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3d artist (hard surface/props/environment) available


dzibarik

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Hi everybody, my name is Anton Tyshenko, I'm doing props, vehicles, weapons and so on.
 
Skillset:
Hard surface modelling
Procedural and traditional texturing
PBR
High poly/low poly
3D scanning
 
 
My contacts:
skype: zerotoonie
 
My work in Unity 5 and other engines:
1) Unity 5. The wood texture for the floor is taken from gametextures pack for Substance Designer
medbags2_unity2.jpg
medical.jpg
 
2)Unity 5. A scanned asset (the original landmark is a huge 6 meter tall bell)
bells.jpg
3)UE3. Made for Chivalry Medieval Warfare.
2.png
4)Steampunk vials in UE4. Fluids are animated and fully procedural.
 
vials2.jpg
6Cp98aaqW9Y
 
5)Procedural texture in Substance Designer
2.jpg
6)Some of my high poly work:
centerpiece.jpg
buick.jpg
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