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Announcing the UE4 Whitebox Challenge winner!


Thrik

DM-Helium by Chris '2d-chris' Kay

Congratulations! While no prizes were planned, Chris will receive a special winner's T-shirt for his efforts. It's truly a gorgeous map, although it's in good company as all entries were of a high standard. The community has some great maps to play on right here, and I've no doubt that we'll be seeing more of them in playtests and on servers.

The challenge was fascinating to watch, with the filled with shots of the in-development maps and — perhaps more importantly — members helping one another to create some sweet Unreal Engine 4 levels. In fact, this part of the challenge was so interesting to follow as a non-participant that we're going to try and make the in-development phase of future challenges more prominent by following the progress with articles taking a look at how things are going.

The official Unreal Tournament site picked up on our challenge by talking about it for a few minutes at the beginning of the challenge, and while they briefly acknowledged the end of the challenge in a more recent stream they're apparently still checking out all the maps and will be featuring them more shortly — so stay tuned for that!

I'd like to thank everyone for their involvement, and I sincerely hope that everyone had a good time experimenting with an engine iteration that's still new to most people. Be sure to head over to the to check out and download all of the levels!

We don't mess around at MapCore and want to get one more event in before the year ends, so we're going to be kicking off a Quake 3 contest very soon — this time with substantial prizes, just to spice things up a bit! Hang tight for details about that.

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Grats Chris, map looks great~~and great job everybody that submitted maps, all of them looks like they'd be a lot of fun to try out, we really should get a playtest arranged.

 

I'm still a bit frustrated that I didn't get started earlier and find more time to work on my map, but at the very least then I've gotten my UE4 cherry popped ;) Was a lot of fun~

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Guys, thank you all very much for doing this and for your faith in me running this. I know there's room for improvement but keep in mind that it wouldn't have been this big without your involvement. It was always meant to be a challenge so even for those that didn't get a lot of votes, I hope you still enjoyed participating and of course that you learned a thing or two.

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cheers dewds, yeah just like Mazy it was a great way to get into UE4 - all the entries look like a lot of fun, we defo need a playtest so I can pawn you all with my secret hidden redeemers.

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