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Showing content with the highest reputation since 12/16/2021 in all areas

  1. I have returned with some updated San Juan
    19 points
  2. Beck

    Mapcore Job Census

    Got promoted to Assistant Lead Level Designer a couple of months ago at Rebellion!
    11 points
  3. 9 points
  4. Did a small level for HL2 over the past 5 days. Just a quick exercise where I played with some stealth mechanics. Not inspired by Dishonored at all.
    7 points
  5. Edude

    Maginot [Wingman]

    More WIP screenshots!
    6 points
  6. 6 points
  7. will2k

    Unreal Engine 5

    With UE5, the boundaries between real and CG are becoming pretty slim
    6 points
  8. Love you all!
    6 points
  9. Released another update w/ many fixes, improvements, yadayada, this will be the last greybox version until the full release on Christmas Day. In the meantime here are some more progress screenshots. 19/12 Even more screenshots.
    6 points
  10. A final version of the cinematic is done. Im planning to release the environment on January 12th. Probably there's gonna be a playable demo aswell.
    5 points
  11. I've release the project on the ue4's Marketplace. LINK There's also a playable demo that you can check out here: DEMO This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021. It took about 8 months to complete and was a great learning experience for me.
    4 points
  12. CacouQ

    de_sillar

    Hi all, I am new to Mapcore and relatively new to mapping. However I have always been fascinated with architecture (my first word was roof, which still sounds strange to me today) and I have found a hobby in using the SDK editor. I by no means expect an amazing final product to this map I am starting to work on, especially given I have no knowledge of making custom assets so I will be relying on what is available. However for now I will give you the idea behind my map as well as a gallery of pictures I am using for inspiration. For now all you need to know is the idea is to have a fun, fast paced competitively viable cs-go map made in however long it takes to get there (probably will still be here updating in a decade knowing me.) Why Sillar? In 2020 I was watching a series called "Race Across the World". In this series pairs have to try and make it from one location to another in the least possible time with limited resources such as money. The second series was a race through Latin America and in one particular episode one of the pairs went to a city in Peru named Arequipa. The architecture and in particular the white materials used to build much of the historical center caught my eye immediately, and upon further research I found that this material used in much of Arequipa is called Sillar, a type of rhyolite that was formed over centuries from volcanic activity in the region's nearby volcanoes. At some point I intend to make custom textures based on Sillar but that is a long way off considering I haven't yet even come up for a map design. What notable features do I want my map to have? One feature I would like is fast rotates, I am not a huge fan of Nuke but I liked how the incredibly fast rotates made the map harder to learn but more rewarding for those who mastered it like Astralis. Another feature I want is a unique middle, I do not want a middle of the form seen for example on Dust 2 or Mirage. I want a system in which the counter terrorists maybe dedicate 1 player to each site but there are opportunities to push forward and take map control like on Overpass, and the middle section would somehow be split into multiple connectors. The idea is that it would be quite easy for counter terrorists to hold the bombsites at first however if they loose control over middle it becomes incredibly hard to go for a fast retake and CTs will either be forced to take longer rotates through spawn areas or take loads of risks going through open courtyards and streets. I also want to utilise sound as much as possible - quicker routes to sites or certain regions of the map might come with the trade-off that you make sound-queues. I also want a good mix of one way drops, wall bang spots, fair boost spots and water elements. I think having a sky box with the volcanoes that surround Arequipa in the background would also add something to the map. In general, I also want to utilise elevation and geometry to the greatest extent possible - I don't want to fill the map with generic crates, I want the angles to come naturally from the map's design and in doing this I will probably save myself a lot of work later on. I also want to experiment with lighting a lot, since it always seems to be left unused in many maps to its full potential. Image Gallery Since I haven't yet got a map design, I will share some inspirational photos I found of Arequipa, I would like in some way to include the Plaza de Armas and the nearby Cathedral but I will try to avoid copying things from real life, and merely take inspiration from the architecture: This is probably ambitious for a first map, however I intend to get as much fun out of the process as possible and share it with others along the way!
    4 points
  13. will2k

    The Matrix Resurrections

    I have not watched it yet, but the general consensus so far seems like this:
    4 points
  14. It's been a while ago since I've been here. So I'm creating not just a single map or a model. I'm creating the whole game using Unreal Engine with my frinds. I don't know which the topic should used for posting this? Sorry if I was avoid some rules and selecter the wrong topic. I would like to share to you with my game, that I making with my friends, it's called "MIMESIS". "MIMESIS" - is a multiplayer Hide'n'Seek action-shooter game, inspired by the once popular PropHunt addon for Garry's Mod. The game is currently under development, but feel free join our Discord server for more info and support on Kickstarter! Here some screnshots from the first levels of the game. Also, 95% of models here made by me too! (yeah, when buy the assets on Epic Store is not the option) Office Level: Industrial Level:
    4 points
  15. An old project of mine from 2018 that I'm reviving and resuming
    4 points
  16. To my mapcorian brethren,
    4 points
  17. Edude

    Maginot [Wingman]

    Some new screenshots! Due to personal problems, I had to pause the development of this map a few times. I hope to complete it in mid 2022!
    4 points
  18. I am hoping this social/metaverse won't gain traction. The fact that the barrier to entry is so high is comforting. It's just scary imagining all these people plugged in like in the Matrix, pursuing virtual shit that don't matter. Seems a way to just rob people of everything. The repercussions of socials are already well known, force feeding dopamine boosts to people seems like sending lemmings over the cliff. In a sense it was cool the gaming we've experienced growing up, it was an equalizer, it didn't matter who you were, if you could afford to wear Nike at school or not, in game we were all the same and just the skill mattered... now with NFTs and all this personalisation content we are just recreating the clique aspect of the school playground. If I'm immersing myself in a virtual world is to get a break from the real one... are we gonna get people hustling to sell you shit, like those on the side of the street? @Castle where do you find all that time to spend in VR, I've got a child to feed and educate, I can hardly message family when I'm looking after them. And when I see friends I want to hug them and share food with them... even if I could afford a VR kit, I just wouldn't have time.
    3 points
  19. Beck

    Unreal Engine 5

    Yeah I was talking to one of the level designers at work about this today. I'm finding it harder and harder to find a game I can really stick with and put a lot of hours into. Whereas 10+ years ago there were quite a few games that I would really enjoy and put many hours into. Now some of this is probably down to me getting older, having less time to play, my friends not playing as much and my tastes changing. But then I think about Battlefield 2042 and how bad that's been received. Before it came out and all we had were trailers I was pretty hyped for it. I wanted a modern day Battlefield like BF2, BC2 or BF3 but with modern graphics and that's exactly what the trailers looked like. Obviously, that never came to pass and I cancelled my pre-order after playing the beta. But if DICE/EA did release a modern day BF2 I reckon I could really dedicate some time to it. Now, I guess we're in the minority since the games industry is pulling in some serious cash. The masses must be loving it but I guess most of the money is going into a small number of franchises (COD, LOL, Pokemon, Mobile games etc). I dunno, maybe when we can't progress with graphics any more without a significant jump in graphics power the games will get better and we'll focus on the gameplay instead? Old man shouts at cloud!
    3 points
  20. 3 points
  21. will2k

    Unreal Engine 5

    Unreal Engine 5.5 patch notes: -added photorealism, based on feedback and request from fmpone But joking aside, I fully agree and that's why I wrote the boundaries are getting slim but not gone completely; a trained eye can still see it's computer generated but it's becoming more difficult to discern with each engine update I remembered your post last time about pre-2010 gaming era nostalgia and I'm noticing this awful trend now for most games, where the graphics nowadays are getting photorealistic but the games themselves are getting dumber and too mainstream/simplistic. Couple of days ago I watched a video comparing Far Cry 2 from 2007 to Far Cry 5 from 2018, and my goodness, FC2 blows FC5 straight out of the water. FC5 is a bit prettier in the graphics department but that's about it; FC2 is leaps and bound ahead in all other fields. You can easily feel the cringe seeing the parts where FC5 treats the player like an idiot who needs constant handholding and dumbing things down.
    3 points
  22. Beck

    Unreal Engine 5

    Does look great. Basically caught up with all those movies where I used to say "Imagine if games looked like this!"
    3 points
  23. Bunglo

    Metro: Exodus

    3 points
  24. channie

    Mapcore Job Census

    Update! @SuperDuperYeah and me have been working at Cloud Chamber Montreal for about a year and a half now
    3 points
  25. El Moroes

    The Matrix Resurrections

    I've seen it. I came back home. I ran Matrix 1999 to purge myself.
    3 points
  26. will2k

    I love me some Quake!

    Ah, the good old Quake mapping days where you could start the map on January 9, 1996 and finish it on January 17, 1996.
    3 points
  27. AlexM

    Unreal Engine 5

    Some UE features are built around the console gen 9 minspec (nanite) so they probably wanted to show they could actually hit the minspec and put all their effort there.
    3 points
  28. Radu

    ILL

    3 points
  29. Merry Christmas friends, stay cozy!
    3 points
  30. blackdog

    I love me some Quake!

    Dumptruck sheparding the community to nice places they also recently interviewed Romero himself And a couple of people from Machine Games that worked on the 25-year re-release
    3 points
  31. dux

    Mental health / rant thread

    Stay away/limit yourself from social media Start going to the gym. I go 4 times a week. It is THE difference maker. Plus who doesn't like being jacked? I clap cheeks with the lights on. Drink lots of water. It flushes all the shit out of your system. Don't get addicted to drugs/substances as a way to escape your problems/emotions. Talk to your mother/father/family more. Take 5HTP before bed (it helps level serotonin, I take it every night). Eat proper food. Not KFC. Not Maccy D's. Not sugar. Not takeaways. Eat shit, feel like shit. Enjoy in moderation. Don't force yourself to do things that used to make you happy. I lost all interest in games over lockdown. Making them was bad enough, it just made me miserable sitting in my office everyday staring at a screen. Take a break. I'm now currently enjoying D2 Resurrected. Read before bed, put down the electronics an hour before you sleep. Go for walks. I like to go for a walk almost every night. Assuming it isn't raining, welsh weather. Listen to lots of music. I combine this with walking. Ditch the porn. Holy shit if I was 17 today I'd be a fucking mess with how easily you can come across tits and ass. Just scrolling through instagram today my teenage head would explode. Fuck that shit. It is going to fuck up a generation of guys.
    3 points
  32. -HP-

    Unreal Engine 5

    Yeah, lighting is an art form, more important than ever! Lumens is amazing, but you still need to know how to squeeze it's juice.
    2 points
  33. blackdog

    Hitman 3

    ~ Nice to see an Italian working on the core tech of the engine
    2 points
  34. Radu

    S.T.A.L.K.E.R. 2

    Come on, people, give me your likes!
    2 points
  35. 2 points
  36. Let's go 2022. Let's make this the most badass year of our lives.
    2 points
  37. Yeah. This is why I like the fitbit HR models. It's light. Battery lasts for about a week, which I already find it annoying, I could not wear a watch that the battery lasts less than 48hrs, fuck that. I almost got a Garmin Instinct Solar this xmas, battery is supposed to last about a month and the health meter is as good or better than fitbit, which is already better than apple's. But I think I'll stick with Fitbit ecosystem for a little longer, I really like the app, sleep tracker is a must for me and tracking how well I'm doing in terms of exercise at the end of the week is important to me.
    2 points
  38. Hi, I made Halo Infinite's Bazaar map in CSGO SDK as a way to relearn the editor and I thought the map could be fun with CSGO guns and movement. Its dev version for now, I tried to implement a jump pad mechanic but something's not right with it so added ladder for now. I want to make the similar gun spawns and low gravity type in the Halo but its not going as planned. I can share the map files here...not sure if I am allowed. https://steamcommunity.com/sharedfiles/filedetails/?id=2693021601
    2 points
  39. Finally saw Ran recently as well and it blew my socks off. Phenomenal movie
    2 points
  40. If Spector is at the project's helm, he won't settle for a remake; full new entry in the Deus Ex universe. A new entry where the timelines of Jensen and Denton cross paths maybe
    2 points
  41. Zarsky

    System Shock Remake

    This might give some insight to "what took so long?!" & "Why does it look like that?"
    2 points
  42. Turns out I do have pretty bad adhd but all the advice is still as, if not more applicable and my health is improving (thank you). This is why I always made so many new maps without finishing any. Maybe I will use the knowledge of my predicament to push past the graybox Side note, I can get Czech citizenship through descent so I may explore Europe as a place to live to change the scenery. Has anyone had a really good experience with a particular EU country? Tefl is on the table and studies later on as well.
    2 points
  43. dux

    System Shock Remake

    It's supposed to be cramped. It's on a space station. It's an action/rpg/horror. It's called System Shock.
    2 points
  44. Why waste time when you can ask directly if your esoteric gpu can handle hammer or not.
    2 points
  45. Been working on a deathmatch/arms race map for CSGO for the last 4 days, will hopefully have a release by Christmas. Since its a nightclub, I thought of chucking in some music, so for now it plays Vortal Combat.
    2 points
  46. -HP-

    Prey

    2 points
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