Plat

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Plat last won the day on March 20 2016

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About Plat

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  • Real Name
    Donat Lemay
  • Location
    Sarnia, Ontario

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  1. Make sure you have a light_environment in the level. Also, it might be worth moving the whole map into another .vmf file and trying to recompile that. It may fix the "black blotches" issue. I had something similar before. Heres a link to the thread I posted a while ago when I was having the same issue as you, might be of use:
  2. Made an awp map that supports 1v1-3v3 gameplay. It takes place in an active volcano observatory; obviously a fictional place. I made this map to try a few new things, such as custom gamemodes, illuminating textures, and more advanced displacement manipulation. Enjoy, and thanks for playing. Here it is on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=883363117
  3. A small scene I've been working on to help me get back into mapping. Huge thanks to @grapen for helping me with my compile issue.
  4. I recently got a new harddrive and lost all of my previous compile settings, I had stolen them from someone else and I cannot remember them. I've tried editing the settings myself, but now vrad isn't working because it cannot make a logfile. If someone would be kind enough to give me their compile settings for their: Fast Compile Full Compile I'd be really grateful.
  5. This map is amazing! I love the look of it; it's realistic and nice to look at without being distracting. The lighting is really pretty too. The layout also looks balanced, however I haven't played the map so I can't say for sure. Does anyone know of servers running this map? Congrats on the release!
  6. Had this issue. I had to copy the whole map into another vmf and recompile to fix it. Try the other options people gave in my thread if it doesn't work. Hope this helps!
  7. This appears to have worked! Thank you so much. I copy-pasted everything into a different vmf, removed all light entities except for the light enivornment, and it worked! No issues, guess it was just a one time thing??? I hope i don't run into this again lol.
  8. Just did a full "final" compile to see if it was just my fast settings; spoiler, it wasn't. Compiling in 'final' just made it worse. Now my whole fucking map is black! Seriously about to give up.
  9. Did as you said and now my vrad keeps crashing. Here's what my compile screen shows after crashing: Nevermind, I fixed the crashing issue, got it to recompile and the issue is still there. I'm so lost.
  10. There aren't any names on any of my light entities. No leaks either. The map is in it's very early stages so it's surrounded by a hollow skybox block.
  11. Just did what you suggested. Didn't fix it, it still looks exactly the same
  12. Theres 2 lights, and 1 light_environment.
  13. I was working on de_saluzzo, and I compiled it. When I went to test out my compiled map, this happened. I never had any issues previously with my compile. I need help because I have no clue whats causing this, as this is a first time error.
  14. This is a seriously gorgeous map. I have an itch for snowy maps and this one scratches it. Certainly operation material. Keep it up dude!
  15. T spawn looks far too close to B, and in fact it looks like you can see right into B from t spawn. That's a really bad sight line if so. Your map also features a bunch of really long, straight, narrow pathways that look boring and difficult to fight in. The pathway outside of A seems a little too out of reach, and would probably be a chore just to access. Also, as a last note, just judging from the overview it looks like your map is missing cover in a lot of areas, which is probably why it looks so empty. Add cover in key areas to add depth to your map. Best of luck!