sk3tch Posted December 21, 2006 Report Share Posted December 21, 2006 so one thing i leared for sure is to do more public beta stuff and name your releases _alpha_05 _beta_02 _rc_1 etc ... so even you always have the option to change it wothout causing to much map differs form server hassel ^^ That's kinda crap sometimes though. I did a beta and people didn't realize the final was out. Kinda sucks seeing more beta versions being played than the final. Link to comment Share on other sites More sharing options...
hessi Posted December 21, 2006 Report Share Posted December 21, 2006 The other fix is to use 2 new vrad parameters that you'd add to hammers compile window in export mode. -staticproppolys and -staticproplighting. This will tell vrad to create lightmaps for all static props and essentially create self lighting assets. uhm well i tried what you said but it is pretty useless right now. first at all for al of you who want to try. this copy paste from vrad paramter list: -StaticPropLighting : generate backed static prop vertex lighting -StaticPropPolys : Perform shadow tests of static props at polygon precision -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option) -StaticPropNormals : when lighting static props, just show their normal vector and here are some screenshots, which are pretty crap as i must mention. didn't you test that before? i mean it is obious that this feature is not really well implemented yet. and even if it would work: default T&L Lighting does its job pretty well anyhow in the official maps, doesnt it?! greetings Link to comment Share on other sites More sharing options...
BlackPanther Posted December 22, 2006 Report Share Posted December 22, 2006 my god.... its... beautiful Link to comment Share on other sites More sharing options...
Dr.DK Posted January 7, 2007 Report Share Posted January 7, 2007 Great work, Warby. I especially love the waterfall. Too bad the hdr blooming effect pounds like a madman, it hurts my brains. I hope there will be a _final2 Link to comment Share on other sites More sharing options...
Luks Posted January 19, 2007 Report Share Posted January 19, 2007 Incredible work man. Congrats Link to comment Share on other sites More sharing options...
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