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Showing content with the highest reputation since 09/20/2018 in all areas

  1. 20 points
  2. 11 points

    [CS:GO] Terraza (Wingman)

  3. 9 points

    Classic Offensive

    Here's some recent progress on the A site area of Inferno. You can find the full monthly development update on our subreddit which also includes some new weapon models!
  4. 8 points

    [CSGO] Victoria

    Just uploaded the playtest ready version to the workshop. Here is a before /after of the layout. We made small changes to the cover and paths, mostly around A and B site. I think the bombsite's layouts are mostly finished. Hopefully the coming 5v5 test will confirm that. There's also a bunch more concept art in the level now, so here are some impressions from it. Hope to see some of you at the playtest
  5. 8 points

    The Door Challenge - 2018 - Winners!!!!!

    aw yeeee great contest EDIT: I forgot to mention and now I feel bad I'd like to thanks @kikette for his awesome texture work The map wouldn't have looked that cute without him! Check out his artstation https://www.artstation.com/kikette
  6. 8 points

    [CSGO] Victoria

    Making some progress. Next playtest soon. Hope we can lock down the layout soon so we can focus on art. Props to @Vaya for this scene
  7. 8 points

    de_mine.vmm (dev name)

    new screenshots gameplay ready for test
  8. 7 points

    One Choice (csgo walking simulator)

    Hey, I just want to say that I finally finished the project. It's short (5 minutes) walking simulator in CSGO. You can check it out and let me know what you think about it. https://steamcommunity.com/sharedfiles/filedetails/?id=1523314968
  9. 7 points


    Pretty good @Radu, Thanks for asking! I was about to give an update on that other thread but I'll just continue here instead... After seeing how great displacement surfaces looked compared to func_detail, I decided to go ahead and replace pretty much all func_details across the map! That's still in progress, but I should be done this week. I LOVE the way they react to light, and have a nice "rounded" effect on the edges, even when its just a simple hard edge: In the screenshot above, the gray-looking trim at the bottom is a func_brush. They have the same material applied- notice how well the displacement looks compared to it! I also made a couple new props this week, some new Greek residential signs, an European power outlet and a Mapcore graffiti: (position not final, I might put it somewhere else- still, its at T-spawn right now) Next step: I will actually sculpt and vertex paint some of those displacements, to make them look a bit uneven- especially those white plaster blocks since they're everywhere in the map. I think I will have to make a custom blend material for those Cheers! EDIT: Corrected typos
  10. 6 points
    Congrats to all who participated! The winner of the 2018 Door challenge goes to!!!! KLEMS! Second Place Tomm! Third Place Tie RZL , Grapen, Generalvivi Thanks to everyone who participated! We had an awesome turn out with some really sick entries! Hope to see you again next year!
  11. 6 points
    Gas prices are gonna go up Bonus pic Third and last part of the campaign is underway.
  12. 6 points


    Thanks to Yanzl for models
  13. 5 points

    [CS:GO] Terraza (Wingman)

    Brick it up maybe?
  14. 5 points
    Winners are up! Congrats everyone who participated
  15. 5 points

    [CS:GO] Terraza (Wingman)

    Now I'm really keeping that window there
  16. 5 points

    cs_tori (鳥)

    Release of cs_tori (鳥) (My first cs:go map without crates! ) Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1521939381 Gamebanana: https://gamebanana.com/maps/201797 Overview: Screenshots: (no references were used, all imagination) There are a few things I want to add and I also forgot some things to improve. There will be surely an update. [Edit: With each passing hour I noticed more and more what I forgot. Interesting that I didn't saw them while testing the map.] Your Feedback & Constructive Criticism will be very appreciated! Thanks!
  17. 4 points
    I ♡ The 1950's

    [CS:GO] Retail

    Howdy folks! I've been working on a map since early 2017 and I'm happy to say that it is nearing completion! (A little while ago, I made a post about it on the WIP topic) Introducing Retail! A standard 3-Lane defuse map set in a shopping mall under renovation. (With plenty of custom textures, Yay!!!) Screenshots: https://imgur.com/a/5InhrhK (It might look like you can escape via the spawns, but it's clipped off. I'm just thinking of ways to block the player) Overview: COMMING SOON Workshop Download: COMMING SOON Be sure to check again soon! I'll have the map up and the overview ready as soon as I can! Layout plays pretty good, just needs some minor changes. (I'm also going to add another route for T's to get to A) Thanks for viewing!
  18. 4 points
    got you covered fam https://www.moddb.com/mods/half-life-2-classic
  19. 4 points

    cs_tori (鳥)

    New Update! It contains a few important changes and plenty of visual improvements. cs_tori (鳥) (My first 5 star map on Steam Workshop yeah! ): Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1521939381 Gamebanana: https://gamebanana.com/maps/201797 Changelog: This is the releaseversion 1.1 and the developerversion 2.2. The main development ends here. I needed ~880 working hours to create this map. I am really happy to finished this project after that long time. Now I'm ready for a new project. Feedback and constructive criticism is always welcome. After gavering enough I may do another update. But it could take several weeks if no one provides great gameplay improvements or nothing gamebreaking is found. I hope you have fun playing my map. ^^ Thanks!
  20. 4 points
    El Moroes

    Random Photo Thread

    Not a photo but it will come but this weekend I was in the French Alps and I took this little video. You can see the "Aiguille du midi" with a bit of the "Mont Blanc" in the background in the early morning
  21. 4 points
  22. 4 points

    Resident Evil 2 Remake

  23. 4 points
    Name: Konstantin Löffler Website: konstantinloeffler.deStory: You find yourself as a deaf protagonist in a corridor with a door in front of you. You have to try to open it.Engine: UE4Download Link: https://drive.google.com/open?id=1V9Cpq7NaBQPuEXESxBNGXt-tocyWiARP Screenshots: Video: Special Thanks go to Rául Sánchez Calderón for helping me implement the core functionality of this challenge.
  24. 3 points

    Red Dead Redemption 2

  25. 3 points
    El Moroes

    Random Photo Thread

    Lyon (FR) in an early September morning