SirK

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SirK last won the day on February 7

SirK had the most liked content!

About SirK

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    http://steamcommunity.com/id/sirksmaps/

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  • Job
    Web-Dev
  • Location
    Germany

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  1. Same here
  2. Did anybody check out the changes to militia /canals / cbble? I dont get why valve isnt moving up the spawn on canals. I think that could fix a lot of issues many people have with the map. Militia and cobble changes are looking good to me.
  3. Ive played titanfall 2 a lot recently - there is a gun which is basically the same like the new negev - people abused the hell out of it, until it got nerfed I dont know whats wrong with the Devs atm. I think the revolver could be a nice adition, but the negev was hardly used right from the start - i mean why did they add it in the first place? nobody used the heavy guns in comptitve anyways.
  4. Would be a shame if we get "the next big action" in summer - last operation ENDED July 15 2016...
  5. Which WIki are you talking about Rivfader? Couldnt find anything about Dave working on Canals. Played Militia yesterday. It still feels T-sided to me. I dont get why they removed the plank leading up the left side of the house and replaced it with an strange jump. But the Map feels way better overall.
  6. Your Avatar combined with the Post killed me - so fitting I think the water on Canals looked different, too? Or is it just me? Valve did a great job incorporating reallife locations from venice. But I think they took it too far - especially with the A-site. I get that its basically a open place in reallife. But the Site feels way to open and boring for my taste :/
  7. After playin the Map in MM. I dont think its as bad as it looks on first glance. But there are a whole lot of weird and bad design choices in my opinion: like everybody tries to avoid invisible walls - valve uses them all over the place. Everybody tries to make running / rushing as smooth as possible, valve is just puts single doors everywhere, etc -.-
  8. Cant wait to run around the Map as soon as I get home. Judging from what Ive seen: Too many single doors and narrow paths, repeating walls on the buildings and bad Bombsites :/
  9. Really interesting Video! Im looking forward to see more. PS: Youve got the T and CT-Spawn mixed up
  10. Seems like a good Idea to me You could fix that damn hostage-spawn-camper-fest
  11. Did you manage to get the Multiarena skybox working? 0o
  12. Played around with the floor texture and light
  13. Yeah i just thought it would look good this way ill try some changes as soon as i got some time on my hand
  14. Hej Guys, I thought I post this here cause we where talking about it in the WIP Thread. Map is basically done. Its a 1v1 multi Arena Map for the ongoing Reddit Contest. Its basically 16 instances of the same "arena" - or in my case, the interior of a small Church. Its meant to be played with the "Multi Arena" Serverplugin, but it seems like normal Deathmatch works aswell. Screenshots Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=859503757&searchtext= PS: I can make changes to the Map until Sunday - if youve got some input, fire at will
  15. Yeah its CS - theres a reddit contest for creating small 1v1 arenas. Its played with a server plugin Its actially .25 (its from infernew) - but shrinking it down maybe a good idea ill try it thank you