tomm

Members (Full)
  • Content count

    533
  • Joined

  • Last visited

  • Days Won

    12

tomm last won the day on August 14 2016

tomm had the most liked content!

4 Followers

About tomm

  • Rank
    Regular

Profile Information

  • Location
    Slovakia

Recent Profile Visitors

5,262 profile views
  1. why is it that hl2 had and probably still has better lipsync than most games these days? do players even care about good lipsync? is it such a low priority thing in modern games or it's just that difficult to do right? genuinely asking, I don't know much about these things.
  2. not sure if this classifies as game design, but it's still interesting
  3. I dislike the lazy textureless artstyle and last time I checked there was no way to import custom assets, so you can't really "fix" it either.
  4. interesting idea, but it's probably faster to just grab a pen and scribble the layout on a piece of paper.
  5. I wish people were more interested in killing floor 2 map making.
  6. That's strange, maybe it doesn't work with blend materials even though it should. I've only tried this on a regular VertexLitGeneric.
  7. try to put your alpha in your base texture and add this parameter in your vmt hope this helps
  8. + 50,000 hours and a frequent visit to a psychiatrist
  9. we will have a playable version by the end of the month hopefully we can show you some pics soon.
  10. looks great, it just needs more foliage
  11. I'd also expect a rather drastic increase in visual quality in hl3 compared to hl2, so it wouldn't be just maps obviously, who's feeling like rigging and animating all those monsters/npcs? This could easily be underestimated and it's likely to fail because of that. Better start with something small imo.
  12. why not brighten up the alpha planes and use a single darkened rectangle behind? the thing is you're duplicating the entire mesh with little to no gain. but what do I know, I'm no foliage expert
  13. I'd only use a single rectangle with a flat diffuse, it doesn't make much of a difference with the additional one, only adds up geo. sauce: https://simonschreibt.de/gat/airborn-trees/
  14. those leaves aren't very convincing, looks like it's made of origami + you should probably use more alpha planes to give it a more "bushy"(lol) silhouette 2250 tris seem a bit too much for such a simple shape though.