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  1. Today
  2. TECHNICKER

    de_underpass

    Work going on the new metro track C
  3. Eric Matyas

    Building a Free Library of Images for Everyone

    New cartoon-style texture images are ready here: TXR – BRICK - Cartoon https://soundimage.org/txr-brick-cartoon/ TXR – CONCRETE / PAVEMENT - Cartoon https://soundimage.org/txr-concrete-pavement-cartoon/ TXR – GROUND – Cartoon https://soundimage.org/txr-ground-cartoon/ TXR – METAL – Cartoon https://soundimage.org/txr-metal-cartoon/ TXR – WOOD – Cartoon https://soundimage.org/txr-wood-cartoon/ I hope some of them come in handy!
  4. I love it as well. Think there's some refactoring to be done here and there but overall it's pretty positive.
  5. mEkbOk

    [CS:GO] de_uno

    @Interfearance I moved the T entrance to B back to reduce the amount of dead space that was by t spawn and to stop the angle that could see B site and mid entrance hope you like it
  6. FMPONE

    Counter-Strike: Global Offensive

    played vertigo today. couldn't bear to play cs studying, but today I indulged. vertigo rocks tbh. learned a lot
  7. Yesterday
  8. Interfearance

    The random model thread!

    @Sigma Yeah def do the components of the bridge separately lol
  9. Interfearance

    WIP in WIP, post your level screenshots!

    @Levelboi I love the Roman elements like the statues. So far I haven't seen a map that uses them!
  10. Bastion

    Now playing - 2018

    Felt the same sentiment when I was playing New N Tasty recently. Although I think I am finding that is less because the game has not aged well, and more because the remaster feels like it's several gameplay preservation passes short of release ready. - Number of times I am dying to landmines that the environment art and lighting keeps concealing with foliage, darkness and bloom.
  11. illG

    [WIP][CS:GO] Jupiter

    Status Update: Added high overpass to CT spawn and made interesting geometry for radio tower building. Also moved "Jupiter Sign" up towards A site, for better smoke lineup options. Thank you for your opinion! Hopefully I will make test-able version soon for people to share thoughts of timings and gameplay. Middle: CT's get there 5 - 6 seconds. T's get there about 7-8 secs. I want to make middle CT's controlled at start of round that T's have to fight for. Some easy to smoke spots and more cover to get to will do the work for T's. A and B timings will be corrected for play-test version.
  12. Pampers

    Now playing - 2018

    Played the remaster on the switch as well. A nice little nostalgia trip, but the games didn't age that well. Especially the first game
  13. Freedom Games Game: Project Toll 3D Character Animator & 3D Artist (Foliage/Natural Props) Needed *Completely Remote Work, Revenue Shared Model with possibility of funding Project Toll is a Colonial American survival horror game with a focus on advanced AI and stealth that progressively gets harder as you play. The game is a fictional take on the historical events of the Roanoke Colony (Lost Colony) that took place from 1585-1590 in today's Dare County, North Carolina. Timeline: 9 month project Experience: Share over 30 years of business experience in and out of the game industry to include multiple AAA titles. Positions To Fill: 3D Character Animator & 3D Artist (Foliage/Natural Props) Needed Positions Already Filled: Producer/Creative Director; Lead Programmer/Technical Director; 3D Environmental Artist; 3D Character Modeler/Concept Artist; Entry-Level 3D Artist; Sound/Music Design Team Tools/Software Used: Unreal Engine; Modeling/Animating/Rigging:(Artist Discretion); Art/Graphic Design:(Artist Discretion); Version Control:GitHub; Project Management Tool:Asana If you interested or have any questions/concerns, please email me at: [email protected] The quickest way to get a hold of me is via email. Or respond/message me here, or you can find me in Discord: MatthewGD#2789
  14. FMPONE

    Now playing - 2018

    preach brother, i'm glad you're down for this. it's gotta be said just to explain WHY I think it sucks: when the game alternates between 2d/3d, you're stuck with the ability to approach the foreground. imagine playing mario and having the option of missing perfectly good jumps on the horizontal axis, because you pulled mario toward the screen. that's idiotic design. what's worse, you're stuck with an outdated 3 life system so you're not only fucking up good jumps you're having to do the exact same thing all over again when you inevitably "game over" due to the game's stupid design. then there's the ridiculously unenjoyable pixel-collisions where you feel like you're barely touching things and having catastrophic failure. there are a million non-communicated intricacies related to basic things like controls, which should be a non-starter for a platforming game with relatively simple concepts. I could go on and on about how and why this game sucks, but it really does need to be said that it sucks.
  15. Last week
  16. PogoP

    Now playing - 2018

    Right? Loved that game as a kid. Kinda sucks now IMO. Didn't find it enjoyable at all.
  17. Levelboi

    [CSGO] de_archives

    de_archives After days of countless threats, a small terrorist group has launched an attack on a small town outside of Grosseto, Italy. The group hopes to hold the archives complex for it's powerful strategic position, and high elevation. Thankfully, a GIS Counter-Terrorist squad has made efforts against the group, leaving only the most powerful members alive, holding a formidable position in the archives complex...A tough scenario lies ahead for both sides of the conflict. Steam Workshop Link - https://steamcommunity.com/sharedfiles/filedetails/?id=1702736973 Screenshots - https://imgur.com/gallery/wyyaZ95 Overview Image Trailer Please, if you have any feedback let me know! Good luck, have fun.
  18. Levelboi

    WIP in WIP, post your level screenshots!

    de_archives After days of countless threats, a small terrorist group has launched an attack on a small town outside of Grosseto, Italy. The group hopes to hold the archives complex for it's powerful strategic position, and high elevation. Thankfully, a GIS Counter-Terrorist squad has made efforts against the group, leaving only the most powerful members alive, holding a formidable position in the archives complex...A tough scenario lies ahead for both sides of the conflict. Workshop link https://steamcommunity.com/sharedfiles/filedetails/?id=1702736973 Screenshots - https://imgur.com/a/wyyaZ95 Overview Radar Image Trailer - Let me know if you have any feedback. Would love to make this better. Thanks! Good luck, have fun!
  19. fewseb

    Overwatch

    Fair enough, but badwater is a tf2 map, tf2 doesn't take it self seriously, its absurdist. Overwatch is supposed to be grounded in reality, no matter how much science fantasy they throw at it, its not parody of the real world, it meant to be an idealistic future. I appreciate @Pericolos0 going into detail into how such a visual error occurred and the process they went through making Route 66. Also badwater, like most TF2 maps can get away with the ridiculous nature of the layout because its set in an industrial sprawl, plus it has plenty of inaccessible areas to show off the world around it which helps make it more real despite the absurdist nature of the game.
  20. RaVaGe

    Overwatch

    OFC it's a valid criticism, it's just his way of developing his point that makes him looks overly pretentious, each game has its own flaw, balancing gameplay and art has never been an easy task, especially when there's a huge time constrains behind it, and I think Overwatch is doing a great job at it, now ofc I always thought route 66 never really made any sense, but look at Badwater for example, its layout make no sense at all either, yet it's one of the best map ever created imo. Gameplay > Art > Logic.
  21. I ♡ The 1950's

    WIP in WIP, post your level screenshots!

    A friend of mine made a hilarious video with me about my map (de_border)
  22. Pericolos0

    Overwatch

    TBH, it's valid criticism and definitely stuff you should think about as a LD and env artist. Looking at it from the outside, some design decisions that were made on a fast evolving project can seem strange or non-obvious. Things you wouldn't do when working on something yourself or on your own time. Art wise, it may seem that doing a vista takes more time than doing a road, but under gameplay constraints a vista is much much easier because it fully blocks off the gameplay space and solves a lot of potential issues on a game that has characters that can fly or climb up walls. Route66 did actually at some point make more sense layout wise, as the warehouse started out as a tunnel. with another open end at the final point. You can still see this in Nick Carver's concept art here: This was the original end of the map, and I even had a vista blocked out for it, with a road going off into the distance. However, the map had gameplay problems and design felt the player spawn should be behind the capture point, so we changed that part. At this point we were close to the deadline so it wasn't possible to go back and change another part of the map to fix it up. Going back and changing something that is already art-finished is a big cost in game dev, especially if it potentially opens up a bunch of other issues that will then need more play testing. At this point, people already liked the map, and ultimately gameplay comes first so you can only do so much as an artist trying to make things make sense. There's a story like this for pretty much every overwatch map
  23. SmityHead

    [CSGO][WIP] Downtown

    Workshop Available for a Play Test https://steamcommunity.com/sharedfiles/filedetails/?id=1714784015 Imgur Screenshots https://imgur.com/a/1WaM5Dm
  24. Sigma

    The random model thread!

    When splines break causing your bridge to break. :/
  25. RaVaGe

    Overwatch

    ITT : Amateurs teaching top-tier LD how to make maps.
  26. KingOfCorn

    [CS:GO] Golden

    Ok, please tell me if you find a reason for it. Do you need to replace 2 files when you verify integrity of game files under local files in options for cs:go. And does it help to lower the texture quality under video settings in cs:go? I'm maybe starting to see a pattern. And thanks for the feedback zombi, will fix the B-truck issue.
  27. CuervoSp

    [CS:GO] Golden

    My game crash when I start the map
  28. fewseb

    Overwatch

    Route 66 is one of my favorite maps from Overwatch, when I played the game did I care that the road led to a warehouse? No because I was having fun, because its a fun level. Literally the only complaint I have about the theme for the map is just that, its not a real road and it doesnt make a lot sense when you think about it. I dont consider the absurd walkways all around the map a negative because its consistent across most maps and thematically matches the town, they arnt likely to actually exist but they are believable. Aside from my first post about Havana, I dont think ive been that unreasonable in asking why they do things like that, why there are just a few glaring flaws that make the map unbelievable when you think about it. The game isnt absurdist like TF2, it trys to keep a sense of being grounded in the real world (despite the electric monkeys and engineer hamsters that jump around miles in the air) we are supposed to care about whats happening in this universe the game is set in, things are at the very least supposed to be plausible.
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