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Au-heppa

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    Tero Knuutinen
  1. As part of our Greenlight campaign, I made some Source Engine tutorials: http://hlssmod.net/fe_tutorials/
  2. Friend suggested I would post this here: https://www.youtube.com/watch?v=TxlUfbnZOho From Earth is a science fiction first person game where the player, taking on the role of Zenaida Liu, lands on an alien planet that has never been visited by humans before. Pursued by the planet's government, she must find her partner Anthony Yaremov and continue her mission. With little resources of their own, they have to rely on alien technology and their communication skills to survive. The player has two options. Either she can fight her way through, attracting the ire of the alien government, or she can try and seek a peaceful resolution. Whichever path she chooses, she will have to learn as much as possible about the alien technology and its creators if she wants to survive. There has been a big focus on developing the interaction system, which allows the player to communicate with the aliens, including learning their language. The development team has spent a lot of time working on the alien AI, trying to make them feel alive. The player also has climbing abilities, which can come in useful if the player needs to run away from a fight. But if the player no longer feels like running away, she can always fight back. From Earth is being developed by a very small team of dedicated and long time Source Engine modders. You can read more at: http://hlssmod.net/
  3. I host my portfolio at the hlssmod.net site because I haven't gotten around getting a personal page / domain. In the contact section of hlssmod.net I kind of assume that people know who I am, since I don't really mention it in every news post directly. In the videos for From Earth example, most of the models, animating, programming, level design that you don't recognize from HL2 are made by me. The main character is going to be redone by someone who is more talented in that area, but for example all the alien models are done by me. Not having a lot of screenshots of levels I have made, or truly impressive character models has always been a problem when trying to make portfolios. I tried to remove some of the screenshots of the models I had made because they are probably not the most impressive part of my skills. I thought about posting some of the Source engine tutorials I have been working on but I am not sure if they are something I should include in a portfolio.
  4. Hello, I am Tero "Au-heppa" Knuutinen. I do a lot of things from programming to level design, but my main focus in on Gameplay Programming and Design. One of my biggest strengths is that I can do a lot of the different parts of development like character modelling, animating, level design, as well as programming. I am currently looking for a job from the gaming industry and any kind of help and feedback would be appreciated. I have worked on a several released Source engine mod projects, but I have never had an actual paid job on the industry. My portfolio is at: http://hlssmod.net/tero_knuutinen.php
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