First connection with Mapcore
Hello! On Mapcore for the first time, so I don’t know if you write something like that here. In general, I recently encountered a problem I had been thinking about for a long time, and the solution was the simplest...
4wayblend textures stumped me and I didn't understand how to work with them. Since I could not find any articles about this issue, I decided to write about them.
Connecting and using grass sprites on your map
In order for 4wayblend textures to use grass, you must write the path to these details in the Map Properties (The path you must follow is shown below).
Find a button Map on top panel in Hammer World Editor > Further Map Properties > Property Name Detail material file > Set the value of Detail material file to detail/detailsprites_survival.
List of Danger Zone values for Detail material file:
- detail/detailsprites_survival [dz_blacksite]
- detail/dust_massive_detail_sprites [dz_sirocco]
To set the grass to the material, use "Paint Alpha" in the Displacement settings, but be aware that the official materials are governed by a mask that will not allow you to set the grass manually, more on that in another thread.
If you are using a mask and are experiencing performance troubles due to grass, click "Invert Alpha" to remove the already placed grass.
Let's start blending
Go to the settings [Displacement] and select there [Sculpt], then find the button [Blend] and there select the desired texture.
Blending control:
- [Left mouse button] : Apply selected texture
- [Ctrl] + [Left mouse button] : Remove selected texture
- [Right mouse button] + Mouse movement left or right : Resize blending area
[Issue] If the camera mode in 3D view is set to "3D Shaded Textured Polygons", then you will not see the drawn part of the texture. Camera mode should be set to "3D Textured" when drawing (fixed in Hammer++).
Creating your own 4wayblend material with Danger Zone style grass →
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