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2015: Mapcore's Year in Review


FMPONE

 

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(Art by Thurnip)

 

This overview proves how talented our community is. We share, give feedback and learn from one another. Lots of our members have made it into the game industry and continue to make their mark working for high-profile studios. Our articles were shared around the world and our collaborative CS:GO contest was a huge success. We can only conclude that 2015 was again a stellar year for the Core and we are looking forward to an even better 2016!   

 

2015: Mapcore's Year in Review

It was a banner year. Here’s a taste of what our community created:

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Temple of Utu by Minos 

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Corridor by JonnyPhive

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Rails by Deh0lise

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Cold Fusion by Rusk

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Half-Life 2 Scene by Psy

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Resort by 'RZL and Yanzl

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Zoo by Squad and Yanzl

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Santorini by FMPONE and Dimsane

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Corridor by RaVaGe

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Seat by penE

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Half-Life 2 UE4 Corridor by PogoP

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Tulip by catfood

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Volcano by 2d-chris

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Chilly UE4 Scene by TheOnlyDoubleF

Articles

High-quality original content:

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Grand Prize Winner Announced

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:hurg2:

Hurg Smiles Upon You All!

 

 




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I am indeed, saw your nick on some of the older posts, didn't know if you still hang around here :) Long time no see!

In fact PayneReactor.com is still up and running, but I handed it over to the guy that used to write some news for it many years ago :)

Yeah, not only up and running but still very much alive, I follow it on twitter and it always amazes me how it still gets news updates up to this date. Well, it's good seeing you man, I hope you hang around here, mapcore's a badass community.

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Yeah, not only up and running but still very much alive, I follow it on twitter and it always amazes me how it still gets news updates up to this date. Well, it's good seeing you man, I hope you hang around here, mapcore's a badass community.

Cool, always kept track of the Max Payne mod community success stories too ;)

I will definitely hang around, seems like a great place, I have a CS:GO map project and are working on some skins. Decided I spend so much time on the game I might as well go back and follow the map making passion for it :)

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  • Our picks

    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Layout:


      Some pictures:
      • 18 replies
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