2016 was, well good in the way it looks but I didn't felt that good:
- While we are very proud of our game, Ultraflow 2 was a huge commercial fail even if we received great critics
- I finally finished school at 23
- My final year project was an intense development but we faced awesome challenges and I learnt a lot about UE4 and open world creation (for both design and technical matters). Plus, the prototype has grown an incredible anthousiasm from Youtubers making it visible to millions of players.
- I got contact by people from the industry for opportunites which, enven if they did not get to an end, made me more confident about finding a job.
- I got my first real contract in the game industry
- I shipped a big game
- Unfortunately, the game we shipped doesn't encounter the success it deserves neither :/
- I haven't feel very proficient since August and I haven't start anything serious as personal project.
So for 2017:
- I want to start a serious personnal project with a small scope...
- 'Cause I want to finish it. I have game ideas, map concepts for UT I have to achieve.
- I want to learn how to code in C++ and C#. Even if I know I won't be the best, I want to be able to read more code than I can now, in both of these languages to strengthen my profile.
- Get a new position for which i'll feel useful. Getting experience on a pro PC/console game would be a huge plus for my profile.
- Make more money. (May be with short freelance work I could do on my spare time)
- I want to travel. I need to see new things, learn more, feel something new.
- I also would like to start a Youtube channel dedicated to very high quality video about level design or game design theory. Like lessons you'd give to a classroom.