Mondy00 Posted April 6, 2016 Report Share Posted April 6, 2016 (edited) After considering a remake of several source maps, I settled on de_piranesi. The goal is to inject competitiveness, balance, and beauty into the source/1.6 version. Some screenshots: Spoiler Overview A site B site Upper Mid Some important notes: 1.) Compared to cs_italy and de_canals, my remake will be much more medievil. Less plaster, more eroded brick and concrete. 2.) Compared to de_inferno, piranesi will be more urban and taller. Here's the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=637979009 Feedback is welcomed and very much appreciated. Spoiler Old and sad screenshots for giggles Edited April 24, 2017 by Mondy00 Updated 4-23 RivFader and slavikov4 2 Quote Link to comment Share on other sites More sharing options...
Klassic Posted April 7, 2016 Report Share Posted April 7, 2016 (edited) Hasn't this map been remade, like SO many times? For instance Andre Valera's version: http://steamcommunity.com/sharedfiles/filedetails/?id=235493579&searchtext=Piranesi And more: http://steamcommunity.com/workshop/browse/?appid=730&searchtext=Piranesi&childpublishedfileid=0&browsesort=textsearch§ion=home Not trying to stop you, but you really need to make something absolutely stunning to beat competitors, I'm really curious how the new style would turn out. Also, i feel like - if you are going for the Venetian-ish theme - the canals normally in Venitia and in the pictures you showed. Of course this might kind of change the layout, but I myself would really miss those canals. I suggest flowing a canal through here: Spoiler This could really give the map a nice feel and would give it a landmark. These canals could also really easily divide the playable area and the unplayable area. Good luck! Edited April 7, 2016 by Klassic Quote Link to comment Share on other sites More sharing options...
Mondy00 Posted April 7, 2016 Author Report Share Posted April 7, 2016 Most, if not all, of the remakes fall short because they are straight ports, were abandoned long ago, are unfinished, or don't execute a fresh, unique theme. I think they haven't taken off for those reasons. Also, my remake has a strong emphasis on competitive play, which is not to say that the others should have attempted that as well. When I'm done, I hope for theme and balance to speak for themselves, and produce a map that people love to play. Also, the canal idea is interesting! I will think about it for sure. Thanks Quote Link to comment Share on other sites More sharing options...
ics Posted April 7, 2016 Report Share Posted April 7, 2016 I'd suggest to get rid of the foliage over A bombsite. It's really hard to see out from it upwards and under it from the bridge itself. I get it while it's covered though. A site in original piranesi is pretty open and bridge control determines if you can win the match as T after planting on A or take it over as CT if T's plant on it. Piranesi has always been extremely CT-sided map, unless T's manage to quickplant or rush over to the bridge and take over the map from there. It's a great map though, one of my favorites back on CS Source. I hope you can make it even better. Quote Link to comment Share on other sites More sharing options...
lynx Posted April 8, 2016 Report Share Posted April 8, 2016 I kinda like the new theme and some changes, but I really miss the inside area of the bridge. The map also feels huge compared to the Source version. especially the road/bridge, It almost feels like AWP_piranesi. :/ Quote Link to comment Share on other sites More sharing options...
Mondy00 Posted April 8, 2016 Author Report Share Posted April 8, 2016 22 hours ago, ics said: I'd suggest to get rid of the foliage over A bombsite. It's really hard to see out from it upwards and under it from the bridge itself. I get it while it's covered though. A site in original piranesi is pretty open and bridge control determines if you can win the match as T after planting on A or take it over as CT if T's plant on it. Piranesi has always been extremely CT-sided map, unless T's manage to quickplant or rush over to the bridge and take over the map from there. It's a great map though, one of my favorites back on CS Source. I hope you can make it even better. That's kind of the goal of the foliage. 6 hours ago, lynx said: I kinda like the new theme and some changes, but I really miss the inside area of the bridge. The map also feels huge compared to the Source version. especially the road/bridge, It almost feels like AWP_piranesi. :/ I've been thinking about ways to implement lower bridge that add to the gameplay, but it's quite the challenge. And in terms of size, most of the major encounter points are very similar. The tall walls with no detail also make the player feel small at this stage. I still like your points though. I'll think about them going forward. Thank you Quote Link to comment Share on other sites More sharing options...
lynx Posted April 10, 2016 Report Share Posted April 10, 2016 On 8.4.2016 at 11:00 PM, Mondy00 said: I've been thinking about ways to implement lower bridge that add to the gameplay, but it's quite the challenge. And in terms of size, most of the major encounter points are very similar. The tall walls with no detail also make the player feel small at this stage. I still like your points though. I'll think about them going forward. Thank you maybe i was too harsh, but it was my all time favourite map and i really want a good remake! Quote Link to comment Share on other sites More sharing options...
Mondy00 Posted April 16, 2016 Author Report Share Posted April 16, 2016 The map has been updated after incorporating some feedback from a recent playtest. Please let me know what you think! On 4/10/2016 at 3:08 PM, lynx said: maybe i was too harsh, but it was my all time favourite map and i really want a good remake! I'm doing everything I can to ensure it's great. Thank you for your interest. Let me know how you like the map's progress as it continues. Quote Link to comment Share on other sites More sharing options...
AxeliNo Posted April 21, 2016 Report Share Posted April 21, 2016 Hello! Nice to see another Piranesi revamp, I started one too, but didnt come far. If you want help, Id love to. Looking to get back into mapmaking! Quote Link to comment Share on other sites More sharing options...
Mondy00 Posted April 23, 2016 Author Report Share Posted April 23, 2016 Just sent out a pretty significant update. I'd like to know what anyone thinks about the new additions. My main concerns revolve around competitive gameplay and faithfulness to the source version, so keep those in mind. Thanks all! Quote Link to comment Share on other sites More sharing options...
w0llmart Posted April 23, 2016 Report Share Posted April 23, 2016 (edited) Spoiler the map needs a sewer system really the map looks kind of skinny for some reason awping is going to be a major sticking point, you could take the map toward executions a la d2/mirage, figure out creative ways to force counter terrorists to play the sites (mirage, inferno) or balance the aim duels(across the yard ect ect) definitely a map that deserves a remake, though Edited April 23, 2016 by jebus_c Quote Link to comment Share on other sites More sharing options...
Mondy00 Posted May 3, 2016 Author Report Share Posted May 3, 2016 Hey everyone. I've been working on a huge update to really bring the map back in line with the Piranesi that I loved on source. At this point, I've gotten the areas playable enough to be sent to the workshop and tested. The changelog is on the workshop. Here are some screenshots: Please let me know what you think of the map's progress. http://steamcommunity.com/sharedfiles/filedetails/?id=637979009 lynx 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted May 3, 2016 Report Share Posted May 3, 2016 Nice! Thought that was looking a bit different from the original when you started the topic. That being said, would be cool to see a completely different theme based on same layout… the big wall in the middle could easily be a dam, more so now that you have that little river treaklying in the open. El Moroes 1 Quote Link to comment Share on other sites More sharing options...
Mondy00 Posted May 3, 2016 Author Report Share Posted May 3, 2016 38 minutes ago, blackdog said: Nice! Thought that was looking a bit different from the original when you started the topic. That being said, would be cool to see a completely different theme based on same layout… the big wall in the middle could easily be a dam, more so now that you have that little river treaklying in the open. The theme is based on venice, the canals, and the straight, aligned colorful buildings. I think Piranesi would be bland if it did not get a theme change, and it would become something like Cobblestone 2. So yes, the layout will remain the same, but the theme has been different from the start. Check this google image search for the feel I will be aiming for. Thanks for posting Quote Link to comment Share on other sites More sharing options...
blackdog Posted May 3, 2016 Report Share Posted May 3, 2016 I don't see it yet… but it's just a block out. Nice, I'm from the Venice area, think is a more original take for this specific layout. Looking forward to see future developments Quote Link to comment Share on other sites More sharing options...
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