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<rss version="2.0"><channel><title>Articles: Articles</title><link>https://www.mapcore.org/articles/special-events/?d=1</link><description>Articles: Articles</description><language>en</language><item><title>The Door Challenge - 2018</title><link>https://www.mapcore.org/articles/special-events/the-door-challenge-2018-r103/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2018_08/thedoor.png.f4c27ff9efc16baba36a46ed871422b3.png" /></p>

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	<img alt="thedoor.png.ea99fcb54485811f82999bd9bb0a7b15.png" class="ipsImage ipsImage_thumbnailed" data-fileid="17890" src="https://www.mapcore.org/uploads/monthly_2018_08/thedoor.png.ea99fcb54485811f82999bd9bb0a7b15.png" /></p>

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	<strong><span style="font-size:48px;">THE DOOR CHALLENGE!</span></strong>
</p>

<p dir="ltr">
	<span style="font-size:18px;">I want to start out by welcoming you to the 2ND Door Challenge! It’s been a little over 7 Years since we held the first one! A lot has changed in our industry and new engines have made level design more accessible than ever before. With all the fresh talent coming into our industry, I think it’s important that we challenge ourselves and each other to push our creative thinking.</span>
</p>

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	<span style="font-size:18px;">This challenge is meant to be for everyone to join in, from your first time level designer to your Senior and Lead Designers! Everyone is in a different place throughout their careers and it’s always fun to hone your skills on one of the most old school puzzles of our time “Get the Door Open!”. The last time we did this we had a fantastic turn out of completed and submitted puzzles! Especially since we are focusing on JUST design and scripting and NOT on art!</span>
</p>

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	<span style="font-size:18px;">As this is a scripting challenge, you are encouraged to use Dev textures or simple greyscale materials and only what art assets are absolutely necessary to communicate key ideas. The point is to focus on your Scripting / Presentation / Storytelling / Puzzle Making skills.</span>
</p>

<p dir="ltr">
	<span style="font-size:18px;">Most entries generally took a few days to build from start to finish, so don't sweat worrying about the deadline. If you would like to get a better idea, check out some of the entries from the first door challenge.</span>
</p>

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	<strong><span style="font-size:48px;">Remembering our Past</span></strong>
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	<span style="font-size:24px;"><strong>SOLEVAL - First Place</strong></span>
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	  <span style="font-size:24px;"><strong>Magnar Jenssen - Participation</strong></span>
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	  <span style="font-size:24px;"><strong>Robert Yang - Participation</strong></span>
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	<strong><span style="font-size:24px;">Jason Mojica - Participation</span></strong>
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	<strong><span style="font-size:48px;">Rules and QA</span></strong>
</p>

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	<strong><span style="font-size:24px;">Build a puzzle and craft a story to creatively open “<span style="color:#e74c3c;">The Door</span>”! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get that DOOR OPEN!</span></strong>
</p>

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			<span style="font-size:18px;"><strong>Acceptable Engines </strong>: UE4 / Unity / Source SDK</span>
		</p>

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					<span style="font-size:18px;">For UE4 or Unity, you will be <strong>REQUIRED</strong> to provide an EXE of your game</span>
				</p>
			</li>
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				<p dir="ltr">
					<span style="font-size:18px;">For Source SDK, a <strong>simple bsp</strong> will do with info on the game you built it in. (</span><span style="font-size:18px;">Eg. Half-life 2, Portal 2, CS:GO, TF2)</span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">We encourage you <strong>DON’T </strong>use Art unless needed to sell your idea. Simple meshes / Dev textures / grey textures should do fine.</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">You are <strong>ALLOWED</strong> to use Templates to start yourself off. Example: UE4 has a FPS , Third Person , and VR template.</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">You are <strong>ALLOWED</strong> to use existing scripting/ blueprints or Code to help you make your puzzle.</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">You <strong>CAN </strong>choose - First person, Third Person , Virtual Reality (VR)</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>DON’T </strong>submit anything larger than 250 mbs , we want simple entries that everyone can download.</span>
		</p>
	</li>
</ul><p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong><span style="color:#e74c3c;"><span style="font-size:24px;">The challenge will begin Friday, </span><u><span style="font-size:28px;">August 10th</span></u><span style="font-size:24px;">, and end Sunday, </span><u><span style="font-size:28px;">September 16th</span></u><span style="font-size:24px;"> at 11:59PM US CENTRAL time (GMT -6)</span></span></strong>
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<p>
	<span style="font-size:18px;"><strong>Must Haves</strong> :</span>
</p>

<ul><li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">A <strong>zip file</strong> including your EXE or map file</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>2 screenshots</strong> of your scene (ATTACHED! This will help us archive our entries for posterity)</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">A <strong>video</strong> showing the puzzle's intended solution (hosted on youtube would be fine)</span>
		</p>
	</li>
</ul><p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-size:18px;"><strong>Optional</strong> :</span>
</p>

<ul><li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">Full Name (optional)</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">Website or Portfolio (optional)</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;">The original level source (and any other relevant files) for inquiring minds to examine your scripting</span>
		</p>
	</li>
</ul><p dir="ltr">
	 
</p>

<p dir="ltr">
	<strong><span style="font-size:18px;">Judging : </span></strong><span style="font-size:18px;">We will start judging the day after closing, Everyone will get 3 votes and then we will vote on the top 3 one week later. Things to think about when judging or making an entry.</span>
</p>

<ul><li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>Innovation - </strong>More than just a simple Door!</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>Theme -</strong> How close did you stay to the idea of the challenge</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>Readability -</strong> Was your idea clear and easy to understand?</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>Humor -</strong> Did you make someone laugh or enjoy your entry?</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>Overall -</strong> Wrap everything together! Was it awesome?</span>
		</p>
	</li>
	<li dir="ltr">
		<p dir="ltr">
			<span style="font-size:18px;"><strong>Door - </strong>Q: How much Door you got? A: Hell yes</span>
		</p>
	</li>
</ul><p dir="ltr" style="text-align:center;">
	<span style="font-size:48px;"><strong>Prizes</strong></span>
</p>

<p dir="ltr" style="text-align:center;">
	<strong><span style="font-size:18px;">As with the previous challenge, there will be <span style="color:#e74c3c;"><u>no prize</u></span> other than the pride of knowing people thought you were awesome. Woo!</span></strong>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">103</guid><pubDate>Tue, 07 Aug 2018 02:16:00 +0000</pubDate></item><item><title>Day of Infamy Mapping Contest</title><link>https://www.mapcore.org/articles/special-events/day-of-infamy-mapping-contest-r86/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2016_09/thumbnail.jpg.5df30e546eee9647121216b311225fad.jpg" /></p>

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	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:21.3333px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"><img alt="RnvaFHv4ntquTQlEJa8SNu_3RuaqCLy-XCKmRO2YUrqGv5YOlsYgBcAIlyAtwz2oJH0P1kqwIX8tlhIsoTozFDir05_RaxlAL3YXKGwue44_Cj4c-akEU_FIesErU783uBLVzax_" height="353" src="https://lh4.googleusercontent.com/RnvaFHv4ntquTQlEJa8SNu_3RuaqCLy-XCKmRO2YUrqGv5YOlsYgBcAIlyAtwz2oJH0P1kqwIX8tlhIsoTozFDir05_RaxlAL3YXKGwue44_Cj4c-akEU_FIesErU783uBLVzax_" style="border:none;height:auto;" width="624" /></span></b></span>
</h1>

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Participants have from the 15th of September 2016 until Midnight (GMT) on the 22nd of December 2016 to create, test and upload an original or Day of Defeat inspired map for Day of Infamy (</span><a href="http://www.dayofinfamy.com" rel="external" style="text-decoration:none;"><span style="font-size:14.6667px;color:rgb(17,85,204);font-weight:400;font-style:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">www.dayofinfamy.com</span></a><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">)</span></b></span><br />
	 
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	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"><img alt="Qy8EU18d-zl78wBEuL2iTsxY3wKMepyAteZSAFkJtlAt12jVFGQUDTLljQFvWXUS9odSkZYUCWjsEvzLcEgjoVDETVhaImmlx9aslJIGDVaK8MXuIuoDEYCwF3XGtG0yH8Fg_RFQ" height="88" src="https://lh4.googleusercontent.com/Qy8EU18d-zl78wBEuL2iTsxY3wKMepyAteZSAFkJtlAt12jVFGQUDTLljQFvWXUS9odSkZYUCWjsEvzLcEgjoVDETVhaImmlx9aslJIGDVaK8MXuIuoDEYCwF3XGtG0yH8Fg_RFQ" style="border:none;" width="624" /></span></b></span>
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	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:16px;color:rgb(67,67,67);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Prize Structure</span></b></span>
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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">1st place</span></b></span><br />
	 
</p>

<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
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			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">$3,000 cash</span></b></span>
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	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Map included officially in game</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Corsair Hardware</span></b></span>
		</p>

		<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Void Surround Sound Headphones</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Strafe Keyboard</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Katar Mouse</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">M330 Mouse Pad</span></b></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">All Wall Worm Source Modelling Tools</span></b></span>
		</p>
	</li>
</ul><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">2nd place</span></b></span><br />
	 
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<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">$1,500 cash</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Corsair Hardware</span></b></span>
		</p>

		<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Strafe Keyboard</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Katar Mouse</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">M330 Mouse Pad</span></b></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">All Wall Worm Source Modelling Tools </span></b></span>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">3rd place</span></b></span><br />
	 
</p>

<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">$1,000 cash</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Corsair Hardware</span></b></span>
		</p>

		<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Katar Mouse</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">M330 Mouse Pad</span></b></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">All Wall Worm Source Modelling Tools </span></b></span>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">4th place</span></b></span><br />
	 
</p>

<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">$500 cash</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Corsair Hardware</span></b></span>
		</p>

		<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Katar Mouse</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:circle;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">M330 Mouse Pad</span></b></span>
				</p>
			</li>
		</ul></li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">All Wall Worm Source Modelling Tools</span></b></span>
		</p>
	</li>
</ul><p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="vertical-align:baseline;background-color:transparent;"><font color="#000000" style="font-family:Arial, Helvetica, sans-serif;font-weight:normal;"><span style="font-size:10.6667px;white-space:pre-wrap;">(*All prizes are subject to participant eligibility. No cash value. The contest </span></font><font color="#000000" face="Arial, Helvetica, sans-serif"><span style="font-size:10.6667px;white-space:pre-wrap;">Organizers</span></font><font color="#000000" style="font-family:Arial, Helvetica, sans-serif;font-weight:normal;"><span style="font-size:10.6667px;white-space:pre-wrap;"> and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.)</span></font></span><br />
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="11357" href="https://www.mapcore.org/uploads/monthly_2016_09/prizePool_with.png.e7d5f98fe32bc6625356ba8cd4cfaa21.png" rel=""><img alt="prizePool_with.png" class="ipsImage ipsImage_thumbnailed" data-fileid="11357" src="https://www.mapcore.org/uploads/monthly_2016_09/prizePool_with.thumb.png.d36e6ba1b1c94e008c3f99f29981b23d.png" /></a>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><strong>Sub-Prizes</strong></span>
</p>

<p>
	<span style="font-family:Arial, Helvetica, sans-serif;">In addition to the prizes stated above, GameBanana will also be offering a sub-prize for the best development blog, work in progress or tutorial created throughout the process. </span>
</p>

<p>
	<span style="font-family:Arial, Helvetica, sans-serif;">This is an entirely optional part of the contest and is open to members of all communities.</span>
</p>

<p>
	<span style="font-family:Arial, Helvetica, sans-serif;">To enter simply create either a development blog / work in progress page OR a level design tutorial / guide for Day of Infamy on either GameBanana, MapCore or the Insurgency Forums.</span>
</p>

<p>
	<span style="font-family:Arial, Helvetica, sans-serif;">Entries must be uploaded on or before Midnight (GMT) on the 22nd of December 2016, and include “[DoI Contest]” in the title. Entries will be judged by members of the GameBanana team, as they appeared at the deadline.. No changes or updates are permitted during the judging phase.</span>
</p>

<p>
	 
</p>

<h3 dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:16px;color:rgb(67,67,67);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Rules and Frequently asks Questions</span></b></span>
</h3>

<p>
	 
</p>

<ol style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The submission must be a playable map for the PC version of Day of Infamy.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Remakes of existing maps are not allowed, however maps inspired by classic DoD maps are encouraged.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Entries must be submitted to the Day of Infamy mapping contest section of BOTH GameBanana.com and the Steam Workshop before the deadline.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Multiple entries are permitted, however submissions will be judged on individual quality rather than quantity.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Team based entries are permitted, however the entrants will have to agree how to split any prizes awarded, prior to prize claim and dispatch.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">It is essential to thoroughly test your submission before the deadline as entries cannot be modified during the judging phase.</span></b></span>
		</p>

		<ol style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:lower-alpha;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Exceptions: Changes to the submission profile are permitted after the deadline, provided they are purely aesthetic and that the map file does not change. (E.g. Editing the description / screenshots)</span></b></span>
				</p>
			</li>
		</ol></li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Maps that were under creation prior to the announcement of this contest can </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">be entered, provided a completed version has not been released for public </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Download.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">All custom textures, models or code must be contained within the download </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">file or embedded into the .bsp.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Authors are free to share their content on any other websites or services they </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">wish, however the file must remain free to download and play, without </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">requiring membership or payment.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">If the submission is distributed on an external website or service, it must </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">clearly state that the submission was created for the "GameBanana / MapCore Day of Infamy Mapping Contest 2016”.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Authors must be able to accept cash payments via paypal and will be required </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">to fill in a prize claim form prior to payment. Winners of hardware and physical </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">products will also be required to provide a valid shipping address.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Judges and individuals associated with organising this contest cannot enter or </span><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">assist entrants.</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Entries must clearly state which game mode the level is designed for.</span></b></span>
		</p>
	</li>
</ol><p>
	<br />
	 
</p>

<h3 dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:16px;color:rgb(67,67,67);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Eligibility</span></b></span>
</h3>

<p>
	 
</p>

<ol style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Participant eligibility: The “GameBanana / MapCore Day of Infamy Mapping Contest 2016” is open to any individual, or teams of individuals, provided they comply with the following:</span></b></span>
		</p>

		<ol style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:lower-alpha;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Participants may not be an employee of the “Organiser” or “Sponsors”.</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:lower-alpha;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Participants may not have taken part in the preparation or announcement of this</span><br /><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Contest.</span></b></span>
				</p>
			</li>
			<li dir="ltr" style="list-style-type:lower-alpha;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
				<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
					<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Participants may not be a direct relative, spouse, direct employee, or long term</span><br /><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">partner of any of the above definitions (a - c).</span></b></span>
				</p>
			</li>
		</ol></li>
	<li dir="ltr" style="list-style-type:decimal;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Legal Age: This contest is open to any individual who meet the above “participant eligibility” criteria. In the event of participant who has not reached the legal age in his/her state winning one or more prizes defined below, he/she must provide contact details for the legal guardian who will claim the prize(s). </span></b></span>
		</p>
	</li>
</ol><p>
	 
</p>

<p>
	 
</p>

<h3 dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:16px;color:rgb(67,67,67);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Submitting</span></b></span>
</h3>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Day of Infamy &gt; Mapping Contest 2016” category. </span></b></span>
</p>

<p>
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><a href="http://gamebanana.com/maps/cats/8989" rel="external" style="text-decoration:none;"><span style="font-size:14.6667px;color:rgb(17,85,204);font-weight:400;font-style:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">http://gamebanana.com/maps/cats/8989</span></a></b></span><br />
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The second version must be uploaded to the Day of Infamy Steam Workshop</span></b></span><br />
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><a href="http://steamcommunity.com/app/447820/workshop/" rel="external" style="text-decoration:none;"><span style="font-size:14.6667px;color:rgb(17,85,204);font-weight:400;font-style:normal;text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">http://steamcommunity.com/app/447820/workshop/</span></a><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> </span></b></span><br />
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">No changes to the downloadable file can be made during the judging phase. Please remember to ensure that all relevant custom content is included, and that your map is thoroughly tested. </span></b></span>
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	 
</p>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<br />
	 
</p>

<h3 dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-align:center;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:16px;color:rgb(67,67,67);font-weight:700;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Judging Criteria</span></b></span><br />
	 
</h3>

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Maps will be judged by the developers at New World along with the staff at MapCore and GameBanana. Each map will be scored on the following categories, and given a total score out of 100.</span></b></span>
</p>

<ul style="margin-top:0pt;margin-bottom:0pt;"><li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Gameplay (40 marks)</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Visuals (30 marks)</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">
			<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Originality (15 marks)</span></b></span>
		</p>
	</li>
	<li dir="ltr" style="list-style-type:disc;font-size:14.666666666666666px;font-family:'Proxima Nova';color:#000000;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">
		<span style="font-family:Arial, Helvetica, sans-serif;"><b style="font-weight:normal;"><span style="font-size:14.6667px;color:rgb(0,0,0);font-weight:400;font-style:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Performance / Optimization (15 marks)</span></b></span>
	</li>
</ul>]]></description><guid isPermaLink="false">86</guid><pubDate>Thu, 15 Sep 2016 16:31:00 +0000</pubDate></item><item><title><![CDATA[Epic Games & Mapcore's Unreal Tournament Level Design Contest Winners Announced]]></title><link>https://www.mapcore.org/articles/special-events/epic-games-mapcores-unreal-tournament-level-design-contest-winners-announced-r85/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2016_07/mapcoreContest_UT02_small.png.8bf82dd19ff73082c386e2cdb8451c9c.png" /></p>

<p style="text-align:center;">
	<img alt="mapcoreContest_UT02.png" class="ipsImage ipsImage_thumbnailed" data-fileid="10830" src="https://www.mapcore.org/uploads/monthly_2016_07/mapcoreContest_UT02.png.860c96233e59cbc8c3b2a2a9555fdae3.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	The Epic Games and Mapcore Unreal Tournament Level Design contest for Showdown has come to an end. After months of hard work we ended up with 28 Phase 2 submissions out of the 74 Phase 1 submissions. Starting something is easy, finishing it is hard! This makes the number of participants even more impressive. Especially considering that for many of you, Mapcore isn’t your home on the Internet (but we do hope that you stick around). Now, without further ado, here are the winners:
</p>

<p style="text-align:center;">
	<strong>1st Place:</strong>
</p>

<p style="text-align:center;">
	<strong>DM-Unsaved</strong> by Matthew 'Heresiarch' Beal 
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10831" href="https://www.mapcore.org/uploads/monthly_2016_07/DM-Unsaved.jpg.303e1130c3f7355aec83153a0152baea.jpg" rel="external"><img alt="DM-Unsaved.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10831" src="https://www.mapcore.org/uploads/monthly_2016_07/DM-Unsaved.thumb.jpg.782e948b5c664264226372008edb91d8.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>Prize: ($1650) + Swag</em>
</p>

<p style="text-align:center;">
	<strong>2nd Place:</strong>
</p>

<p style="text-align:center;">
	<strong>DM-Croft </strong>by Ben 'Scinbed' Edney
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10832" href="https://www.mapcore.org/uploads/monthly_2016_07/DM-Croft.jpg.737305ad20aaeb35acd5349d452c72e5.jpg" rel="external"><img alt="DM-Croft.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10832" src="https://www.mapcore.org/uploads/monthly_2016_07/DM-Croft.thumb.jpg.10216dfdb1f287d08269cd1bb6248413.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>Prize: ($850) + Swag</em>
</p>

<p style="text-align:center;">
	<strong>3rd Place:</strong>
</p>

<p style="text-align:center;">
	<strong>DM-Batrankus</strong> by Óscar 'TheGlecter' Crego
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10833" href="https://www.mapcore.org/uploads/monthly_2016_07/DM-Batrankus.jpg.112ee59ed39f2703ca5720ee4fca262e.jpg" rel="external"><img alt="DM-Batrankus.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10833" src="https://www.mapcore.org/uploads/monthly_2016_07/DM-Batrankus.thumb.jpg.34b3b1025bb4b88c34b91ba3969dd1ea.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>Prize: ($500) + Swag</em>
</p>

<p style="text-align:center;">
	<strong>4th Place:</strong>
</p>

<p style="text-align:center;">
	<strong>DM-Vacant</strong> by Christopher 'NATO' Morris
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10834" href="https://www.mapcore.org/uploads/monthly_2016_07/DM-Vacant.jpg.0f676ad33b631f18624ef2abb1df9397.jpg" rel="external"><img alt="DM-Vacant.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10834" src="https://www.mapcore.org/uploads/monthly_2016_07/DM-Vacant.thumb.jpg.2753aa90d26306973993828a04fad303.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>Prize: Honorary Mention (Swag)</em>
</p>

<p style="text-align:center;">
	<strong>5th Place:</strong>
</p>

<p style="text-align:center;">
	<strong>DM-Exo</strong> by Ryan 'Tidu' Garis
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10835" href="https://www.mapcore.org/uploads/monthly_2016_07/DM-Exo.jpg.500dfa2c63cf89f39d27dec9e834d0b1.jpg" rel="external"><img alt="DM-Exo.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10835" src="https://www.mapcore.org/uploads/monthly_2016_07/DM-Exo.thumb.jpg.d3683c8721d915a5708452f6796995fe.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>Prize: Honorary Mention (Swag)</em>
</p>

<p style="text-align:center;">
	<strong>Disclaimer:</strong>
</p>

<p style="text-align:center;">
	Since Unreal Tournament is still in active development maps will have to be recooked after each new build in order to continue working. Due to the maps having been build for an older version of Unreal Tournament, we are currently unable to provide download links.
</p>

<p style="text-align:center;">
	<strong>Stream:</strong>
</p>

<p style="text-align:center;">
	I’ll be contacting the winners to get their details so that they can receive their prizes. Epic will be reaching out to participants who’s maps are deemed fit to make it into the game or the marketplace. The full announcement stream, including feedback on the Top 5 maps, can be watched on the <a href="https://www.twitch.tv/unrealtournament" rel="external">Unreal Tournament's Twitch channel</a> or through the Youtube video below. It runs for over an hour and is definitively worth the time. If you can’t wait to get to the announcements, here’s an overview of when they were announced:
</p>

<p style="text-align:center;">
	<strong>03:00</strong> - The stream starts and new exciting features for Unreal Tournament are discussed.<br /><strong>13:50</strong> - Intro to the announcements.<br /><strong>15:32</strong> - 5th place is being announced and discussed.<br /><strong>22:40</strong> - 4th place is being announced and discussed.<br /><strong>31:30</strong> - Stacey shows off the swag.<br /><strong>33:12</strong> - 3th place is being announced and discussed.<br /><strong>43:02</strong> - Epic talks about what will happen if maps are deemed fit for the game or the marketplace.<br /><strong>43:42</strong> - 2nd place is being announced and discussed.<br /><strong>53:00</strong> - 1st place is being announced and discussed.
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/nwIyVrsAaoE?feature=oembed" width="480"></iframe>
	</div>
</div>

<p style="text-align:center;">
	<strong>Play testing:</strong>
</p>

<p style="text-align:center;">
	You can also check out the <a href="https://www.epicgames.com/unrealtournament/blog/mapcore-and-epic-games-level-design-contest-winners" rel="external">Epic's blogpost</a> with the results and a look at some of the swag. Now, don’t feel bad if you didn’t win. The Top 10 wasn’t that far apart and overall we had a lot of quality in this competition. Epic and Mapcore strongly encourage the participants to continue working on their maps. Epic will a host a community play test event where you can play the maps on their Hub servers. This will be announced at a later date and we’ll reach out to anyone interested to make sure their maps work on the latest build. Due to limited time and resources, we won’t be providing feedback for the rest of the submissions but please, don’t let that discourage you!
</p>

<p style="text-align:center;">
	<strong>Credits:</strong>
</p>

<p style="text-align:center;">
	Mapcore would like to thank Epic Games, the Unreal Tournament community, all the participants and our audience for trusting us to run this contest. We appreciate your support and dedication. On a more personal note, I would like to thank everyone for their compliments and especially Epic for their humbling shout out to me during the announcement stream. Last but certainly not least, a big thank you to the Mapcore Staff for support, reviews and generous donations!
</p>

<p style="text-align:center;">
	<strong>Thank you!</strong>
</p>
]]></description><guid isPermaLink="false">85</guid><pubDate>Thu, 28 Jul 2016 19:45:00 +0000</pubDate></item><item><title><![CDATA[Epic Games & Mapcore's Unreal Tournament Level Design Contest Progress Update]]></title><link>https://www.mapcore.org/articles/special-events/epic-games-mapcores-unreal-tournament-level-design-contest-progress-update-r81/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2016_06/Untitled-1.png.1c5c9a40873b73ba344ff8feab35d348.png" /></p>

<p style="text-align:center;">
	<img alt="mapcoreContest.png" class="ipsImage ipsImage_thumbnailed" data-fileid="10089" src="https://www.mapcore.org/uploads/monthly_2016_05/mapcoreContest.png.a7cfd2df254e82130be0ce0476146f38.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Almost two months have passed and we have a little more than one month to go until the <span style="color:#FF0000;"><strong>July 4th 21:00 GMT+1 deadline</strong></span>. Phase 1 was a big success with <a href="https://www.mapcore.org/topic/20021-epic-games-mapcores-unreal-tournament-level-design-contest-phase-1-submissions/?page=1" rel="">74 submissions</a>.
</p>

<p style="text-align:center;">
	<strong>The following 28 maps have been uploaded to Epic's UT Hub servers:</strong>
</p>

<p style="text-align:center;">
	Alpine, Bridge, Croft Alpha 2, Cascade, Crossbridges, Deuterium, Dome, Eternal, Exo, Fall, Foundry, H09, Outbilette, Oxide, Plaster, Purification, Quay, Rust, Scoria, Silo , ShipRekt, Thaw, Traina7, Trustfall, Vacant, Malestrom, SuperCollider, RadioActive.
</p>

<p style="text-align:center;">
	<strong>The following 6 maps failed to load due to technical issues (various reasons):</strong>
</p>

<p style="text-align:center;">
	SD_pitfight, TS-swampforts, TSD-Contestmap, Royals, Batrankus Bastion, Karusel.
</p>

<p style="text-align:center;">
	<strong>Please keep this feedback in mind for your Phase 2 submission:</strong>
</p>

<p style="text-align:center;">
	Keep the name of the pak file the same as the name of the map you have posted. Many maps submitted have a completely different name than what was submitted to Mapcore.<br />
	Add a screenshot to your map (in game). It will help encourage people to actually play it. <br />
	Have all files available to download on a site that doesn't require sign-ins.<br />
	Make sure the prefix on the maps are DM- or CTF-. For showdown they should be DM-.
</p>

<p style="text-align:center;">
	<strong>Disclaimer:</strong>
</p>

<p style="text-align:center;">
	Also, I've lost quite some time chasing everybody down to submit in time, get the download links to work, etc. I understand that we have a lot of new people who don't call Mapcore their home yet. But keep in mind that it's your own responsibility to check in and see if new updates regarding the contest are posted. We use the <a href="https://www.mapcore.org/forum/29-unreal-tournament-level-design-contest/" rel="">forums</a> and social media to reach as many people as possible, but it's easily missed. So keep your eye on our <a href="https://www.mapcore.org/topic/20023-epic-games-mapcores-unreal-tournament-level-design-contest-faq/" rel="">UT Contest FAQ</a> or the <a href="https://www.mapcore.org/topic/20020-epic-games-mapcores-unreal-tournament-level-design-contest-discussion/?page=1" rel="">UT Contest Discussion thread</a>. Besides the forum and social media, I won’t be reminding people personally for their <a href="https://www.mapcore.org/topic/20022-epic-games-mapcores-unreal-tournament-level-design-contest-phase-2-submissions/" rel="">Phase 2 submissions</a>. 
</p>

<p style="text-align:center;">
	<strong>Play testing:</strong>
</p>

<p style="text-align:center;">
	Now, onto the good news. Here’s how you can setup your matches on Epic’s UT Hub servers:
</p>

<p style="text-align:center;">
	Start Unreal Tournament.<br />
	Select 'Find a match'.<br />
	Select a random hub (has an Epic logo in front of it) that supports Showdown.<br />
	Press 'Join' in the lower right corner (do not join a specific game mode, join the hub).<br />
	Select 'Start new match' and then select ‘Custom’.<br />
	Select your map, wait or invite players and have some fun!
</p>

<p style="text-align:center;">
	<strong>Entries:</strong>
</p>

<p style="text-align:center;">
	Let’s finish with some <u><em>random</em></u> screenshots of our Phase 1 Submissions.
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10091" href="https://www.mapcore.org/uploads/monthly_2016_05/dm_oxide_bymangley.jpg.c647ef72b67814313f69567980e171b6.jpg" rel="external"><img alt="dm_oxide_bymangley.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10091" src="https://www.mapcore.org/uploads/monthly_2016_05/dm_oxide_bymangley.thumb.jpg.e05b4f17439617bfec8d1fb017af30c9.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-Oxide by Mangley</em>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10093" href="https://www.mapcore.org/uploads/monthly_2016_05/dm_h09_byheresiarch.jpg.660c03241dc89a343894974beebc2e17.jpg" rel="external"><img alt="dm_h09_byheresiarch.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10093" src="https://www.mapcore.org/uploads/monthly_2016_05/dm_h09_byheresiarch.thumb.jpg.112278cf57839e915ac3f8e78fd7a460.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-H09 by Heresiarch</em>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10094" href="https://www.mapcore.org/uploads/monthly_2016_05/dm_rebel_bynumb.jpg.0c2203768a308f24f712479e20f14613.jpg" rel="external"><img alt="dm_rebel_bynumb.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10094" src="https://www.mapcore.org/uploads/monthly_2016_05/dm_rebel_bynumb.thumb.jpg.bf25e5f18fe29b8eefd0a1d645d0c8fa.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-Rebel by Numb</em>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10095" href="https://www.mapcore.org/uploads/monthly_2016_05/oubliette_byphantazm11.jpg.b615a3250201e491e1ad64bacf4be84e.jpg" rel="external"><img alt="oubliette_byphantazm11.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10095" src="https://www.mapcore.org/uploads/monthly_2016_05/oubliette_byphantazm11.thumb.jpg.c4b770deeabdbd53e74d5847fb6dbfb6.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-Oubliette by Phantazm11</em>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10096" href="https://www.mapcore.org/uploads/monthly_2016_05/dm_croft_byscinbed.jpg.9493a63fbb21410063332f64cdd0a7ac.jpg" rel="external"><img alt="dm_croft_byscinbed.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10096" src="https://www.mapcore.org/uploads/monthly_2016_05/dm_croft_byscinbed.thumb.jpg.61e7b460b3dddd1f8f06b25d569a6a8b.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-Croft by Scinbed</em>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10097" href="https://www.mapcore.org/uploads/monthly_2016_05/dm_eternal_byfriechamp.jpg.6dc065f9d7db87d2892a5d4d0f7304b0.jpg" rel="external"><img alt="dm_eternal_byfriechamp.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10097" src="https://www.mapcore.org/uploads/monthly_2016_05/dm_eternal_byfriechamp.thumb.jpg.30100b8cb391f85bc8cba0f5954bfe69.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-Eternal by Friechamp</em>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10098" href="https://www.mapcore.org/uploads/monthly_2016_05/dm_maelstrom_bymaul.jpg.defa59d3e45f2db369b83884e9117d75.jpg" rel="external"><img alt="dm_maelstrom_bymaul.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10098" src="https://www.mapcore.org/uploads/monthly_2016_05/dm_maelstrom_bymaul.thumb.jpg.71f21eda3fa9f6827848d6f68e2de434.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-Maelstrom by Maul</em>
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="10099" href="https://www.mapcore.org/uploads/monthly_2016_05/dm_cascade_byflikswich.jpg.e89194405ddbbdf97b0805d21a4747c4.jpg" rel="external"><img alt="dm_cascade_byflikswich.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="10099" src="https://www.mapcore.org/uploads/monthly_2016_05/dm_cascade_byflikswich.thumb.jpg.f1b5e77c9d05865d5765841abf3d01ad.jpg" /></a>
</p>

<p style="text-align:center;">
	<em>DM-Cascade by Flikswich</em>
</p>

<p style="text-align:center;">
	<strong>Good Luck!</strong><br />
	 
</p>
]]></description><guid isPermaLink="false">81</guid><pubDate>Thu, 26 May 2016 18:08:00 +0000</pubDate></item><item><title><![CDATA[Epic Games & Mapcore's Unreal Tournament Level Design Contest]]></title><link>https://www.mapcore.org/articles/special-events/epic-games-mapcores-unreal-tournament-level-design-contest-r77/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2016_04/mapcoreContest_UT02_small.png.40f76d06841037b25825aaf4d634dad2.png" /></p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="9164" href="https://www.mapcore.org/uploads/monthly_2016_04/mapcoreContest_UT02_edit.png.7f34c70d0b020a799c54b82593ec2884.png" rel="external"><img alt="mapcoreContest_UT02_edit.png" class="ipsImage ipsImage_thumbnailed" data-fileid="9164" src="https://www.mapcore.org/uploads/monthly_2016_04/mapcoreContest_UT02_edit.thumb.png.77c9efc610bd69ed6a536ef4a59f2f44.png" /></a>
</p>

<p style="text-align:center;">
	Epic and Mapcore are teaming up! In an effort to push the custom content scene forward, we are hosting a Level Design contest for Unreal Tournament. We challenge you to create a new level for the “Team Showdown” game mode.
</p>

<p style="text-align:center;">
	<strong>Phase 1 - ­Design (1 Month) </strong>
</p>

<p style="text-align:center;">
	Design a level for the new “Team Showdown” Mode in Unreal Tournament 4.<br />
	Focus on level flow, theme, weapon and spawn placements that compliments “Team Showdown”.
</p>

<p style="text-align:center;">
	Contestants need to submit their designs before the <strong>May 2nd</strong> deadline on Mapcore’s <a href="https://www.mapcore.org/topic/20021-epic-games-mapcores-unreal-tournament-level-design-contest-phase-1-submissions/" rel="">contest forum</a>. 
</p>

<p style="text-align:center;">
	<strong>Phase 2 - Art and Polish (2 Months)</strong>
</p>

<p style="text-align:center;">
	Use official art (Liandri, Castle, Chill and Snow Fortress assets) or your own.<br />
	Mesh and light the level.<br />
	Do a collision/blocking volume pass. <br />
	The level must be functional.<br />
	The level must run at a reasonable framerate (dm­outpost23 is a good reference).
</p>

<p style="text-align:center;">
	Contestants need to submit their designs before the <strong>July 4th</strong> deadline on Mapcore’s <a href="https://www.mapcore.org/topic/20022-epic-games-mapcores-unreal-tournament-level-design-contest-phase-2-submissions/" rel="">contest forum</a>. Download links will be sent to Epic, who will judge all entries. Epic will also host a community playtest event of the final submissions. 
</p>

<p style="text-align:center;">
	<strong>Rules</strong>
</p>

<p style="text-align:center;">
	Small teams are allowed, for example, an artist and a designer.<br />
	Custom art is allowed, but use of official art is completely fine.<br />
	You can start art passing whenever you're ready. You don’t have to wait for the second phase.<br />
	You have to be willing to have your level tested and played in Unreal Tournament.<br />
	Must be designed for “Team Showdown” but that doesn't mean it won’t work for Deathmatch.    
</p>

<p style="text-align:center;">
	<strong>Disclaimer </strong>
</p>

<p style="text-align:center;">
	Prizes will be sent to the individuals who post the submissions. We are not responsible for how teams wish to submit and divide their prizes. 
</p>

<p style="text-align:center;">
	<strong>Judging and Prizes</strong>
</p>

<p style="text-align:center;">
	The entire UT team will vote for their favorite submissions and the results will be shared on <a href="https://www.twitch.tv/unrealtournament" rel="external">Unreal Tournament's Twitch channel</a>.
</p>

<p style="text-align:center;">
	First Place ($1650) + Swag<br />
	Second Place ($850) + Swag<br />
	Third Place ($500) + Swag<br />
	Fourth Place ­ Honorary Mention (Swag)<br />
	Fifth Place ­ Honorary Mention (Swag)    
</p>

<p style="text-align:center;">
	Depending on the quality of entries, and work required to take the levels to release quality, Epic will evaluate the possibility of adding winning entries into the Marketplace or the game. Epic will work directly with the designers on any issues that need resolving (similar to dm­lea and ctf­pistola).
</p>

<p style="text-align:center;">
	<strong>Good Luck!</strong>
</p>
]]></description><guid isPermaLink="false">77</guid><pubDate>Sat, 02 Apr 2016 10:39:00 +0000</pubDate></item><item><title>Congratulations to our finalists and Grand Prize Winner, DE_EMPIRE!</title><link>https://www.mapcore.org/articles/special-events/congratulations-to-our-finalists-and-grand-prize-winner-de_empire-r70/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2015_09/mapcore_contest_square_2.png.178ca10850f3cef47ba513485fc3db03.png" /></p>

<p>
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.mapcore.org/uploads/monthly_2015_06/mapcore-contest-white-bg.png.f802703c05436139c6184d3fed45d5b5.png" style="line-height:19.6px;" data-fileid="4374" rel="external"><img alt="mapcore-contest-white-bg.png" class="ipsImage ipsImage_thumbnailed" data-fileid="4374" src="https://www.mapcore.org/uploads/monthly_2015_06/mapcore-contest-white-bg.thumb.png.3a930af81fb04a336648f888c621e4ab.png" style="border:0px solid rgb(0,0,0);width:843px;" /></a>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="color:rgb(82,82,82);line-height:19.6px;">(Art by </span><a href="https://www.mapcore.org/profile/18230-thurnip/" style="color:rgb(37,91,121);line-height:19.6px;" rel="">Thurnip</a><span style="color:rgb(82,82,82);line-height:19.6px;">)</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:36px;"><span style="font-family:arial, helvetica, sans-serif;"><strong><span style="line-height:29.96px;">It's Time!</span></strong></span></span>
</p>

<p style="line-height:22.4px;">
	<span style="font-size:24pt;line-height:107%;"><strong><span style="font-size:20px;">It’s finally time to declare a grand prize winner in our exciting Counter-Strike: Global Offensive mapping contest. You’ve playtested the maps on Reddit, you've waited months for the results... let's get down to business!!</span></strong></span>
</p>

<p>
	 
</p>

<p style="line-height:22.4px;">
	 
</p>

<p style="line-height:22.4px;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:36px;"><u><span style="line-height:34.24px;"><strong>GRAND PRIZE WINNER:</strong></span></u></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:48px;"><span style="color:#0000CD;"><strong><span style="line-height:19.26px;">DE_EMPIRE</span></strong></span></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:16px;"><span style="line-height:17.12px;">By <a href="https://www.mapcore.org/profile/31367-andre-valera/" rel="">Andre Valera</a></span></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<img alt="zxbvITW.jpg" class="ipsImage" height="562" src="http://i.imgur.com/zxbvITW.jpg" width="1000" /></p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=576411037" rel="external">Workshop Link</a></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p>
	<span style="font-size:18px;"><span style="line-height:107%;">Sometimes it boils down to consistency: broad strength across several categories. No map in our contest better exemplifies this notion of consistent quality than Empire. </span></span>
</p>

<p>
	<span style="font-size:18px;"><span style="line-height:107%;">Empire features a stacked bomb-site layout </span><span style="line-height:17.12px;">similar</span><span style="line-height:107%;"> to popular official maps like Nuke and Overpass. While this relatively unorthodox design presents level designers with additional challenges, Empire ably sticks its landing. Furthermore, the ambition of Empire’s design is tempered well by its no-nonsense visual presentation. We’re left with a digestible, fun, and </span><i style="font-size:16px;line-height:107%;">very playable</i><span style="line-height:107%;"> level.</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><strong><span style="line-height:107%;">Congratulations, Andre Valera!</span></strong></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:22px;"><strong><u>Prize:</u></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:18px;line-height:28.8px;">Featured in a <strong>goRGNtv showmatch</strong>!</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;">Featured in <strong>CEVO PUG rotation for one month</strong>!</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;"><strong>$1000</strong> and Mapcore swag!</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<strong><span style="font-size:18px;">CS:GO prize pack courtesy of Valve: </span></strong>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;">a signed CS:GO poster, lanyard, vinyl sticker</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;">SteelSeries Kana Mouse!</span>
</p>

<p style="margin:0px 0px 0px .25in;padding:0px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;font-size:16px;line-height:normal;">
	 
</p>

<p style="margin:0px 0px 0px .25in;padding:0px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;font-size:16px;line-height:normal;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:22px;"><u style="line-height:22.4px;text-align:center;"><span style="line-height:34.24px;"><strong>2nd PLACE:</strong></span></u></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:28px;"><span style="line-height:34.24px;"><strong>DE_BOURG</strong></span></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:16px;"><span style="line-height:17.12px;">by <a href="https://www.mapcore.org/profile/31443-klems/" rel="">Klems</a></span></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<img alt="W4HeRcd.jpg" class="ipsImage" height="562" src="http://i.imgur.com/W4HeRcd.jpg" width="1000" /></p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;line-height:22.4px;"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=404787951" rel="external">Workshop Link</a></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;">
	<span style="font-size:18px;">A truly unique map. Some felt it was the strongest entry in the contest given its strong theme, abundant polish, and beautiful visuals; others, however, questioned the map's small scale. This was a tough map to judge.  </span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:22px;"><strong><u>Prize:</u></strong></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;"><strong>$400</strong>!</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<strong><span style="font-size:18px;">CS:GO prize pack courtesy of Valve: </span></strong>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;">a signed CS:GO poster, lanyard, vinyl sticker</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<u style="font-size:20px;line-height:22.4px;text-align:center;"><span style="line-height:34.24px;"><strong>3rd PLACE:</strong></span></u>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:28px;"><strong><span style="line-height:23.54px;">DE_ROYAL</span></strong></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:16px;">By <a href="https://www.mapcore.org/profile/26686-jakuza/" rel="">Jakuza</a></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<img alt="mcUWExw.jpg" class="ipsImage" height="562" src="http://i.imgur.com/mcUWExw.jpg" width="1000" /></p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=371961617" rel="external">Workshop Link</a></span>
</p>

<p style="line-height:22.4px;">
	 
</p>

<p style="line-height:22.4px;">
	<span style="font-size:18px;">An attractively sleek map, there is plenty of room for Royal to blossom into something very special. </span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:22px;"><strong><u>Prize:</u></strong></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;"><strong>$200</strong>!</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<strong><span style="font-size:18px;">CS:GO prize pack courtesy of Valve: </span></strong>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;">a signed CS:GO poster, lanyard, vinyl sticker</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:28px;"><u style="line-height:22.4px;text-align:center;font-size:20px;"><span style="line-height:34.24px;"><strong>4th PLACE:</strong></span></u></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:28px;"><strong><span style="line-height:23.54px;">DE_COAST</span></strong></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:16px;"><span style="line-height:19.26px;">By <a href="https://www.mapcore.org/profile/13879-ornatebaboon/" rel="">Ornate Baboon</a></span></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<img alt="uUAQZ3h.jpg" class="ipsImage" height="562" src="http://i.imgur.com/uUAQZ3h.jpg" width="1000" /></p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;line-height:22.4px;"><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=594762114" rel="external">Workshop Link</a></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;">
	<span style="font-size:18px;">A map that was under heavy construction for much of our contest, one gets the sense that Coast wasn't quite ready yet. With a little bit more time, who knows?</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:22px;"><strong><u>Prize:</u></strong></span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;"><strong>$100 </strong>+ Mapcore swag!</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	<strong><span style="font-size:18px;">CS:GO prize pack courtesy of Valve: </span></strong>
</p>

<p style="line-height:22.4px;text-align:center;">
	<span style="font-size:18px;">a signed CS:GO poster, lanyard, vinyl sticker</span>
</p>

<p style="line-height:22.4px;text-align:center;">
	 
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	 
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	<span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><b>~~~We at Mapcore would like to thank the r/GlobalOffensive moderators for their assistance, our lovely guest judges, Valve, goRGNtv, CEVO, as well as Gamebanana.com and Steam workshop artist EGO DEATH </b></span></span><b style="color:rgb(82,82,82);font-family:arial, helvetica, sans-serif;font-size:24px;line-height:22.4px;text-align:center;">for contributing to our prize pool.</b>
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	 
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	<b style="color:rgb(82,82,82);font-family:arial, helvetica, sans-serif;font-size:24px;line-height:22.4px;text-align:center;">Last but not least... </b><font face="arial, helvetica, sans-serif"><span style="font-size:24px;"><b>THANK YOU, for making this 'Core event special and fun!</b></span></font>
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	 
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	 
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	<em><span style="font-size:16px;"><font face="arial, helvetica, sans-serif">"May Hurg guide you..."</font></span></em>
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	 
</p>

<p style="color:rgb(82,82,82);line-height:22.4px;margin:0in 0in .0001pt;text-align:center;">
	<font face="arial, helvetica, sans-serif"><span style="font-size:24px;"><b><img alt=":hurg:" src="https://www.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_hurg.gif" title=":hurg:" /></b></span></font>
</p>
]]></description><guid isPermaLink="false">70</guid><pubDate>Wed, 30 Sep 2015 15:15:00 +0000</pubDate></item><item><title>Reddit + Mapcore CS:GO Mapping Contest Finalists Announced!</title><link>https://www.mapcore.org/articles/special-events/reddit-mapcore-csgo-mapping-contest-finalists-announced-r68/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2015_09/mapcore_contest_square_2.png.0e7bf75409a549f5fde42e3e97f23b99.png" /></p>

<p style="text-align:center;"> </p><p style="text-align:center;"><a class="ipsAttachLink ipsAttachLink_image" style="line-height:19.6000003814697px;text-align:center;" href="https://www.mapcore.org/uploads/monthly_2015_06/mapcore-contest-white-bg.png.f802703c05436139c6184d3fed45d5b5.png"><img data-fileid="4374" class="ipsImage ipsImage_thumbnailed" alt="mapcore-contest-white-bg.thumb.png.3a930" style="border:0px solid rgb(0,0,0);width:843px;" src="https://www.mapcore.org/uploads/monthly_2015_06/mapcore-contest-white-bg.thumb.png.3a930af81fb04a336648f888c621e4ab.png"></a></p><p style="text-align:center;"><span style="color:rgb(82,82,82);line-height:19.6000003814697px;text-align:center;">(Art by </span><a style="color:rgb(37,91,121);line-height:19.6000003814697px;text-align:center;" href="https://www.mapcore.org/profile/18230-thurnip/">Thurnip</a><span style="color:rgb(82,82,82);line-height:19.6000003814697px;text-align:center;">)</span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:28px;"><span style="font-family:arial, helvetica, sans-serif;"><strong><span style="line-height:107%;">Contest finalists have been chosen!</span></strong></span></span></p><p><strong><span style="font-size:20px;">Before announcing our finalists, we want to thank everyone for participating and giving your feedback: with over 150 entries, this event has thus far exceeded expectations in every way.</span></strong></p><p><span style="font-size:16px;">We strongly considered adding an “honorable mentions” addendum to this announcement, but realized there were simply too many maps which came extremely close to becoming finalists, lacking only one of our “big three” judging criteria components.</span></p><p> </p><p> </p><p style="text-align:center;"><span style="font-size:16px;">Now, without futher ado…</span></p><p> </p><p style="text-align:center;"><u><span style="font-size:24pt;line-height:107%;"><strong>THE FINALISTS: </strong></span></u></p><p style="text-align:center;"><span style="font-size:16px;"><span style="line-height:107%;">(in no particular order)</span></span></p><p> </p><p style="text-align:center;"><span style="font-size:22px;"><strong><span style="line-height:107%;">DE_ROYAL</span></strong></span></p><p style="text-align:center;"><span style="font-size:16px;">By <a href="https://www.mapcore.org/profile/26686-jakuza/">Jakuza</a></span></p><p style="text-align:center;"><img alt="mcUWExw.jpg" class="ipsImage" width="1000" height="562" src="http://i.imgur.com/mcUWExw.jpg"></p><p style="line-height:22.3999996185303px;text-align:center;"><span style="font-size:18px;"><a rel="external" href="http://steamcommunity.com/sharedfiles/filedetails/?id=371961617">Workshop Link</a></span></p><p style="line-height:22.3999996185303px;text-align:center;"> </p><p style="line-height:22.3999996185303px;text-align:center;"><span style="font-size:22px;"><strong><span style="line-height:19.2600002288818px;">DE_EMPIRE</span></strong></span></p><p style="line-height:22.3999996185303px;text-align:center;"><span style="font-size:16px;"><span style="line-height:17.1200008392334px;">By <a href="https://www.mapcore.org/profile/31367-andre-valera/">Andre Valera</a></span></span></p><p style="line-height:22.3999996185303px;text-align:center;"><img alt="zxbvITW.jpg" class="ipsImage" width="1000" height="562" src="http://i.imgur.com/zxbvITW.jpg"></p><p style="line-height:22.3999996185303px;text-align:center;"><span style="font-size:18px;"><a rel="external" href="http://steamcommunity.com/sharedfiles/filedetails/?id=509649992">Workshop Link</a></span></p><p style="line-height:22.3999996185303px;text-align:center;"> </p><p style="line-height:22.3999996185303px;text-align:center;"><span style="font-size:22px;"><span style="line-height:34.2400016784668px;"><strong>DE_BOURG</strong></span></span></p><p style="line-height:22.3999996185303px;text-align:center;"><span style="font-size:16px;"><span style="line-height:17.1200008392334px;">by <a href="https://www.mapcore.org/profile/31443-klems/">Klems</a></span></span></p><p style="text-align:center;"><img alt="W4HeRcd.jpg" class="ipsImage" width="1000" height="562" src="http://i.imgur.com/W4HeRcd.jpg"></p><p style="text-align:center;"><span style="font-size:18px;line-height:22.3999996185303px;text-align:center;"><a rel="external" href="http://steamcommunity.com/sharedfiles/filedetails/?id=404787951">Workshop Link</a></span></p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:22px;"><strong><span style="line-height:107%;">DE_COAST</span></strong></span></p><p style="text-align:center;"><span style="font-size:16px;"><span style="line-height:19.2600002288818px;">By <a href="https://www.mapcore.org/profile/13879-ornatebaboon/">Ornate Baboon</a></span></span></p><p style="text-align:center;"><img alt="uUAQZ3h.jpg" class="ipsImage" width="1000" height="562" src="http://i.imgur.com/uUAQZ3h.jpg"></p><p style="text-align:center;"><span style="font-size:18px;line-height:22.3999996185303px;text-align:center;"><a rel="external" href="http://steamcommunity.com/sharedfiles/filedetails/?id=250292319">Workshop Link</a></span></p><p style="text-align:center;"> </p><p><span style="font-size:16px;">These exciting levels exhibit competitive potential, excellent visual presentation, AND a satisfying level of polish, making them truly strong representatives for our talented community. As finalists competing for the grand prize, the authors of these levels will be able to update their work based on your feedback, including fine-tuning their competitive layouts using public playtesting over on <a rel="external" href="https://www.reddit.com/r/GlobalOffensive">Reddit</a><b>. </b>Let's support them on their journey!</span></p><p><span style="font-size:16px;">To check out the excellent prizes awaiting our finalists (including money prizes + official Valve merchandise),</span> <span style="font-size:16px;line-height:25.6000003814697px;"><a href="https://www.mapcore.org/articles/special-events/reddit-mapcore-csgo-mapping-contest-r61/">click here</a>.</span></p><p> </p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><p style="text-align:center;"><span style="font-size:26px;"><strong><span style="line-height:107%;">Congratulations, finalists! </span></strong></span></p><p style="text-align:center;"><span style="font-size:28px;"><strong><span style="line-height:107%;">...<em>but who will be the Grand Prize Winner?</em> </span></strong></span><span style="font-size:28px;"><strong><span style="line-height:107%;"><u>Find out September 30th.</u></span></strong></span></p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size:18px;"><strong>P.S.</strong> – To all our wonderful participants: don't despair. Level design is an art to be pursued for its own sake, and brilliant work should always be celebrated and studied. Additionally, Valve has consistently supported CS:GO community mapping, and Valve Operations remain a lucrative and thrilling opportunity for community mappers such as yourself. Valve’s criteria for Operations can be found <a rel="external" href="https://steamcommunity.com/games/CSGO/announcements/detail/230003535507901582">here</a>.</span></p><p> </p><p style="text-align:center;"><span style="font-size:18px;"><em>"Never give up."</em> - Hurg</span></p><p style="text-align:center;"><img title=":hurg2:" alt=":hurg2:" src="https://www.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_hurg2.gif"></p>
]]></description><guid isPermaLink="false">68</guid><pubDate>Thu, 03 Sep 2015 16:50:00 +0000</pubDate></item><item><title>Reddit + Mapcore CS:GO Mapping Contest!</title><link>https://www.mapcore.org/articles/special-events/reddit-mapcore-csgo-mapping-contest-r61/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2015_06/lead-image-square.jpg.e863cd4fac630e428e6b0b498d6c3a48.jpg" /></p>

<p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><a class="ipsAttachLink ipsAttachLink_image" href="https://www.mapcore.org/uploads/monthly_2015_06/mapcore-contest-white-bg.png.f802703c05436139c6184d3fed45d5b5.png"><img data-fileid="4374" class="ipsImage ipsImage_thumbnailed" style="width:843px;border:0px solid #000000;margin:1px;" alt="mapcore-contest-white-bg.thumb.png.3a930" src="https://www.mapcore.org/uploads/monthly_2015_06/mapcore-contest-white-bg.thumb.png.3a930af81fb04a336648f888c621e4ab.png"></a></p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;">(Art by <a href="https://www.mapcore.org/profile/18230-thurnip/">Thurnip</a>)</p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><br><span style="font-size:20px;"><span style="font-family:Arial, sans-serif;line-height:19.6000003814697px;text-align:center;"><a rel="external" href="https://www.reddit.com/r/GlobalOffensive/">/r/GlobalOffensive</a> and Mapcore are teaming up to grow Counter-Strike: Global Offensive’s mapping community!  </span></span></p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><br><span style="font-size:20px;"><span style="font-family:Arial, sans-serif;line-height:19.6000003814697px;text-align:center;"><a rel="external" href="https://www.reddit.com/r/GlobalOffensive/comments/383fl4/the_rglobaloffensive_mapcore_mapping_contest/">Check out the reddit thread for this contest »</a></span></span></p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><br> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><b>The Big Reveal</b></span></span><br> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;"><strong><span style="font-size:14pt;">We’re hosting a map-making contest for original, competitive 5v5 bomb defusal maps AND competitively-minded hostage maps,</span></strong><b><span style="font-size:14pt;"> <u>open exclusively to mappers who have not yet had their work featured in a Valve Operation</u><strong>!</strong></span></b><span style="font-size:14pt;"> </span></span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Older projects are fair game: now’s the perfect time to polish up that map you’ve been working on but never got around to finishing. </span><span style="font-family:arial, helvetica, sans-serif;">Experienced Mapcore judges and prominent members of the Counter-Strike community such as Sadokist, Moses, DDK, James Bardolph, and Anders Blume will be weighing in – but only one map can win it all.</span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><b>Helpful Playtesting</b></span></span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Every week for the length of the contest, eligible maps will be playtested during /r/GlobalOffensive community nights according to a sign-up schedule. Slots on this schedule will be filled on a first-come, first-serve basis following an approval process, but we will try our best to accommodate everyone at least once. However, because it’s impossible to guarantee that all contest entries will have the chance to be playtested,<em> /r/GlobalOffensive playtesting is a supplemental, helpful tool which will have no bearing whatsoever on contest judging</em>.</span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">You can register for a playtesting slot <b><u><a rel="external" href="https://docs.google.com/forms/d/1WeQ3sp1CfBv1mv_n9hjQZV1BZEchJQRr7slxSNAdZic/viewform">here</a></u></b>. Remember -- playtesting registration is first-come, first-serve!</span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><strong>Enter Your Level</strong></span></span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><strong><span style="font-family:arial, helvetica, sans-serif;">To officially enter your level into this contest, post a WIP thread with a link to your level’s Steam Workshop page </span><a href="https://www.mapcore.org/forum/29-challenges/">in Mapcore’s official event forum</a><span style="font-family:arial, helvetica, sans-serif;">. </span></strong></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Posting a WIP thread with a link to your level’s Steam workshop page constitutes your official entry into the contest, however you don’t need to do both at the same time. In other words, you can post your WIP thread and then update it later with your workshop link if you’re not ready to go right away. You can also feel free to continue updating your workshop level after you’ve posted your workshop link – contest entries will not be judged until after the submission deadline. </span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><span style="font-size:24px;"><strong><span style="font-family:arial, helvetica, sans-serif;">The Deadline</span></strong></span><br> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"> </p><p style="margin:0in 0in .0001pt;text-align:center;"><span style="font-size:20px;"><span style="font-family:arial, helvetica, sans-serif;"><strong>Your level must be submitted to Mapcore by August 31st, 2015 at midnight Pacific Standard Time (PST)</strong>.</span></span><span style="font-family:arial, helvetica, sans-serif;"> </span></p><p style="margin:0in;margin-bottom:.0001pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;"><br><span style="font-family:arial, helvetica, sans-serif;">Our panel of judges will then select four finalist levels based on the following criteria:</span></p><ul><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Fun factor</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Visual/thematic presentation (graphics)</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Overall polish</span></li></ul><p style="text-align:center;"><br><span style="font-size:24px;"><strong>Grand Prize Deadline</strong></span></p><p><span style="font-family:arial, helvetica, sans-serif;">After the top four maps have been announced, /r/GlobalOffensive users will put them to the test!</span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Once all four finalist maps have been tested, mappers will have two weeks to revise their work based on community feedback. <b>After<strong> those two weeks, an official <i>Grand Prize Winning Map will be chosen!</i></strong></b></span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><strong><span style="font-size:24px;"><a rel="external" href="https://docs.google.com/spreadsheets/d/1nDQzu0GH5u_vHrIM2YxmYCa1dO7P6WNPnk5XEvU_4M4/view">Contest Calendar</a></span></strong></p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;text-align:center;"><span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><b>Our Goal</b></span></span></p><p style="margin:0in;margin-bottom:.0001pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">The goal of this event is to raise awareness about Mapcore's incredible level design community and the incredibly useful playtesting capabilities of /r/GlobalOffensive. Both Mapcore and /r/GlobalOffensive are <b>free</b> resources available to all mappers. To date, Mapcore users are responsible for creating more than 70% of Valve Operation levels. Mapcore’s staff are unpaid volunteers, and do not personally profit in any way from additional traffic to the site.</span></p><p style="margin:0in 0in .0001pt;text-align:center;"><br><span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><b>Prizes</b></span></span></p><p style="margin:0in;margin-bottom:.0001pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;"><strong>Of course, it wouldn’t be a contest without a reward…</strong><b> </b>In addition to the helpful feedback and free publicity that CS:GO mappers will receive by participating in this event, each finalist will also receive:</span></p><ul><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">Eternal Bragging Rights</span><a rel="external" style="color:rgb(102,0,153);text-decoration:none;" href="http://howconceptual.com/tm-symbol/">™</a> <span style="font-family:arial, helvetica, sans-serif;">and a</span><span style="font-family:arial, helvetica, sans-serif;"> showcase on Mapcore (where their level will be highly visible to industry-veteran game developers and the rest of the community)</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">A monetary prize ($1000 + Mapcore swag for first place; $400 for second place; $200 for third place; $100 and Mapcore swag for fourth place)</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;">The top-finishing map will also be played in a competitive show-match casted and streamed by goRGNtv, for all to watch and enjoy!</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;"><strong>*NEW*</strong> CEVO has generously agreed to host the winning map in their PUG rotations for one month!</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:arial, helvetica, sans-serif;"><strong>*NEW*</strong> Added $1,000 to prize pool thanks to Gamebanana.com and EGO DEATH (gun skin creator)</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-size:16px;"><span style="font-family:arial, helvetica, sans-serif;"><span style="font-family:arial, helvetica, sans-serif;"><strong>*NEW*</strong> Valve prizes!</span></span></span></li></ul><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;">                   <u><span style="font-size:11pt;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;">Top 4 will receive</span></u></p><p style="margin:0in 0in .0001pt .75in;padding:0px;font-size:16px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;"><span style="font-size:11pt;"><span>1. </span></span><span style="font-size:11pt;">Signed CS:GO poster</span></p><p style="margin:0in 0in .0001pt .75in;padding:0px;font-size:16px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;"><span style="font-size:11pt;"><span>2. </span></span><span style="font-size:11pt;">CS:GO Lanyard</span></p><p style="margin:0in 0in .0001pt .75in;padding:0px;font-size:16px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;"><span style="font-size:11pt;">3. </span><span style="font-size:11pt;">CS:GO Vinyl Sticker</span></p><p style="margin:0px 0px 0px .25in;padding:0px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;font-size:16px;line-height:normal;"><span style="font-size:11pt;"> </span></p><p style="margin:0px 0px 0px .25in;padding:0px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;font-size:16px;line-height:normal;"><span style="font-size:11pt;">         </span><u><span style="font-size:11pt;">First place will receive a CS:GO prize pack:</span></u></p><p style="margin:0in 0in .0001pt .75in;padding:0px;font-size:16px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;"><span style="font-size:11pt;">1. </span><span style="font-size:11pt;">Signed CS:GO poster</span></p><p style="margin:0in 0in .0001pt .75in;padding:0px;font-size:16px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;"><span style="font-size:11pt;"><span>2. </span></span><span style="font-size:11pt;">CS:GO Lanyard</span></p><p style="margin:0in 0in .0001pt .75in;padding:0px;font-size:16px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;"><span style="font-size:11pt;"><span>3. </span></span><span style="font-size:11pt;">CS:GO Vinyl Sticker</span></p><p style="margin:0in 0in .0001pt .75in;padding:0px;font-size:16px;color:rgb(0,0,0);font-family:HelveticaNeue, 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif;line-height:normal;"><span style="font-size:11pt;"><span>4. </span></span><span style="font-size:11pt;">CS:GO SteelSeries Kana Mouse</span></p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;text-align:center;"><span style="color:#0000CD;"><span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><strong>This is your big chance -- get to it!</strong></span></span><br><span style="font-size:24px;"><span style="font-family:arial, helvetica, sans-serif;"><strong>Good luck, mappers!</strong></span></span></span></p><p> </p><p style="text-align:center;"><span style="font-size:24px;"><b><span style="font-family:Arial, sans-serif;">Additional Rules</span></b></span></p><ul><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:Arial, sans-serif;"><b>Remakes of older maps are NOT allowed.</b> All works must be original to you and their layouts must not have appeared in any prior versions of Counter-Strike.</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:Arial, sans-serif;">Custom artwork is allowed and encouraged, but must meet workshop guidelines.</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:Arial, sans-serif;">Collaborations are allowed and encouraged. Any contest winnings arising from a collaboration will be split in accordance with the collaborators' mutual agreement.</span></li></ul><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;text-align:center;"><span style="font-size:24px;"><b><span style="font-family:Arial, sans-serif;">Judging Procedure</span></b></span></p><ul><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:Arial, sans-serif;">Mapcore staff will rate their top four maps of the contest, results will be tallied and all votes given equal weight.</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:Arial, sans-serif;">Some time later, the judges and guest judges will rate the top four finalist maps and results will be tallied, with all votes given equal weight.</span></li><li style="margin:0in 0in .0001pt;line-height:14.7pt;"><span style="font-family:Arial, sans-serif;">Guest judges will be asked to act as tie-breakers in the event of any ties in the voting.</span></li></ul><p style="margin:0in;margin-bottom:.0001pt;line-height:14.7pt;"> </p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><span style="font-size:18px;"><b><span style="font-family:Arial, sans-serif;">Mapcore Judges</span></b></span><br><span style="font-family:Arial, sans-serif;">Jason “General Vivi” Mojica -- <em>Creator of "Rose Iron" Skin</em> <i>(Overkill Software)</i><br>Patrick "Puddy" Murphy -- <em>Creator of CS_AGENCY</em> <i>(Overkill Software)</i><br>RZL (Independent) <i>-- Creator of DE_RESORT</i><br>Shawn “FMPONE” Snelling <i>(Independent)</i></span></p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"><span style="font-family:Arial, sans-serif;">Johnny “Sprony” van Spronsen <i>(Journalist)</i></span></p><p style="margin:0in 0in .0001pt;line-height:14.7pt;text-align:center;"> </p><p style="margin-bottom:.0001pt;line-height:14.7pt;text-align:center;"><span style="font-size:18px;"><b><span style="font-family:Arial, sans-serif;">Guest Judges</span></b></span><br><a rel="external" href="https://twitter.com/Sadokist"><span style="font-family:Arial, sans-serif;">Matt "Sadokist" Trivett</span></a><span style="font-family:Arial, sans-serif;"> -- @Sadokist</span><br><a rel="external" href="https://twitter.com/JmosesOT"><span style="font-family:Arial, sans-serif;">Jason “Moses” O’Toole</span></a><span style="font-family:Arial, sans-serif;"> -- @JmosesOT</span><br><a rel="external" href="https://twitter.com/followddk"><span style="font-family:Arial, sans-serif;">Daniel "DDK" Kapadia</span></a><span style="font-family:Arial, sans-serif;"> -- @followddk</span><br><a rel="external" href="https://twitter.com/jamesbardolph"><span style="font-family:Arial, sans-serif;">James Bardolph</span></a><span style="font-family:Arial, sans-serif;"> -- @jamesbardolph</span><br><a rel="external" href="https://twitter.com/OnFireAnders"><span style="font-family:Arial, sans-serif;">Anders Blume</span></a><span style="font-family:Arial, sans-serif;"> -- @OnFireAnders</span></p><p style="text-align:center;"> </p><p style="text-align:center;">---</p><p style="text-align:center;"><strong><span style="font-size:18px;">Our Thanks to </span></strong></p><p style="text-align:center;"><strong style="line-height:22.3999996185303px;text-align:center;"><a rel="external" href="http://steamcommunity.com/id/maxwellsnotebook">EGO DEATH (Steam Workshop author)</a></strong></p><p style="text-align:center;"><a rel="external" href="http://valvesoftware.com"><img alt="valve_logo.jpg" style="width:280px;height:102px;border:0px solid #000000;margin:0px;" src="http://static.tumblr.com/gvao6mj/CCSltia39/valve_logo.jpg"></a></p><p style="text-align:center;"><a rel="external" href="http://gamebanana.com"><img alt="4eaf0b8c34057.png" style="width:256px;height:256px;border:0px solid #000000;margin:0px;" src="http://files.gamebanana.com/img/ico/sprays/4eaf0b8c34057.png"></a></p><p style="text-align:center;"> </p><p style="text-align:center;"> </p><div> </div>
]]></description><guid isPermaLink="false">61</guid><pubDate>Mon, 01 Jun 2015 16:00:00 +0000</pubDate></item><item><title>Announcing the winners of our RaiseTheBarVille Half-Life mapping challenge</title><link>https://www.mapcore.org/articles/special-events/announcing-the-winners-of-our-raisethebarville-half-life-mapping-challenge-r59/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2015_05/c3f183d503b36523b8e958bfb9440480.jpg.302e539d10c57e20c20e7178efbf03ad.jpg" /></p>

<div>
	Levels
</div>

<p>
	<span style="font-size:18px;"><strong>Nova Exchange</strong></span>
</p>

<p>
	<em>By </em><a href="https://www.mapcore.org/user/31134-estoomere/" rel=""><em>Erik-Silver Toomere (ESToomere)</em></a>
</p>

<p>
	“After taking a wrong turn on the way to Lighthouse Point… Gordon stumbles on a Combine secret”. Takes place between the chapters Sandtraps and Entanglement, replacing Nova Prospekt.
</p>

<p>
	<strong><span style="font-size:18px;">Delayed</span></strong>
</p>

<p>
	<em>By </em><a href="http://steamcommunity.com/profiles/76561197983434504" rel="external nofollow"><em>Justin Carlto (SneakySpeckMan)</em></a>
</p>

<p>
	The strider at the end of Half Life 2 Episode 1 destroys the escape train, leaving Gordon and Alyx stuck in City 17 as the Citadel goes critical.
</p>

<p>
	<strong><span style="font-size:18px;">Blast Pit</span></strong>
</p>

<p>
	<em>By </em><a href="https://www.mapcore.org/user/32436-the-rabbit42/" rel=""><em>Dan Jordan (The_Rabbit42)</em></a>
</p>

<p>
	A re-imagining of the classic scene from Half-Life.
</p>

<p>
	<img alt="ccs-1-0-51115100-1431191966.jpg" class="ipsImage" height="562" src="http://mapcore.org/uploads/monthly_05_2015/ccs-1-0-51115100-1431191966.jpg" width="1000" /></p>

<div>
	Mod Details
</div>

<p>
	Title: <strong>RaiseTheBarVille</strong>
</p>

<p>
	File Name: <strong>hl2-ep2-sp-mc-raisethebarville.7z</strong>
</p>

<p>
	Size: <strong>47.10MB</strong>
</p>

<p>
	Author(s): <strong>Erik-Silver Toomere aka ESToomere, Justin Carlton aka SneakySpeckMan &amp; Dan Jordan aka The_Rabbit42</strong>
</p>

<p>
	Date Released: <strong>09 May 2015</strong>
</p>

<div>
	MapTap Users
</div>

<p>
	<a href="http://www.runthinkshootlive.com/download.php?id=11730&amp;f=/files/hl2-ep2/hl2-ep2-sp-mc-raisethebarville.7z" rel="external nofollow">Download directly into MapTap</a> [47.10MB]
</p>

<p>
	<em>You must have MapTap installed before using this link.</em>
</p>

<div>
	Direct Download
</div>

<p>
	<a href="http://www.runthinkshootlive.com/download.php?id=11730&amp;f=/files/hl2-ep2/hl2-ep2-sp-mc-raisethebarville.7z" rel="external nofollow">Download to your HDD</a> [47.10MB]
</p>

<p>
	<em>You can still use it with MapTap once you have downloaded it.</em>
</p>

<div>
	Manual Installation Instructions
</div>

<p>
	1. Copy the <em>RaiseTheBarVille</em> folder into your <em>…SteamSteamAppscommonsourcemods</em> folder.2. Restart or start Steam.
</p>

<p>
	3. <em>RaiseTheBarVille</em> should now be listed in your Library tab.
</p>

<p>
	4. If you require more help, please visit <a href="http://www.runthinkshootlive.com/th/" rel="external nofollow">RunThinkShootLive's Technical Help page</a>.
</p>

<div>
	Judges
</div>

<p>
	There were 3 judges for this challenge: Phillip (<a href="http://www.runthinkshootlive.com/" rel="external nofollow">RunThinkShootLive</a>), Ryan 'Thrik' Williams (<a href="http://www.mapcore.org/" rel="">MapCore</a>), and Don aka Unq (who very kindly supplied the RaiseTheBarVille first Prize).
</p>

<div>
	Winners
</div>

<p>
	<strong><span style="font-size:18px;">Winner: Blast Pit</span></strong>
</p>

<p>
	All judges felt this was the perfect combination of using the theme in a clever way and making a map that was fun to play.
</p>

<p>
	<strong><span style="font-size:18px;">Almost-Winner: Nova Exchange</span></strong>
</p>

<p>
	This was a very detailed and thoughtful entry that all the judges enjoyed playing but felt it lacked player guidance too often.
</p>

<p>
	<strong><span style="font-size:18px;">Third Place: Delayed</span></strong>
</p>

<p>
	While short and light on compelling gameplay, it delivers exciting set-pieces and great visuals.
</p>

<p>
	The judges' more detailed reviews can be found in the comments of this article and/or <a href="http://www.runthinkshootlive.com/posts/raisethebarville/" rel="external nofollow">RunThinkShootLive's equivalent article</a>. Feel free to leave your own — in fact, please do!
</p>

<div>
	Prizes
</div>

<p>
	<strong><span style="font-size:18px;">For the winner</span></strong>
</p>

<p>
	A lightly used hardback copy of Valve's rare Half-Life 2 development book, Raising the Bar, kindly donated by Don aka Unq. This book is a must-read for any fan of the game, and particularly those interested in its development process. In addition to being a collectable in its own right, this particular edition is signed by Valve staff, arranged by a friend of Phillip's who works there.
</p>

<p>
	<strong><span style="font-size:18px;">For the almost-winner</span></strong>
</p>

<p>
	Don't feel bad, you nearly made it. Have a plush companion cube plus a MapCore mug or t-shirt, and know that we love you.
</p>

<p>
	<span style="font-size:18px;"><strong>...and for everyone else</strong></span>
</p>

<p>
	All entries, except the winner and almost-winner, will be entered into a random draw to win Sniper Elite 3. As this was one person in the end, this has now become the third-place prize.
</p>

<div>
	Screenshots
</div>

<p>
	<a href="https://www.dropbox.com/sh/2qiux8ex4kfsaf8/AACj8j0Re2Nq9TOb836yI-bha?dl=0" rel="external nofollow">A selection of 3840x2160 screenshots is available on Dropbox</a>. They haven't been included directly in this article because they potentially spoil set-pieces within the levels.
</p>

<div>
	Video
</div>

<p>
	The playthrough/walkthrough below is provided by <a href="https://www.youtube.com/user/planetphillip" rel="external nofollow">PlanetPhillip</a>. See more of his playthroughs at <a href="http://www.runthinkshootlive.com/posts/tag/vp-planetphillip/" rel="external nofollow">VP: PlanetPhillip</a>.
</p>

<div style="text-align:center;">
	<div class="ipsEmbeddedVideo">
		<iframe frameborder="0" height="270" src="https://www.youtube.com/embed/videoseries?list=PLqbW6AL5XR4rt3jQl719CEkty8lSLrxD1" width="480"></iframe>
	</div>
</div>

<div>
	Steam Grid View Images
</div>

<p>
	Three grid view icons are included in this file. To use the included grid view icon, select “Gridview” in Steam (top right corner). Right click on “RaiseTheBarVille” and select “Set Custom Image”. Then browse to the SourceMods folder and then to RaiseTheBarVille/steam-gridview-icons folder and select the image you prefer. Then click “Set Image” and that’s it. Of course, you can create your own custom image if you prefer.
</p>

<div>
	Other Bits and Pieces
</div>

<p>
	There are a few additional things that you might want to check out over in the <a href="http://www.runthinkshootlive.com/posts/raisethebarville/" rel="external nofollow">RunThinkLiveShoot equivalent of this article</a>, such as a poll that lets you vote for your favourite, additional screenshots, and download statistics.
</p>
]]></description><guid isPermaLink="false">59</guid><pubDate>Sat, 09 May 2015 14:01:00 +0000</pubDate></item><item><title>RaiseTheBarVille, our joint Half-Life Mapping Challenge</title><link>https://www.mapcore.org/articles/special-events/raisethebarville-our-joint-half-life-mapping-challenge-r57/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2015_05/b2fc1b0064c24f4442aba729af15a7bf.jpg.dc2631dcb6bdbbeb562eff96eb23a596.jpg" /></p>

<div>
	Your objective
</div>

<p>
	We'd like you to re-imagine a scene of your choosing from any of the <em>Half-Life</em> games. To be clear, we're <strong>not</strong> looking for remakes of scenes — we want you to completely reinterpret a scene, approaching it from a fresh perspective. You can, however, use assets from <a href="http://www.blackmesasource.com" rel="external"><em>Black Mesa</em></a>.
</p>

<p>
	Here are some examples of ideas you could develop:
</p>

<ul><li>
		<strong>The Tram ride at the beginning of Half-Life. </strong>What if somebody else pushed the cart? Gordon was late, so they got somebody else and the resonance cascade happens when Gordon is still on the tram. It crashed to the ground but leads him to a previously unseen section of Black Mesa.
	</li>
	<li>
		<strong>Black Mesa.</strong> What if Half-Life's infamous research facility were hidden underneath a city or town rather than out in the desert?
	</li>
	<li>
		<strong>Surface Tension.</strong> This particular event occurs on the side of a Citadel. Yes, it doesn't fit the story, but that's not important. This is about high cliffs and long falls.
	</li>
	<li>
		<strong>Opposing Force.</strong> What if Black Mesa were devastated by this game's nuclear bomb quite early on during the story, leaving Adrian Shepherd to navigate a version of the research facility resembling a post-apocalyptic nightmare?
	</li>
	<li>
		<strong>Point Insertion.</strong> Instead of arriving at a city train station, Gordon finds himself in a deserted and derelict village station, perhaps near enough to Ravenholm, to feel the threat. Being seen by Civil Protection may be the least of his worries.
	</li>
	<li>
		<strong>City 17.</strong> What if the Combine had chosen the United States, France, or London to be their primary city?
	</li>
</ul><p>
	The only limitation is your imagination, which we want to see run wild — create the most wonderful interpretation of <em>Half-Life</em>'s universe that you can conceive. Whether your project is big or small, you should strive to create something that will delight <em>Half-Life</em> fans.
</p>

<div>
	How to share your progress
</div>

<p>
	Because this is a joint challenge, there are two places for this:
</p>

<ul><li>
		<iframe data-embedcontent="" frameborder="0" src="https://www.mapcore.org/topic/18531-mapcore-and-runthinkshootlive-half-life-challenge/?do=embed"></iframe><br />
		Where you may discuss the challenge and share progress of your work, which we hope that you will!
	</li>
	<li>
		<a href="http://www.runthinkshootlive.com/posts/raisethebarville-joint-mapping-challenge-with-mapcore/" rel="external"><span style="font-size:18px;">RunThinkShootLive challenge article</span></a><br />
		Where you can do the same.
	</li>
</ul><p>
	Both will be compiled together for judging and articles after the challenge ends, so you don't need to post in both places (although it's not a problem if you do).
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="rtsl-logo.png" class="ipsImage" src="https://www.mapcore.org/uploads/monthly_03_2015/ccs-1-0-83387500-1426762722.png" data-fileid="4084" /></p>

<div>
	Prizes
</div>

<p>
	Prizes are being donated by both MapCore and <a href="http://www.runthinkshootlive.com/" rel="external">RunThinkShootLive</a>, in addition to your work being immortalised in our archives for others to enjoy.
</p>

<p>
	<strong><span style="font-size:18px;">For the winner</span></strong>
</p>

<p>
	A lightly used hardback copy of Valve's rare <em>Half-Life 2</em> development book, <a href="http://www.amazon.com/gp/product/0761543643/" rel="external"><strong>Raising the Bar</strong></a>, kindly donated by <a href="http://unquenque.com/" rel="external">Don aka Unq</a>. This book is a must-read for any fan of the game, and particularly those interested in its development process. In addition to being a collectable in its own right, this particular edition is signed by Valve staff, arranged by a friend of Phillip's who works there.
</p>

<p>
	<strong><span style="font-size:18px;">For the almost-winner</span></strong>
</p>

<p>
	Don't feel bad, you nearly made it. Have a <a href="http://store.valvesoftware.com/product.php?i=S0102" rel="external"><strong>plush companion cube</strong></a> plus a <a href="http://mapcore.spreadshirt.co.uk/" rel="external"><strong>MapCore mug or t-shirt</strong></a>, and know that we love you.
</p>

<p>
	<strong><span style="font-size:18px;">...and for everyone else</span></strong>
</p>

<p>
	<span style="font-size:14px;">All entries, except the winner and almost-winner, will be entered into a random draw to win </span><a href="http://store.steampowered.com/app/238090/" rel="external"><span style="font-size:14px;">Sniper Elite 3</span></a><span style="font-size:14px;">.</span>
</p>

<div>
	<span style="font-size:14px;">Challenge dates</span>
</div>

<p>
	Begins: <strong>Thursday, 19th March, 2015 at 11am GMT</strong>
</p>

<p>
	Ends: <strong>Tuesday, 28th April, 2015 at 11am GMT</strong>
</p>

<div>
	Rules
</div>

<p>
	You can't have a challenge without rules, right? Here are the requirements:
</p>

<ul><li>
		Maximum one map per mapper per entry.
	</li>
	<li>
		The map must have at least one enemy and one weapon; i.e. playable.
	</li>
	<li>
		The map must be original and not have been released publicly before.
	</li>
	<li>
		The map must run in a system with only <em>Half-Life 2: Episode 2</em> installed
	</li>
	<li>
		By entering the competition you grant <a href="http://www.runthinkshootlive.com/" rel="external">RunThinkShootLive.Com</a> and <a href="http://www.mapcore.org/" rel="">MapCore.org</a> the right to release the map as part of the RaiseTheBarVille Mod.
	</li>
	<li>
		Maps must not appear for download before the release and for one month after the release of the mod.
	</li>
	<li>
		No assets from retail games other than <em>Half-Life 2</em>, <em>Half-Life 2: Episode 1</em> or <em>Half-Life 2: Episode 2</em> are allowed.
	</li>
	<li>
		Other assets are allowed with written permission from their original authors, which must be included in the entry.
	</li>
	<li>
		The organizers' decision is final and no correspondence will be entered into about it.
	</li>
	<li>
		The map must have a proper name.
	</li>
	<li>
		The map must have a proper filename: MapName_rtbv.bsp
	</li>
	<li>
		Each entry should be accompanied by a correctly formatted (vtf) background and chapter image. The name is not important, as it will have to be changed.
	</li>
	<li>
		All entries must be sent to: <a href="mailto:%22runthinkshootlive@gmail.com?subject=MapCore%20and%20RunThinkShootLive%20challenge%22" rel="">runthinkshootlive@gmail.com</a> no later than the deadline.
	</li>
</ul><div>
	Frequently Asked Questions
</div>

<p>
	There have been a few questions asked about this challenge, so hopefully this will help you. However, if your question is not here and you have doubts, please don’t hesitate to ask, no matter how small your query.
</p>

<p>
	<strong>Can I use assets from Black Mesa Source?</strong>
</p>

<p>
	Yes, by all means, but you must pack them into your BSP. Yes, we know that may mean redundancy, but the map MUST run in a system that ONLY has <em>Episode Two</em> installed. We don’t want to force players to download BM.
</p>

<p>
	<strong>Can an entry be a joint entry?</strong>
</p>

<p>
	Yes, but there I still only one prize. You’ll have to fight to the death to decide who gets it.
</p>

<p>
	<strong>Which games can I re-imagine?</strong>
</p>

<p>
	<em>Half-Life</em>, <em>Opposing Force</em>, <em>Blue Shift</em>, <em>Half-Life 2</em>, <em>Lost Coast</em>, <em>Episode One</em>, or <em>Episode Two</em>.
</p>

<p>
	<strong>Can I use assets from Lost Coast?</strong>
</p>

<p>
	Yes, pack them into your BSP.
</p>

<p>
	<strong>What about recreating a scene that was say… cut from one of the main games? Technically a re-imagining of a re-imagining.</strong>
</p>

<p>
	No, but you could use the cut area as inspiration for something that was released in one of the games. What we don’t want people to do is remake a cut section from a game.
</p>

<p>
	<strong>Can simply change a location?</strong>
</p>

<p>
	Well, yes, but again, there should be some element of “What if…?” in the map. Simply changing a town for a city is only part of what we are looking for. You map should really be the result f some change, however minor, in the story.
</p>

<p>
	<strong>How do you define a scene?</strong>
</p>

<p>
	In the context of this challenge a “Scene” is a part of the game that has some effect on the following game. So, changing one location for another is not really enough. What we are looking for is something that takes the game in a different direction.
</p>

<p>
	<strong>Can we submit mini-mods instead of a map?</strong>
</p>

<p>
	Sorry, no. Your entry must be a self contained map.
</p>

<p>
	<strong>Can I submit something artsy?</strong>
</p>

<p>
	Sure, but it must have at least one enemy, one weapon and a player spawn.
</p>

<p>
	<strong>Can we decompile or remake specific locations from Valve maps?</strong>
</p>

<p>
	We think it’s best if we disallow this. Mainly to avoid any potential problems. Please start your map from something new. However, we will allow a very small section if this is just used to “fit into the story”. For example, in <em>Episode One</em>, at the beginning when Alyx and Gordon are thrown into the Citadel. If you map started at the bottom but then things went very differnt from the game, that would be okay.
</p>

<p>
	<strong>How should I start my map?</strong>
</p>

<p>
	We suggest a little text at the beginning to set the scene. Something like…”What if Gordon were late and somebody else push the cart? Let’s find out“. It’s not compulsory but it might help.
</p>

<p>
	<strong>What’s the limit of changes we can make?</strong>
</p>

<p>
	Wow, that’s a tough question. Your changes MUST NOT affect maps that may be after yours in the final mod.
</p>

<p>
	<strong>My question is not here, what should I do?</strong>
</p>

<p>
	Ask in the RTSL post or MapCore thread. Somebody will respond quickly.
</p>

<div>
	Closing words
</div>

<p>
	We really hope that you have fun with this. MapCore has a very long history of facilitating development of levels for <em>Half-Life</em> and its mods, in fact we were founded around that very concept. As such, we're hopeful that the community still has that passion for one of gaming's finest classics, and is keen to apply modern-day skills and technologies to bringing <em>Half-Life</em>'s universe to life — because Valve sure isn't doing it any time soon!
</p>
]]></description><guid isPermaLink="false">57</guid><pubDate>Wed, 18 Mar 2015 21:50:00 +0000</pubDate></item><item><title>A MapCore and RunThinkShootLive Mapping Challenge</title><link>https://www.mapcore.org/articles/special-events/a-mapcore-and-runthinkshootlive-mapping-challenge-r56/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2015_05/2d094cadd447bbd13c5d337d71784431.jpg.a10ed576a12aab85930b0d0a7e8fa07c.jpg" /></p>

<p>The theme of the contest is quite wonderful and should appeal to all MapCorians whether you're participating or observing, and there are some lovely prizes on offer too. You'll find out more when the challenge is announced and kicked off in a week's time.</p><p>
</p><p>
Stay tuned — we hope to see you involved!</p>
]]></description><guid isPermaLink="false">56</guid><pubDate>Thu, 12 Mar 2015 11:20:00 +0000</pubDate></item><item><title>Announcing the UE4 Whitebox Challenge winner!</title><link>https://www.mapcore.org/articles/special-events/announcing-the-ue4-whitebox-challenge-winner33-r45/</link><description><![CDATA[
<p><img src="https://www.mapcore.org/uploads/monthly_2015_05/1ae7985d9d0f4cdef459ea05801c3295.jpg.74c26c94bbee2a618b4692db4e73da57.jpg" /></p>

<p><strong><span style="font-size:24px;">DM-Helium</span></strong><span style="font-size:24px;"> by </span><a href="https://www.mapcore.org/user/13209-2d-chris/"><strong><span style="font-size:24px;">Chris '2d-chris' Kay</span></strong></a></p><p>
</p><p>
Congratulations! While no prizes were planned, Chris will receive a special winner's T-shirt for his efforts. It's truly a gorgeous map, although it's in good company as all entries were of a high standard. The community has some great maps to play on right here, and I've no doubt that we'll be seeing more of them in playtests and on servers.</p><p>
</p><p>
The challenge was fascinating to watch, with the <iframe src="https://www.mapcore.org/topic/17611-mapcore-ue4-whitebox-challenge/?do=embed" frameborder="0" data-embedcontent=""></iframe> filled with shots of the in-development maps and — perhaps more importantly — members helping one another to create some sweet Unreal Engine 4 levels. In fact, this part of the challenge was so interesting to follow as a non-participant that we're going to try and make the in-development phase of future challenges more prominent by following the progress with articles taking a look at how things are going.</p><p>
</p><p>
The official Unreal Tournament site picked up on our challenge by <a href="http://www.unrealtournament.com/blog/unreal-tournament-polycount-challenge-winners-and-more/" rel="external">talking about it for a few minutes at the beginning of the challenge</a>, and while they briefly acknowledged the end of the challenge in a more recent stream they're apparently still checking out all the maps and will be featuring them more shortly — so stay tuned for that!</p><p>
</p><p>
I'd like to thank everyone for their involvement, and I sincerely hope that everyone had a good time experimenting with an engine iteration that's still new to most people. Be sure to head over to the <iframe src="https://www.mapcore.org/topic/17612-mapcore-ue4-whitebox-challenge-submissions/?do=embed" frameborder="0" data-embedcontent=""></iframe> to check out and download all of the levels!</p><p>
</p><p>
We don't mess around at MapCore and want to get one more event in before the year ends, so we're going to be kicking off a Quake 3 contest <em>very </em>soon — this time with substantial prizes, just to spice things up a bit! Hang tight for details about that.</p>
]]></description><guid isPermaLink="false">45</guid><pubDate>Mon, 06 Oct 2014 09:15:00 +0000</pubDate></item></channel></rss>
