Valve Software - vbsp.exe (May 23 2022) 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\de_1shk\osnova.log', but we don't own that location. Allowing... Using shader api: shaderapiempty.dll Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt materialPath: D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials Loading d:\games\de_1shk\osnova.vmf Map revision 741 Patching WVT material: maps/osnova/de_dust/hr_dust/hr_dust_blend_plaster_white_01_wvt_patch Patching WVT material: maps/osnova/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/osnova/de_aztec/hr_aztec/hr_aztec_blend_groundrock02-grounddirt02_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 658 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing d:\games\de_1shk\osnova.prt...Building visibility clusters... AutoVisClustering (threshold=-1) matched 0 leafs. done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (1412540 bytes) Error! prop_static using model "models/props/cs_office/trash_can_p4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/trash_can_p4.mdl"! Error! prop_static using model "models/props/de_inferno/potted_plant2_simple.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/de_inferno/potted_plant2_simple.mdl"! Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/trash_can.mdl"! Error! To use model "models/props/de_inferno/hr_i/inferno_potted_plant/inferno_potted_plant.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props/de_inferno/hr_i/inferno_potted_plant/inferno_potted_plant.mdl"! Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/plant01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8936 texinfos to 3552 Reduced 84 texdatas to 73 (1859 bytes to 1442) Writing d:\games\de_1shk\osnova.bsp MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\de_1shk\osnova.bsp', but we don't own that location. Allowing... 4 seconds elapsed ------------------------------------------------------------------------------- Running command: cd "D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -fast -game "D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\games\de_1shk\osnova" ------------------------------------------------------------------------------- Valve Software - vvis.exe (May 23 2022) fastvis = true MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\de_1shk\osnova.log', but we don't own that location. Allowing... 4 threads reading d:\games\de_1shk\osnova.bsp reading d:\games\de_1shk\osnova.prt 1303 portalclusters 2900 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 44429 visible clusters (0.00%) Total clusters visible: 351826 Average clusters visible: 270 Building PAS... Average clusters audible: 771 visdatasize:293321 compressed from 437808 writing d:\games\de_1shk\osnova.bsp MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\de_1shk\osnova.bsp', but we don't own that location. Allowing... 0 seconds elapsed ------------------------------------------------------------------------------- Running command: cd "D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -staticproppolys -staticproplighting -staticpropsamplescale 0.25 -bounce 2 -noextra -game "D:\Games\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\games\de_1shk\osnova" ------------------------------------------------------------------------------- Valve Software - vrad.exe SSE (May 23 2022) Valve Radiosity Simulator 4 threads MSG_FILEWRITE - Filesystem was asked to write to 'd:\games\de_1shk\osnova.log', but we don't own that location. Allowing... [Reading texlights from 'lights.rad'] [40 texlights parsed from 'lights.rad'] Loading d:\games\de_1shk\osnova.bsp Setting up ray-trace acceleration structure... Done (12.90 seconds) 23504 faces 2 degenerate faces 367721 square feet [52951944.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 23502 patches before subdivision zero area child patch zero area child patch 1340358 patches after subdivision 286 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (821) BuildVisLeafs: 0...1...2...3...4...5...6...7Finished. Press a key to close.