Jump to content

All Activity

This stream auto-updates     

  1. Past hour
  2. neptune

    [CSGO][WIP] Downtown

    Your bombsites need 3th or more entryway. I looked your screenshots and i understand your map's bombsites only 2 entry option. You should change it. Lastly remove explosive barrel.
  3. Today
  4. fewseb

    Overwatch

    Wowee once again we are treated to the "1920s-1980s building and fashion styles that would be over a 100 years old at this point in the game but hey its the 2070s just slap some blue lights on everything" style of map All the cars look like older models from the 19th century, but now they float! All the signs and ads are painted directly on the building, even though that style died out because of how quickly it fades and peals, but hey its now with robots! All the buildings look they are from an age long since past, even though newer architecture tends to overtake older buildings fairly quickly in larger cities and this is set in 2070s (fair enough for Cuba though) That said I appreciate that they actually seemed to figure out that roads are supposed to lead somewhere, not just from attackers first spawn to defenders last spawn, and while it is a bit too early to tell, they seemed to restrain themselves and only put the death pits in reasonable place that make sense in the context of the map.
  5. SmityHead

    [CS:GO] dz_junglity (Danger Zone)

    Looks fantastic! Making a danger zone map is really hard. I stopped working on my danger zone map after i barely finished with the layout lmao
  6. SmityHead

    [CSGO][WIP] Downtown

    This map is still WIP, i only use dev textures. The layout is finished. I just need to decorate the map. But before that, i wanna hear your opinions about what this map would be. My thoughts is to make this map a Dust theme or Inferno theme map. Heres the layout: Ive tried to make this map a 2x2 square layout. The ones i yellowed are indoors. Screenshots:
  7. [HP]

    Overwatch

    New map is out boyz and gurlz
  8. Yesterday
  9. https://www.wired.com/story/exclusive-sony-next-gen-console/
  10. illG

    [WIP][CS:GO] Jupiter

    B site is quite empty because I deleted half of the site, things that I didn't find working for the layout. Working on that right now. Thank you for your opinion.
  11. KingOfCorn

    [CS:GO] Golden

    Someone told me that the map makes the game crash. Does anyone have the same thing happen? Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1716064469
  12. zombi

    [WIP][CS:GO] Jupiter

    A looks very interesting, but B feels empty. Also surf on roof might be interesting and funny in some situations. You should keep and test it.
  13. illG

    [WIP][CS:GO] Jupiter

    CS:GO Map "Jupiter" Hello everyone! I want to show my current 2019 project called "Jupiter". Work in progress... Map is situated at industrial zone. Color pallet for this map is red brick, gray metal and concrete as you can see in screenshots. I want to make layout as simple as possible, with interesting aspects in some places like boosts, risk->reward action for both sides and easy to learn smoke executes. Right now map isn't ready for playtesting and I havent uploaded it to workshop. Just wanted to hear your opinion and maybe you can help me think out a story for this project. I have some toughts for story, but I would like to hear something from you guys. Map's name "Jupiter" is meant for name of this industrial zone that I want to make look huge. MIDDLE A SITE I wanted to ask you guys - How good would be idea that you could surf on this almost 45 degree corrugated metal roof on A site? Right now jump has to be made from high platform on right of screenshot. B SITE T Entrance to MID Layout right now, minor changes will be made, but map will look something like this.
  14. Interfearance

    de_underpass

    @TECHNICKER Thats nuts I'm from there too. Sounds like a good idea!
  15. Played for about an hour, it's really smooth. Doesn't feel as polished as I remenber l4d2 to feel, but it certainly is a badass coop game. Looks surprisingly good, art is really sharp and well authored.
  16. Got it earlier this week, but haven't had a chance to check it out yet.
  17. TECHNICKER

    de_underpass

    Hm, interesting idea, but the general idea behind the under wasnt to make another mid underground, but to make for Ts straight connectors to sites=normal passive CT using nades holding angles etc. would have to cover one angle more and just pay more attention to the game and listen carefuly, because you can hear when someone walks in under. That sounds good and I think I will work with that. You know what is really funny there?:D That Iam from Czech Republic. Iam probably going to make something like this: white-railway red-metro entrances blue-platforms It would be open old abandoned track which will fit the theme well and even match the original backstory (Terrorists found an old abandoned underpass (metro now) and want to use it for attacking a peacful part of the town to start of panic) I would probably make some crashed trains there and a lot of cover+something like path copying the original one to keep good timings.
  18. GenoCide

    Joker (Joaquin Phoenix)

    But even that story is unconfirmed about where it all begin and the joker says in the The Killing Joke that he chooses to have multiple choices when it comes to his past.
  19. Interfearance

    WIP in WIP, post your level screenshots!

    @RA7 Maybe you pimped the streets too much
  20. Interfearance

    de_underpass

    Interesting idea, but I feel like the 4 choke points that this underpass makes spreads the CT's too thin for a map of this size, where playing intermediate (in between) positions is not viable. Maybe keep the underpass and make it a full fledged mid, removing the other one. You could also make connections between mid and underpass, giving them each less connections to the rest of the map. Definitely impressive and exciting to see a beginner mapper who strays from the 3 lane design. Non-standard maps are the ones that catch peoples eyes and change the game (vertigo, inferno, nuke). As for the theme, it is quite a lazy one XD, but I don't think you will be hard pressed to find a theme that incorporates a large underground space. Here is an idea: Underpass is a train station in a historical city (narrow streets), and the sites are spacious historical buildings, or maybe more modern offices blended with older buildings. Here are pictures of historical Prague, a good mix of new and old: Here are subways from the same exact city, some in this historical district (I've been here):
  21. Interfearance

    [CS:GO] de_uno

    @mEkbOk Ok I meant incorporate into the map so it isn't just dead space or a huge save spot. This is hard on a map like nuke, but especially easy on a 4 square map where you can distance all the paths with no drawbacks. To draw it is really hard without changing the map so I will use crude paint sketches of the pathing:
  22. Last week
  23. zombi

    [CS:GO] de_tunnel

    Slowly adding stuff
  24. neptune

    [CS:GO] Crossfire Remake

    Thank you for your comment. I will remove this crane. I just added Competitive mode for playable option but Wingman mode is very fun and map design very convenient.
  25. Roald

    [CS:GO] Crossfire Remake

    Looks really awesome. I just think the big yellow nuke prop (crane) on the 2nd and 3rd screenshot is out of place and taking in too much space, better get rid of it. I guess empty space can be a good thing and creates some more calmness, the scene there looks busy enough already. Not sure if the CS:GO competetive mode would really workout based on the overview, but it sure looks fun for the HL and DM mode!
  26. KingOfCorn

    [CS:GO] Golden

    A new big update is now up on the workshop! I've reworked all of the lighting and made alot of gameplay changes to the map. The gameplay changes included a reworked T-spawn from scratch, a new metro area, a rework of the church, a new A-site and alot of other major stuff. I also added a new connector area from B setup to mid. Please have a look and I appreciate all the feedback I can get!
  27. FMPONE

    [CS:GO] dz_junglity (Danger Zone)

    Looks nice but very detailed. Not sure that is going to perform well given the size of Danger Zone levels
  28. michal3210

    [CS:GO] dz_junglity (Danger Zone)

    Update: New Industry region to make map less boring! Also Some new models!
  1. Load more activity
×