Very nice entry. Japanese assets and style are really exhausting to design and integrate in a map, it's very brave of you to tackle this theme !
I wish you guys good luck on the art pass aspect of this theme, looking forward to the final product!
Rescue zone + terrace changes
The latest update brings changes to the rescue zone and terrace area, these changes are mainly QOL and visual. I added an old ski lift as cover on the rescue zone and pushed the trigger back to promote fights before rescuing. CT spawn sports a new look in the form of a cafe building. I also converted the cylinder rocks in the area leading up to the terrace to rock walls for more consistent angles. The terrace area has got a small bar shack now, focused on cleaning up the clutter to make it more visually coherent. Added more options to throw nades into upper from terrace aswell. Here are some screenshots of these changes:
Happy October Everyone!
Brand new free texture images are ready on my Ground-Seamless page:
https://soundimage.org/txr-ground-seamless/
As always, they are 100% free to download and use in your projects with attribution, just like my 4000+ other images.
OGG MUSIC PACKS
If you've been using my music tracks, please don't forget to check out my Ogg music packs. They sound great, loop really well in game engines and enable you to download hundreds of my tracks at once:
By genre...
https://soundimage.org/ogg-music-packs-2/
...or all my game music at once:
https://soundimage.org/ogg-game-music-mega-pack/
Enjoy, stay safe and keep being creative!
Work is still underway and areas are getting a first pass. Always feels weird showing in progress work, I tend to want to hold things close to the vest until they are super polished. But hey, in progress is part of the competition so here are a few more areas subject to change. Early stuff.
Some before and afters
A site has gone through an early pass, but i'll work on it a bit more and show it later