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  3. The Big GameDev AMA Series Who and what would you ask if you had the chance to ask renowned game developers and producers? Write it in a reply. Now you can ask the man who introduced Tetris to the western world or the man who launched Tomb Raider in ’96 or the man who designed Disney’s Aladdin and worked on the mobile versions of Plants vs. Zombies, or the man who designed Total Annihilation, Dungeon Siege and Supreme Commander. Or the man who got SEGA to spend millions on advertising one of their games, or a producer who has successfully shipped to market over 70 titles. Check https://moleman4.com/ama/ for details. Participants:
  4. Yesterday
  5. Radix

    2018 FIFA World Cup

    Interesting tournament so far. I think Belgium can win the trophy. They have the best players and a working team while most of the favorites had a disappointing start. But scripting is pretty obvious. I mean: Italy and Netherlands missing. Russia always wins. Germany dropping out in group stage. Ronaldo being even more overpowered than in FIFA 18. Come on, this is ridiculous!
  6. Iratus Lord

    [Indie Game] Iratus: Lord of the Dead

    We are Unfrozen – a small independent game studio based in St.Petersburg, Russia. Our project - Iratus: Lord of the Dead is a dark, challenging turn-based roguelike RPG where you play as an evil necromancer escaping from your dungeon prison to once again embark on the domination of the world.https://iratus.org/Demo - http://download.iratus.org/static/Iratus_Demo_010.zipIratus: Lord of the Dead is unorthodox Dark fantasy style turn-based tactical anti-roguelike RPG mostly inspired by Darkest Dungeon, Dungeon Keeper and Disciples.As the developers, we try to break some classical RPG stereotypes encouraging player to stand by the dark side. The storyline is focused on necromancer who was imprisoned in the dungeon centuries ago and now is striving to break free regardless of the cost. Player will have to improve the belowground lair, create the undead minions from body parts of defeated dead enemies, make challenging strategic decisions choosing a course of raid to enemy’s camp and take part in intricate tactical fights where any shallow mistake can cause the defeat.Key features of the game: Develop and improve your belowground lair with necromantic powers. Craft undead minions with the body parts of dead enemies. Advanced fighting system: Know your enemies’ strong points and weak spots to achieve victory. Turn-based battle system with upward of 50 original minion’s talents. Intelligent enemy AI, challenging even experienced RPG-strategists. Three types of necromancer talents for gameplay: alchemy, magic talents, or tactical skills. Irreversible consequences. Classic roguelike features including character permadeath. Detailed stylized 2D graphics in the spirit of dark fantasy. Detailed skeletal animations. Our work is ongoing and we will give you more details in the future.We are happy to answer any questions you might have. If you played demo, we'd be glad to get feedback!
  7. FrieChamp

    2018 FIFA World Cup

    Japan just beat Colombia. Why do I even try to predict results any longer...
  8. blackdog

    Hitman 2

    I guess you don't have it installed anymore? I just digged the old topic because I stumbled on the GOTY video that explains additional content. Would be interesting to know if certain updates carry on to previous editions. (From a production standpoint I would think it would be easier to push updates to everyone, for a game that was released "as a service")
  9. Sorry for digging this up again, but watching the new stuff this trailer/walkthrough the GOTY edition of World Of Assassination came up. We never posted it, I never realised it came out and is great they spent the time to "remaster" a new game adding some little graphical touches to implement this bonus mission/mini-story that spans across locations... one mission being an adaptation of Sniper Challenge mini-game. Also they finally implemented the Elusive Targets, which I always contested they should have been available for latecomers, which they finally fixed. I wonder if this carries on to other versions of the game but I guess at this point, when I finally get this, I'll get the GOTY.
  10. [HP]

    Hitman 2

    Loved the previous Hitman. The second mission set in Italy has some of the best level design I've ever seen, played it a few times, and they all felt diferent. Can't wait for this, looking great.
  11. Nice: https://nerdist.com/death-stranding-trailer-hidden-cypher/
  12. Eric Matyas

    Building a Library of Images for Everyone

    Brand new seamless images are ready on the following pages: TXR - BRICK http://soundimage.org/txr-brick/ TXR - ROCK/STONE 2 http://soundimage.org/txr-rockstone-2/ TXR - VEGETATION http://soundimage.org/txr-vegetation/ Make sure to scroll down...they are down toward the bottom of each page. See you Thursday with more new music!
  13. Last week
  14. blackdog

    Hitman 2

    Just seen an email from Humble Bundle, there's a sale on the Hitman serie for those who need to catch up https://www.humblebundle.com/store/promo/hitman-franchise-sale/
  15. marks

    Rocksteady (London UK)

    We have some art positions open at Rocksteady in London UKDetailed job specs are on our site - http://rocksteadyltd.com/#jobsPlease feel free to hit me up if you're interested in applying ! Senior Animation Programmer Lead AI Programmer Lead Gameplay Programmer Lead Graphics Programmer Senior AI Programmer Senior Graphics Programmer Senior Gameplay Programmer Senior Network Coder Senior Engine Programmer Senior UI / Gameplay Coder Lead Character Artist Lead Weapon Artist Sound Designer Senior Animator Senior Technical Artist (Character specialist) Senior Environment Artist Below are our studio's benefits and a bit about our studio culture: We try to make world class AAA games with only 150 staff by hiring great staff then giving them lots of trust and ownership on parts of the game We have 1 team who all work in a single open plan room on 1 project so we are very close knit despite being a AAA studio Relocation includes 1 month in an apartment, freight costs of goods and a personal advisor who helps you find a flat, set up a bank account etc Private family medical & private personal dental care World class training speakers hosted in our mocap theatre Annual bonus scheme Contributory pension scheme (You pay 4%, studio pays 8%) Life Assurance and Long Term Illness Cover On-site subsidised Masseuse, Yoga, Life Drawing, Parking & Haircuts Quarterly salary & promotion adjustment reviews & an annual bonus scheme Gym in the office complex Access to entire DC catalogue on Comixology Flexi-time so can start 8am-1030am and leave at 430pm-7pm Weekly film nights in our Mocap theatre Free Bootcamp sessions at lunch 2x per week Football 2x per week at lunchtimes RockClubs: Boardgame, Wargaming, Football, Photography, New Parents, Biking, Running Pre-release screenings of WB films in their private cinema Invites to WB London film premieres Finally, I appreciate it doesn't have many reviews but feel free to check out Glassdoor to see what a few of our team think of the studio: https://www.glassdoor.co.uk/Reviews/Rocksteady-Reviews-E570821.htm7
  16. jd40

    [WIP] de_biome

    Thanks! I do think the map could do with another visibility pass, but never thought those little decals would be a problem. Thanks for bringing it up. As for A, I could replace some boxes with chemical tanks. Definitely gonna wait to see how it all plays out on the faceit tournament before changing the art.
  17. Viter

    [WIP] de_biome

    Love the new changes! Would you ever consider reducing the construction guide stencil's around B? :D It literally looks like they are everywhere and makes the nice walls look a bit messy, especially when you are trying to spot enemies. Also the "double quad" boxes on A looks nice gameplay wise, but maybe add something other than boxes there? Environment/walls since there's so many boxes around the map? Played the map a lot and it is 100% my favorite map! Keep it up
  18. blackdog

    The Last of Us Part 2

    no more clear how scripted the demo was, but removing the arrow is a mechanic that sounds like works as a flashbang, in the sense that it will affect sound and sight (because of the pain)
  19. jd40

    [WIP] de_biome

    Thanks for the tips! definitely something I'll look at in faceit demos.
  20. Squad

    2018 FIFA World Cup

    Crazy fun fact: so far 5 out of the top 6 ranking teams haven't been able to win their opening game. Fingers crossed for tonight
  21. Vaya

    WIP in WIP, post your level screenshots!

    looks great! Hopefully you're fixing the layout too
  22. poLemin

    [WIP] de_biome

    Nice improvements! Looks awesome! I am not a big fan of that enclosed cubby on A site, but that's a personal opinion. It just feels terribly annoying to clear, since you have to swing around the entire site to check it and people there just need to aim at the entrance. Maybe make it a little bit smaller, so wall spamming is a little bit more reliable for clearing it? Secondly, I'm a little sad that you kind of copied the bomb site landmark from B to A. By that i mean having this office room overlooking the site. I liked how the sites had two different approaches, both gameplay-wise and visually. Keep up the good work - Exciting to see more improvements to an already great map!
  23. [HP]

    Resident Evil 2 Remake

    Very cool read, I'm fascinated with this game. http://www.relyonhorror.com/in-depth/interviews/e3-2018-interview-resident-evil-2-producers-yoshiaki-hirabayashi-and-tsuyoshi-kanda-explain-how-they-do-it/
  24. MrButtsavage17

    Create A GMod DarkRP Map From Scratch!

    Hello, I am looking to start hosting a server on Garry's Mod soon. I am wanting something very particular for a map instead of using one of the many maps gmod players are already familiar with. I am looking for something unique for my server that doesn't exist anywhere else, which is why I need the map built from scratch. It needs to be very large I will be hosting 100+ players. I will send you my concept art folder and if you have any questions feel free to ask. The map will be very dense with a lot of rooms and a few levels, based on Kowloon Walled City. Not a replica or anything, but derived inspiration on it. The lower levels so deep an dark no sunlight can penetrate through. Dystopian Cyberpunk setting. Let me say, I don't know the first thing about making maps for garry's mod. I was recommended this website by a friend. I will not harass you about how long the job is taking, but I want to be involved with updates on how the progress is going, feel free to implement some ideas of your own and be creative. A question I have is, can I get this map copyright protected? Only my server will own it and no one else can download it? Because I would like my map to be copyright protected I want to own it 100% But I will put your name on it as you deserve the credit for your mastery of this fantastic soon to be created map! The other thing I have to say is that we can discuss how much you will be payed for this job. I understand that making a map from scratch to fit my desires will be a lot of work and you deserve to be compensated fairly. I will pay handsomely to whoever wants to take this job up. Thank You Very Much! Please don't hesitate to ask questions!
  25. 0kelvin

    2018 FIFA World Cup

    VAR ref ball?
  26. [HP]

    The Last of Us Part 2

    I wonder if this is another Bioshock Infinite scenario, where a sizable portion of their e3 demo was ingame and it was running, but it wasn't game ready code, it was made for very specific proof of concept contextual situations. Many teams treat their e3 demos like their midproject vertical slice, where they still take a lot of liberties and they'll figure out how to do it for real later. Anyway. This I think can be dangerous and leads to unrealistic expectations from gamers and no less problematic for the devs. When they get back to the office stressing out how they'll actually turn what was shown into a full game. This is all speculation of course, usually naughty dog does deliver in terms of quality always, and I'm a huge fan of everything they put out.
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