Zeta Posted December 28, 2008 Report Share Posted December 28, 2008 Very well done Link to comment Share on other sites More sharing options...
Dennispls Posted January 2, 2009 Report Share Posted January 2, 2009 Good job Bram! It kinda reminds me of some of the early levels in ratchet and clank on the ps3 they also have those floaty sci fi cities. Great work. Link to comment Share on other sites More sharing options...
doylle Posted January 6, 2009 Report Share Posted January 6, 2009 Congrats man, very well done Why isn't this in the spotlight gallery yet? Link to comment Share on other sites More sharing options...
FrieChamp Posted January 6, 2009 Report Share Posted January 6, 2009 Well deserved! Link to comment Share on other sites More sharing options...
Pericolos0 Posted January 7, 2009 Author Report Share Posted January 7, 2009 Heyhey everyone, I put the map online, you'll need unreal editor 3 to check it out though! Download the file here: http://www.brameulaers.com/filez/GEIDI_ ... colony.rar warning: big download (90mb)! Just unrar the file to "My Games\Unreal Tournament 3\UTGame\Unpublished" in you windows documents folder. You should be able to open it, possible you first have to open the content package (GEIDI.upk) in the generic browser. Have fun discovering how unfinished it really is and looking at my geometry gaps and lighting errors that are all over the place =)! Link to comment Share on other sites More sharing options...
doylle Posted January 8, 2009 Report Share Posted January 8, 2009 Thanks for the download, very much appreciated Link to comment Share on other sites More sharing options...
Freak Posted January 8, 2009 Report Share Posted January 8, 2009 gonna check this out right now! Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted January 15, 2009 Report Share Posted January 15, 2009 I took a look at it, and i have to say that i'm really impressed, not by the complexity of your models or textures, there's no complex shaders or anything. But more on how you managed to find quick solutions to make what you wanted, you did that really cleverly. Man you even made static meshes to do the occlusion shadows behind your signs :D. You did that fast, simple, efficient and kept in mind the artistic homogeneity, you can be proud son. Link to comment Share on other sites More sharing options...
Pericolos0 Posted January 16, 2009 Author Report Share Posted January 16, 2009 thx koko =) Man you even made static meshes to do the occlusion shadows behind your signs :D. haha yeah it was either that or getting the beast plugin and a 30 computer renderfarm to get my occlusion shadows in Link to comment Share on other sites More sharing options...
-Stratesiz- Posted January 19, 2009 Report Share Posted January 19, 2009 Go Peri go go!!~ Link to comment Share on other sites More sharing options...
Section_Ei8ht Posted January 20, 2009 Report Share Posted January 20, 2009 holy shit! Congrats dude. Fucking spectacular work! Link to comment Share on other sites More sharing options...
AlexM Posted February 1, 2009 Report Share Posted February 1, 2009 awesome! Link to comment Share on other sites More sharing options...
MaVrOs Posted April 2, 2009 Report Share Posted April 2, 2009 Hello there, I'm new on the forum. Periscolos, I take a look on your map, sure it's unfinnished but the screenshots look totaly awesome, great work! Link to comment Share on other sites More sharing options...
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