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Posts
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Thrik last won the day on June 4 2022
Thrik had the most liked content!
About Thrik
- Birthday 06/03/1987
Online IDs
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Discord
Thrik#8338
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PlayStation Network
RyanJW
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Steam
Thrik
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Twitter URL
thrik
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Thrik reacted to a post in a topic: [CS2][WIP] de_pommi2
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Thrik started following Somehow, Tribes returned , VALVE!!! Please, let mappers without RTX cards make their own maps for CS2! , Level Designers, I need your help. and 5 others
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It does feel sad as it puts a barrier to entry in place which is the last thing needed in a hobby that already few developers bother to support nowadays, but I think within a year or few almost everyone will have some form of RT-capable card so it’ll cease to be an issue. Might as well just jump in now, an entry level RTX can be had for quite cheap on eBay. I sold my 2070s not long ago and somebody got a great deal on that.
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Thrik reacted to a post in a topic: de_Blast [CS2 Wingman]
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I feel like this is somehow spam or a scam, as your email address is weird. I’ll leave it here on the off chance it’s real for sheer comedic value though.
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Thrik reacted to a post in a topic: Level Designers, I need your help.
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More contrast perhaps? It’s not super clear where the ground ends and the walls begin, especially if you squint — becomes a bit greyscale. Could just be lighting but I suspect the grass and wall textures are too close in tone. The browner building you have in one shot has better contrast. More stuff to break up the open areas could be good too. Just aesthetically I mean, not sure about playability. Seems good for a first map!
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Thrik reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Thrik reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Thrik reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Thrik reacted to a post in a topic: "Designing an Outpost on the Moon" Video
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Thrik reacted to a post in a topic: I created a portal2 level and would love feedback.
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Dea reacted to a post in a topic: "Designing an Outpost on the Moon" Video
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Fantastic. Nice work on it! I’m really looking forward to playing the game itself soon.
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Well, shit. It happened again. Picked up Battlefield 2042 (again), Planet Zoo, and Jurassic World Evolution 2. I also snagged Outer Worlds while it was free on the Epic store. I had been playing BF2042 using the EA Pass that I’d set up for a month and to be honest that’s a pretty good game now, unlike at launch. Seems all the legacy maps got ported into regular mode making it much more varied too. Anyone else picked up some nice grabs?
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Christ. He was great in Control too — was enjoying that not long ago.
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BTW Exo One looks awesome! Reminds me a bit of the Journey or Flower sort of experience, but yeah that definitely captures the sort of feel Tribes has. The feel you get from the building of momentum using the jetpacks and low-friction skiing is absolutely thrilling.
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I would agree that Fortnite is, somehow, a very movement-focused shooter that has managed to be extremely popular. Funnily enough a popular Tribes mod used to be Construction, which was very similar to Fortnite’s on-the-fly base building gameplay. I used to play the ever-living shit out of that. For me personally what distinguishes the older-style movement shooters from newer games like Apex Legends (which is basically a watered-down Titanfall as far as movement goes) is the speed and simultaneous shooting. In these games — including Team Fortress, before TF2 slowed everything right down — you would move around extremely quickly, often be jumping or getting propelled around, and shooting at enemies all at the same time. That’s the sort of thing I really miss. Another thing that’s very common in these is slow-moving projectile weapons that require leading your shots. Often slow TTK too, as opposed to dying in milliseconds. This is all something you don’t see awfully often any more. Things like this can be pretty cyclical though. Just like how Battle Royale seemed like it was everything forever not that long ago, at some point perhaps this sort of game I describe will just be popular again. Agreed on the art, it does look a bit too throwback. Apparently it’s mostly temporary assets at the moment but I imagine it’ll still end up looking a lot like how the players already into it expect, which is a possible miss. BTW I gave the Halo Infinite multiplayer a try while trying to scratch this itch. It’s pretty cool in some ways but it seemed a bit like the maps were too big and players too few to feel chaotic enough. Maybe just need to try more maps. Still a bit slow to run too though.
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mrpotato44 reacted to a post in a topic: Waterfront [CS2 Wingman]
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I love the glow through the stained glass window and how it illuminates that art.
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Yeah it’s true. Honestly I think the entire genre of these more movement-focused shooters has gone away, people just don’t seem to want them any more. Tribes takes it to another level of niche by being so large in scale. Unreal, Quake, Tribes, Doom, even the likes of Team Fortress. Where did it all go, man? I get times moving on, etc but it’s like the entire style of play disappeared in favour of die-quick military shooters.
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Oh god playtester invites are going out. I apologise in advance to those not obsessed with Tribes. https://www.tribes3rivals.com
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ZZZ reacted to a post in a topic: AI generated art
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I’m so desperate for that old-school rapid gameplay I’ve even resorted to TFC which somehow still has players
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Jesus Christ. Anyone who knows me is aware that I was obsessed with Tribes back in the day. It’s had a difficult history though, with Vengeance and Ascend more or less flopping due to mismanagement. Could they get it right this time? The world is surely gasping for an arena CTF sort of game at this point, with the likes of Doom, Quake, Team Fortress, and Unreal all being DEAD. Former Ascend developers are involved so if they can get the gameplay right (which they did) without fucking it up with microtransactions again, this could be fantastic.
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Nice. These tools feel sort of cheap to use yet the results can be very impressive. I wonder how much they’re being used in game dev now. Here’s my effort.
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Forgot how alarming those god damn Hunters are, lol.