Radix Posted June 22, 2016 Report Share Posted June 22, 2016 (edited) Already posted a picture in the WIP thread. Here is a little more of my current project: more pics: layout: Map size is medium, layout simple but tricky, with open areas as well as some close/medium combat. There are two main T-routes, which branch off to the "middle" at the first choke points. So gameplay should be fast and dynamic, map control is pretty important. Originally wanted the map to be some kind of remake of my very first big CS map I made in 2001 (that's what it looked like : pic1, pic2), but only kept some basic ideas and the setting... Took some inspiration from this place in Austria: As already said, the map is mostly done. Currently doing the boring part (such as clipping, tweaking fade ranges, bot nav, replacing some assets that I have borrowed, ...) Hope to get it ready for some public playtesting soon... Edited June 22, 2016 by Radix Logic, Vorontsov, blackdog and 30 others 33 Quote Link to comment Share on other sites More sharing options...
Utopia Posted June 22, 2016 Report Share Posted June 22, 2016 (edited) This looks great, nice work! Let me know once it's up for download, I would love to playtest it with some friends. Edited June 22, 2016 by Utopia Radix 1 Quote Link to comment Share on other sites More sharing options...
Squad Posted June 22, 2016 Report Share Posted June 22, 2016 Looks amazing, man! Vorontsov and Radix 2 Quote Link to comment Share on other sites More sharing options...
RivFader Posted June 22, 2016 Report Share Posted June 22, 2016 Looks awesome! Radix 1 Quote Link to comment Share on other sites More sharing options...
MadsenFK Posted June 22, 2016 Report Share Posted June 22, 2016 A-A-A-AMAZING!!! Radix 1 Quote Link to comment Share on other sites More sharing options...
poLemin Posted June 22, 2016 Report Share Posted June 22, 2016 (edited) Oh that's great! I also was thinking about making a map based on Hallstatt a while ago. Looks very promising so far! Good job! Edited June 22, 2016 by poLemin Radix 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted June 23, 2016 Report Share Posted June 23, 2016 (edited) Makes me want to pla DoD ? Stunning and inspiring work @Radix, keep it up! PS: this is going into Operation Snowflake this holiday season, called it Edited June 23, 2016 by blackdog El Moroes and Radix 2 Quote Link to comment Share on other sites More sharing options...
Furiosa Posted June 24, 2016 Report Share Posted June 24, 2016 It looks so beautiful! Radix 1 Quote Link to comment Share on other sites More sharing options...
Radix Posted July 6, 2016 Author Report Share Posted July 6, 2016 (edited) Something typical for this map: Adjusted the geometry of Valve's model to fit my needs better and reskinned it (and removed ~3k unneeded triangles for better fps) And how it looks like in the map: Edited July 6, 2016 by Radix RivFader, JSadones, tomm and 14 others 17 Quote Link to comment Share on other sites More sharing options...
JSadones Posted July 6, 2016 Report Share Posted July 6, 2016 (edited) 11 hours ago, Radix said: Something typical for this map: Adjusted the geometry of Valve's model to fit my needs better and reskinned it (and removed ~3k unneeded triangles for better fps) And how it looks like in the map: I always wondered, is it allowed to change Valve their models/textures for commercial projects? Edit: With commercial projects, I mean CS:GO operation maps. Either way, awesome change ! Fits the environment Edited July 7, 2016 by JSadones Quote Link to comment Share on other sites More sharing options...
Motanum Posted July 7, 2016 Report Share Posted July 7, 2016 2 hours ago, JSadones said: I always wondered, is it allowed to change Valve their models/textures for commercial projects? Either way, awesome change ! Fits the environment For commercial projects? No. In between Valve's games (From HL2EP2 to CSGO, and from CSGo to Portal 2, and from Portal 2 to L4D2, etc) they don't care as far as I know. From a Valve game to say, a UE4 project, then it's getting more grey. Quote Link to comment Share on other sites More sharing options...
Squad Posted July 7, 2016 Report Share Posted July 7, 2016 (edited) What Motanum said, except that porting to a non-valve game would be a no-go (at least without proper permission). @Radix will this map be finished by the 20th? Edited July 7, 2016 by Squad Quote Link to comment Share on other sites More sharing options...
poLemin Posted July 7, 2016 Report Share Posted July 7, 2016 12 hours ago, Radix said: And how it looks like in the map: Wow. You really nailed the Austrian architecture with the buildings in the background. And I love the little detail of adding custom decals for Austrian street signs. And the beer bottles in public places! I feel so home when looking at it. Great work! TECHNICKER, Utopia, Vaya and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Radix Posted July 7, 2016 Author Report Share Posted July 7, 2016 2 hours ago, poLemin said: Wow. You really nailed the Austrian architecture with the buildings in the background. And I love the little detail of adding custom decals for Austrian street signs. And the beer bottles in public places! I feel so home when looking at it. Great work! Thanks! 2 hours ago, Squad said: will this map be finished by the 20th? The map itself is pretty much done, I think. But unfortunately I'm still using some borrowed props from @Yanzl (lamp and cypress bush prop) and @Skybex (display dummies + clothes), so I can't publish it yet. I will probably not be able to build something similar in time, because my Blender skills are still incredibly poor. So this will take some time... (Maybe I will just remove these props. I don't know...) Quote Link to comment Share on other sites More sharing options...
Skybex Posted July 7, 2016 Report Share Posted July 7, 2016 Can publish with my stuff no problem, I released it all so people can use them in their maps. Vaya, ashton93, Fnugz and 10 others 13 Quote Link to comment Share on other sites More sharing options...
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