Jump to content

Using official 4wayblend materials from Danger Zone


First connection with Mapcore
Hello! On Mapcore for the first time, so I don’t know if you write something like that here. In general, I recently encountered a problem I had been thinking about for a long time, and the solution was the simplest...

4wayblend textures stumped me and I didn't understand how to work with them. Since I could not find any articles about this issue, I decided to write about them.

Connecting and using grass sprites on your map
In order for 4wayblend textures to use grass, you must write the path to these details in the Map Properties (The path you must follow is shown below).

Find a button Map on top panel in Hammer World Editor > Further Map Properties > Property Name Detail material file > Set the value of Detail material file to detail/detailsprites_survival.

List of Danger Zone values for Detail material file:

detail/detailsprites_survival [dz_blacksite]
detail/dust_massive_detail_sprites [dz_sirocco]


To set the grass to the material, use "Paint Alpha" in the Displacement settings, but be aware that the official materials are governed by a mask that will not allow you to set the grass manually, more on that in another thread.
If you are using a mask and are experiencing performance troubles due to grass, click "Invert Alpha" to remove the already placed grass.

Let's start blending
Go to the settings [Displacement] and select there [Sculpt], then find the button [Blend] and there select the desired texture.

Blending control:

- [Left mouse button] : Apply selected texture
- [Ctrl] + [Left mouse button] : Remove selected texture
- [Right mouse button] + Mouse movement left or right : Resize blending area

[Issue] If the camera mode in 3D view is set to "3D Shaded Textured Polygons", then you will not see the drawn part of the texture. Camera mode should be set to "3D Textured" when drawing (fixed in Hammer++).

Creating your own 4wayblend material with Danger Zone style grass →

User Feedback

Recommended Comments

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Discord

  • Mapcore Supporters

    Our incredible Patreon supporters keep Mapcore's lights on. If you'd like to donate, check out our Patreon announcement.

    Note: This is brand new! The format will be tweaked and rolled out to more pages soon.

  • Our picks

    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Some pictures:
      • 18 replies
  • Create New...