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Showing most liked content since 10/23/2017 in all areas

  1. 24 points
    Can't wait to share this with you, guys.
  2. 22 points
    'RZL

    [CS:GO] De_Grind

    Our buddy Paranormal made a trailer for DE_Grind and he did a mighty fine job, give it a look!
  3. 21 points
    @nikkoship, Yeah, the "parker" thing is really temporarily, I just did not have enough time to add some of my overlays. :\ (WIP) It's already mixed, on these screenshots it's just looks really unobtrusive. Here from other viewer:
  4. 19 points
    Lizard

    Abbey

    Hello everyone! Time to post some screenshots Still few crucial pieces are missing but we are looking to run a playtest in next week to get the last piece of feedback. Regards!
  5. 17 points
    Vorontsov

    CS_Apollo

    Learning Substance Painter, sadly Quixel Suite is not compatible with Mac OSX. But I'm really liking Painter so that's good.
  6. 15 points
    Squad

    Offtime

  7. 14 points
    grapen

    de_berth

    I'm back again with my regular an update. Been working on Berth for about 15 weeks. There's plenty left to do in the art department with some placeholder props to replace and new ones to create, but the map is entirely playable. Currently in the clip shop, release imminent. Once on the workshop I'll continue arting it up. Hope ya dig.
  8. 14 points
    TanookiSuit3

    [RELEASED] - Studio

    Studio has officially been released! We hope you all enjoy playing the map as much as we enjoyed creating it. You can find a link to Studio here. Please check the very first post of this thread for more information! http://steamcommunity.com/sharedfiles/filedetails/?id=1204635926
  9. 14 points
    Still a long ways to go, but I wanted to share some screenies I gathered from my horror game. (Apologies for the incredibly dark/poor lighting, it was quickly thrown in while I was placing assets so I could get a feel for the environment and is nowhere near final quality) Any feedback will be greatly appreciated! :]
  10. 13 points
    Lizard

    Abbey

    Bunch of new screenshots! Mid: A route: B route: CT spawn:
  11. 13 points
    Sorry for resurrecting an old thread, but I think it makes sense. I just want to inspire others with that the world is full of possibilities and if you fight and work hard for something, you can make dreams come true. I know that I am in a superior position when it comes to welfare and student loans and stuff by just living in Sweden, but keep fighting everyone. If I can make it, I believe that you can too. I just signed the agreement of an internship position as a level designer at DICE here in Sweden Starting in January 2018
  12. 13 points
    I made a third map for an HL2:EP2 contest, go download the mod TeleportVille here! http://www.runthinkshootlive.com/posts/teleportville/ The theme of the contest was teleportation. My map is called The Crab.
  13. 12 points
    Vorontsov

    The random model thread!

    ArtStation link with much more images.
  14. 11 points
    Flower_Shop_Guy

    [RELEASED] - SOAT

    INFO: Current version: rc1 Current version file name: de_soat_rc1 Author: me DOWNLOAD: Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1209173869 GameBanana: https://gamebanana.com/maps/197803 GameMaps: In the process GoogleDrive: https://drive.google.com/open?id=15dk5xSlKtkC8pYtWRDP4r1E9iSu_taY4 Description: Large and complex bomb defusal map set in Uzbekistan mountains. Terrorists are bent on destroying the unstable country economy by attacking one of its major power plant. Map overview: Larger version SCREENSHOTS Ps: Hey, post your feedback and bug report here, this will be very helpful for me, thank you.
  15. 11 points
    Harry Poster

    Tangerine

    It has to happen someday and its today. Tangerine meets workshop http://steamcommunity.com/sharedfiles/filedetails/?id=1202481627 Released but not forgotten, every feedback count. In last 3 weeks of polishing, I've fixed over 300 bugs but I believe that there is still some. (R.I.P. particles) Good luck to everyone in this contest.
  16. 11 points
    Lg2K

    [WIP] de_Noordveld

    Detailing update 3 A couple of pictures from one of the areas I've detailed last month. (started detailing this area November the 3rd)
  17. 11 points
    Squad

    Offtime

    Potential (angle for) thumbnail candidate?
  18. 10 points
  19. 10 points
    [HP]

    Overwatch

    I know there was a lot of interest in seeing the early stages of the game, and the reason we didn't share much of our old levels during the #blocktober was because we were saving it for this, check it out:
  20. 9 points
    2d-chris

    Iceland Diaries 2017

    Hey guys, so this summer I went on a really exciting 16 day adventure of Iceland, decided to document most of it and whip up a video series of all 16 days. We have a bunch of artists here who might appreciate the landscapes, the variety of landscapes literally felt like Skyrim, every 50KM or so it felt like a completely different location, no dragons though. The playlist of all 3 parts is below, you can also find my videos on Vimeo for slightly higher quality https://vimeo.com/2dchris Hope you guys enjoy!
  21. 9 points
    Roald

    de_burg

    Hello Mapcore, I have been working on this map 'Burg' as a side project besides de_avalanche which is my first entry of the Mapcore's Mapping Contest. I have experienced some blockades on Avalanche on different parts of the project which made me work on this new concept named de_burg which is my second entry for the Mapcore's Mapping Contest. Not sure if I am able to finish this in time but atleast I will have a start for afther the contest if I won't Preparation: Latest progress:
  22. 9 points
    General Vivi

    [CS:GO] de_highlands (WIP)

    WUTTTTT, YESSSSSSSSSSSS *runs to dl* I have never been so compelled to protect a bombsite as I feel for Bombsite A in your level. T_T
  23. 9 points
    Vorontsov

    CS_Apollo

    Artstation link with more images
  24. 9 points
    Harry Poster

    Tangerine

  25. 8 points
    El Moroes

    [CS:GO] de_highlands (WIP)

    RZL and Skybex didn't want to see it die Thanks to them, really
  26. 8 points
    FrieChamp

    Star Citizen

    Yesterday we offered a first look at the procedural cities we are building on top of some the planets. It is basically handcrafted gameplay spaces + surroundings built with a new editor that allows you to quickly plot down streets, high buildings, industrial buildings, trenches etc. + object scattering. There is a quick look at the city editor plus procedural layouts for e.g. space stations during the QT travel in the middle if you are interested in the tech. I was sitting in the audience biting my nails and praying for no crashes. It has been a couple of stressful weeks but it is nice to see everything come together in the end (even though there is still work left to do) Gameplay starts at 11:30:
  27. 8 points
    TanookiSuit3

    [RELEASED] - Studio

    Studio is back again with our every-other week update. The deadline's getting closer and Studio is almost finished. There isn't a whole lot left to complete now and things are shaping up nicely. We've been making refinements to the parts of the map we feel are close to being finished, such as lighting modifications and better prop placement. We also started completing pieces of the map that weren't given as much attention before. I've attached some images for you all to check out. Let me know what you think so far. The full imgur album can be found here: https://imgur.com/a/2yr6q. Thanks for reading.
  28. 7 points
    nikkoship

    [CS:GO] Arena CTF - Grotto

    Sorry to revive a dead thread, but I just released a significant update for this map that was rotting away on my computer! I'm working on some new custom game-mode stuff for csgo so I thought it would be a healthy exercise to revisit this and finally finish my update. It does many things, all trying to hopefully make the map feel more polished. Mainly I replaced the old game-mode scripts with much better ones, lowered movement speed so you don't feel nauseous and tried to clean up the design of the various pickups on the map. I also put alot of effort into trying to "update" the visuals, however it's still a map I started around 2 years ago... so it will probably always look a little amateur compared to some of the recent releases (looking at you de_grind). Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=732528059 Here are some screens of the revamp: Anways, I hope you all get a chance to check it out! Many hours went into this, more than I care to admit. Hopefully this is the last time I press F9 for this one. Cookies to whoever finds hurg first
  29. 7 points
    Fnugz

    Battlefront 2

  30. 7 points
    HoMaRt

    The random model thread!

    Created a helmet for my Dunkirk scene : More screenshots here : https://www.artstation.com/artwork/dwJ5A
  31. 7 points
    zombi

    WIP in WIP, post your level screenshots!

    working on coop map
  32. 7 points
    Harry Poster

    Tangerine

  33. 7 points
    Vorontsov

    The random model thread!

    Work in progress for cs_apollo
  34. 6 points
    st0lve

    What's going on with your life?

    I finally landed that job I wanted. Or a ~13 month mat. leave position anyway. Really happy to be back in a structure daily life. Can't complain much. Also met a nice woman. Shes smart and cool, doesn't seem like anyone Tisky would fall for so I think I'm safe.
  35. 6 points
    Harry Poster

    Tangerine

    Sorry for posting this TOP 10 Anime fights
  36. 6 points
    Noodle King

    Aerospace

    Well, It's been a long time, but Aerospace is finally getting a full release! Thought I'd make a separate forum to showcase the final product. First of all, Id like to thank the Mapcore community for helping Aerospace become what it is. If it wasn't for your feedback, Aerospace would be a three-story unthemed mess. Thankfully you guys were there to guide me along In my time developing Aerospace I've learned a lot about mapping, and look forward to future projects as well. I'll still be updating Aerospace and responding to feedback, but a working full release version is ready! Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1204544481 Alpha Post: https://www.mapcore.org/topic/21139-aerospace-alpha/ Screenshots:
  37. 6 points
    dux

    Battlefront 2

  38. 6 points
    FreeSir

    [WIP] de_somnio

    Hey there, this is de_somnio, my first attempt at a defuse map and its placed inside a dream! So I will just be using the excuse of it being a dream to justify pretty much every criticism! I build almost everything out of intuition without references, and even though it took me a really long time and the gameplay and aesthetics might not be top notch, it has been a small little journey and now I'm almost at the end of the road. Workshop link will follow soon. Feedback is welcome anyways
  39. 6 points
    Sean Noonan

    Games W.I.P Thread

    Continued work on this...
  40. 6 points
    yobaHD

    [WIP] de_Noordveld

    Because im to lazy to compile, you'll get a screenshot made inside the SDK.
  41. 6 points
    Harry Poster

    Tangerine

  42. 6 points
    Cant wait to watch some Olympic Solitaire.
  43. 6 points
    I always try to use a new theme for a new level and kinda up to this date, I managed to do that. Obviously a lot of broken things in this image, but yea, this is one of the styles of this level.
  44. 6 points
    2d-chris

    Iceland Diaries 2017

    hehe thx, I added a short eye candy video for those who don't want to hear me waffle on about rocks for 45 mins, in glorious 4k too!
  45. 6 points
    I love quake =D I really do... it's strange, very. These has sounds in them, so you know.
  46. 6 points
    An RP map for Garry's mod. It was gonna be a GTA V, Los Santos kinda deal. I never finished it due to lack of skills, Source limitations and inevitable optimization issues.
  47. 6 points
    Sean Noonan

    Games W.I.P Thread

    I started working on something as part of #Blocktober. It's early days, but it could turn into something. Not sure yet. Also, hello, I'm a long time lurker, but haven't posted before!
  48. 5 points
    Roald

    de_burg

    First iteration of the other bombsite. I have been struggling on this one for a long time and tried different stuff. It was quite hard because of the many entrances it would have but I hope I managed to create something that could work. Last thing to create it the path form this bombsite to CT spawn / CT mid and the layout is ready for a playtest.
  49. 5 points
    RaVaGe

    TF2 Jungle Inferno Update

    Well that's a good ratio, one official map for one finished map
  50. 5 points
    [HP]

    Wolfenstein 2: The New Colossus

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