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Showing content with the highest reputation since 05/18/2021 in all areas

  1. Minos

    Corona Virus

    Sorry to hear times are tough for you. If you get tired of UK gloom, in California there's someone that loves you... (saw that on my way to groceries lol)
    9 points
  2. Well, it's actually quite simple. Ideally, you want to minimize the filler areas and maximize areas of type alpha and omega. You do this by learning how to think in 3 dimensions and how to generate interesting areas, while working within the constraints of nature and human architecture. Here is the formula for what makes a good area: Goodness of narrative comes down to story-telling, which is a very expansive topic in and of itself so I will focus on goodness of color and goodness of shape. So we'll use a simplified formula for goodness of area, shown below: Formu
    8 points
  3. celery

    Prime [Wingman]

    Just wanted to post some updates :)))) -celery
    7 points
  4. Tisky

    Corona Virus

    Met a girl last year in January, she lives in Malmö and i am 250 kilometers north from her. It is weird that we haven't been able to date outside, having dinner in a restaurant and visiting places. Luckily we are both like two senior citizens and enjoy being at home together eating food and watching some silly tv show. We just bought a crappy house we hope to restore Never ever thought i would be in such a happy relationship after my previous ones, so i am grateful! Got my first dose a week ago or so, (Pfizer), arm hurt like i had gotten punched by my brother for two day
    7 points
  5. csWaldo

    Furnace

    It's been a while since we posted a proper update here but a lot has changed in the last two months. - B site has received a full rework - rotations are faster and simpler - mid was reworked to make it fair and fun - outside A now has a tunnel connecting it directly to B site The version shown here should be live by tonight and we are hoping to finalize the layout soon. Feedback is, as always, very welcome and maybe I'll see some of you in the next playtest Radar: Screenshots:
    6 points
  6. YAHATA - ヤハタ 21式小銃 If you're interested in seeing more renders they are available at https://www.artstation.com/artwork/xJeXvE
    6 points
  7. Latest scene I'm working on in UE4 -Fully Dynamic lighting- Islands and Christopher Columbus
    6 points
  8. Scene I made so I could do some real-world(ish) render batching method tests. Everything is built from a modular set of about 8 or so pieces.
    6 points
  9. kleinluka

    Corona Virus

    @blackdogIf you really think we can develop a vaccine that NOBODY will die from you’re gonna have a bad time. And this isn’t throwing in the towel and saying “I guess this is good enough”. There are scientists working right now to figure out what’s triggering the thrombosis response in the AZ vaccine in order to make it even safer. But the number will never be 0, there are simply way too many people with allergies, countless combinations of existing medical conditions that can interact with a vaccine. It’s simply not gonna happen. You may ask “how is this any different to the same argumen
    6 points
  10. Decided to come back to this environment. Since it's pretty much 2 years old at this point i wanted to start from scratch. Here's some of the foliage that i've made for the new environment so far.
    6 points
  11. Mapcore is now holding a second Prodeus Mapping Contest for original levels, with official developer support! Original Contest key art by @Yanzl Mapcore X2 Prodeus Official Mapping Contest ~ How to Enter the Mapcore X2 Prodeus Mapping Contest Purchase Prodeus Early Access on Steam Create your level, and then TAG it with "Mapcore Contest" and "Mapping Challenge 4" Set your level to PUBLISHED once you've had some testing Your thread on Mapcore + playable map published to the workshop constitutes your entry to this contest! ~ Tutorials from
    6 points
  12. ┌HP┘

    Unreal Engine 5

    Not yet... they really need to study what valve did with the in-editor modeling and UV'ing tools of source2. UE4 modeling system (Brush editor) is still too primitive and clunky. They need to sit down with people that actually make games, and ask them how their workflow is, and act on it. All of what we see up there on that video is absolutely fantastic, and it's one step closer to a one shop application for game development (the animation stuff is amazing, for instance) but they really need to work on their brush editing mode too, it'd give the chance for people who find Maya, Max or Ble
    6 points
  13. 5 points
  14. Radu

    Dying Light 2

    5 points
  15. I forgot to share my newest Black Ops 3 zombie map. I don't want to make separate topic for this so I will share it here. Feedback is welcome of course Workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=2492013245
    5 points
  16. ┌HP┘

    Corona Virus

    Yeah man, years from now Covid will feel like a tiny thing compared to what this shit is doing to people's mental health. I think we all know people that are getting hit pretty hard by this, specially the ones who spend their days watching the news and scrolling the socials. One good thing it did for me, is to underline the importance of family (immediate or not), being away from them during this past year and a half was pretty painful to me, my sister had a little girl, she's now 18 months and I haven't seen her yet aside from video chat. Before all this, my career always came fir
    5 points
  17. Slowly resuming work on my projects after a LONG hiatus
    4 points
  18. Pampers

    REPLACED

    kind of like The Last Night, only with a release date
    4 points
  19. will2k

    Unreal Engine 5

    Early renders with UE5 are ...
    4 points
  20. ┌HP┘

    Resident Evil Village

    Alright, finally finished this... (took me around 11 hours) Almost everything that makes a RE game great to me is barely present here, apart from the final level of the game which was pretty good. The bad: Barely no survival horror elements, no decent music, you never need to do any inventory management as herbs and other stuff don't really go on your inventory (??), every time I was out of ammo I'd just go to crafting menu and make more, making the exploration almost needless. The story is full of holes, the dialog is really bad even for RE standards, Ethan is the most unlikable gam
    4 points
  21. Radu

    PIONER

    4 points
  22. Previous Winners and Runners Up!
    4 points
  23. Pampers

    Unreal Engine 5

    looks like it is doing a pretty good job at that though Authoring collision for large cliff meshes and rocks is such a pain in the ass, especially for the battlefield games where you can go prone and shit, couldn't be too detailed because performance, and if it were too simple you either intersect with the geo and see through it or hide inside it or you would be floating above it. Remote QA didn't understand any of it and would create an endless amount of jiras. Tried countless automated solution, but they are garbage besides giving you a starting point
    4 points
  24. I've been working on this wingman map taking place in the backstage of a museum (I was inspired by the images of the Louvres-Lens) and got a bit carried away with some parts of the map. The point of the map is basically that the terrorists want to enter the museum's reserve through armored windows located in a conference room in the basement (where I'm putting offices, a security room etc) thus getting access to invaluable art pieces. That last screenshot is technically out of bound (the view from under the corridor in the third screen), but it looks really cool in my opinion
    4 points
  25. JimFKennedy

    Battery

    Back with an update for this month, as the map is getting close to release. One of the big changes to the map was moving to the Wingman mode, and decreasing the maps size, there we're a few reasons why I did this (but the main one is I fucking hated Bombsite A) The centre 'Chimney House' is nearly finished, just finalising the look of it, and you'll also notice some new interiors. Alongside these changes is just a few model changes, improvements to some displacements, reflections and performance, as well as improved blend modulate effects. Aiming for a June 24 release
    3 points
  26. 3 points
  27. Rump3L

    Freya [Wingman]

    Time for some update. So I applied some custom made textures from SD across the map and revisited the lighting (best to check ingame) updated v. => https://steamcommunity.com/sharedfiles/filedetails/?id=2111814809 Nxt up interiors and models
    3 points
  28. fun movie, definitely a product of it's time. but the writing and set design really impressed me, they didn't age much (compared to the special effects)
    3 points
  29. Vilham

    Subnautica

    Blackdog if you are referring to the level design principles, basically 02 and heat act as gates. So you have access to certain areas and within those areas you will find upgrades that will allow you to access deeper or stay in the cold for longer. So basically the world is gated by the upgrades/resources in different areas. Its a really good mechanic. Wish more open world was like this. Gothic 3 is still great in regards to that, enemy level gates you from areas. I really hate the modern trend of dynamic level scaling.
    3 points
  30. ┌HP┘

    Unreal Engine 5

    3 points
  31. Bunglo

    The random model thread!

    Some tree branches I modeled in 3dsmax from over 5 years ago probably. I'm not sure if I ever turned these into textures. The leaves:
    3 points
  32. Testing the new assets on my de_island remake
    3 points
  33. JimFKennedy

    Battery

    Did some significant improvements to Middle/Bombsite B, because I didn't like the original look. Added more cover to Middle because a few people said it should. I also reduced the amount of props because it didn't look as good. The 3D skybox I originally added was quite boring, it was literally just black mountains. This update improves that. There was also a bunch of FPS increases all across the board thanks to actually optimising the map properly.
    3 points
  34. ValenQpr

    Nuketown (Remake)

    hey everybody. I wanted to show a remake of nuketown that I did. It would be nice to know your opinions :D Is appreciated to know any errors that the map may have in order to improve it Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2487240600
    3 points
  35. Hey guys, Finally got around to make a short breakdown of the Source 2 scene I made a while ago. I made sure I took a few WIP screenshots as I worked on it, so I could do a thorough breakdown later on, so here you have it. This engine is really fun to work with, you can model nearly everything in editor, just like you could back in the BSP era, I really hope to see more engines (specifically Unity/Unreal) follow suit, as removing the need to use so many third party apps from your workflow really makes making maps a lot more fun. (Had to divide it into two parts, as ArtStatio
    3 points
  36. will2k

    S.T.A.L.K.E.R. 2

    They kept the same PDA alert sound as the first game @4:32
    2 points
  37. celery

    Prime [Wingman]

    Hi Mapcore. I'd like to introduce Prime, a new wingman level by me and 'RZL. Feedback on the layout is appreciated! Here is the overview and a look at the WIP level. Here is a look at some of the assets in action. Workshop link will be live soon, here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2445830406 Cheers, celery
    2 points
  38. Radu

    Elden Ring

    2 points
  39. Vilham

    Unreal Engine 5

    Also massive shortages on rare earth metals.
    2 points
  40. Buddy

    Unreal Engine 5

    Higher general demand in all silicon sectors + crypto demand is not helping :E I was 'lucky' to pickup a 3090 for work with only $500 on top of the retail price just before the elon enduced crypto run. Right now it's about $1500 over the msrp to get one here.
    2 points
  41. AlexM

    Unreal Engine 5

    That topdown view of the beach is nuts!
    2 points
  42. Corwin

    Corona Virus

    Vaccination is a super complex topic, so I'm afraid of commenting on it and saying something stupid. I understand some of the anti-vaccination arguments/thoughts people can have, because like ThunderKeil described, choosing to administer a vaccine to your kid, for instance, feels like the responsibility is on you if there's a side effect. Those thoughts are related to the fact that when you have to make that kind of decision, the perspective is that of yourself, your family etc. not that of society as whole. You have to play good-cop-bad-cop in your mind about there being a super low chan
    2 points
  43. AlexM

    Unreal Engine 5

    Technical talk on how nanite works. It's quite fascinating and it's fairly high level too
    2 points
  44. AlexM

    What are you playing now?

    Totally, I try to remind myself about background processing whenever I hit a wall on something. Sometimes I even remember to follow that advice
    2 points
  45. Radu

    PIONER

    All your jank are belong to us
    2 points
  46. ThunderKeil

    Corona Virus

    It does suck, but at the end of the day you can only play off the odds that you know. Do you want to roll a D-1-million on getting a bad case of coof, or a D-5-million on getting a bad side effect from the vaccine? ( numbers not representative of real odds ) I'd personally still argue rolling the die with the virus isn't exactly a choice, as much as a natural cause of events that could have been averted. With that said, it's like the Monty Hall problem - even if people consciously know that swapping on the second turn improves their odds, they might hesitate because if they end up losing,
    2 points
  47. Lizard

    Dying Light 2

    Will let you know if thats indeed the case
    2 points
  48. Serialmapper

    de_iarna

    more advances in my map
    2 points
  49. Hello everyone! I'm experimenting with unreal engine again. This time, I created a scene using the megascans assets. In fact, I managed to crookedly connect the UE with the Bridge, so I had to set up all the materials manually. But you don't have to worry, I managed to tie UE and Bridge I feel that I am unable to create scale (depth) in my work, and I want to asking with you, where do you get experience in improving your skills in creating an environment? https://www.artstation.com/artwork/R3rGwW
    2 points
  50. 2 points
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