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Showing content with the highest reputation since 03/16/2021 in all areas

  1. Hey guys, Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it. This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun. (Had to divide it into two parts, as ArtStatio
    25 points
  2. Didn't know if I should necro my old thread for this one, but I have made some updates since it was part of the faceit hub rotation. Still throwing in some visual updates here and there. More screens at the workshop thread
    18 points
  3. Dumbass continues to learn Blender.
    13 points
  4. JimFKennedy

    Battery

    G'day. I've been recently working on a classic 5v5 csgo map named Battery. This map takes place in and around an old WW2 bunker, converted into a gun running factory in Estonia during the early spring thaw. Bombsite B was the main focus for the map, (it was originally a wingman map) and went through about 23(?) iterations. What would be considered Middle, goes through an old dilapidated and collapsed WW2 bunker, it takes heavy inspiration from Nacht Der Untoten. Bombsite A used to have a "nuclear bomb" sitting in the middle of the site, ho
    12 points
  5. ZooL

    [CS:GO] Enhanced CS:GO FGD

    Enhanced CS:GO FGD I've made a bunch of enhancements, fixes and additions to the CS:GO FGD (The config file Hammer reads to know what entities do) Link to the GitHub page This is a small project I'm working on when I notice something wrong, missing or misleading while mapping, hopefully it should make your life easier. It's more targeted at people making fun maps or gamemodes as it mostly fixes obscure entities that wouldn't used in a competitive environment. Enjoy!
    12 points
  6. celery

    Prime [Wingman]

    Hi Mapcore. I'd like to introduce Prime, a new wingman level by me and 'RZL. Feedback on the layout is appreciated! Here is the overview and a look at the WIP level. Here is a look at some of the assets in action. Workshop link will be live soon, here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2445830406 Cheers, celery
    10 points
  7. I wanted to document my lighting process, so I recorded myself doing that night scene. It's sorta long (3.5 hours) but I hope it helps someone. Plus, it's free so you can't say uncle HP has never done anything for you I actually learned a lot making this. One thing is to never narrate these things at 1am, I was a bit too whispery.
    8 points
  8. Conflig

    De_Frozen

    Ok here is a sneak peak It is nowhere near finish all props are wip. I've created a small library of small medium a large pieces to create a "beutiful corner" to see what is possible in source.
    7 points
  9. Roald

    Boulder

    I worked on the feedback from last playtest and the biggest point of feedback is B being too hard to hold and too hard to retake, so I did a major update on this bombsite and fixes some smaller issues all over the map. Album: https://imgur.com/a/xuV9bOw
    7 points
  10. Getting close to finishing this project
    7 points
  11. Radu

    Site Changes and Feedback

    While I like the daily picks as a small quick highlight, they take too much space now. I guess that applies overall, everything feels zoomed in after the recent update.
    6 points
  12. Serialmapper

    de_iarna

    I made in blender new cliffs to create variation. I like the sculpting capabilities of this software.
    6 points
  13. I made curved/spiral stairs, d2 like
    6 points
  14. Judges for Mapcore X Prodeus - General Vivi - Dragonfly - FMPONE - ICARUSLIV3S The Prodeus community would like to thank FMPONE and ICARUSLIV3S for helping us judge this competition. It was very difficult judging the entries this time around and we were glad they could join us on this noble quest! -------------------------------------------------------------------------------------------- The WINNERS of Mapcore X Prodeus 1st place: Bunnymauler [ Internal Disruption ] P-link: m-DlOgFtF8dy - $1,500.00 USD - One year of Humble Choice - Excalibur Gauntlets and Biker Glove
    6 points
  15. Conflig

    De_Frozen

    Hi! For few weeks I'm working on my first map (5v5). It is a really rough blockout, nothing is on the grid nothing is made how it's suppose to be made.. but this way I can work really fast. I'm making this post to keep track of progress. It's probably doesnt make any sence art or gameplay wise and it is hard for me to share wip in this stage.. but I though it might be interesting to see how it's shaping up over time.
    5 points
  16. 5 points
  17. esspho

    Furnace

    Our first slot on the mapcore hubs is over and we've got a lot of feedback regarding various areas around the map. Right now, we are working on an update which will be playable on the hubs on march 30. Here are some sliders that show our progress so far. (Please let me know if there is a better way to embed those on the forums). https://imgsli.com/NDU1ODc https://imgsli.com/NDU1ODk https://imgsli.com/NDU1OTA https://imgsli.com/NDU1OTE https://imgsli.com/NDU1OTI https://imgsli.com/NDU1OTM https://imgsli.com/NDU1OTU https://imgsli.com/NDU1O
    5 points
  18. FMPONE

    System Shock Remake

    I'm gonna buy this because it's a high resolution version of a good old game, but man this has the worst lighting. "Using every color at once" is not art direction...
    5 points
  19. Hey! I'm back and mapping for CS:GO again on a new project called "Shibuya". Set in the bustling streets of Shibuya, Japan. The map features a variety of locales and gameplay styles to create a fun experience for everyone! After previously working on the 2v2 level called "Akihabara" with the amazing artist & designer @Adroon, it felt like a good opportunity to return to a similar theme and create a 5v5 level based in Tokyo. Meet the team: ZeLz Storm - Level Designer / Level Art CEO of Mayonnaise - Environment Artist MrPenguino - Environment Artist CEO of
    4 points
  20. 4 points
  21. Corvus

    [UE4] [WIP] Ryokan

    Here's a little demo i've recorded of the night scenario. Kind wanted to make it a bit more spooky feeling. Sorry for the keyboard noises
    4 points
  22. 4 points
  23. ┌HP┘

    Corona Virus

    I just saw a guy vaccinate himself under an overpass. Things are lookin up.
    4 points
  24. (sorry for necro, but me and I'm sure some other people sometimes refer back to this thread occasionally when doing detail stuff, since there's yet a page on the VDC.) So I've done some testing on the world space masks and how exactly they line up with your hammer grid. Scenario One: Square Map This is pretty simple. Your tint/type mask is a square texture, and Source creates a bounding box around your map. If your map is square, this works out pretty simple and your world space mask will cover the entire map. It is aligned to the bottom left of the bounding box created (when lo
    4 points
  25. i've been working on modeling a Volkswagen Combi T1 The plan isn't to make it a 3D model for a game engine or something like that, it's a model to 3D print. The challenge isn't much on the polycount or any sort of material, it's to make sure that each piece can be printed, is solid enough, can be assembled with the right tolerances ... It's a project I started with some friends before Covid but stopped a year ago, i'm going back on it to finish it. It's a miniature RC car (about 30cm long), controllable with a Xbox One gamepad. The
    4 points
  26. Pampers

    Age of Empires

    How are there going to be epic battles when you have like 20 actors in the scene at once? Arrows looking all weird and don't sync with the firing animation. Actors just run into each other and play an attack animation, zero weight or physicality AoE 3 came out 16 years ago and looked like this AoE 2 has the overall scale nailed imo. Then again nothing will ever compete with AoE2 #gatekeeping
    3 points
  27. FMPONE

    Site Changes and Feedback

    You don’t like seeing my avatar six hundred times? Maybe we can adjust this area @Thrik
    3 points
  28. Lily is a bomb defusal map set in Portugal. Layout: The layout was developed some time ago until I decided to go ahead with this project, in the making of the map, I changed the layout a lot, the layout is based on two routes between bombsite for terrorists, one safe route and one not, for counter terrorists, it is the same, two routes between bombsites, one safe and the other isn't, tendo ambas, T and CT unsafe routes, connection to the middle. Screenshots: May not be accurate due to map updates. For more visit the workshop page. Workshop Page: https://steamcommunity.com
    3 points
  29. jackophant

    [Wip] De_Croatia

    Firstly, please rotate your CT spawn! The flow of a map is really important and starting it with a compulsory 90° turn might not seem like a huge deal, but also unnecessary. In fact, I think most of this map's problems stem from his it flows: the route towards A as T makes you backtrack slightly, and the route towards B has you turn away from the site to then turn 180 back on yourself. If timing is an issue, you'll need to move things about as just making people zig zag to kill time is frustrating to the player. The map is wider than it is long so immediately channels peopl
    3 points
  30. JimFKennedy

    Battery

    Heres a bit of progress on the map so far. Middle is coming along well, after some testing I decided to open up this area fully. CT Spawn is almost finished, just need to do some clipping and whatnot and it should be ready to go. Heres a bit of progress on the map so far. Middle is coming along well, after some testing I decided to open up this area fully. CT Spawn is almost finished, just need to do some clipping and whatnot and it should be ready to go.
    3 points
  31. Hi all, I recently started working on Caligula, a classic 5v5 map for CS:GO. Caligula is set on the island of Malta in the 1960's. For this project I'm going for bright colors and great visibility. So far I worked on the main layout. I then slapped some textures on it, to define a mood and see how I can set this map apart from other maps with the usual "mediterranean" setting. I'm also playing around with my own dev textures this early, to spot any problems with visibility early on. The layout has not been playtested yet, so any feedback is greatly appreciated. This friday I'm d
    3 points
  32. zombi

    Random Photo Thread

    Warsaw, 90 meters above the ground, before I jumped on bungee
    3 points
  33. Lead concept artist posted some stuff on https://www.artstation.com/zenitium Other concept artists as well: https://www.artstation.com/tyom978
    3 points
  34. Some custom skybox terrain I created using World Machine and Twister: This custom terrain can be found on my map am_frozen_fortress. You can read more about how I generated this here.
    3 points
  35. Izuno

    Corona Virus

    Yeah we started watching it and it's on point but not as funny as the Pandemic special. I guess just not enough Randy in the first 10 minutes (that's all we watched cause we have kids and fall asleep quickly when watching TV after 10 pm). Is there more Randy later in the episode? Wait don't tell me. Meanwhile: <rant> We know a lot of people in 20s/30s/40s gaming the system saying they are in critical IT services or childcare or something to get them eligible for the vaccine in various parts of California and other states when in fact they are not in those fields nor do t
    3 points
  36. blackdog

    Corona Virus

    Unfortunately for me wasn’t as fun as the pandemic chapter, but hey.
    3 points
  37. I know that for you guys this is nothing, but for me as a beginner in 3dsmax it is something. Trying to renovate one of my older maps (de_island) i have learned how to make my first complex unwrap. Basically i made an arch using the same texture as the wall one as you can see in the picture.
    3 points
  38. This thread inspired me to get an ergonomic mouse. Thanks @Buddy, how's that logitech partnership going along? I'll just add my 2 cents here. While I haven't suffered from strain from using a regular mouse. I do feel it now after I got used to the ergonomic one, which only tells me my wrist just got used being strained 24/7. I'm pretty certain this will save me from wrist related pain/injury in the long run.
    2 points
  39. The_Virus

    Dungeon Props

    2 points
  40. Roald

    Prime [Wingman]

    mannn this rocks
    2 points
  41. will2k

    Dying Light 2

    The Big Dying Light 2 Q&A – Techland Opens Up on C-Engine Tech, Delays, Game Length & Much More
    2 points
  42. Just discovered the new Rick & Morty Season 5 trailer has been dropped, with release date announced: 20th June. Love to see there’s gonna be an episode spoofing the mecha anime like Voltron/Vultus etc Hope don’t have to wait months to come to Netflix like S4
    2 points
  43. Lol, they are promoting this like a mod
    2 points
  44. For those of you who have played Payday 2, here's something inspired by the Diamond Heist puzzle that I created in CS:GO: This puzzle was created using func_door, logic_case and math_counter entities and can be found on my map am_jungle_pit. You can find a general explanation on how I did this here.
    2 points
  45. Not a screenshot, but I did recently create a Monty Hall problem simulator mainly using logic entities. In my version, the cars and goats have been replaced with cash and fire: And here's a couple of videos of me running 100 simulations: The process of creating this simulator is a bit long and you can read about it here. However, the AddOutput command was very useful preventing the map igniting the same button the player picked during the first round (i.e. preventing something like this from happening). You can test this simulator out yourself on my
    2 points
  46. Thanks man! I think the style is starting to become clear for me now. I don't want it to be super stylized, but not super realistic either. Hyperreal would be how I'd describe it Here's a blend material to paint damage on the plaster wall: and a screenshot with messed up UVs
    2 points
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