over a long period of time. "Your game sucks!" Nobody wants to hear negative comments and it can be really easy to take this the wrong way. Feedback posted in anger is about frustration and lack of understanding. You need to put on your detective cap and find out why, be polite and ask simple questions. Why? What? How? Remember to keep your replies free of emotions and to the point, if this is someone who genuinely does not understand it will often lead to good feedback because their problem was so frustrating that it drove them to comment! "Your game is good, but..." Usually starts with a good compliment to break the ice, quickly moves onto the feedback and then sometimes a solution to fix it! The perfect feedback is when someone has logically thought through a problem, able to explain themselves and give a possible solution. Thinker feedback is often referred to as constructive criticism and is the easiest type of feedback to understand because the thinker is direct and to the point, they want to improve the game. "No comment" There is nothing more frustrating than ‘no comment'; I would take a hundred angry people shouting feedback at me any day of the week than wondering why no one has made a comment. Besides access problems (lack of login id, restrictive websites and foreign language) the lack of comments often stems from social convention that if you got nothing positive to say, then say nothing. At least a negative comment can lead to change, ‘no comment' leads to nothing. If you are defensive and angry towards feedback eventually no one will comment and this is not where anyone wants to be. Try to engage people with questions, get people involved in the process of creation and most importantly accept all kinds of feedback without prejudice. "This game feature is so stupid!" Fanatically feedback is ultimately positive because it can highlight really obvious problems that should be fixed. Passionate fans of games get a bad deal when compared to sports fans because they are so vocal. Having someone engaged and wanting to be heard is the perfect starting point for a conversation and once all the feedback has been broken down into facts it can often highlight the most obvious problems that are overlooked because most developers don't think like new players. Conclusion Feedback is something that should be embraced because it can take a game in new directions and add features that were obvious to new players. Looking past the emotion of Internet feedback will stop you from getting upset when someone is not being subtle with their thoughts. Posting stuff on the internet is about asking for feedback and expecting only good comments all of the time is naive. The best kind of feedback is pointing out things that are wrong because then your game will improve rather than just be ‘no comment'.
  2. 2 points
    keres

    Batch Sampler

    https://sourceforge....s/batchsampler/ I wrote this little program to help everyone save some time when they're looking to create a grid of randomly sampled tiles from a source image. The idea is that if you have a whole lot of tiles, you don't want to spend all of that time doing a bunch of copy-pasting. It is free to use for whatever purpose, and the source code is also available. I don't have a mac, so right now there is only a win32 version, but nothing is stopping you from porting it PNG, TGA, and JPG are supported. This image pretty much sums it up: ...and with that workflow I made the following material in about 15 minutes this morning:
  3. 2 points
    Been working on some NS2 map lately, learning Spark as I build. No in-game pictures yet but have this one:
  4. 2 points
    Fuzyhead

    The random model thread!

    Finally found some time to rework the truck (at 3:00am -.-). Fixed the wheel's rim, changed the back wheel and added glass. Also made a new seat, the old one looked a little blocky/low res. Hope it's better now?
  5. 1 point
    2d-chris

    Crysis 3

    it's not actual gameplay, to be quite honest I'm not sure why we have a trailer about the gun, if you did this in the game you would be dead before you know it. It's very confusing I guess it's just the typical thing to do these days.
  6. 1 point
  7. 1 point
    I thought it was strange how the features just stopped for no reason. I think the article idea has a lot of potential because there is so many industry people here and it would be interesting to read stuff from their point of view. I certainly would like to see more interviews of people who post here and would love to hear about their thought process for creating content. I also have a couple of articles I would like to summit and have PM'd Thrik with the details.
  8. 1 point
    Minos

    Ni No Kuni

    By the way, the demo has been out on the PSN store for a while now. I tried it but couldn't understand shit of the battle system. Not surprised though, all JRPG demos are like that XD
×
×
  • Create New...