//------------------------------------------------------------------------------------------ // // Outdoor Ambience // "distillery.outdoors" { "dsp" "1" "fadetime" ".5" } "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_02.wav" //"position" "1" } "playrandom" { "time" "4,10" "volume" "0.2" "pitch" "85,100" "rndwave" { "wave" "ambient/animal/bird1.wav" "wave" "ambient/animal/bird2.wav" "wave" "ambient/animal/bird3.wav" "wave" "ambient/animal/bird4.wav" "wave" "ambient/animal/bird5.wav" "wave" "ambient/animal/bird6.wav" "wave" "ambient/animal/bird7.wav" "wave" "ambient/animal/bird8.wav" "wave" "ambient/animal/bird9.wav" "wave" "ambient/animal/bird10.wav" "wave" "ambient/animal/bird11.wav" "wave" "ambient/animal/bird12.wav" "wave" "ambient/animal/bird13.wav" "wave" "ambient/animal/bird14.wav" "wave" "ambient/animal/bird15.wav" "wave" "ambient/animal/bird16.wav" "wave" "ambient/animal/bird17.wav" "wave" "ambient/animal/bird18.wav" "wave" "ambient/animal/bird19.wav" "wave" "ambient/animal/bird20.wav" } } "playrandom" { "time" "15,25" "volume" "1.0" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/misc/car1.wav" "wave" "ambient/misc/car2.wav" } } //------------------------------------------------------------------------------------------ // // Outdoor Ambience Played in the alley spaces // "distillery.close" { "dsp" "5" "fadetime" ".5" } "playrandom" { "time" "4,10" "volume" "0.05" "pitch" "85,100" "rndwave" { "wave" "ambient/animal/bird1.wav" "wave" "ambient/animal/bird2.wav" "wave" "ambient/animal/bird3.wav" "wave" "ambient/animal/bird4.wav" "wave" "ambient/animal/bird5.wav" "wave" "ambient/animal/bird6.wav" "wave" "ambient/animal/bird7.wav" "wave" "ambient/animal/bird8.wav" "wave" "ambient/animal/bird9.wav" "wave" "ambient/animal/bird10.wav" "wave" "ambient/animal/bird11.wav" "wave" "ambient/animal/bird12.wav" "wave" "ambient/animal/bird13.wav" "wave" "ambient/animal/bird14.wav" "wave" "ambient/animal/bird15.wav" "wave" "ambient/animal/bird16.wav" "wave" "ambient/animal/bird17.wav" "wave" "ambient/animal/bird18.wav" "wave" "ambient/animal/bird19.wav" "wave" "ambient/animal/bird20.wav" } } "playrandom" { "time" "15,25" "volume" "1.0" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/misc/car1.wav" "wave" "ambient/misc/car2.wav" } } //------------------------------------------------------------------------------------------ // // Bare lightbulb hum - used for all lightbulbs in the map // "distillery.light" { "playlooping" { "pitch" "100" "volume" ".1" "soundlevel" "SNDLVL_65dB" "wave" "ambient/misc/flour_light_loud.wav" } } //------------------------------------------------------------------------------------------ // // Interior ambience for the actual distillery interior // "distillery.interior" { "dsp" "6" "fadetime" "0.1" // underlying area "tone" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/nuke/interior_office_02.wav" } // background "playlooping" { "volume" "0.15" "pitch" "100" "origin" "1450, -1829, -572" "soundlevel" "SNDLVL_65dB" "wave" "ambient/nuke/interior_04.wav" } // Position 0: light "playsoundscape" { "positionoverride" "0" "name" "nuke.light" } // tanks foreground "playlooping" { "pitch" "100" "volume" "0.7" "soundlevel" "SNDLVL_65dB" "origin" "1450, -1829, -572" "wave" "ambient/nuke/silo_01.wav" } // tanks "playlooping" { "pitch" "100" "volume" "0.8" "soundlevel" "SNDLVL_65dB" "origin" "1450, -1829, -572" "wave" ")ambient/nuke/machine_02.wav" } // Position 3: pipes //"playlooping" //{ //"position" "3" //"pitch" "100" //"volume" "0.05" //"soundlevel" "SNDLVL_65dB" //"wave" "ambient/gas/steam_loop1.wav" //} } //------------------------------------------------------------------------------------------ // // Interior ambience for the actual distillery office area // "distillery.office" { "dsp" "5" "fadetime" "0.1" "playlooping" { "pitch" "100" "volume" "0.3" "wave" "ambient/tones/office_room_tone_02.wav" } "playlooping" { "position" "0" "volume" "0.2" "wave" "ambient/misc/flour_light_loud.wav" "soundlevel" "SNDLVL_65dB" } // background "playlooping" { "volume" "0.1" "pitch" "100" "origin" "1450, -1829, -572" "soundlevel" "SNDLVL_65dB" "wave" "ambient/nuke/interior_04.wav" } // Position 0: light "playsoundscape" { "positionoverride" "0" "name" "nuke.light" } // tanks foreground "playlooping" { "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_65dB" "origin" "1450, -1829, -572" "wave" "ambient/nuke/silo_01.wav" } // tanks "playlooping" { "pitch" "100" "volume" "0.6" "soundlevel" "SNDLVL_65dB" "origin" "1450, -1829, -572" "wave" ")ambient/nuke/machine_02.wav" } // Position 3: pipes //"playlooping" //{ //"position" "3" //"pitch" "100" //"volume" "0.03" //"soundlevel" "SNDLVL_65dB" //"wave" "ambient/gas/steam_loop1.wav" //} }