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JSadones last won the day on January 5

JSadones had the most liked content!

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About JSadones

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  • Birthday 07/01/1995

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  1. Submit it to /r/csmapmakers aim map contest if it's new and finished
  2. Looks great, but TopHattWaffle has the exact same name and theme.. They are quite far in the detailing stage from what I've seen. Example of the map (is from a while back however, they have progressed immensely)
  3. They don't show in the texture browser since they don't have a .VMT. Download GCFScape and open pak01_dir.vpk You can find them under Materials/Effects/
  4. Not have your diffuse pitch black. Make it a dark gray and add some variation in it with a bump map. You can also add a $detail to it to give it some closeup details. Then of course your high texture settings look will look slightly different, but that's the balance between making it pretty for both.
  5. All your links are leading towards this topic ! Once I finally get another smartphone (last one died), I'll check it out ! Finally I can pretend being a lawyer (watched way too much of Suits)
  6. https://blizztrack.com/overwatch_ptr/patch_notes/338357 May this be the end of the tank meta?
  7. No, I recently switched from Blender to 3dsmax (because of Wall Worm). I quickly checked out Maya on some Youtube tutorials, but what you exactly find closer to Hammer to it? I've read somewhere that 3dsmax is good for easy stuff, but hard for doing advanced stuff. And Maya is easy for advanced stuff, but hard for easy stuff (if that makes sense).
  8. Ever wanted to learn about space and shoot people at the same time? Soon™ your dreams might come true. In all seriousness, finally pushed past my unmotivational phase and starting doing some work. However custom assets are still a struggle for me, I need to spend way more time in 3dsmax. But those are the drawbacks of making my first map full with custom assets .
  9. Was just browsing /r/GlobalOffensive and stumbled on It's official. 2016 was the year of only one operation. I don't really mind about CS:GO much anymore (besides finishing my map for it), but why would they only do 1 operation? There are plenty of quality maps being made, yet they only prefer to do 1 operation. In 2014 they released 3 operations (4 if you include Vanguard which is 2014-2015). So 2016 had 1 operation, new nuke, new inferno which is all great as of new content, but meanwhile they neglect all the great maps the community is coming up with. They seem not to have any problems with releasing new weapon crates, limited use graffiti and the new glove skins, I'm wondering what their next step is towards new loot in a case. But from my standpoint, they are getting close matching this 8 year old video.
  10. I think maxgiddens is just letting NiHil know that their map is already detailed and is using the same theme. If NiHil wants to make a unique map he could still give a new swirl to his theme and make his own unique one. But that's ofcourse up to NiHil.
  11. The student licenses are always for non-commercial work. If you want to be able to commercialize (aka Valve use your map), then I think Blender will be better for it. However I'm not sure if they can tell if your models are made with a student license (I thought the actual model files have a student signature added to it, but when exporting to SMD & MDL I'm not sure it's visible).
  12. @RZL Any chance de_link_v03 feedback is still available ? I totally forgot to download it and seems it's not anymore there.
  13. Some of you might know this model Finally decided to create it and export it Source.
  14. Have you changed any HDR values of any light entities ?
  15. Yesterday after countless hours of looking for reference images for a satellite center, I finally found some 3D image views of an existing satellite center. My motivation went from sad-no-inspiration to can't wait to work on my map every day. Old T spawn New T spawn (ignore pixelated text ) Creating easy models in Blender also is going a lot better. And exporting them to Source is getting easier every day. Even bought a DSLR to take my own textures, so I'm really committed to get this map done. Now off to vacation and can't wait to get back to continue working on it for the next playtest!