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Day of Infamy Mapping Contest


Mapcore

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Participants have from the 15th of September 2016 until Midnight (GMT) on the 22nd of December 2016 to create, test and upload an original or Day of Defeat inspired map for Day of Infamy (www.dayofinfamy.com)
 

 

 

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Prize Structure

 

1st place
 

  • $3,000 cash

  • Map included officially in game

  • Corsair Hardware

    • Void Surround Sound Headphones

    • Strafe Keyboard

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

 

 

2nd place
 

  • $1,500 cash

  • Corsair Hardware

    • Strafe Keyboard

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

3rd place
 

  • $1,000 cash

  • Corsair Hardware

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

4th place
 

  • $500 cash

  • Corsair Hardware

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

(*All prizes are subject to participant eligibility. No cash value. The contest Organizers and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.)
 

 

 

prizePool_with.png

 

Sub-Prizes

In addition to the prizes stated above, GameBanana will also be offering a sub-prize for the best development blog, work in progress or tutorial created throughout the process. 

This is an entirely optional part of the contest and is open to members of all communities.

To enter simply create either a development blog / work in progress page OR a level design tutorial / guide for Day of Infamy on either GameBanana, MapCore or the Insurgency Forums.

Entries must be uploaded on or before Midnight (GMT) on the 22nd of December 2016, and include “[DoI Contest]” in the title. Entries will be judged by members of the GameBanana team, as they appeared at the deadline.. No changes or updates are permitted during the judging phase.

 

Rules and Frequently asks Questions

 

  1. The submission must be a playable map for the PC version of Day of Infamy.

  2. Remakes of existing maps are not allowed, however maps inspired by classic DoD maps are encouraged.

  3. Entries must be submitted to the Day of Infamy mapping contest section of BOTH GameBanana.com and the Steam Workshop before the deadline.

  4. Multiple entries are permitted, however submissions will be judged on individual quality rather than quantity.

  5. Team based entries are permitted, however the entrants will have to agree how to split any prizes awarded, prior to prize claim and dispatch.

  6. It is essential to thoroughly test your submission before the deadline as entries cannot be modified during the judging phase.

    1. Exceptions: Changes to the submission profile are permitted after the deadline, provided they are purely aesthetic and that the map file does not change. (E.g. Editing the description / screenshots)

  7. Maps that were under creation prior to the announcement of this contest can be entered, provided a completed version has not been released for public Download.

  8. All custom textures, models or code must be contained within the download file or embedded into the .bsp.

  9. Authors are free to share their content on any other websites or services they wish, however the file must remain free to download and play, without requiring membership or payment.

  10. If the submission is distributed on an external website or service, it must clearly state that the submission was created for the "GameBanana / MapCore Day of Infamy Mapping Contest 2016”.

  11. Authors must be able to accept cash payments via paypal and will be required to fill in a prize claim form prior to payment. Winners of hardware and physical products will also be required to provide a valid shipping address.

  12. Judges and individuals associated with organising this contest cannot enter or assist entrants.

  13. Entries must clearly state which game mode the level is designed for.


 

Eligibility

 

  1. Participant eligibility: The “GameBanana / MapCore Day of Infamy Mapping Contest 2016” is open to any individual, or teams of individuals, provided they comply with the following:

    1. Participants may not be an employee of the “Organiser” or “Sponsors”.

    2. Participants may not have taken part in the preparation or announcement of this
      Contest.

    3. Participants may not be a direct relative, spouse, direct employee, or long term
      partner of any of the above definitions (a - c).

  2. Legal Age: This contest is open to any individual who meet the above “participant eligibility” criteria. In the event of participant who has not reached the legal age in his/her state winning one or more prizes defined below, he/she must provide contact details for the legal guardian who will claim the prize(s).

 

 

Submitting

 

TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Day of Infamy > Mapping Contest 2016” category.

 

http://gamebanana.com/maps/cats/8989
 

The second version must be uploaded to the Day of Infamy Steam Workshop
 

http://steamcommunity.com/app/447820/workshop/
 

No changes to the downloadable file can be made during the judging phase. Please remember to ensure that all relevant custom content is included, and that your map is thoroughly tested.

 

 

 


 

Judging Criteria
 

Maps will be judged by the developers at New World along with the staff at MapCore and GameBanana. Each map will be scored on the following categories, and given a total score out of 100.

  • Gameplay (40 marks)

  • Visuals (30 marks)

  • Originality (15 marks)

  • Performance / Optimization (15 marks)



User Feedback

Recommended Comments



2 hours ago, Vaya said:

@Sprony Since you made the former thread read only...

Can't really do any of this on mapcore if we can't do new threads. Might want to change the wording and remove mapcore.

I didn't spot that, good find! Thank you.

Listen guys, if you all really want to able to start your own threads, I can change it. Like this if you want it or ignore it. Depending on the outcome I'll either reword it or open up the forum. Let democracy be heard :)

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Just now, GRiNET said:

I don't get doi hammer to work.

Whenever i try to compile a map it tries to run insurgency?

And when it runs insurgency it says I miss a manifest game sound file. 

Please help.

 

Thanks

 

 

Tick 'don't run game after compiling' on the compile menu, open the game yourself and directly load the map in the DoI console. "map [mapname]"

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12 hours ago, GRiNET said:

I don't get doi hammer to work.

Whenever i try to compile a map it tries to run insurgency?

And when it runs insurgency it says I miss a manifest game sound file. 

Please help.

 

Thanks

 

 

Open "Steam\steamapps\common\dayofinfamy\doi\gameinfo.txt"

 

And change SteamAppId to 447820

And it's done. :)

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Is there any way to change the way control points are set up? I'm porting my remake of dod_cherbourg, not for the contest but any potential map ideas I have might run into the same problem. I'm using liberation mode, and the default cap time (feels around about 30 seconds) is far too long for some of the points, and there's also no way I can find of forcing a minimum number of players for an objective.

 

On 18/09/2016 at 3:32 PM, LizardPL said:

Ok. I don't really know what is causing the problem but its gone now...

 

It does this when you open the model viewer while the current window is in maximised mode. Resize to the 4-window view and it should work. Sometimes it will still do it the first time you try to open it again, just close the model viewer and re-open it. It's a really annoying bug but that's definitely the cause.

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11 hours ago, voyager said:

Open "Steam\steamapps\common\dayofinfamy\doi\gameinfo.txt"

 

And change SteamAppId to 447820

And it's done. :)

Thank you for the reply! 

I got some help yesterday and we made it work but if it shows up again I will try this one!

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2 hours ago, the0rthopaedicsurgeon said:

Is there any way to change the way control points are set up? I'm porting my remake of dod_cherbourg, not for the contest but any potential map ideas I have might run into the same problem. I'm using liberation mode, and the default cap time (feels around about 30 seconds) is far too long for some of the points, and there's also no way I can find of forcing a minimum number of players for an objective.

 

 

It does this when you open the model viewer while the current window is in maximised mode. Resize to the 4-window view and it should work. Sometimes it will still do it the first time you try to open it again, just close the model viewer and re-open it. It's a really annoying bug but that's definitely the cause.

Yes ! I thought the fix was to open entity properties by right-click on 2d - way but this is the same you are talking about . Anyway thanks :)

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On 19-9-2016 at 7:22 PM, Vaya said:

I would prefer documenting the work on here if possible- one central place where I know the rules and the peoples is always preferred.

 I understand if there's obligations to spread stuff between here/game banana and the official forums though.

Post away guys. The forum is open!

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