blackdog Posted August 18, 2017 Report Share Posted August 18, 2017 @Corvus with the collection of beautiful scenes you have… just need to come up with a narrative thread and you got an adventure game ready Corvus 1 Quote Link to comment Share on other sites More sharing options...
Stract Posted August 18, 2017 Report Share Posted August 18, 2017 (edited) Hardly compares to some of the latest stuff on here but this is a Workshop chamber I'm working on! Edited August 18, 2017 by Stract Vaya, HeddyLamarr, Joy and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Radu Posted August 18, 2017 Report Share Posted August 18, 2017 The lighting is spot on! It could easily be mistaken for an official level. Stract 1 Quote Link to comment Share on other sites More sharing options...
squishy44 Posted August 20, 2017 Report Share Posted August 20, 2017 4 years later I'm still not done HeddyLamarr, Joy, Minos and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted August 20, 2017 Report Share Posted August 20, 2017 11 hours ago, squishy44 said: 4 years later I'm still not done Looks really good though. High HL2-authenticity! Quote Link to comment Share on other sites More sharing options...
2d-chris Posted August 20, 2017 Report Share Posted August 20, 2017 On 8/18/2017 at 7:43 AM, Sjonsson said: Making for some assets for some level design assignments. Not very experienced with particles but damn it's good fun! Particles are really fun to make, I love doing them. Kind of a secret art form but in reality they are not too hard, unless you want to do insane stuff. Sjonsson and ics 2 Quote Link to comment Share on other sites More sharing options...
ics Posted August 24, 2017 Report Share Posted August 24, 2017 Particles are really cool thing. Here's one feature our team has been literally cooking up for the next TF2 halloween event. Squad, Radu, blackdog and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Klems Posted August 29, 2017 Report Share Posted August 29, 2017 (edited) I made things Here is a recreation of the introduction of Star Trek: The Next Generation in a pixel shader. Probably the nerdiest thing I've made in a while. This was for a Shadertoy "shader adventure" contest. I got 8th place. Here is another shader https://www.shadertoy.com/view/Xd2Bzw Swirly psychedelic fractal stuff. Nothing too fancy. The code fit in less than 280 chars, which was the theme of the contest. The things people can do with 280 char is surprising, you should take a look here https://www.shadertoy.com/events/competition2017 I also made a EP2 map a while ago for a RTSL contest and got second place, the theme of the contest was to incorporate the toxic green goo from HL2 in a map. The gameplay can be a bit frustrating but I had a good theme going on. It has emotions and explosive antlion poop. The mod has many great maps, you should try it. Download here http://www.runthinkshootlive.com/posts/toxicville/ Here is the full walkthrough (on an older version of the map), you can take a look but don't spoil yourself if you intend to play it. I'm gonna make two more EP2 maps in a month or so, stay tuned. Edited August 29, 2017 by Klems tr0nic, jd40, leplubodeslapin and 10 others 13 Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted August 30, 2017 Report Share Posted August 30, 2017 On 2017-08-20 at 5:45 PM, 2d-chris said: Particles are really fun to make, I love doing them. Kind of a secret art form but in reality they are not too hard, unless you want to do insane stuff. Word! It's so damn rewarding. Yeah, I feel like the hardest part is understanding how different shader-models will work together, like what happens exactly when you put an additive shader ontop of a multiplying shader on top of an alpha-blended. What would the visuals results be? What happens with contrasts? Color blending? etc It's like you almost need to understand how the shaders work on a code level. Quote Link to comment Share on other sites More sharing options...
Vilham Posted August 30, 2017 Report Share Posted August 30, 2017 22 hours ago, Klems said: I made things Here is a recreation of the introduction of Star Trek: The Next Generation in a pixel shader. Probably the nerdiest thing I've made in a while. This was for a Shadertoy "shader adventure" contest. I got 8th place. Here is another shader https://www.shadertoy.com/view/Xd2Bzw Swirly psychedelic fractal stuff. Nothing too fancy. The code fit in less than 280 chars, which was the theme of the contest. The things people can do with 280 char is surprising, you should take a look here https://www.shadertoy.com/events/competition2017 I also made a EP2 map a while ago for a RTSL contest and got second place, the theme of the contest was to incorporate the toxic green goo from HL2 in a map. The gameplay can be a bit frustrating but I had a good theme going on. It has emotions and explosive antlion poop. The mod has many great maps, you should try it. Download here http://www.runthinkshootlive.com/posts/toxicville/ Here is the full walkthrough (on an older version of the map), you can take a look but don't spoil yourself if you intend to play it. I'm gonna make two more EP2 maps in a month or so, stay tuned. Klems thats really cool. tr0nic, Klems and leplubodeslapin 3 Quote Link to comment Share on other sites More sharing options...
WhatGrenadeWhere Posted September 1, 2017 Report Share Posted September 1, 2017 (edited) de_renovation v4.2 - CSGO/WIP Imgur Album of current CSGO project. Rough grey box stage. Cleaning up clutter and readability issues at the moment. Screens are low res as I play on lowest setting possible and didn't jpeg capture. Some texture issues with some parts going black. You can see them in some of these shots. Any feedback welcome. I have a feedback request thread on this main section with Steam link. Thank you. Edited September 1, 2017 by WhatGrenadeWhere Quote Link to comment Share on other sites More sharing options...
Stract Posted September 1, 2017 Report Share Posted September 1, 2017 (edited) Finally decided to do an overgrowth-themed map, and finished it in around 5 days no less. Praise our lord and savior the projected texture. Edited September 1, 2017 by Stract Plat, RivFader, HeddyLamarr and 8 others 11 Quote Link to comment Share on other sites More sharing options...
Corvus Posted September 3, 2017 Report Share Posted September 3, 2017 (edited) Worked a bit more on this scene. Your critique will be appreciated. Edited September 5, 2017 by Corvus D3ads, Jeddyk, Wenceslas and 22 others 25 Quote Link to comment Share on other sites More sharing options...
'RZL Posted September 3, 2017 Report Share Posted September 3, 2017 3 hours ago, Corvus said: Worked a bit more on this scene. Your critique will be appreciated. Looks really cool Mr. Cattus! Only criticism I'd have is that this light to the right is a bit too strong, which draws too much attention for me. 2d-chris and FMPONE 2 Quote Link to comment Share on other sites More sharing options...
Corvus Posted September 3, 2017 Report Share Posted September 3, 2017 5 hours ago, 'RZL said: Looks really cool Mr. Cattus! Only criticism I'd have is that this light to the right is a bit too strong, which draws too much attention for me. Thanks, ill do something about it. 2d-chris and FMPONE 2 Quote Link to comment Share on other sites More sharing options...
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