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dz_blacksite - info about use "4wayblend" textures


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Next tutorial > [dz_bs - info about use "4wayblend" textures #2]

Hello!
On Mapcore for the first time, so I don’t know if you write something like that here. In general, I recently encountered a problem I had been thinking about for a long time, and the solution was the simplest...

4wayblend textures stumped me and I didn't understand how to work with them. Since I could not find any articles about this issue, I decided to write about them.

What if the texture details don't work?
In order for 4wayblend textures to use grass, you must write the path to these details in the map parameters. (The path you must follow is shown below)

Find a button "Map" on top panel in Hammer World Editor > Further Map Properties > Detail Material filedetail/detailsprites_survival (Put this path inside "Detail Material File")
(!) To set the grass, use "Paint Alpha"

Screenshot_80.png.6be5088d2dd29c95bfeae46f4289510d.png

How blend multiple textures?
Go to the settings [displacement] and select there [Sculpt], then find the button [Blend] and there select the desired texture. (Use the left mouse button to paint, and clamping the right one will reduce the radius of the paint area)

(!) If the camera mode in 3D view is set to "3D Shaded Textured Polygons", then you will not see the drawn part of the texture. Camera mode should be set to "3D Textured" when drawing

Screenshot_81.png.1acf0227e7ec2dd3eca4ed4671446592.png




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