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  3. Yes a few months ago they teased the next game https://www.vg247.com/2019/07/08/new-art-playdeads-next-game/ we are going to space(?) baby! Also it seems to me there are still plenty of AAA-indie coming out… Like, I forgot to mention –I guess it’s still too far away– one of my top awaited indies is (the controversial) Last Night It reminds me of Flashback and captures lots of imagery of a short story I had started to write when CPUs had 120Mhz, so this gets me particularly excited. But I mean there have been other very high quality releases. I guess that many of the studios that made the games you mentioned @FMPONE have banked on the success and stepped up further, so they don’t feel like indies, at the same time there are so many releases that you hardly see any breakout stories unless they are heavily backed by publishers for marketing. I mean technically speaking stuff like A Plague Tale is indie and it’s a success –at least in terms of critique.
  4. I didn't wanna get into industry stuff, but damn man, this game had everything going for it to at least make their money back and keep the team afloat, it's definitely one of life's great mysteries how games like these don't succeed. I feel, often it's not necessarily about the quality of the game, but also timing and trusting that the community around the game will share it around enough that creates enough buzz and hype around it, never underestimate the importance of a good marketing campaign, indies included. Learn to build but also learn to sell! I'll deffo check out Echo tho.
  5. I mostly remember being excited about indies a few years back with games like Beginner’s Guide, Her Story, Hotline: Miami 1 and 2 (amazing), Undertale (the second one didn’t do much for me), Limbo, Inside (is Playdead still working on anything?), and Campo Santo with Firewatch, that era. I guess the future could still be bright there, we will have to see how the Egypt game they’re making at Valve turns out. Hollow knight was amazing, I guess were lucky to get a sequel there. Cup head was OK, I probably didn’t love it as much as some people did. It felt like we were seeing a really wide variety of new and different types of gameplay releases that was totally different from AAA but that still brought a lot of production values as well.
  6. Fixed some minor stuff, moved stuff even more around on B. Map is ready for the next playtests now Radar
  7. Can I have your part of the 9 million? Thanks
  8. Still one of my favorites from a few years ago. Sad to hear about the studio shutting down. Great mix of stealth and action and narrative. HIGHLY recommend.
  9. @FMPONE @[HP] can you ban this fake profile? Messaged me one of those “my husband is dead take my money” messages https://www.mapcore.org/profile/37169-thomas-anne/ also can we pin this topic?
  10. blackdog

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    Those are of course concerns, but that’s why I said players need to understand from the start (spawn) which scenario they are in. If done well you can still have lineups… just of course you’d need to learn more. Also prefire you’d have to learn more angles but it would be doable. Of course I imagine most people would be against it players are somewhat lazy when it comes down to this PS: maybe with the unraked matches there’s a bit of space for more “brawl” maps
  11. Roald

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    I also love those ideas, thats why I started this layout to bring in dynamic ideas, but then quickly find out its not going to work and making things hella difficult. (I had moving gondolas at the Avalanche map ) So.. I keep things static which most csgo players prefer and organise a test afther the contest to see how it plays now.
  12. What are some indies that you're nostalgic for?
  13. Interfearance

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    @blackdog Having thought of every uncompetitive idea at least once in my life, this was a thought I had as well. However: -Prefiring is killed, especially if randomization is at choke -New players might be very confused when learning the map due to its key battlegrounds changing each round. -Many smokes and other nades lineups are rendered impossible due to lack of certainty of cover placement. I actually enjoy these ideas, but a good rule of thumb is to keep things predictable and controllable by the player. Randomness is very tilting to play with in a competitive environment (think uno).
  14. @JorisCeoen minus the whole historic aspect and plus a more industrial feel in some areas. And also hopefully completed lol
  15. blackdog

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    Just checking since you were talking about randomization. I could see carts switch spots every map load to give a couple different looks to choke points. I would at least like to try and see how some (slow) moving cover would affect the gameplay. I know most CSGO players like things set in stone, although I remember good ol' Havana: it worked really well imo. I was thinking back to it as well, and I think that if randomization is kept to a minimal, and players can see from the very start what version of the map was loaded, it is possible to play even competitively.
  16. Think the indie that stuck with me the most in recent years was Inside: brilliant 2.5D adventure-platform by the makers of Limbo. Such an unexpected ending I liked Firewatch but I think it loses itself a bit and the tension it builds. On my "coming up next" list I want to play Rime (above), The Witness, Abzu The ones I'm most waiting to be released are: The new game by Hello Games, The Last Campfire Dead Static Drive Beware and our very own Prodeus, first game I ever kickstarted Very eager to find out what gameplay Europa will have @[HP]
  17. If you like 16bit platformers, you should check out Owlboy! Really beautiful art, and the gameplay is pretty smooth. GRIS really struck a chord with me, and it helped me cement what I want to do with my own game. If you like athmospheric platformers, this will serve you well. Not much to say about this, other than it's the closest thing to Metroid since Metroid! Really damn good platformer, took a while to grow on me but eventually it really clicks. Also, major points for the art style.
  18. Legend of the Overfiend lol... Was talking about that gem with a friend from work the other day. Funny how something so crazy was so popular with most dudes around my age throughout the world
  19. Yesterday
  20. I remember when indie games were really exciting lamest era I can remember for a long, long time
  21. Roald

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    Well since its CS:GO I probally wont make them carts move I do have a sliding door though! I hope thats cool enough for ya
  22. I started playing RiME last night. Didn't get too far, but the atmosphere is spot on Studio Ghibli style. I love it! Last indie I played prior to this was Supraland. I got it as a birthday gift from @Lizard. It's an fps puzzle inspired by Portal and Metrovania games. Really thought provoking and hilarious. I ended up buying it for Lizard's birthday a month later because I enjoyed it so much Before that there was DUSK, which in my book is one of the best fps out there. I don't know how you could call yourself a diehard fps fan without having played this. This one caught my eye because.. well, how many games have the core mechanic of lying your way through it? Way back, last year, again, birthday gift from Lizard, FAR: Lone Sails. Definitely recommend this one as well. It's quite a short, about 2 hours, but packed with a lot of feelings. I don't think this needs an introduction at this point. Also, the ending is "good" despite what some people say. They just didn't get it. Umm I know there are still zombie fans out there. If you're looking for a bit of strategy and comedy, check out Zombie Night Terror. For more hardcore horror fans, Darkwood is an incredible atmospheric survival top down game. And one indie that I've bought but haven't managed to sit down and play, The Light Keeps Us Safe. Shieet, I didn't realise but I've played quite a handful of indies over the last three years.
  23. After more playtesting, redesigned B site, redesigned A long/mid completely.
  24. I didn't make any kids... but I finally upgraded my cpu. Bundle was only 340 with mobo. I was thinking of getting an i9 9900k but it kinda seems shit for the money since I game and use gpu heavy programs.
  25. Oh yeah looks like they changed how the product listings work, remaking everything now.
  26. I'd love to have a "indie games" discussion thread. Not the "industry" around it, or dramas, just actually discussing a indie game you've played lately. Also, any indie game you played in the past and would like to recommend or any upcoming indie game you might have your eye on. Why you love it, what made you pick it up in the first place, did you finish it, how would you improve it, etc! I guess I'll start, this is ENCODYA, sort of an attempt at the 90's anime style art direction with point n click adventure gameplay, deffo have my eye on this one.
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