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  1. Yesterday
  2. The first MG_Space_Race spinoff map has been released! This is the CSDE hostage & bomb version of the map (csde_star_dust): Steam Workshop Gamebanana Story: Terrorists opposed to a renovation project have seized a sector of an interstellar space station, taking the project's manager hostage in the process. Making matters worse, they now threaten to destroy the construction sites with a non-defusable bomb. Using a top secret portal, counter-terrorists have tunneled into the sector... Features: 2 bombsites and 1 hostage Skybox that varies round-to-round A portal/wormhole that can be traversable if you shoot it enough times A secret area The map's layout is based off of the final arena of MG_Space_Race. It's also heavily influenced by Dust 2, and is set in space, hence the name Star Dust. Credits can be found in the links provided. And now some screenshots: And here's how the wormhole looks like, with gravitational lensing! The lensing effect only works if you look at the wormhole at a certain angle, but hey, it's not everyday you see something resembling relativistic physics in CS:GO. I made this wormhole using Blender. I made a sphere and torus brush (and kept the polycount in the hundreds so that Hammer won't take forever to compile), smoothed the shading, assigned the meshes to a cubemap texture and compiled the models. Then in Hammer, I set the lighting origin in the prop_static entities to info_lighting entities at each wormhole's respective destinations.
  3. It all looks mighty tasty. The tools for destruction one only showcases weapons and some shooting with said weapons. I’ll be RTXing this one for sure.
  4. I played Paratopic back in may. It's a short, discontinued, dream fever like experience. It's similar to Thirty flights of loving, as you have to piece together the different sequences in order to figure out what exactly happens. However, that fever dream aesthetic really sticks. There's a particular scene that's been playing back in my mind similar to a recurring nightmare. You're driving a car in this deserted city while the radio is playing a dark rendition of classic music.
  5. I keep telling myself I won't watch anymore, but after waiting for so long I'm getting desperate for cyberpunk 2077 content.
  6. They go over mostly the diferences between the 3 different choices of character/plotline you're given in the beginning of the game, it borders on the spoiler territory tbh. I wont be watching anything else until release.
  7. Haven’t had the chance to watch the episode yet, anything standing out (@[HP])?
  8. Last week
  9. Arkane have delivered nothing but quality recently, so looking forward to this!
  10. Pretty great effect! I like it If you're willing to go space-theme, most of the Nuke textures can easily be recycled for crazy creative rework. Especially most of the shaders they're using give a great space-effect. Keep up the good work!
  11. Traditional Japanese music for your game! https://soundcloud.com/big-impact-sound-support-2/mo-li-hua-jasmine-flower-chinese-traditional-arr-additional-composing-and-perf-by-bis Inject your work and passion with a distinctive and game changing sound identity! Contact us now @ https://www.bigimpactsound.com/
  12. Hi everyone, I’ve had a number of requests from developers who wish to download my tracks in bulk so I’ve begun creating Music Packs of my Ogg tracks. So far, I have packs available for all of my Fantasy pages…they are available on Gumroad. Here’s the link if you’d like to check them out: https://soundimage.org/ogg-music-packs/ That said, this week’s new free MP3 tracks are: On my City/Urban 2 page CRIME GAME MENU – (Looping) https://soundimage.org/city-urban-2/ On my Puzzle Music 6 page: QUIRKY CLUES – (Looping) COOL CONTEMPLATION – (Looping) https://soundimage.org/puzzle-music-6/ And on my Technology 2 page: BINARY DREAMSCAPE – (Looping) BINARY DREAMSCAPE_VAR1 – (Looping) BINARY DREAMSCAPE_VAR2 – (Looping) BINARY DREAMSCAPE_VAR3 – (Looping) https://soundimage.org/technology-2/ Enjoy, keep being creative and please stay safe.
  13. Can’t remember what it was, but in the presentation video they showed some time ago reminded me first of all of The Ship, in terms of objectives.
  14. A game where I can play as Black Dynamite? Sign me fuck up G
  15. I've finally managed to make spherical wormholes, with gravitational lensing, for my mg_space_race spinoff maps using prop_static entities. I simply made a sphere brush and a torus brush in Blender (and kept the polycount in the hundreds so that Hammer won't take forever to compile), smoothed the shading, assigned the meshes to a cubemap texture and compiled the models. Then in Hammer, I set the lighting origin in the prop_static entities to info_lighting entities at each wormhole's respective destinations. Here's how the wormhole looks like leading from the main level into the portal lab: And here's how it looks like going from the lab to the main level:
  16. 'we were going to release based on the petition but then didn't since VNN made a video on it and fuck that guy'
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