Mapcore's CS:GO Mapping Contest 2017, $10,000 in Prizes.

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    • ics

      Decided to do a future projects page to keep track of my progress. Hopefully, i will be able to complete majority of these this year and without sliding up on the schedule.
      http://ics-base.net/future_projects.php
      · 0 replies
    • slavikov4  »  Vorontsov

      i like 80s futurism XD
      · 0 replies
    • slavikov4

      -game $gamedir $path\$file
      · 1 reply
    • slavikov4

      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7539
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
      Building Faces...done (0)
      Chop Details...done (0)
      Find Visible Detail Sides...
      Merged 908 detail faces...done (0)
      Merging details...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      done (1)
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (0)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3450 texinfos to 2008
      Reduced 128 texdatas to 127 (3134 bytes to 3081)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5502 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
      Total clusters visible: 1241434
      Average clusters visible: 711
      Building PAS...
      Average clusters audible: 1711
      visdatasize:688271 compressed from 781312
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      2 hours, 37 minutes, 44 seconds elapsed
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7539
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
      Building Faces...done (0)
      Chop Details...done (0)
      Find Visible Detail Sides...
      Merged 908 detail faces...done (0)
      Merging details...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      done (1)
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (0)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3450 texinfos to 2008
      Reduced 128 texdatas to 127 (3134 bytes to 3081)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      6 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5502 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
      Total clusters visible: 1241434
      Average clusters visible: 711
      Building PAS...
      Average clusters audible: 1711
      visdatasize:688271 compressed from 781312
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      2 hours, 27 minutes, 41 seconds elapsed
      [Reading texlights from 'lights.rad']
      [17 texlights parsed from 'lights.rad']
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      7697 faces
      1255943 square feet [180855808.00 square inches]
      105 Displacements
      198155 Square Feet [28534446.00 Square Inches]
      7697 patches before subdivision
      63331 patches after subdivision
      36 direct lights
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12305893, max 2169
      transfer lists: 93.9 megs
      0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(518371, 492293, 442210)
      0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85160, 77494, 67406)
      Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
      0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
      0 of 0 (0% of) surface lights went in leaf ambient cubes.
      0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
      Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
      Ready to Finish
      Object names Objects/Maxobjs Memory / Maxmem Fullness 
      ------------ --------------- --------------- -------- 
      models 6/1024 288/49152 ( 0.6%) 
      brushes 2881/8192 34572/98304 (35.2%) 
      brushsides 19956/65536 159648/524288 (30.5%) 
      planes 6330/65536 126600/1310720 ( 9.7%) 
      vertexes 17097/65536 205164/786432 (26.1%) 
      nodes 4110/65536 131520/2097152 ( 6.3%) 
      texinfos 2008/12288 144576/884736 (16.3%) 
      texdata 127/2048 4064/65536 ( 6.2%) 
      dispinfos 105/0 18480/0 ( 0.0%) 
      disp_verts 7441/0 148820/0 ( 0.0%) 
      disp_tris 11616/0 23232/0 ( 0.0%) 
      disp_multiblend 0/0 0/0 ( 0.0%) 
      disp_lmsamples 201116/0 201116/0 ( 0.0%) 
      faces 7697/65536 431032/3670016 (11.7%) 
      hdr faces 0/65536 0/3670016 ( 0.0%) 
      origfaces 5774/65536 323344/3670016 ( 8.8%) 
      facebrushes 662/0 1324/0 ( 0.0%) 
      facebrushlists 7697/0 30788/0 ( 0.0%) 
      leaves 4117/65536 131744/2097152 ( 6.3%) 
      leaffaces 9872/65536 19744/131072 (15.1%) 
      leafbrushes 5291/65536 10582/131072 ( 8.1%) 
      areas 3/1024 24/8192 ( 0.3%) 
      surfedges 60402/512000 241608/2048000 (11.8%) 
      edges 41435/256000 165740/1024000 (16.2%) 
      LDR worldlights 36/8192 3600/819200 ( 0.4%) 
      HDR worldlights 0/8192 0/819200 ( 0.0%) 
      leafwaterdata 1/32768 12/393216 ( 0.0%) 
      waterstrips 1252/32768 12520/327680 ( 3.8%) 
      waterverts 0/65536 0/786432 ( 0.0%) 
      waterindices 22911/65536 45822/131072 (35.0%) 
      cubemapsamples 0/1024 0/16384 ( 0.0%) 
      overlays 133/1024 46816/360448 (13.0%) 
      LDR lightdata [variable] 3835964/0 ( 0.0%) 
      HDR lightdata [variable] 0/0 ( 0.0%) 
      visdata [variable] 688271/16777216 ( 4.1%) 
      entdata [variable] 80227/393216 (20.4%) 
      LDR ambient table 4117/65536 16468/262144 ( 6.3%) 
      HDR ambient table 4117/65536 16468/262144 ( 6.3%) 
      LDR leaf ambient 19046/65536 533288/1835008 (29.1%) 
      HDR leaf ambient 4117/65536 115276/1835008 ( 6.3%) 
      occluders 0/0 0/0 ( 0.0%) 
      occluder polygons 0/0 0/0 ( 0.0%) 
      occluder vert ind 0/0 0/0 ( 0.0%) 
      detail props [variable] 1/12 ( 8.3%) 
      static props [variable] 1/133100 ( 0.0%) 
      pakfile [variable] 14609433/0 ( 0.0%) 
      physics [variable] 984401/4194304 (23.5%) 
      physics terrain [variable] 8381/1048576 ( 0.8%)
      Level flags = 3d
      Total triangle count: 22272
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      4 minutes, 28 seconds elapsed
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7539
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
      Building Faces...done (0)
      Chop Details...done (0)
      Find Visible Detail Sides...
      Merged 908 detail faces...done (0)
      Merging details...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      done (0)
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (0)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (1) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3450 texinfos to 2008
      Reduced 128 texdatas to 127 (3134 bytes to 3081)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7553
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
      Building Faces...done (0)
      Chop Details...done (0)
      Find Visible Detail Sides...
      Merged 908 detail faces...done (0)
      Merging details...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      done (0)
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (1)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (984401 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3451 texinfos to 2008
      Reduced 129 texdatas to 128 (3169 bytes to 3116)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      6 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5492 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7554
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
      Building Faces...done (0)
      Chop Details...done (0)
      Find Visible Detail Sides...
      Merged 908 detail faces...done (0)
      Merging details...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      done (0)
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (0)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (1) (1009048 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3507 texinfos to 2009
      Reduced 130 texdatas to 129 (3185 bytes to 3132)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5492 numportals
      0...1...2...3...4...5...6...7...8...9...
      materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
      Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
      Map revision 7554
      fixing up env_cubemap materials on brush sides...
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
      Building Faces...done (0)
      Chop Details...done (0)
      Find Visible Detail Sides...
      Merged 908 detail faces...done (0)
      Merging details...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      done (0)
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
      done (1)
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (1009048 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 3507 texinfos to 2009
      Reduced 130 texdatas to 129 (3185 bytes to 3132)
      Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      5 seconds elapsed
      4 threads
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
      1744 portalclusters
      5492 numportals
      0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13753 visible clusters (0.00%)
      Total clusters visible: 1243657
      Average clusters visible: 713
      Building PAS...
      Average clusters audible: 1711
      visdatasize:687835 compressed from 781312
      writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
      2 hours, 20 minutes, 17 seconds elapsed
      · 0 replies
    • Vorontsov  »  1488

      rest in peace humble chinese real estate salesman
      · 1 reply