Hey guys, We're looking for a talented Level Designer for our single-player, fast-paced PC FPS, DESYNC. This role is paid-per-level, where an amount is paid to the Level Designer on reasonable completion of a level (before the art and final pass). The levels for DESYNC are "Painkiller-esque" in concept, a quarter to half the size of a large Painkiller level, with an eye towards high re-playability and a variety of enemy encounter sizes (from 1 wave of 1-3 enemies at a time, to 10 waves of 1-12 enemies at a time). DESYNC has recently gained publisher support (on the hush for now) which has enabled us access to deeper funds. --------------------- Latest Update Video: https://www.youtube.com/watch?v=yFIWdkONqHE Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=312859811 Website: http://www.desync-game.com/ --------------------- The right applicant is someone who loves games like Quake, Unreal and Painkiller, and would love to create digital and abstract environments (think FRACT) while designing combat encounters with our easy to use encounter designer. We'd also appreciate someone who can bring unique gameplay ideas to the table that help support their levels for us to implement. We're using Unity 5, so experience with Unity / Probuilder counts for A LOT. If not, the tools should only take 1-2 weeks to fully grasp as we've seen with other Level Designers. Please message your interest and relevant portfolio to: theforegonesyndicate@gmail.com Looking forward to hearing from you! - foregone