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FrieChamp

Sr. Level Designer - Foundry 42 (Star Citizen)

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Hi all,

we are looking for an additional Level Designer for our team in Frankfurt, Germany. Preferably someone with enough experience for a Senior position. We are working on space stations, satellites, planetary outposts, cities and other exciting locations in the persistent universe of Star Citizen. Have a read through the job posting and post questions below or send me a PM. Send a mail to friedrich.bode at cloudimperiumgames.com if you decide to apply and I will forward the documents to the right people.   

https://cloudimperiumgames.com/jobs/266-Senior-Level-Designer

Quote

Foundry 42 in Frankfurt, Germany is looking for a talented Senior Level Designer to work with the Design Director, Lead Level Designer and Systems Designers on crafting unique and fun gameplay and story experiences for Star Citizen.

Responsibility:

  • Design and develop layouts for space stations and planetary locations for the Persistent Universe (PU) under the directions of the Lead Level Designer and Design Director.
  • Designing and creating fun, exciting, sandbox gameplay environments from paper designs/concepts to final quality using given tools of the engine.
  • Be a leader within the department for cleanly implementing content with our designer tools and scripting language.
  • Working close with the Lead Level Designer, Design Director, and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters.
  • Use expert data analysis skills to plot how the game is being used. Draw conclusions and make recommendations for how to improve the experience.
  • Routinely collect feedback from testing, the development team and design management.
  • Working close with Environment Art to ensure a perfect balance between gameplay layout and visual direction.
  • Working close with narrative design to ensure the story is carried well throughout the level.
  • Contribute to design discussions and help solving complex design challenges within the games’ setting.
  • Contribute to Tools and workflow development, highlighting bottlenecks or suggesting areas where tools could improve workflow.

Requirements:

  • 4+ years of professional game production experience – in a Level Designer capacity.
  • Previous experience creating high quality Levels for AAA games.
  • Thorough knowledge of the game development process.
  • Shipped (from pre-production to release) 1-2+ large scale, 3D title (PC, current/next-gen consoles).
  • Experience with next generation AAA game engines.
  • Excellent sense for design and creating outstanding user experiences.
  • Focused, motivated and effective on all tasks through completion.
  • Keep a positive team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
  • Ability to complete tasks within given time constraints.
  • Excellent English communication and written skills.
  • Willing to relocate to Frankfurt am Main, Germany.

Pluses:

  • Knowledge with CryENGINE, especially the Sandbox toolset.
  • FPS Experience.
  • Strong interest in science fiction based themes.
  • Interest in architecture and the layout of functional spaces.

 

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