3 articles in this category
MapCore speaks with level designer and photographer Jean-Paul Jarreau, responsible for reimagining Half-Life's iconic environments in highly-acclaimed remake Black Mesa (AKA Black Mesa: Source). Jean-Paul describes how he got into mapping, details the hairy development process of Black Mesa, and shares some useful pointers for budding level designers and photographers alike.
Thiago 'Minos' Klafke — MapCore’s top poster and one of its longest-serving members — recently surprised us with his excellent scene release for Unreal Engine 4. A perfect opportunity for us to pick his brain and get an insight into his amazing talent, a talent that landed him a job at Blizzard all those years ago. Prepare for a lot of big, beautiful images and enjoy!