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Radix last won the day on August 17 2016

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  1. Yea. Anyway - removing that (unneeded) $bumpmap entry fixed the problem. So it's fine now. But don't know what's the reason in the other maps...
  2. Found out a few things: - Reducing shader quality to 'low' or 'medium' in options fixed the issues (only tested shipped, lite and austria) - on my austria map it was because the skybox prop used a bumpmap (which was actually a mistake on my part).
  3. "[ MAPS ] – Shader rework to provide better lighting and support various features." Does anyone know what they have changed exactly? Because I noticed some lighting changes on skybox props in my austria map. And I liked it better as it was before. Re-compile didn't fix it (added even more unwanted lighting changes) Example: Roof of the church tower is much darker now: Before: After: edit: sexy new water in de_shipped
  4. Seems like they just want to provoke Valve. Make them think: "People say we are not relevant? Just buy other people's ideas an sell their games? Can't make video games at all?" "Ok, let's make HL3, Portal3, L4D3 and TF3. Just to prove them wrong" Well, I'm afraid they won't fall for it. But it's worth a try.
  5. Looks pretty nice already. Gameplay is pretty simple - because it's 1v1 - so no complaints about that. You could tweak the visuals a little to make it look more exciting. - maybe add some reflectivity to the floor texture - what about some volumetric light at the windows? - I think the stairs texture (from de_dust) doesn't fit perfectly. Maybe replace it/make a better one. Also you should modify the horizontal alignment of the texture on every stair so that the stairs don't look exactly the same.
  6. Most of the new inferno materials are meant to be used with 0.125 (some in 0.15) scale.
  7. According to the following reddit post, there is currently a security issue on Steam. You can get malware by opening profiles or your activity feed. I thought I should warn you guys, since some of you are on Steam... So better be careful.
  8. Looks really nice, very promising! Lighting/architecture/skybox look excellent already. Yeah, trees are too dark. Also take care that you modify the distances of the trees (maybe build some clusters), vary the height and perhaps angulate them a little (2-3 degrees), so that it doesn't look too artificial.
  9. Doesn't really surprise me that HL3 is "dead". For some time I'm even afraid that they don't make any new games anymore. This article shows me that this fear is justified. Hope that they make at least a new CSGO Operation this year...
  10. - Forget about 2016
  11. Some little things I found: http://imgur.com/a/Uk8Ez
  12. Nodraw here: http://imgur.com/a/42hgz
  13. Some little issues: http://imgur.com/a/SdUsv Also looks buggy when you die from falling into the ocean...
  14. Some little things I found when checking out the last changes: http://imgur.com/a/sEGqW