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Showing content with the highest reputation on 10/10/2012 in Posts

  1. NS2 is the same as NS. I mean they had all the gameplay there, right?? Same with CSGO, they just had to quickly add some new art, that takes like 5 minutes right guys ha ha
    3 points
  2. I was really missing this map in CS:GO so I decided to do a remake and directly improve some balancing issues the original has by adding new routes. To explain the GC thing it stands for gameconnect.net our gaming community. We decided to rename it not long after the internal beta to connect it to our community Anyway screens and download links: Download: http://dl.dropbox.co...nd_gc_final.rar http://www.gameconne...ownloads/?did=9
    2 points
  3. Free version? Just download it at the link! www.sixbysevenstudio.com/probuilder, right up near the top there is a free version link- I'll add that to the top of this post, too.
    2 points
  4. Hi everyone, great site! In case there are any like-minded Unity users here, I'd like to post about a tool I built for Unity, that basically allows "BSP-Style" level building in Unity 3D, and other handy additions. If you'd rather just download the free demo, or check out more videos/tutorials/etc, you can jump right to here: www.sixbysevenstudio.com/probuilder Basically, this tool, "ProBuilder", is meant to be a replica of Hammer for Unity 3D. I had been using Hammer for TF2 map modding (http://forums.tf2map...ead.php?t=16803, http://forums.tf2map...read.php?t=6398, others), and simply fell in love with how fast, intuitive, and powerful the BSP workflow was. Once I made it past the cliff-wall learning curve that is, haha. When I started working in Unity, I immediately felt the lack of any construction methods was a serious problem. Using the built-in primitives was terribly tedious and limited, and doing the model-export-import-test-repeat loop was time consuming and just silly, for environmental geo. So, when the Asset Store popped up, I immediately went looking for something like Hammer's construction set- and found nothing! Long story short, I decided this had to exist, took a month off work, and taught myself Unity editor scripting while building "ProBuilder 1.0". The first version was... useable, it added great functionality but really didn't fulfill the promise of replicating Hammer for Unity. After several more months of upgrading, learning, and building, plus lots of really great feedback from users, ProBuilder is at version 1.6.5, and it's getting very close to that goal! Better yet, ProBuilder 2.0 is in the works, and is a complete re-build from scratch, using C# instead of Javascript, a massively more powerful and flexible base, and boasting all the best features of Hammer! Ability to create special primitives (stairs, arches, cylinders, etc), smoothing angles, advanced UV control, etc- all coming soon! So, that's the story on ProBuilder, and I really hope some folks here might enjoy it! Personally, as a long-time user of Hammer and UDK, this system feels like a must have for level building in Unity. I have really made every possible effort to make it simple, fast, intuitive, and powerful for level design, staying true to the Hammer editor...while skipping that nasty learning curve Well, it was nasty for me at least, heh. Comments/thoughts/etc welcome, I'd love to hear what this community thinks, and please help spread the word if you like the tool. Every bit of support helps to keep developing this and other tools
    1 point
  5. It's hard enough maintaining customisations and features with a single theme, so there's no plan for additional themes at this time. This is just a foundation however, so there are certainly going to be changes as time goes on and specific issues are brought up. Refinements already on the list: Potential rethink of how forums are shown on the home page, so instead of being a conventional long list they could be shown side by side (at least on larger screens) Toggle to hide sidebar More sidebar content to increase usefulness (latest comments, statuses, etc)
    1 point
  6. hell yeah!! This is something unity was lacking very much
    1 point
  7. DUDE that is super cool. I've been looking for something like this for a while (although UDKs FBX export works), but this is great. But I'll be honest, the price is definitely keeping me from getting it. I'll stay with the UDK solution for now.
    1 point
  8. Haha yeah I was at zoom level 90%. Weird.
    1 point
  9. I answer fo him, yes, it's all stock assets
    1 point
  10. I really like the appearance of the forum on a smartphone Well done !
    1 point
  11. I never noticed this section before the release of this new forum so it's time for me to share mine emoticons/default_mapcore_smilies/emot_smile.gif https://www.marcbidoul.com
    1 point
  12. Impressive content! My only complaint about the website itself is that it doesn't open pictures in a new page/tab. First time I browsed, I clicked on a picture, then closed it expecting to find the main page again but then realized it was the same tab. I think in general people are used to opening pictures in a different tab or in lightbox-like stuff, but maybe it's just me
    1 point
  13. Puddy

    MapCore Job Census

    Please add me to DICE. A coffee maker/poopcleaner position just opened up.
    1 point
  14. mjens

    The random model thread!

    The curve is way to detailed. Just make a chamfer + 2 support edges and TurboSmooth will make it curvy enough. Use pro boolean and clean the mess a bit:
    1 point
  15. Buddy

    Dishonored

    Thanks! Purchased, GMG seems like a nice way to avoid the currency robbery steam has been doing for awhile.
    1 point
  16. Aye, just to reaffirm all suggestions will be taken down, considered, and changes implemented where feasible. There are lots of things being brought up not just in this thread but via PMs, comments, etc; plus things I'm noticing myself as I use them in a 'real world' way. I'm also organising writers and such for the content, which takes further time. Hang tight and things will improve. BTW if anyone has tutorials they've written in the past they'd like to submit for turning into articles, whether in MapCore's forums or elsewhere, send me a PM.
    1 point
  17. Puddy

    Dishonored

    Just bought this at GMG... thanks for the tip, guys! Paid around 300 SEK (retail price in Sweden is 400 SEK).
    1 point
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