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Spherix

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About Spherix

  • Birthday 06/05/1989

Profile Information

  • Employer
    Paladin Studios
  • Job
    Senior Producer
  • Location
    The Hague, NL

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  1. Hi everyone, At Paladin Studios we're looking for an experienced level designer to join our team in The Hague, Netherlands. You can either send me a PM for more information, or apply through our website: https://paladinstudios.com/jobs/ Level Designer The game designer is responsible for creating high quality game content. They make sure that the game content and functionalities aligns with the vision for the project, that the game is easy to use, and most of all that the game is an awesome experience for the player. Outcomes Great game experiences that invite players to embark on a remarkable and memorable journey. Innovative levels that challenge and delight the player. Excellent teamwork within a multidisciplinary team of artists, programmers and other designers. Level designs that seamlessly weave the narrative, themes and mechanics of the game together to create a compelling and engaging gameplay experience. Single levels from early concept to final product, in line with the production and design pipeline. Sets of levels from early concept to final product, that create an intuitive difficulty flow throughout the entire game and that aligns with the player’s incremental mastery of the game. Concise and clear documentation that communicates well and resonates with the game’s vision. Active contribution to other facets of game design and game production. Active contributions to the design team with feedback and other improvements. Role-based Competencies Strong UX and level design skills. A deep understanding of the technical and creative level design process. Hands on experience with Unity or similar game engines. Excellent communication skills, and the ability to work well in a team Creativity, foresight and imagination to flesh out a game’s content in its whole. Ability to “step into the player’s shoes” and a strong focus on the User Experience. Ability to deliver high quality work within allocated timelines. Qualifications A strong passion for making and playing games. 5+ years of game design experience, with experience in level design. Experience as a level designer on multiple shipped products. Excellent verbal and writing skills. Outstanding presentation and communication skills. Read, write and talk excellent English. Able to work 40 hours per week at our office in The Hague Understanding of Dutch is a plus
  2. Ahh that's what I was afraid of. This works cause your camera setup is fixed, correct? I used to work on gamemodes like control points, king of the hill, etc. And some of them required new ways of communicating score. Sadly, tying a giant UI panel to all players isn't an option when actively playing haha. Nice job regardless!
  3. Great to see new game modes with Vscript How did you manage that UI to show up? Not being able to customize UI was the main reason I dropped my custom game mode projects.
  4. I always enjoyed making weird shit but rarely released anything. Sadly CS:GO never really supported mods properly, hence I abandonned mapping altogether. The Gridlock map from Gears of War, including fully functional control point modes that balanced next spawn locations of the CP and player spawnpoints based on various scores; Same for team fortress maps or other weird shit some ports from Medal of Honor allied assault: I think we may have been to the same spot:
  5. You should contact NIPPER.
  6. We are still expanding rapidly as we've got multiple VR/AR projects going on. Reach out to me if you have any questions! Updated list http://forcefieldvr.com/jobs : Office Manager Internships QA Tester Senior QA Tester Game Producer Senior Game Producer UI Artist Storyboard Graphic Artist Lead Programmer Senior Environment Artist VFX/CG Generalist Senior Game Designer Lead Game Designer (Senior) Game Programmer Technical/FX Artist 3D Artist Senior 3D Artist Lead Artist
  7. We're still looking for a whole bunch of people over at Force Field VR (Amsterdam, NL). Aside from the jobs below we're always welcoming internship applications. Feel free to reach out to me if you have any questions! VFX/CG Generalist http://forcefieldvr.com/jobs#32 Senior Game Designer http://forcefieldvr.com/jobs#31 Lead Game Designer http://forcefieldvr.com/jobs#30 Game Design Director http://forcefieldvr.com/jobs#29 (Senior) Engine Programmer http://forcefieldvr.com/jobs#27 (Senior) Game Programmer http://forcefieldvr.com/jobs#28 (Senior) Network Programmer http://forcefieldvr.com/jobs#26 Technical/FX Artist http://forcefieldvr.com/jobs#25 3D Artist http://forcefieldvr.com/jobs#24 Senior 3D Artist http://forcefieldvr.com/jobs#23 Lead Artist http://forcefieldvr.com/jobs#22
  8. Using Vscript for complex logic in CSGO is still the way to go though..
  9. "de_dust2_winter" { "name" "de_dust2_winter" "minplayers" "10" "maxplayers" "32" "extraspectators" "2" "t_arms" "models/weapons/t_arms_balkan.mdl" "ct_arms" "models/weapons/ct_arms_sas.mdl" "t_models" { "tm_phoenix_variant_aa" "" "tm_phoenix_variant_aa" "" "tm_phoenix_variant_aa" "" "tm_phoenix_variant_aa" "" "tm_phoenix_variant_aa" "" } "ct_models" { "ctm_sas_variante" "" "ctm_sas_variante" "" "ctm_sas_variante" "" "ctm_sas_variante" "" "ctm_sas_variante" "" } }
  10. For my dust2 winter remake I simply used ""tm_phoenix_variant_aa" to make sure the game would grab the right model. The tm_phoenix_ prefix also determines which radio voices are going to be used. If you start putting custom names in there, radio commands wont work.
  11. I don't work there, but I figured this position might be interested for a lot of you here. www.guerrilla-games.com/jobs/job/game/level-design-intern@Itemid=22&&job_id=106
  12. It's not that hard to import this sketchup model into Source2 though.. https://3dwarehouse.sketchup.com/model.html?id=52ec7fa1d1453cce668f5132993ebded You can also visit it in Second Life for inspiration.
  13. Guess I could write a slot machine in vscript that spits out guns if you want
  14. After 1000's of notifications on my dust2 winter reskin coming from russians that spammed crappy gun skins, I thought I'd make my own crappy gun skin Yes, that's how they look in-game :> https://steamcommunity.com/sharedfiles/filedetails/?id=402862267
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