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Showing content with the highest reputation since 08/27/2021 in all areas

  1. The Danger Zone experiment returns to the sun soaked hills of southern Italy. Between scenic towns and ancient ruins, fight to survive and be the last man standing. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2587298130 Made by: Hasselh0ff, KlixX, Seth, Quotingm Slimek, Andi, Squidski and T-R3x3r
    22 points
  2. I'm now a Principal Environment Artist at Lightspeed LA (updated the board to reflect it). Last time I started a new job was 10 years ago, this is very exciting!
    12 points
  3. will2k

    Unreal Engine 5

    More Lumen examples
    11 points
  4. zavaro

    [NS2] Tanith

    Hey Mapcore, Long time lurker here. I'm working on a remake of a Natural Selection map, Tanith, for Natural Selection 2. I've been involved in the development of the game for some time as a playtest lead, environmental artist, and competitive player, I figured I'd add another notch to my belt. Over the past three years I've been slaving away trying to create something that evokes that wonderful nostalgia while aligning itself with NS2's gameplay and design. Many of the rooms look pretty similar to ns_tanith, but with a massive coat of paint. Some have undergone significant restructuring, making it new while retaining those older aspects or themes. While the game has felt like it has been sunsetting for a long, long time, it's still lively enough that there are full servers everyday. The map is currently being played on several of them. It's currently a work in progress, but I'm hoping to have it done very soon. The version on the workshop is not the most updated, some of these screenshots are from the developer fork for new and increased Workshop file size which is slated to arrive with the next NS2 update. Steam Workshop Minimap Waste Handling, a tech point room Sewer, a formerly unnamed room Marine start with a cool hologram that glitches out Exterior Paths, outside of marine start Fusion Core, the alien starting location Chemical Transport, one of the precious resource locations SatCom with some Suspiria inspired lighting Relay, another outside location
    10 points
  5. Working on a Danger Zone map in the South Australian Riverland, still finishing off buildings/monuments/decorations along with general polish, but progress is coming along very well. Riverland is designed to play differently from other Danger Zone maps, with a couple of changes that'll spice up how the mode is played.
    8 points
  6. Wait waaaaaat! Unexpected (for me) drop of a new operation. Congrats to the Mapcore crowd monopolising the “new maps” section of the update @Yanzl @rzl @Oliver @[email protected] @jd40 @Quadratic @Quotingmc @[email protected]@andi @Oskmos PS: hopefully I haven't missed anyone, and in case apologies
    7 points
  7. Judges for Mapcore X2 Prodeus - GeneralVivi (@generalvivi) - FMPONE (@FMPONE) - ICARUSLIV3S (@ICARUSLIV3S) - KinoFabino (@kinofabino) - FPSCarol (@FPSCarol) The Prodeus community would like to thank our guest judges for helping us rank this competition. There were a lot of high quality submissions and we were excited to play them all. The winners of Mapcore X2 Prodeus 1st place: Paws [ Retail Therapy ] P-link: m-MC0iuUs2j6 - $1,500.00 USD - One year of Humble Choice - Excalibur Shotgun and Gauntlets (skins) - Biker Gloves (skin) - Special winners role on the Prodeus Discord 2nd Place: Grays [ Firebase Kodai ] P-link: m-5J9cCzaepH - $1000.00 USD - 1 month to Humble Choice - Excalibur Gauntlets + Biker Gloves (skins) - Special winners role on the Prodeus Discord 3rd Place: Vladd [ Maximum Menace ] P-link: m-9yZfaAliyx - $500.00 USD - 1 month to Humble Choice - Biker Gloves (skin) - Special winners role on the Prodeus Discord All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. Looking forward to the next competition already! Maybe will do a coop one with teams allowed? WHO KNOW!? Can't wait, see you then!
    7 points
  8. Deathloop previews started to drop today Man that's weird, people are getting their hands on the game and played a few hours on it. After so much work, it's a relief. And the previews are actually pretty damn good !!! Here are a few for the ones interested in the game : https://www.gameinformer.com/preview/2021/08/26/deathloop-preview-opening-with-a-bang https://press-start.com.au/previews/2021/08/26/deathloop-preview-ps5-a-time-capsule/ https://www.polygon.com/22641627/deathloop-impressions-preview-ps5-bethesda-arkane https://www.ign.com/articles/deathloop-the-final-preview https://www.gamesradar.com/deathloop-preview-ps5/ https://www.pcgamer.com/deathloop-is-the-first-arkane-game-to-actually-click-with-me/?utm_source=twitter.com&utm_campaign=socialflow&utm_medium=social https://www.theverge.com/2021/8/26/22642628/deathloop-hands-on-preview-ps5-pc-arkane and it goes on and on o_o
    7 points
  9. Haven't posted anything on the site yet until I got to a certain level, small Wingman map for CS:GO. It's an overgrown castle on an island because that's just the direction it took but I think it looks neat. Still working out the textures so it'll look (hopefully) better.
    6 points
  10. More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable. And a video
    6 points
  11. Tisky

    Life is strange sometimes

    Between 1990 and 1996 i lived in a house together with my family and it was the period of my life that i remember most fondly. We got a Super Nintendo while we lived there and after my mother and step-father broke up and we sold the house life kind of went spiraling downwards. By 2004 My grandmother and grandfather died of cancer, my father had commited suicide and my mother started abusing heavy drugs. All i ever really wanted was to find the same stability and family-life i had as a kid. My kids mother (we were together between 2004 and 2012) destroyed my hope for women but i got two amazing kids out of that relationship. I met a woman through internet after years of terrible dates and extremly low self-esteem. I remember thinking when i first saw her that "she is waaay out of my League". Fast forward and this weekend we moved into a house, on the same street i grew up on. I would never have dreamt of this in a million years and i get all teared up watching my daughters playing Sim City on the SNES mini. Sorry for the rant but i never thought a game i played as a kid could make me feel this way today.
    6 points
  12. sn0wsh00

    The random model thread!

    I recently created a geodesic dome model for my Vertumnus fight yard maps (Day version, Night version) in CS:GO. I used this video as a guide on how to create the dome: This is probably something very basic for a lot of you guys, but as a 3D modeling noob, I'm pretty proud that I was able to create and import this model into CS:GO without many issues. I mean, Blender isn't exactly MS Paint. I also created a collision mesh for the dome: Model download link: https://drive.google.com/file/d/13xt4h3H4tMMPuA-JY45kW2l-BTw61vrJ/view?usp=sharing
    5 points
  13. I've designed my first CS:GO skin! If you wanna see more renders they're in the ArtStation link. Definitely wanna do this again, just have to take a bit of a break first. Workshop Link | ArtStation Link
    5 points
  14. If you're 17, you're still in your mid teens. Your brain doesn't stop developing until you're around 25. Your body and brain chemistry is booming right now, and it's a complicated age for everyone, you're not a special flower struggling with life. We all go through that. Some people get heavy insomnia, others sleep for 18 hours in that age. It doesn't necessarily mean you're fucked for life... you're just turning into an adult. You'll be alright. There's no reason you should listen to me, but what I would do is to revert back to stuff that a 17 year old should do and has been doing for millions of years. Go out and get sun in your skin, exercise and/or do sports, lift weights, eat natural foods and stay away from processed shit, drink water, socialize, find a community, stay away from the fucking news, get laid, be with friends, be a rebel, read books about stuff you like and finally.... Create! Whatever that is, just create something, even if it's just a few lines in your personal journal. I sense every teenager nowadays keeps trying to find "happiness", and that's really weird to me. Nature has no concept of happiness, stop! Find something that gives you meaning instead. We're all so addicted to the "likes" we get on social media our brains are flooded by excess dopamine, a natural drug better saved for rewarding hard work and other achievements. Focus on what is within your power. Be well!
    4 points
  15. I realized - or rather, it was pointed out to me - that I haven't uploaded any new files since like . . oh wow quite a fucking while But I have been working on it! Just never really find a good time to compile since I'm still making big changes so there's always a rough edge somewhere Anyway, this time's no different, but I was kindly asked by someone (dare I call him a fan?) to upload a more recent version of the map, so here it is I suppose. ( well, not actually here - I'm continuing my habit of adding downloads to the main post up above )
    4 points
  16. will2k

    Unreal Engine 5

    Bioshock In Unreal Engine 5
    4 points
  17. Furyo

    Hello :)

    Show of hand, who in the old timers is still kicking around ?
    4 points
  18. Haven't been working on the project for about 2 months, wasn't liking the shape of the island and how the things were going , but finally found some courage and time to scrap some of the old stuff and start from scratch. Here's my progress so far. Had to redo the entire island and also some of the foliage.
    4 points
  19. ┌HP┘

    Alan Wake

    It did yeah, on a bonus disk. I still got mine
    3 points
  20. wazeecha

    [CS:GO] de_sapper

    And here it is! Roughly 14 months after the first dev boxing of a layout that would not resemble anything that Sapper is today, I'm calling it a wrap on this one. The final version is available on the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=2606362134 I won't get too sentimental on the whole project, but just to reflect on a few things: This has been a learning experience, undoubtedly. It's fun looking at the structures I blocked out last year compared to stuff I've built later on. I'm fully aware of my own, and the map's limitations. Particularly me being a stock model purist with no workable Blender knowledge despite many, many aborted textureless donuts. Optimization is still not great on the map, but the fault of that really stems from me not knowing what proper optimizing was until learning it throughout the mapping process. Yes, I could go through with a comb and fix every bad visleaf, but for me, it's more important to carry all of the new knowledge and skills into the next project, whatever that may be. I had a few playtests on Mapcore which left me with incredibly valuable feedback during the crucial middle stages of development, so to everyone who participated in those, thank you. For those following along on this thread throughout all this, thanks and see you next time.
    3 points
  21. Another update. I've decided to use the procedural foliage in the ue4. I was hesitant to use it before because it wasn't giving me results that i wanted from it, but now i finally figured out how to get what i want from it and it's a huge time saver in placing all of this foliage. Also I'm now using a Runtime Virtual Texture to blend the rocks and the grass with the landscape and it adds a lot in terms of believability i think.
    3 points
  22. ┌HP┘

    Far Cry 6

    They're indeed a far cry from the original game.
    3 points
  23. Radu

    Alan Wake

    I can't wait to find all the manuscript pages, read all the touristic info, collect all the coffee thermoses, knock over the cans, watch all the night springs specials and locate every single hidden supply cache! No, really... the setting is so good I don't mind taking my time around. Oh yeah, I almost forgot, tune in to all radio broadcasts. Great music
    3 points
  24. Zarsky

    Alan Wake

    https://www.alanwake.info/2021/09/remaster.html
    3 points
  25. A little test of the weather rain system.
    3 points
  26. seir

    wow thanks mapcore

    3 points
  27. zombi

    [CSGO] [WIP] Paris

    Hello nerds I have been working on this map for few months already. Map has been updated with major changes after last playtest and because I'm happy with current version I decided to show it here. Feedback is aprreaciated! Steam workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=2547145592 Overview CT spawn TT spawn Mid and TT entry A site B site
    3 points
  28. Expo is a competitive 2 vs 2 defusal map created for Wingman mode. The map is set in a convention center in the central parts of a major city in the U.S. There is a climate convention taking place due to the critical state of our planet and the ongoing climate change. A small group of environment antagonists from a global forest industry company will do whatever it takes to stop the convention from taking place. This includes setting the whole building on fire. Take a look and enjoy your stay, any feedback is welcome!
    3 points
  29. dux

    Hello :)

    3 points
  30. Thanks! . About the small foliage it's still not decided if it's gonna be that or just a bunch of grass but i've seen it on the reference
    3 points
  31. Vilham

    Marvel Cinematic Universe

    You can always count on Dux to come in with some positivity.
    3 points
  32. Radu

    What are you playing now?

    Started Dark Souls 2 today
    3 points
  33. NikiOo

    Mental health / rant thread

    For me the pandemic was a major puch in the gut. I would have been in a very different place right now had it not been for COVID. Even before the pandemic, mapping had grown to seem like sort of an escapist thing so I had decided to take a break from it and make some major life changes to figure out why I am so inefficient at inter-humous relationships. So here I am, all out of my comfort zone and walking through this swamp, fighting unseen creatures, stress levels through the roof, when all of a sudden the sky gets dark. And then the COVID storm hits and trips me over. I manage to crawl my way underneath the roots of a tree, where I feel relatively safe. Problem is, now I can't go forward. The swamp is eating up my legs, mosquitoes laying eggs inside my ears while I sleep, and the eggs are hatching faster because of the moisture from the storm. Also the wind was brushing up swamp water onto my legs, which was catalyzing with my peasant clothes. I felt trapped and my condition was getting worse. I thought to myself, my legs are under-leveled, I cannot resist the entropy. Then I heard a voice from the sky and I looked up. "You have some fine legs, son! You are on teh path to cerebro-fuego". "Thank you, Mufasa! You are truly as brilliant as they say!" This elevated my spirit and I decided to keep looking for whatever the hell he was hinting at. I would rest to gather up strength during the day and then leave at night to hunt for small swamp creatures. Then one night I hear footsteps, I look outside and I see the legendary meat-man. He was traversing the swamp with such elegance as if he was skating on ice. Enthralled by his magestic movements, I called him out and asked, "legendary meat-man, how come the swamp is not eating up your legs?". To this he replied, "It is because my legs are covered in meat, young padowan. You should try this too." I thanked him and the next day I did what he'd suggested. (he also taught me martial arts) I covered my legs with meat and voalha! I could now walk through the swamp as if it wasn't there. This is great, I thought. At this rate I can make up the time I lost hiding from the COVID storm. So I kept walking until I reached the swamp cave. And in the swamp cave lay the swampnauceros. It was sleeping and I was all pumped up, adrenaline drooling out of my mouth, my muscles all tensed up, so I pull out my knife and charge directly at it. Then out of nowhere comes legendary meat-man. He speaks to me, "Yo, amigo, stand back! This is not you amigo, you cannot defeat this beast at your level, even though you know karate! You have to visit mountain level and acquire the money printer from the traveling salesman so you can shoot the beast with money. "But, mr. meat-man! How can I find this traveling salesman?" "Oh, you'll eventually find him, the mountain level is walled-off. He can't run away." "Okay, mister meat-man. Thank you for your precious advice! Bye-bye!" So here I am trekking through the forest, approaching the village at the root of the mountain-level. In the village I find a guide, named Fuejo. And naturally the first thing I ask him is, "Fuejo, man, why be the mountain so green and mushy?" "Oh, you don't know, amigo? The mountain is covered in swamp!" "This swamp...it's unlike other swamp. It's very thick and hostile, it won't let just anyone through." Stealthily, I looked around the bar to ensure no cats were around, then I spread my coat for Fuejo to see my meat armor. "Oh, I've seen this type of armor. It will protect you, but it is not enough. Here, take this..." He passed me a dirty jar with some white powder in it "What is this?" "It's called diezo-diazo. You snort it up your ass and it will inflate your armor." "Is this safe to use", I asked him. "Well, if you take too much, your armor will explode and cover you with blood, which will attract the swamp sharks." So here I am crawling through a swamp once again, when suddenly I realize that I would need something to trade for the money printer. After all salesmen tradesmen aren't called tradesmen for nothing. So I dig into my pockets and pull out this half complete wooden house that I'd been chipping away at before I started my odyssey through the swamps. But I had not tool. I looked around and I saw this man who was carrying a wood-chewing tool. I had no choice. There was simply no other way. I stabbed him in the back of the head with my knife, then after the sharks devoured him, i came back to scrounge the remains. Freshly nutrified, I managed to complete the wooden house. And lo and behold, I found the traveling salesman. "Here, take this house, travelling tradesman. All I want in return is the money printer." "Okay, here you go." "nice, I can defeat the swampnaucerous now. Thank you traveling salesman! In return, I shall build you a big house on top of the hill." "You already paid me with the wooden house model". "Oh, ok".
    2 points
  34. 2 points
  35. Radu

    Alan Wake

    Youtube algorithm knows what's up, just keeps recommending me Alan Wake videos and then I share them here to get you guys in the loop
    2 points
  36. Well, what have you done to replace mapmaking? Sounds like you dropped your only creative outlet and are now feeling restless because of it. I know you don't want to hear this but if you're only 17, don't dwell too much on the existential dread, it's just teen angst more likely than not. It's normal and it will pass. Can't say much more than that without knowing more of your situation, but those are the odds. Last thing you ought to be doing is self-diagnosing yourself as a schizophrenic because someone on the internet told you to. @0kelvin I'm sure you've been told before, but light very much does affect your ability to fall asleep, so try to ditch the screens well before you want to go to bed. If your thoughts are keeping you up . . well, I find that audiobooks can help. If your issues persist, talk to your GP about it. Melatonin can help pull your circadian rhythm back in place, but I wouldn't recommend self-medicating as a first choice.
    2 points
  37. Radu

    Industria (UE4)

    Yeah, it has good art direction. The setting caught my eye early on and I followed it on twitter for the past year or so. I played the demo they put out 2-3 months ago. And it wasn't the best first impression. Performance was quite bad and the level of polish in the 2 maps they had wasn't great either. I got the feeling that it's one of those projects that are too ambitious for your experience or number of people on the team. But I still hope they can turn it around. There is potential for sure. I'll probably buy it regardless though
    2 points
  38. Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results.
    2 points
  39. will2k

    wow thanks mapcore

    "Unless Thrik implements perks for leveling up, I will stop playing this game, and I will uninstall Mapcore soon to free up some space on my SSD "
    2 points
  40. Bunglo

    The Matrix Resurrections

    Holy shit, I completely forget this was even a thing. I'm far more willing to give this a chance than the sequels.
    2 points
  41. Congrats to the winners, the maps look awesome
    2 points
  42. Bunglo

    Far Cry 6

    Far Cry, the game that had 5 sequels without having an actual sequel.
    2 points
  43. Buddy

    Far Cry 6

    I'm amazed this isn't called 'Far Cry', seems about time for a confusing reset to the original title.
    2 points
  44. will2k

    Far Cry 6

    Soon after I posted this, Ubisoft released the pc specs https://www.guru3d.com/news-story/far-cry-6-requirements-show-geforce-rtx-3080-required-for-4k-30fps-with-rt-enabled.html
    2 points
  45. I remember enjoying my time with Dark Souls 2 more than with DS 3. In retrospective, it looks much uglier but the atmosphere was more welcoming. Perhaps it's because of how much variety there is in the places you visit. And with the slow combat it is certainly a lot more chill.
    2 points
  46. AlexM

    Hello :)

    I'm still alive
    2 points
  47. And the video. Still processing though
    2 points
  48. FMPONE

    Metroid Dread

    Second trailer dropped, looks fucking insane. L O R E
    2 points
  49. osKo

    [CS:GO][WIP] Moscow

    Inspiration Overview image [Alpha 6, most recent] Map [Alpha 5] Download the most recent version of the map [Alpha 5]: From Steam Workshop
    2 points
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