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2015: Mapcore's Year in Review


FMPONE

 

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(Art by Thurnip)

 

This overview proves how talented our community is. We share, give feedback and learn from one another. Lots of our members have made it into the game industry and continue to make their mark working for high-profile studios. Our articles were shared around the world and our collaborative CS:GO contest was a huge success. We can only conclude that 2015 was again a stellar year for the Core and we are looking forward to an even better 2016!   

 

2015: Mapcore's Year in Review

It was a banner year. Here’s a taste of what our community created:

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Temple of Utu by Minos 

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Corridor by JonnyPhive

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Rails by Deh0lise

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Cold Fusion by Rusk

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Half-Life 2 Scene by Psy

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Resort by 'RZL and Yanzl

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Zoo by Squad and Yanzl

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Santorini by FMPONE and Dimsane

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Corridor by RaVaGe

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Seat by penE

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Half-Life 2 UE4 Corridor by PogoP

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Tulip by catfood

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Volcano by 2d-chris

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Chilly UE4 Scene by TheOnlyDoubleF

Articles

High-quality original content:

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Grand Prize Winner Announced

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:hurg2:

Hurg Smiles Upon You All!

 

 


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Was expecting some stats, are we posting more dogs or cats? :D

So much great content, it's good to see the community grow like this.
I should make the resolution of trying to get featured for the next review :v

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Was expecting some stats, are we posting more dogs or cats? :D

So much great content, it's good to see the community grow like this.
I should make the resolution of trying to get featured for the next review :v

Apparently cat and dog postings actually went down in 2015. So let's start 2016 off right:

NFR1Ydk.jpg?1

dog_in_a_hat_by_gloomy_city.jpg

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Oh I'm in there! Ahahah cool 

I love you all so much, you're my family! Let's rock 2016

 

Tell me if you want to make a video recap ... SO I CAN FINALLY USE THIS ANIMATED LOGO I DID FOR THE CORE 

Edited by TheOnlyDoubleF

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good job everyone :)

 

Random Thought: I notice a trend away from fully playable maps / mods towards small environment art showcase scenes. That is not a critic just an observation! Considering how swamped everyones pile of shame is with endless amounts of amazing trippleA and indie games ... people are not exactly "starved" for content to play. Making something small in scope that shows of massive amounts of skill as fast as possible is definitely the more efficient/worthwhile thing to do at the moment.

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good job everyone :)

 

Random Thought: I notice a trend away from fully playable maps / mods towards small environment art showcase scenes. That is not a critic just an observation! Considering how swamped everyones pile of shame is with endless amounts of amazing trippleA and indie games ... people are not exactly "starved" for content to play. Making something small in scope that shows of massive amounts of skill as fast as possible is definitely the more efficient/worthwhile thing to do at the moment.

I think it's simply a matter of time. I remember taking a course with a game environment designer from Naughty Dog, and he said like 10 times, make your project small. Smaller than you think, and smaller than you think. 75% of didn't get how small it needed to be and wasn't even near finishing our environments :D 

It just takes so much time. I mean considering just the time I've spent on the blocks on my map... 

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Maybe this year's review will have something by me in the community media...

Maybe this year I will actually post something I've worked on for the first time in what seems like decades...

 

Maybe.....

:dino:

Edited by D3ads

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Maybe this year's review will have something by me in the community media...

Maybe this year I will actually post something I've worked on for the first time in what seems like decades...

 

Maybe.....

:dino:

yes pls.

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I think it's simply a matter of time. I remember taking a course with a game environment designer from Naughty Dog, and he said like 10 times, make your project small. Smaller than you think, and smaller than you think. 75% of didn't get how small it needed to be and wasn't even near finishing our environments :D 

It just takes so much time. I mean considering just the time I've spent on the blocks on my map... 

sorry for the OT, but are you the same biXen from back in the Max Payne mods days? :o

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sorry for the OT, but are you the same biXen from back in the Max Payne mods days? :o

I am indeed, saw your nick on some of the older posts, didn't know if you still hang around here :) Long time no see!

In fact PayneReactor.com is still up and running, but I handed it over to the guy that used to write some news for it many years ago :)

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